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Unified Diff: gpu/command_buffer/service/gles2_cmd_decoder.cc

Issue 11275088: Remove implicit scoped_refptr operator T* Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 8 years, 2 months ago
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Index: gpu/command_buffer/service/gles2_cmd_decoder.cc
diff --git a/gpu/command_buffer/service/gles2_cmd_decoder.cc b/gpu/command_buffer/service/gles2_cmd_decoder.cc
index ca0b4e93e563b4820f849a26e66a6c52fe3dfc43..773c9cb65cc956ecb6b58d571db2bc575765ad77 100644
--- a/gpu/command_buffer/service/gles2_cmd_decoder.cc
+++ b/gpu/command_buffer/service/gles2_cmd_decoder.cc
@@ -1241,7 +1241,7 @@ class GLES2DecoderImpl : public base::SupportsWeakPtr<GLES2DecoderImpl>,
BufferManager::BufferInfo* GetBufferInfoForTarget(GLenum target) {
DCHECK(target == GL_ARRAY_BUFFER || target == GL_ELEMENT_ARRAY_BUFFER);
if (target == GL_ARRAY_BUFFER) {
- return state_.bound_array_buffer;
+ return state_.bound_array_buffer.get();
} else {
return state_.vertex_attrib_manager->element_array_buffer();
}
@@ -1253,7 +1253,7 @@ class GLES2DecoderImpl : public base::SupportsWeakPtr<GLES2DecoderImpl>,
TextureManager::TextureInfo* info = NULL;
switch (target) {
case GL_TEXTURE_2D:
- info = unit.bound_texture_2d;
+ info = unit.bound_texture_2d.get();
break;
case GL_TEXTURE_CUBE_MAP:
case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
@@ -1262,13 +1262,13 @@ class GLES2DecoderImpl : public base::SupportsWeakPtr<GLES2DecoderImpl>,
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
- info = unit.bound_texture_cube_map;
+ info = unit.bound_texture_cube_map.get();
break;
case GL_TEXTURE_EXTERNAL_OES:
- info = unit.bound_texture_external_oes;
+ info = unit.bound_texture_external_oes.get();
break;
case GL_TEXTURE_RECTANGLE_ARB:
- info = unit.bound_texture_rectangle_arb;
+ info = unit.bound_texture_rectangle_arb.get();
break;
default:
NOTREACHED();
@@ -1312,10 +1312,10 @@ class GLES2DecoderImpl : public base::SupportsWeakPtr<GLES2DecoderImpl>,
switch (target) {
case GL_FRAMEBUFFER:
case GL_DRAW_FRAMEBUFFER_EXT:
- info = state_.bound_draw_framebuffer;
+ info = state_.bound_draw_framebuffer.get();
break;
case GL_READ_FRAMEBUFFER_EXT:
- info = state_.bound_read_framebuffer;
+ info = state_.bound_read_framebuffer.get();
break;
default:
NOTREACHED();
@@ -1329,7 +1329,7 @@ class GLES2DecoderImpl : public base::SupportsWeakPtr<GLES2DecoderImpl>,
RenderbufferManager::RenderbufferInfo* info = NULL;
switch (target) {
case GL_RENDERBUFFER:
- info = state_.bound_renderbuffer;
+ info = state_.bound_renderbuffer.get();
break;
default:
NOTREACHED();
@@ -1392,8 +1392,8 @@ class GLES2DecoderImpl : public base::SupportsWeakPtr<GLES2DecoderImpl>,
bool ShouldDeferDraws() {
return !offscreen_target_frame_buffer_.get() &&
- state_.bound_draw_framebuffer == NULL &&
- surface_->DeferDraws();
+ state_.bound_draw_framebuffer.get() == NULL &&
+ surface_->DeferDraws();
}
void ForceCompileShaderIfPending(ShaderManager::ShaderInfo* info);
@@ -2024,7 +2024,7 @@ bool GLES2DecoderImpl::Initialize(
// vertex_attrib_manager is set to default_vertex_attrib_manager_ by this call
DoBindVertexArrayOES(0);
- query_manager_.reset(new QueryManager(this, feature_info_));
+ query_manager_.reset(new QueryManager(this, feature_info_.get()));
vertex_array_manager_.reset(new VertexArrayManager());
util_.set_num_compressed_texture_formats(
@@ -2402,7 +2402,7 @@ void GLES2DecoderImpl::DeleteBuffersHelper(
BufferManager::BufferInfo* buffer = GetBufferInfo(client_ids[ii]);
if (buffer && !buffer->IsDeleted()) {
state_.vertex_attrib_manager->Unbind(buffer);
- if (state_.bound_array_buffer == buffer) {
+ if (state_.bound_array_buffer.get() == buffer) {
state_.bound_array_buffer = NULL;
}
RemoveBufferInfo(client_ids[ii]);
@@ -2419,14 +2419,14 @@ void GLES2DecoderImpl::DeleteFramebuffersHelper(
FramebufferManager::FramebufferInfo* framebuffer =
GetFramebufferInfo(client_ids[ii]);
if (framebuffer && !framebuffer->IsDeleted()) {
- if (framebuffer == state_.bound_draw_framebuffer) {
+ if (framebuffer == state_.bound_draw_framebuffer.get()) {
state_.bound_draw_framebuffer = NULL;
clear_state_dirty_ = true;
GLenum target = supports_separate_framebuffer_binds ?
