Index: gpu/command_buffer/service/gles2_cmd_decoder.cc |
diff --git a/gpu/command_buffer/service/gles2_cmd_decoder.cc b/gpu/command_buffer/service/gles2_cmd_decoder.cc |
index ca0b4e93e563b4820f849a26e66a6c52fe3dfc43..773c9cb65cc956ecb6b58d571db2bc575765ad77 100644 |
--- a/gpu/command_buffer/service/gles2_cmd_decoder.cc |
+++ b/gpu/command_buffer/service/gles2_cmd_decoder.cc |
@@ -1241,7 +1241,7 @@ class GLES2DecoderImpl : public base::SupportsWeakPtr<GLES2DecoderImpl>, |
BufferManager::BufferInfo* GetBufferInfoForTarget(GLenum target) { |
DCHECK(target == GL_ARRAY_BUFFER || target == GL_ELEMENT_ARRAY_BUFFER); |
if (target == GL_ARRAY_BUFFER) { |
- return state_.bound_array_buffer; |
+ return state_.bound_array_buffer.get(); |
} else { |
return state_.vertex_attrib_manager->element_array_buffer(); |
} |
@@ -1253,7 +1253,7 @@ class GLES2DecoderImpl : public base::SupportsWeakPtr<GLES2DecoderImpl>, |
TextureManager::TextureInfo* info = NULL; |
switch (target) { |
case GL_TEXTURE_2D: |
- info = unit.bound_texture_2d; |
+ info = unit.bound_texture_2d.get(); |
break; |
case GL_TEXTURE_CUBE_MAP: |
case GL_TEXTURE_CUBE_MAP_POSITIVE_X: |
@@ -1262,13 +1262,13 @@ class GLES2DecoderImpl : public base::SupportsWeakPtr<GLES2DecoderImpl>, |
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: |
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: |
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: |
- info = unit.bound_texture_cube_map; |
+ info = unit.bound_texture_cube_map.get(); |
break; |
case GL_TEXTURE_EXTERNAL_OES: |
- info = unit.bound_texture_external_oes; |
+ info = unit.bound_texture_external_oes.get(); |
break; |
case GL_TEXTURE_RECTANGLE_ARB: |
- info = unit.bound_texture_rectangle_arb; |
+ info = unit.bound_texture_rectangle_arb.get(); |
break; |
default: |
NOTREACHED(); |
@@ -1312,10 +1312,10 @@ class GLES2DecoderImpl : public base::SupportsWeakPtr<GLES2DecoderImpl>, |
switch (target) { |
case GL_FRAMEBUFFER: |
case GL_DRAW_FRAMEBUFFER_EXT: |
- info = state_.bound_draw_framebuffer; |
+ info = state_.bound_draw_framebuffer.get(); |
break; |
case GL_READ_FRAMEBUFFER_EXT: |
- info = state_.bound_read_framebuffer; |
+ info = state_.bound_read_framebuffer.get(); |
break; |
default: |
NOTREACHED(); |
@@ -1329,7 +1329,7 @@ class GLES2DecoderImpl : public base::SupportsWeakPtr<GLES2DecoderImpl>, |
RenderbufferManager::RenderbufferInfo* info = NULL; |
switch (target) { |
case GL_RENDERBUFFER: |
- info = state_.bound_renderbuffer; |
+ info = state_.bound_renderbuffer.get(); |
break; |
default: |
NOTREACHED(); |
@@ -1392,8 +1392,8 @@ class GLES2DecoderImpl : public base::SupportsWeakPtr<GLES2DecoderImpl>, |
bool ShouldDeferDraws() { |
return !offscreen_target_frame_buffer_.get() && |
- state_.bound_draw_framebuffer == NULL && |
- surface_->DeferDraws(); |
+ state_.bound_draw_framebuffer.get() == NULL && |
+ surface_->DeferDraws(); |
} |
void ForceCompileShaderIfPending(ShaderManager::ShaderInfo* info); |
@@ -2024,7 +2024,7 @@ bool GLES2DecoderImpl::Initialize( |
// vertex_attrib_manager is set to default_vertex_attrib_manager_ by this call |
DoBindVertexArrayOES(0); |
- query_manager_.reset(new QueryManager(this, feature_info_)); |
+ query_manager_.reset(new QueryManager(this, feature_info_.get())); |
vertex_array_manager_.reset(new VertexArrayManager()); |
util_.set_num_compressed_texture_formats( |
@@ -2402,7 +2402,7 @@ void GLES2DecoderImpl::DeleteBuffersHelper( |
BufferManager::BufferInfo* buffer = GetBufferInfo(client_ids[ii]); |
