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1 # Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 # Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 # Use of this source code is governed by a BSD-style license that can be | 2 # Use of this source code is governed by a BSD-style license that can be |
3 # found in the LICENSE file. | 3 # found in the LICENSE file. |
4 | 4 |
5 { | 5 { |
6 'variables': { | 6 'variables': { |
7 'chromium_code': 1, | 7 'chromium_code': 1, |
8 }, | 8 }, |
9 | 9 |
10 'targets': [ | 10 'targets': [ |
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68 'gl_implementation_android.cc', | 68 'gl_implementation_android.cc', |
69 'gl_implementation_linux.cc', | 69 'gl_implementation_linux.cc', |
70 'gl_implementation_mac.cc', | 70 'gl_implementation_mac.cc', |
71 'gl_implementation_win.cc', | 71 'gl_implementation_win.cc', |
72 'gl_interface.cc', | 72 'gl_interface.cc', |
73 'gl_interface.h', | 73 'gl_interface.h', |
74 'gl_osmesa_api_implementation.cc', | 74 'gl_osmesa_api_implementation.cc', |
75 'gl_osmesa_api_implementation.h', | 75 'gl_osmesa_api_implementation.h', |
76 'gl_share_group.cc', | 76 'gl_share_group.cc', |
77 'gl_share_group.h', | 77 'gl_share_group.h', |
| 78 'gl_state_restorer.cc', |
| 79 'gl_state_restorer.h', |
78 'gl_surface.cc', | 80 'gl_surface.cc', |
79 'gl_surface.h', | 81 'gl_surface.h', |
80 'gl_surface_android.cc', | 82 'gl_surface_android.cc', |
81 'gl_surface_android.h', | 83 'gl_surface_android.h', |
82 'gl_surface_linux.cc', | 84 'gl_surface_linux.cc', |
83 'gl_surface_mac.cc', | 85 'gl_surface_mac.cc', |
84 'gl_surface_stub.cc', | 86 'gl_surface_stub.cc', |
85 'gl_surface_stub.h', | 87 'gl_surface_stub.h', |
86 'gl_surface_win.cc', | 88 'gl_surface_win.cc', |
87 'gl_surface_osmesa.cc', | 89 'gl_surface_osmesa.cc', |
88 'gl_surface_osmesa.h', | 90 'gl_surface_osmesa.h', |
89 'gl_switches.cc', | 91 'gl_switches.cc', |
90 'gl_switches.h', | 92 'gl_switches.h', |
91 'gpu_switching_manager.cc', | 93 'gpu_switching_manager.cc', |
92 'gpu_switching_manager.h', | 94 'gpu_switching_manager.h', |
93 'scoped_make_current.cc', | 95 'scoped_make_current.cc', |
94 'scoped_make_current.h', | 96 'scoped_make_current.h', |
| 97 'gl_state_restorer.cc', |
| 98 'gl_state_restorer.h', |
95 '<(gl_binding_output_dir)/gl_bindings_autogen_gl.cc', | 99 '<(gl_binding_output_dir)/gl_bindings_autogen_gl.cc', |
96 '<(gl_binding_output_dir)/gl_bindings_autogen_gl.h', | 100 '<(gl_binding_output_dir)/gl_bindings_autogen_gl.h', |
97 '<(gl_binding_output_dir)/gl_bindings_autogen_mock.cc', | 101 '<(gl_binding_output_dir)/gl_bindings_autogen_mock.cc', |
98 '<(gl_binding_output_dir)/gl_bindings_autogen_osmesa.cc', | 102 '<(gl_binding_output_dir)/gl_bindings_autogen_osmesa.cc', |
99 '<(gl_binding_output_dir)/gl_bindings_autogen_osmesa.h', | 103 '<(gl_binding_output_dir)/gl_bindings_autogen_osmesa.h', |
100 ], | 104 ], |
101 # hard_dependency is necessary for this target because it has actions | 105 # hard_dependency is necessary for this target because it has actions |
102 # that generate header files included by dependent targets. The header | 106 # that generate header files included by dependent targets. The header |
103 # files must be generated before the dependents are compiled. The usual | 107 # files must be generated before the dependents are compiled. The usual |
104 # semantics are to allow the two targets to build concurrently. | 108 # semantics are to allow the two targets to build concurrently. |
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231 ], | 235 ], |
232 'defines': [ | 236 'defines': [ |
233 'GL_GLEXT_PROTOTYPES', | 237 'GL_GLEXT_PROTOTYPES', |
234 'EGL_EGLEXT_PROTOTYPES', | 238 'EGL_EGLEXT_PROTOTYPES', |
235 ], | 239 ], |
236 }], | 240 }], |
237 ], | 241 ], |
238 }, | 242 }, |
239 ], | 243 ], |
240 } | 244 } |
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