GL_DRAW_FRAMEBUFFER_EXT : GL_FRAMEBUFFER;
glBindFramebufferEXT(target, GetBackbufferServiceId());
}
- if (framebuffer == state_.bound_read_framebuffer) {
+ if (framebuffer == state_.bound_read_framebuffer.get()) {
state_.bound_read_framebuffer = NULL;
GLenum target = supports_separate_framebuffer_binds ?
GL_READ_FRAMEBUFFER_EXT : GL_FRAMEBUFFER;
@@ -2445,21 +2445,21 @@ void GLES2DecoderImpl::DeleteRenderbuffersHelper(
RenderbufferManager::RenderbufferInfo* renderbuffer =
GetRenderbufferInfo(client_ids[ii]);
if (renderbuffer && !renderbuffer->IsDeleted()) {
- if (state_.bound_renderbuffer == renderbuffer) {
+ if (state_.bound_renderbuffer.get() == renderbuffer) {
state_.bound_renderbuffer = NULL;
}
// Unbind from current framebuffers.
if (supports_separate_framebuffer_binds) {
- if (state_.bound_read_framebuffer) {
+ if (state_.bound_read_framebuffer.get()) {
state_.bound_read_framebuffer->UnbindRenderbuffer(
GL_READ_FRAMEBUFFER_EXT, renderbuffer);
}
- if (state_.bound_draw_framebuffer) {
+ if (state_.bound_draw_framebuffer.get()) {
state_.bound_draw_framebuffer->UnbindRenderbuffer(
GL_DRAW_FRAMEBUFFER_EXT, renderbuffer);
}
} else {
- if (state_.bound_draw_framebuffer) {
+ if (state_.bound_draw_framebuffer.get()) {
state_.bound_draw_framebuffer->UnbindRenderbuffer(
GL_FRAMEBUFFER, renderbuffer);
}
@@ -2486,16 +2486,16 @@ void GLES2DecoderImpl::DeleteTexturesHelper(
}
// Unbind from current framebuffers.
if (supports_separate_framebuffer_binds) {
- if (state_.bound_read_framebuffer) {
+ if (state_.bound_read_framebuffer.get()) {
state_.bound_read_framebuffer->UnbindTexture(
GL_READ_FRAMEBUFFER_EXT, texture);
}
- if (state_.bound_draw_framebuffer) {
+ if (state_.bound_draw_framebuffer.get()) {
state_.bound_draw_framebuffer->UnbindTexture(
GL_DRAW_FRAMEBUFFER_EXT, texture);
}
} else {
- if (state_.bound_draw_framebuffer) {
+ if (state_.bound_draw_framebuffer.get()) {
state_.bound_draw_framebuffer->UnbindTexture(GL_FRAMEBUFFER, texture);
}
}
@@ -2575,7 +2575,7 @@ void GLES2DecoderImpl::RestoreCurrentFramebufferBindings() {
void GLES2DecoderImpl::RestoreCurrentTexture2DBindings() {
TextureUnit& info = state_.texture_units[0];
GLuint last_id;
- if (info.bound_texture_2d) {
+ if (info.bound_texture_2d.get()) {
last_id = info.bound_texture_2d->service_id();
} else {
last_id = 0;
@@ -2636,14 +2636,14 @@ bool GLES2DecoderImpl::CheckFramebufferValid(
bool GLES2DecoderImpl::CheckBoundFramebuffersValid(const char* func_name) {
if (!features().chromium_framebuffer_multisample) {
return CheckFramebufferValid(
- state_.bound_draw_framebuffer, GL_FRAMEBUFFER_EXT, func_name);
+ state_.bound_draw_framebuffer.get(), GL_FRAMEBUFFER_EXT, func_name);
}
return CheckFramebufferValid(
- state_.bound_draw_framebuffer,
- GL_DRAW_FRAMEBUFFER_EXT, func_name) &&
- CheckFramebufferValid(
- state_.bound_read_framebuffer,
- GL_READ_FRAMEBUFFER_EXT, func_name);
+ state_.bound_draw_framebuffer.get(),
+ GL_DRAW_FRAMEBUFFER_EXT, func_name) &&
+ CheckFramebufferValid(
+ state_.bound_read_framebuffer.get(),
+ GL_READ_FRAMEBUFFER_EXT, func_name);
}
gfx::Size GLES2DecoderImpl::GetBoundReadFrameBufferSize() {
@@ -2694,7 +2694,7 @@ void GLES2DecoderImpl::UpdateParentTextureInfo() {
// parent is later destroyed.