if (buffer && !buffer->IsDeleted()) { |
state_.vertex_attrib_manager->Unbind(buffer); |
- if (state_.bound_array_buffer == buffer) { |
+ if (state_.bound_array_buffer.get() == buffer) { |
state_.bound_array_buffer = NULL; |
} |
RemoveBufferInfo(client_ids[ii]); |
@@ -2419,14 +2419,14 @@ void GLES2DecoderImpl::DeleteFramebuffersHelper( |
FramebufferManager::FramebufferInfo* framebuffer = |
GetFramebufferInfo(client_ids[ii]); |
if (framebuffer && !framebuffer->IsDeleted()) { |
- if (framebuffer == state_.bound_draw_framebuffer) { |
+ if (framebuffer == state_.bound_draw_framebuffer.get()) { |
state_.bound_draw_framebuffer = NULL; |
clear_state_dirty_ = true; |
GLenum target = supports_separate_framebuffer_binds ? |
GL_DRAW_FRAMEBUFFER_EXT : GL_FRAMEBUFFER; |
glBindFramebufferEXT(target, GetBackbufferServiceId()); |
} |
- if (framebuffer == state_.bound_read_framebuffer) { |
+ if (framebuffer == state_.bound_read_framebuffer.get()) { |
state_.bound_read_framebuffer = NULL; |
GLenum target = supports_separate_framebuffer_binds ? |
GL_READ_FRAMEBUFFER_EXT : GL_FRAMEBUFFER; |
@@ -2445,21 +2445,21 @@ void GLES2DecoderImpl::DeleteRenderbuffersHelper( |
RenderbufferManager::RenderbufferInfo* renderbuffer = |
GetRenderbufferInfo(client_ids[ii]); |
if (renderbuffer && !renderbuffer->IsDeleted()) { |
- if (state_.bound_renderbuffer == renderbuffer) { |
+ if (state_.bound_renderbuffer.get() == renderbuffer) { |
state_.bound_renderbuffer = NULL; |
} |
// Unbind from current framebuffers. |
if (supports_separate_framebuffer_binds) { |
- if (state_.bound_read_framebuffer) { |
+ if (state_.bound_read_framebuffer.get()) { |
state_.bound_read_framebuffer->UnbindRenderbuffer( |
GL_READ_FRAMEBUFFER_EXT, renderbuffer); |
} |
- if (state_.bound_draw_framebuffer) { |
+ if (state_.bound_draw_framebuffer.get()) { |
state_.bound_draw_framebuffer->UnbindRenderbuffer( |
GL_DRAW_FRAMEBUFFER_EXT, renderbuffer); |
} |
} else { |
- if (state_.bound_draw_framebuffer) { |
+ if (state_.bound_draw_framebuffer.get()) { |
state_.bound_draw_framebuffer->UnbindRenderbuffer( |
GL_FRAMEBUFFER, renderbuffer); |
} |
@@ -2486,16 +2486,16 @@ void GLES2DecoderImpl::DeleteTexturesHelper( |
} |
// Unbind from current framebuffers. |
if (supports_separate_framebuffer_binds) { |
- if (state_.bound_read_framebuffer) { |
+ if (state_.bound_read_framebuffer.get()) { |
state_.bound_read_framebuffer->UnbindTexture( |
GL_READ_FRAMEBUFFER_EXT, texture); |
} |
- if (state_.bound_draw_framebuffer) { |
+ if (state_.bound_draw_framebuffer.get()) { |
state_.bound_draw_framebuffer->UnbindTexture( |
GL_DRAW_FRAMEBUFFER_EXT, texture); |
} |
} else { |
- if (state_.bound_draw_framebuffer) { |
+ if (state_.bound_draw_framebuffer.get()) { |
state_.bound_draw_framebuffer->UnbindTexture(GL_FRAMEBUFFER, texture); |
} |
} |
@@ -2575,7 +2575,7 @@ void GLES2DecoderImpl::RestoreCurrentFramebufferBindings() { |
void GLES2DecoderImpl::RestoreCurrentTexture2DBindings() { |
TextureUnit& info = state_.texture_units[0]; |
GLuint last_id; |
- if (info.bound_texture_2d) { |
+ if (info.bound_texture_2d.get()) { |
last_id = info.bound_texture_2d->service_id(); |
} else { |
last_id = 0; |
@@ -2636,14 +2636,14 @@ bool GLES2DecoderImpl::CheckFramebufferValid( |
bool GLES2DecoderImpl::CheckBoundFramebuffersValid(const char* func_name) { |
if (!features().chromium_framebuffer_multisample) { |
return CheckFramebufferValid( |
- state_.bound_draw_framebuffer, GL_FRAMEBUFFER_EXT, func_name); |
