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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "config.h" | 5 #include "config.h" |
6 | 6 |
7 #include "cc/layer_quad.h" | 7 #include "cc/layer_quad.h" |
8 | 8 |
9 #include "testing/gtest/include/gtest/gtest.h" | 9 #include "testing/gtest/include/gtest/gtest.h" |
10 #include "ui/gfx/quad_f.h" | 10 #include "ui/gfx/quad_f.h" |
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36 gfx::PointF p3( 0.5, 0.5); | 36 gfx::PointF p3( 0.5, 0.5); |
37 gfx::PointF p4(-0.5, 0.5); | 37 gfx::PointF p4(-0.5, 0.5); |
38 | 38 |
39 gfx::QuadF quad(p1, p2, p3, p4); | 39 gfx::QuadF quad(p1, p2, p3, p4); |
40 LayerQuad layerQuad(quad); | 40 LayerQuad layerQuad(quad); |
41 quad.Scale(2, 2); | 41 quad.Scale(2, 2); |
42 layerQuad.inflate(0.5); | 42 layerQuad.inflate(0.5); |
43 EXPECT_TRUE(layerQuad.ToQuadF() == quad); | 43 EXPECT_TRUE(layerQuad.ToQuadF() == quad); |
44 } | 44 } |
45 | 45 |
46 } // namespace | 46 } // anonymous namespace |
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