OLD | NEW |
1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "config.h" | 5 #include "config.h" |
6 | 6 |
7 #include "cc/layer_animation_controller.h" | 7 #include "cc/layer_animation_controller.h" |
8 | 8 |
9 #include "cc/active_animation.h" | 9 #include "cc/active_animation.h" |
10 #include "cc/animation_curve.h" | 10 #include "cc/animation_curve.h" |
(...skipping 540 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
551 | 551 |
552 controller->setForceSync(); | 552 controller->setForceSync(); |
553 | 553 |
554 controller->pushAnimationUpdatesTo(controllerImpl.get()); | 554 controller->pushAnimationUpdatesTo(controllerImpl.get()); |
555 | 555 |
556 activeAnimation = controllerImpl->getActiveAnimation(0, ActiveAnimation::Opa
city); | 556 activeAnimation = controllerImpl->getActiveAnimation(0, ActiveAnimation::Opa
city); |
557 EXPECT_TRUE(activeAnimation); | 557 EXPECT_TRUE(activeAnimation); |
558 EXPECT_EQ(ActiveAnimation::WaitingForTargetAvailability, activeAnimation->ru
nState()); | 558 EXPECT_EQ(ActiveAnimation::WaitingForTargetAvailability, activeAnimation->ru
nState()); |
559 } | 559 } |
560 | 560 |
561 } // namespace | 561 } // anonymous namespace |
OLD | NEW |