| OLD | NEW |
| 1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "config.h" | 5 #include "config.h" |
| 6 | 6 |
| 7 #include "cc/damage_tracker.h" | 7 #include "cc/damage_tracker.h" |
| 8 | 8 |
| 9 #include "cc/layer_impl.h" | 9 #include "cc/layer_impl.h" |
| 10 #include "cc/layer_sorter.h" | 10 #include "cc/layer_sorter.h" |
| (...skipping 1142 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 1153 root->renderSurface()->damageTracker()->didDrawDamagedArea(); | 1153 root->renderSurface()->damageTracker()->didDrawDamagedArea(); |
| 1154 rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect()
; | 1154 rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect()
; |
| 1155 EXPECT_TRUE(rootDamageRect.IsEmpty()); | 1155 EXPECT_TRUE(rootDamageRect.IsEmpty()); |
| 1156 | 1156 |
| 1157 // Damage should remain empty even after one frame, since there's yet no new
damage | 1157 // Damage should remain empty even after one frame, since there's yet no new
damage |
| 1158 emulateDrawingOneFrame(root.get()); | 1158 emulateDrawingOneFrame(root.get()); |
| 1159 rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect()
; | 1159 rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect()
; |
| 1160 EXPECT_TRUE(rootDamageRect.IsEmpty()); | 1160 EXPECT_TRUE(rootDamageRect.IsEmpty()); |
| 1161 } | 1161 } |
| 1162 | 1162 |
| 1163 } // namespace | 1163 } // anonymous namespace |
| OLD | NEW |