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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ash/wm/workspace/workspace_animations.h" | 5 #include "ash/wm/workspace/workspace_animations.h" |
6 | 6 |
7 #include "ash/ash_switches.h" | 7 #include "ash/ash_switches.h" |
8 #include "base/bind.h" | |
9 #include "base/callback.h" | |
8 #include "base/command_line.h" | 10 #include "base/command_line.h" |
9 #include "ui/aura/window.h" | 11 #include "ui/aura/window.h" |
10 #include "ui/compositor/layer.h" | 12 #include "ui/compositor/layer.h" |
11 #include "ui/compositor/scoped_layer_animation_settings.h" | 13 #include "ui/compositor/scoped_layer_animation_settings.h" |
12 | 14 |
13 namespace ash { | 15 namespace ash { |
14 namespace internal { | 16 namespace internal { |
15 | 17 |
16 const int kWorkspaceSwitchTimeMS = 200; | 18 const int kWorkspaceSwitchTimeMS = 200; |
17 | 19 |
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42 | 44 |
43 // If |details.duration| is not-empty it is returned, otherwise | 45 // If |details.duration| is not-empty it is returned, otherwise |
44 // |kWorkspaceSwitchTimeMS| is returned. | 46 // |kWorkspaceSwitchTimeMS| is returned. |
45 base::TimeDelta DurationForWorkspaceShowOrHide( | 47 base::TimeDelta DurationForWorkspaceShowOrHide( |
46 const WorkspaceAnimationDetails& details) { | 48 const WorkspaceAnimationDetails& details) { |
47 return details.duration == base::TimeDelta() ? | 49 return details.duration == base::TimeDelta() ? |
48 base::TimeDelta::FromMilliseconds(kWorkspaceSwitchTimeMS) : | 50 base::TimeDelta::FromMilliseconds(kWorkspaceSwitchTimeMS) : |
49 details.duration; | 51 details.duration; |
50 } | 52 } |
51 | 53 |
54 void HideWindow(aura::Window* window) { | |
55 ui::ScopedLayerAnimationSettings settings(window->layer()->GetAnimator()); | |
56 settings.SetPreemptionStrategy(ui::LayerAnimator::ENQUEUE_NEW_ANIMATION); | |
57 settings.SetTransitionDuration(base::TimeDelta()); | |
58 window->Hide(); | |
59 } | |
60 | |
52 } // namespace | 61 } // namespace |
53 | 62 |
54 WorkspaceAnimationDetails::WorkspaceAnimationDetails() | 63 WorkspaceAnimationDetails::WorkspaceAnimationDetails() |
55 : direction(WORKSPACE_ANIMATE_UP), | 64 : direction(WORKSPACE_ANIMATE_UP), |
56 animate(false), | 65 animate(false), |
57 animate_opacity(false), | 66 animate_opacity(false), |
58 animate_scale(false), | 67 animate_scale(false), |
59 pause_time_ms(0) { | 68 pause_time_ms(0) { |
60 } | 69 } |
61 | 70 |
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133 settings.SetTransitionDuration(DurationForWorkspaceShowOrHide(details)); | 142 settings.SetTransitionDuration(DurationForWorkspaceShowOrHide(details)); |
134 settings.SetTweenType(kWorkspaceTweenType); | 143 settings.SetTweenType(kWorkspaceTweenType); |
135 if (details.animate_scale) { | 144 if (details.animate_scale) { |
136 ApplyWorkspaceScale(window->layer(), | 145 ApplyWorkspaceScale(window->layer(), |
137 details.direction == WORKSPACE_ANIMATE_UP ? | 146 details.direction == WORKSPACE_ANIMATE_UP ? |
138 WORKSPACE_SCALE_ABOVE : WORKSPACE_SCALE_BELOW); | 147 WORKSPACE_SCALE_ABOVE : WORKSPACE_SCALE_BELOW); |
139 } else { | 148 } else { |
140 window->layer()->SetTransform(gfx::Transform()); | 149 window->layer()->SetTransform(gfx::Transform()); |
141 } | 150 } |
142 | 151 |
143 // NOTE: Hide() must be before SetOpacity(), else | 152 window->layer()->SetVisible(false); |
Daniel Erat
2012/11/27 19:03:27
does this get balanced out by a call to SetVisible
sky
2012/11/27 21:19:29
I don't like that this leaves the workspace window
Denis Kuznetsov (DE-MUC)
2012/11/28 15:41:46
Animation is aborted only by other animation that
| |
144 // VisibilityController::UpdateLayerVisibility doesn't pass the false to the | |
145 // layer so that the layer and window end up out of sync and confused. | |
146 window->Hide(); | |
147 | 153 |
148 if (details.animate_opacity) | 154 if (details.animate_opacity) |
149 window->layer()->SetOpacity(0.0f); | 155 window->layer()->SetOpacity(0.0f); |
150 | 156 |
157 // We need window-Hide() to be called to handle focus loss and other stuff | |
158 // correctly. However, this animation can be aborted in some cases | |
159 // (e.g. during lock), and window should only be hidden if animation | |
160 // completes. | |
161 base::Closure hide_window_callback = base::Bind(&HideWindow, window); | |
162 window->layer()->GetAnimator()->SetCompletionCallbackForProperties( | |
163 hide_window_callback, | |
164 ui::LayerAnimationElement::VISIBILITY, | |
165 -1 | |
166 ); | |
Daniel Erat
2012/11/27 19:03:27
nit: move this to the end of the previous line
Denis Kuznetsov (DE-MUC)
2012/11/28 15:41:46
Done.
| |
167 | |
151 // After the animation completes snap the transform back to the identity, | 168 // After the animation completes snap the transform back to the identity, |
152 // otherwise any one that asks for screen bounds gets a slightly scaled | 169 // otherwise any one that asks for screen bounds gets a slightly scaled |
153 // version. | 170 // version. |
154 settings.SetPreemptionStrategy(ui::LayerAnimator::ENQUEUE_NEW_ANIMATION); | 171 settings.SetPreemptionStrategy(ui::LayerAnimator::ENQUEUE_NEW_ANIMATION); |
155 settings.SetTransitionDuration(base::TimeDelta()); | 172 settings.SetTransitionDuration(base::TimeDelta()); |
156 window->layer()->SetTransform(gfx::Transform()); | 173 window->layer()->SetTransform(gfx::Transform()); |
157 } | 174 } |
158 | 175 |
159 } // namespace internal | 176 } // namespace internal |
160 } // namespace ash | 177 } // namespace ash |
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