TextureManager* parent_texture_manager = parent_->texture_manager();
parent_texture_manager->SetLevelInfo(
- offscreen_saved_color_texture_info_,
+ offscreen_saved_color_texture_info_.get(),
GL_TEXTURE_2D,
0, // level
GL_RGBA,
@@ -2706,19 +2706,19 @@ void GLES2DecoderImpl::UpdateParentTextureInfo() {
GL_UNSIGNED_BYTE,
true);
parent_texture_manager->SetParameter(
- offscreen_saved_color_texture_info_,
+ offscreen_saved_color_texture_info_.get(),
GL_TEXTURE_MAG_FILTER,
GL_NEAREST);
parent_texture_manager->SetParameter(
- offscreen_saved_color_texture_info_,
+ offscreen_saved_color_texture_info_.get(),
GL_TEXTURE_MIN_FILTER,
GL_NEAREST);
parent_texture_manager->SetParameter(
- offscreen_saved_color_texture_info_,
+ offscreen_saved_color_texture_info_.get(),
GL_TEXTURE_WRAP_S,
GL_CLAMP_TO_EDGE);
parent_texture_manager->SetParameter(
- offscreen_saved_color_texture_info_,
+ offscreen_saved_color_texture_info_.get(),
GL_TEXTURE_WRAP_T,
GL_CLAMP_TO_EDGE);
} else {
@@ -2792,8 +2792,9 @@ void GLES2DecoderImpl::Destroy(bool have_context) {
copy_texture_CHROMIUM_.reset();
}
- if (state_.current_program) {
- program_manager()->UnuseProgram(shader_manager(), state_.current_program);
+ if (state_.current_program.get()) {
+ program_manager()->
+ UnuseProgram(shader_manager(), state_.current_program.get());
state_.current_program = NULL;
}
@@ -2854,7 +2855,7 @@ void GLES2DecoderImpl::Destroy(bool have_context) {
vertex_array_manager_.reset();
}
- if (group_) {
+ if (group_.get()) {
group_->Destroy(have_context);
group_ = NULL;
}
@@ -2940,7 +2941,7 @@ bool GLES2DecoderImpl::SetParent(GLES2Decoder* new_parent,
new_parent_impl->CreateTextureInfo(new_parent_texture_id, service_id);
offscreen_saved_color_texture_info_->SetNotOwned();
new_parent_impl->texture_manager()->
- SetInfoTarget(offscreen_saved_color_texture_info_, GL_TEXTURE_2D);
+ SetInfoTarget(offscreen_saved_color_texture_info_.get(), GL_TEXTURE_2D);
parent_ = new_parent_impl->AsWeakPtr();
@@ -3686,7 +3687,7 @@ bool GLES2DecoderImpl::GetHelper(
case GL_ARRAY_BUFFER_BINDING:
*num_written = 1;
if (params) {
- if (state_.bound_array_buffer) {
+ if (state_.bound_array_buffer.get()) {
GLuint client_id = 0;
buffer_manager()->GetClientId(state_.bound_array_buffer->service_id(),
&client_id);
@@ -3759,7 +3760,7 @@ bool GLES2DecoderImpl::GetHelper(
case GL_CURRENT_PROGRAM:
*num_written = 1;
if (params) {
- if (state_.current_program) {
+ if (state_.current_program.get()) {
GLuint client_id = 0;
program_manager()->GetClientId(
state_.current_program->service_id(), &client_id);
@@ -3773,7 +3774,7 @@ bool GLES2DecoderImpl::GetHelper(
*num_written = 1;
if (params) {
TextureUnit& unit = state_.texture_units[state_.active_texture_unit];
- if (unit.bound_texture_2d) {
