Index: cc/layer_impl.h |
diff --git a/cc/layer_impl.h b/cc/layer_impl.h |
index 05f3b44f374c6259dd281adb592abeaf90ce17d3..f1fae67d3e4bd2695244391c2c48a89875a7a95a 100644 |
--- a/cc/layer_impl.h |
+++ b/cc/layer_impl.h |
@@ -167,11 +167,21 @@ public: |
LayerImpl* renderTarget() const { DCHECK(!m_renderTarget || m_renderTarget->renderSurface()); return m_renderTarget; } |
void setRenderTarget(LayerImpl* target) { m_renderTarget = target; } |
+ // The client should be responsible for setting bounds, contentBounds and |
+ // contentsScale to appropriate values. LayerImpl doesn't calculate any of |
+ // them from the other values. |
+ |
void setBounds(const IntSize&); |
const IntSize& bounds() const { return m_bounds; } |
- const IntSize& contentBounds() const { return m_contentBounds; } |
+ // ContentBounds may be [0, 1) pixels larger than bounds * contentsScale. |
+ // Don't calculate scale from it. Use contentsScale instead for accuracy. |
void setContentBounds(const IntSize&); |
+ IntSize contentBounds() const { return m_contentBounds; } |
+ |
+ float contentsScaleX() const { return m_contentsScaleX; } |
+ float contentsScaleY() const { return m_contentsScaleY; } |
+ void setContentsScale(float contentsScaleX, float contentsScaleY); |
const IntPoint& scrollPosition() const { return m_scrollPosition; } |
void setScrollPosition(const IntPoint&); |
@@ -260,13 +270,13 @@ public: |
ScrollbarLayerImpl* verticalScrollbarLayer() const; |
void setVerticalScrollbarLayer(ScrollbarLayerImpl*); |
+ IntRect layerRectToContentRect(const FloatRect& layerRect) const; |
+ |
protected: |
explicit LayerImpl(int); |
void appendDebugBorderQuad(QuadSink&, const SharedQuadState*, AppendQuadsData&) const; |
- IntRect layerRectToContentRect(const WebKit::WebRect& layerRect); |
- |
virtual void dumpLayerProperties(std::string*, int indent) const; |
static std::string indentString(int indent); |
@@ -300,6 +310,8 @@ private: |
float m_anchorPointZ; |
IntSize m_bounds; |
IntSize m_contentBounds; |
+ float m_contentsScaleX; |
+ float m_contentsScaleY; |
IntPoint m_scrollPosition; |
bool m_scrollable; |
bool m_shouldScrollOnMainThread; |