+ state_.bound_draw_framebuffer.get(), GL_FRAMEBUFFER_EXT, func_name); |
} |
return CheckFramebufferValid( |
- state_.bound_draw_framebuffer, |
- GL_DRAW_FRAMEBUFFER_EXT, func_name) && |
- CheckFramebufferValid( |
- state_.bound_read_framebuffer, |
- GL_READ_FRAMEBUFFER_EXT, func_name); |
+ state_.bound_draw_framebuffer.get(), |
+ GL_DRAW_FRAMEBUFFER_EXT, func_name) && |
+ CheckFramebufferValid( |
+ state_.bound_read_framebuffer.get(), |
+ GL_READ_FRAMEBUFFER_EXT, func_name); |
} |
gfx::Size GLES2DecoderImpl::GetBoundReadFrameBufferSize() { |
@@ -2694,7 +2694,7 @@ void GLES2DecoderImpl::UpdateParentTextureInfo() { |
// parent is later destroyed. |
TextureManager* parent_texture_manager = parent_->texture_manager(); |
parent_texture_manager->SetLevelInfo( |
- offscreen_saved_color_texture_info_, |
+ offscreen_saved_color_texture_info_.get(), |
GL_TEXTURE_2D, |
0, // level |
GL_RGBA, |
@@ -2706,19 +2706,19 @@ void GLES2DecoderImpl::UpdateParentTextureInfo() { |
GL_UNSIGNED_BYTE, |
true); |
parent_texture_manager->SetParameter( |
- offscreen_saved_color_texture_info_, |
+ offscreen_saved_color_texture_info_.get(), |
GL_TEXTURE_MAG_FILTER, |
GL_NEAREST); |
parent_texture_manager->SetParameter( |
- offscreen_saved_color_texture_info_, |
+ offscreen_saved_color_texture_info_.get(), |
GL_TEXTURE_MIN_FILTER, |
GL_NEAREST); |
parent_texture_manager->SetParameter( |
- offscreen_saved_color_texture_info_, |
+ offscreen_saved_color_texture_info_.get(), |
GL_TEXTURE_WRAP_S, |
GL_CLAMP_TO_EDGE); |
parent_texture_manager->SetParameter( |
- offscreen_saved_color_texture_info_, |
+ offscreen_saved_color_texture_info_.get(), |
GL_TEXTURE_WRAP_T, |
GL_CLAMP_TO_EDGE); |
} else { |
@@ -2792,8 +2792,9 @@ void GLES2DecoderImpl::Destroy(bool have_context) { |
copy_texture_CHROMIUM_.reset(); |
} |
- if (state_.current_program) { |
- program_manager()->UnuseProgram(shader_manager(), state_.current_program); |
+ if (state_.current_program.get()) { |
+ program_manager()-> |
+ UnuseProgram(shader_manager(), state_.current_program.get()); |
state_.current_program = NULL; |
} |
@@ -2854,7 +2855,7 @@ void GLES2DecoderImpl::Destroy(bool have_context) { |
vertex_array_manager_.reset(); |
} |
- if (group_) { |
+ if (group_.get()) { |
group_->Destroy(have_context); |
group_ = NULL; |
} |
@@ -2940,7 +2941,7 @@ bool GLES2DecoderImpl::SetParent(GLES2Decoder* new_parent, |
new_parent_impl->CreateTextureInfo(new_parent_texture_id, service_id); |
offscreen_saved_color_texture_info_->SetNotOwned(); |
new_parent_impl->texture_manager()-> |
- SetInfoTarget(offscreen_saved_color_texture_info_, GL_TEXTURE_2D); |
+ SetInfoTarget(offscreen_saved_color_texture_info_.get(), GL_TEXTURE_2D); |
parent_ = new_parent_impl->AsWeakPtr(); |
@@ -3686,7 +3687,7 @@ bool GLES2DecoderImpl::GetHelper( |
case GL_ARRAY_BUFFER_BINDING: |
*num_written = 1; |
if (params) { |
- if (state_.bound_array_buffer) { |
+ if (state_.bound_array_buffer.get()) { |
GLuint client_id = 0; |
buffer_manager()->GetClientId(state_.bound_array_buffer->service_id(), |
&client_id); |
@@ -3759,7 +3760,7 @@ bool GLES2DecoderImpl::GetHelper( |
case GL_CURRENT_PROGRAM: |
*num_written = 1; |
if (params) { |
- if (state_.current_program) { |
+ if (state_.current_program.get()) { |
GLuint client_id = 0; |
program_manager()->GetClientId( |
state_.current_program->service_id(), &client_id); |
@@ -3773,7 +3774,7 @@ bool GLES2DecoderImpl::GetHelper( |
*num_written = 1; |
if (params) { |
TextureUnit& unit = state_.texture_units[state_.active_texture_unit]; |