+ if (unit.bound_texture_2d.get()) {
GLuint client_id = 0;
texture_manager()->GetClientId(
unit.bound_texture_2d->service_id(), &client_id);
@@ -3787,7 +3788,7 @@ bool GLES2DecoderImpl::GetHelper(
*num_written = 1;
if (params) {
TextureUnit& unit = state_.texture_units[state_.active_texture_unit];
- if (unit.bound_texture_cube_map) {
+ if (unit.bound_texture_cube_map.get()) {
GLuint client_id = 0;
texture_manager()->GetClientId(
unit.bound_texture_cube_map->service_id(), &client_id);
@@ -3801,7 +3802,7 @@ bool GLES2DecoderImpl::GetHelper(
*num_written = 1;
if (params) {
TextureUnit& unit = state_.texture_units[state_.active_texture_unit];
- if (unit.bound_texture_external_oes) {
+ if (unit.bound_texture_external_oes.get()) {
GLuint client_id = 0;
texture_manager()->GetClientId(
unit.bound_texture_external_oes->service_id(), &client_id);
@@ -3815,7 +3816,7 @@ bool GLES2DecoderImpl::GetHelper(
*num_written = 1;
if (params) {
TextureUnit& unit = state_.texture_units[state_.active_texture_unit];
- if (unit.bound_texture_rectangle_arb) {
+ if (unit.bound_texture_rectangle_arb.get()) {
GLuint client_id = 0;
texture_manager()->GetClientId(
unit.bound_texture_rectangle_arb->service_id(), &client_id);
@@ -4231,7 +4232,7 @@ void GLES2DecoderImpl::DoFramebufferRenderbuffer(
if (error == GL_NO_ERROR) {
framebuffer_info->AttachRenderbuffer(attachment, info);
}
- if (framebuffer_info == state_.bound_draw_framebuffer) {
+ if (framebuffer_info == state_.bound_draw_framebuffer.get()) {
clear_state_dirty_ = true;
}
}
@@ -4386,7 +4387,7 @@ void GLES2DecoderImpl::DoFramebufferTexture2D(
if (error == GL_NO_ERROR) {
framebuffer_info->AttachTexture(attachment, info, textarget, level);
}
- if (framebuffer_info == state_.bound_draw_framebuffer) {
+ if (framebuffer_info == state_.bound_draw_framebuffer.get()) {
clear_state_dirty_ = true;
}
}
@@ -4585,13 +4586,13 @@ void GLES2DecoderImpl::DoLinkProgram(GLuint program) {
ShaderTranslator* vertex_translator = NULL;
ShaderTranslator* fragment_translator = NULL;
if (use_shader_translator_) {
- vertex_translator = vertex_translator_;
- fragment_translator = fragment_translator_;
+ vertex_translator = vertex_translator_.get();
+ fragment_translator = fragment_translator_.get();
}
if (info->Link(shader_manager(),
vertex_translator,
fragment_translator,
- feature_info_)) {
+ feature_info_.get())) {
if (info == state_.current_program.get()) {
if (workarounds().use_current_program_after_successful_link) {
glUseProgram(info->service_id());
@@ -4664,7 +4665,7 @@ void GLES2DecoderImpl::DoTexParameteriv(
}
bool GLES2DecoderImpl::CheckCurrentProgram(const char* function_name) {
- if (!state_.current_program) {
+ if (!state_.current_program.get()) {
// The program does not exist.
