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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "config.h" | 5 #include "config.h" |
6 | 6 |
7 #include "cc/shader.h" | 7 #include "cc/shader.h" |
8 | 8 |
9 #include "base/basictypes.h" | 9 #include "base/basictypes.h" |
10 #include "base/logging.h" | 10 #include "base/logging.h" |
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875 vec4 color1 = vec4(1.0, 1.0, 1.0, 1.0); | 875 vec4 color1 = vec4(1.0, 1.0, 1.0, 1.0); |
876 vec4 color2 = color; | 876 vec4 color2 = color; |
877 vec2 texCoord = clamp(v_texCoord, 0.0, 1.0) * texTransform.zw + texT
ransform.xy; | 877 vec2 texCoord = clamp(v_texCoord, 0.0, 1.0) * texTransform.zw + texT
ransform.xy; |
878 vec2 coord = mod(floor(texCoord * frequency * 2.0), 2.0); | 878 vec2 coord = mod(floor(texCoord * frequency * 2.0), 2.0); |
879 float picker = abs(coord.x - coord.y); | 879 float picker = abs(coord.x - coord.y); |
880 gl_FragColor = mix(color1, color2, picker) * alpha; | 880 gl_FragColor = mix(color1, color2, picker) * alpha; |
881 } | 881 } |
882 ); | 882 ); |
883 } | 883 } |
884 | 884 |
885 } // namespace cc | 885 } // namespace cc |
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