SetGLError(GL_INVALID_OPERATION, function_name, "no program in use");
return false;
@@ -4912,13 +4913,14 @@ void GLES2DecoderImpl::DoUseProgram(GLuint program) {
}
service_id = info->service_id();
}
- if (state_.current_program) {
- program_manager()->UnuseProgram(shader_manager(), state_.current_program);
+ if (state_.current_program.get()) {
+ program_manager()->
+ UnuseProgram(shader_manager(), state_.current_program.get());
}
state_.current_program = info;
glUseProgram(service_id);
- if (state_.current_program) {
- program_manager()->UseProgram(state_.current_program);
+ if (state_.current_program.get()) {
+ program_manager()->UseProgram(state_.current_program.get());
}
}
@@ -5017,7 +5019,7 @@ void GLES2DecoderImpl::ForceCompileShaderIfPending(
program_manager()->ForceCompileShader(info->deferred_compilation_source(),
info,
translator,
- feature_info_);
+ feature_info_.get());
}
}
@@ -5056,7 +5058,7 @@ bool GLES2DecoderImpl::SetBlackTextureForNonRenderableTextures() {
if (texture_unit_index < group_->max_texture_units()) {
TextureUnit& texture_unit = state_.texture_units[texture_unit_index];
TextureManager::TextureInfo* texture_info =
- texture_unit.GetInfoForSamplerType(uniform_info->type);
+ texture_unit.GetInfoForSamplerType(uniform_info->type).get();
if (!texture_info || !texture_manager()->CanRender(texture_info)) {
textures_set = true;
glActiveTexture(GL_TEXTURE0 + texture_unit_index);
@@ -5091,14 +5093,14 @@ void GLES2DecoderImpl::RestoreStateForNonRenderableTextures() {
TextureUnit& texture_unit = state_.texture_units[texture_unit_index];
TextureManager::TextureInfo* texture_info =
uniform_info->type == GL_SAMPLER_2D ?
- texture_unit.bound_texture_2d :
- texture_unit.bound_texture_cube_map;
+ texture_unit.bound_texture_2d :
+ texture_unit.bound_texture_cube_map.get();
if (!texture_info || !texture_manager()->CanRender(texture_info)) {
glActiveTexture(GL_TEXTURE0 + texture_unit_index);
// Get the texture info that was previously bound here.
texture_info = texture_unit.bind_target == GL_TEXTURE_2D ?
texture_unit.bound_texture_2d :
- texture_unit.bound_texture_cube_map;
+ texture_unit.bound_texture_cube_map.get();
glBindTexture(texture_unit.bind_target,
texture_info ? texture_info->service_id() : 0);
}
@@ -5116,7 +5118,7 @@ bool GLES2DecoderImpl::ClearUnclearedTextures() {
}
// 1: Check all textures we are about to render with.
- if (state_.current_program) {
+ if (state_.current_program.get()) {
const ProgramManager::ProgramInfo::SamplerIndices& sampler_indices =
state_.current_program->sampler_indices();
for (size_t ii = 0; ii < sampler_indices.size(); ++ii) {
@@ -5128,7 +5130,7 @@ bool GLES2DecoderImpl::ClearUnclearedTextures() {
if (texture_unit_index < group_->max_texture_units()) {
TextureUnit& texture_unit = state_.texture_units[texture_unit_index];
TextureManager::TextureInfo* texture_info =
- texture_unit.GetInfoForSamplerType(uniform_info->type);
+ texture_unit.GetInfoForSamplerType(uniform_info->type).get();
if (texture_info && !texture_info->SafeToRenderFrom()) {
if (!texture_manager()->ClearRenderableLevels(this, texture_info)) {
return false;
@@ -5147,7 +5149,7 @@ bool GLES2DecoderImpl::IsDrawValid(
// it could never be invalid since glUseProgram would have failed. While
// glLinkProgram could later mark the program as invalid the previous
// valid program will still function if it is still the current program.
- if (!state_.current_program) {
+ if (!state_.current_program.get()) {
// The program does not exist.
// But GL says no ERROR.
RenderWarning("Drawing with no current shader program.");
@@ -5287,7 +5289,8 @@ void GLES2DecoderImpl::RestoreStateForAttrib(GLuint attrib) {
glVertexAttribDivisorANGLE(attrib, info->divisor());
glBindBuffer(
GL_ARRAY_BUFFER,
- state_.bound_array_buffer ? state_.bound_array_buffer->service_id() : 0);
+ state_.bound_array_buffer.get() ? state_.bound_array_buffer->
+ service_id() : 0);
// Never touch vertex attribute 0's state (in particular, never
// disable it) when running on desktop GL because it will never be
@@ -5415,7 +5418,8 @@ void GLES2DecoderImpl::RestoreStateForSimulatedFixedAttribs() {
// settings and passing GL_FIXED to it will not work.
glBindBuffer(
GL_ARRAY_BUFFER,
- state_.bound_array_buffer ? state_.bound_array_buffer->service_id() : 0);
+ state_.bound_array_buffer.get() ? state_.bound_array_buffer->
+ service_id() : 0);
}
error::Error GLES2DecoderImpl::DoDrawArrays(
@@ -5724,7 +5728,7 @@ void GLES2DecoderImpl::DoCompileShader(GLuint client_id) {
vertex_translator_.get() : fragment_translator_.get();
}
- program_manager()->DoCompileShader(info, translator, feature_info_);
+ program_manager()->DoCompileShader(info, translator, feature_info_.get());
};
void GLES2DecoderImpl::DoGetShaderiv(
@@ -6135,8 +6139,12 @@ void GLES2DecoderImpl::DoVertexAttrib4fv(GLuint index, const GLfloat* v) {
error::Error GLES2DecoderImpl::HandleVertexAttribPointer(
uint32 immediate_data_size, const gles2::VertexAttribPointer& c) {
- if (!state_.bound_array_buffer || state_.bound_array_buffer->IsDeleted()) {
- if (state_.vertex_attrib_manager == default_vertex_attrib_manager_) {
+ if (
+ !state_.bound_array_buffer.get() || state_.bound_array_buffer->
+ IsDeleted()) {
+ if (
+ state_.vertex_attrib_manager.get() ==
+ default_vertex_attrib_manager_.get()) {
SetGLError(GL_INVALID_VALUE,
"glVertexAttribPointer", "no array buffer bound");
return error::kNoError;
@@ -6196,7 +6204,7 @@ error::Error GLES2DecoderImpl::HandleVertexAttribPointer(
}
state_.vertex_attrib_manager->SetAttribInfo(
indx,
- state_.bound_array_buffer,
+ state_.bound_array_buffer.get(),
size,
type,
normalized,
@@ -8465,7 +8473,7 @@ void GLES2DecoderImpl::DeleteQueriesEXTHelper(
for (GLsizei ii = 0; ii < n; ++ii) {
QueryManager::Query* query = query_manager_->GetQuery(client_ids[ii]);
if (query && !query->IsDeleted()) {
- if (query == state_.current_query) {
+ if (query == state_.current_query.get()) {
state_.current_query = NULL;
}
query->Destroy(true);
@@ -8503,7 +8511,7 @@ error::Error GLES2DecoderImpl::HandleBeginQueryEXT(
break;
}
- if (state_.current_query) {
+ if (state_.current_query.get()) {
SetGLError(
GL_INVALID_OPERATION, "glBeginQueryEXT", "query already in progress");
return error::kNoError;
@@ -8560,7 +8568,7 @@ error::Error GLES2DecoderImpl::HandleEndQueryEXT(
GLenum target = static_cast<GLenum>(c.target);
uint32 submit_count = static_cast<GLuint>(c.submit_count);
- if (!state_.current_query) {
+ if (!state_.current_query.get()) {
SetGLError(GL_INVALID_OPERATION, "glEndQueryEXT", "No active query");
return error::kNoError;
}
@@ -8570,7 +8578,7 @@ error::Error GLES2DecoderImpl::HandleEndQueryEXT(
return error::kNoError;
}
- if (!query_manager_->EndQuery(state_.current_query, submit_count)) {
+ if (!query_manager_->EndQuery(state_.current_query.get(), submit_count)) {
return error::kOutOfBounds;
}
@@ -8609,7 +8617,7 @@ void GLES2DecoderImpl::DeleteVertexArraysOESHelper(
VertexAttribManager* vao =
GetVertexAttribManager(client_ids[ii]);
if (vao && !vao->IsDeleted()) {
- if (state_.vertex_attrib_manager == vao) {
+ if (state_.vertex_attrib_manager.get() == vao) {
state_.vertex_attrib_manager = default_vertex_attrib_manager_;
}
RemoveVertexAttribManager(client_ids[ii]);
@@ -8635,11 +8643,11 @@ void GLES2DecoderImpl::DoBindVertexArrayOES(GLuint client_id) {
service_id = vao->service_id();
}
} else {
- vao = default_vertex_attrib_manager_;
+ vao = default_vertex_attrib_manager_.get();
}
// Only set the VAO state if it's changed
- if (state_.vertex_attrib_manager != vao) {
+ if (state_.vertex_attrib_manager.get() != vao) {
state_.vertex_attrib_manager = vao;
if (!features().native_vertex_array_object) {
EmulateVertexArrayState();
@@ -8999,7 +9007,7 @@ void GLES2DecoderImpl::DoCopyTextureCHROMIUM(
state_.viewport_width, state_.viewport_height);
// Restore all of the state touched by the extension.
- if (state_.current_program)
+ if (state_.current_program.get())
glUseProgram(state_.current_program->service_id());
else
glUseProgram(0);
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