- if (unit.bound_texture_2d) { |
+ if (unit.bound_texture_2d.get()) { |
GLuint client_id = 0; |
texture_manager()->GetClientId( |
unit.bound_texture_2d->service_id(), &client_id); |
@@ -3787,7 +3788,7 @@ bool GLES2DecoderImpl::GetHelper( |
*num_written = 1; |
if (params) { |
TextureUnit& unit = state_.texture_units[state_.active_texture_unit]; |
- if (unit.bound_texture_cube_map) { |
+ if (unit.bound_texture_cube_map.get()) { |
GLuint client_id = 0; |
texture_manager()->GetClientId( |
unit.bound_texture_cube_map->service_id(), &client_id); |
@@ -3801,7 +3802,7 @@ bool GLES2DecoderImpl::GetHelper( |
*num_written = 1; |
if (params) { |
TextureUnit& unit = state_.texture_units[state_.active_texture_unit]; |
- if (unit.bound_texture_external_oes) { |
+ if (unit.bound_texture_external_oes.get()) { |
GLuint client_id = 0; |
texture_manager()->GetClientId( |
unit.bound_texture_external_oes->service_id(), &client_id); |
@@ -3815,7 +3816,7 @@ bool GLES2DecoderImpl::GetHelper( |
*num_written = 1; |
if (params) { |
TextureUnit& unit = state_.texture_units[state_.active_texture_unit]; |
- if (unit.bound_texture_rectangle_arb) { |
+ if (unit.bound_texture_rectangle_arb.get()) { |
GLuint client_id = 0; |
texture_manager()->GetClientId( |
unit.bound_texture_rectangle_arb->service_id(), &client_id); |
@@ -4231,7 +4232,7 @@ void GLES2DecoderImpl::DoFramebufferRenderbuffer( |
if (error == GL_NO_ERROR) { |
framebuffer_info->AttachRenderbuffer(attachment, info); |
} |
- if (framebuffer_info == state_.bound_draw_framebuffer) { |
+ if (framebuffer_info == state_.bound_draw_framebuffer.get()) { |
clear_state_dirty_ = true; |
} |
} |
@@ -4386,7 +4387,7 @@ void GLES2DecoderImpl::DoFramebufferTexture2D( |
if (error == GL_NO_ERROR) { |
framebuffer_info->AttachTexture(attachment, info, textarget, level); |
} |
- if (framebuffer_info == state_.bound_draw_framebuffer) { |
+ if (framebuffer_info == state_.bound_draw_framebuffer.get()) { |
clear_state_dirty_ = true; |
} |
} |
@@ -4585,13 +4586,13 @@ void GLES2DecoderImpl::DoLinkProgram(GLuint program) { |
ShaderTranslator* vertex_translator = NULL; |
ShaderTranslator* fragment_translator = NULL; |
if (use_shader_translator_) { |
- vertex_translator = vertex_translator_; |
- fragment_translator = fragment_translator_; |
+ vertex_translator = vertex_translator_.get(); |
+ fragment_translator = fragment_translator_.get(); |
} |
if (info->Link(shader_manager(), |
vertex_translator, |
fragment_translator, |
- feature_info_)) { |
+ feature_info_.get())) { |
if (info == state_.current_program.get()) { |
if (workarounds().use_current_program_after_successful_link) { |
glUseProgram(info->service_id()); |
@@ -4664,7 +4665,7 @@ void GLES2DecoderImpl::DoTexParameteriv( |
} |
bool GLES2DecoderImpl::CheckCurrentProgram(const char* function_name) { |
- if (!state_.current_program) { |
+ if (!state_.current_program.get()) { |
// The program does not exist. |
SetGLError(GL_INVALID_OPERATION, function_name, "no program in use"); |
return false; |
@@ -4912,13 +4913,14 @@ void GLES2DecoderImpl::DoUseProgram(GLuint program) { |
} |
service_id = info->service_id(); |
} |
- if (state_.current_program) { |
- program_manager()->UnuseProgram(shader_manager(), state_.current_program); |
+ if (state_.current_program.get()) { |
+ program_manager()-> |
+ UnuseProgram(shader_manager(), state_.current_program.get()); |
} |
state_.current_program = info; |
glUseProgram(service_id); |
- if (state_.current_program) { |
- program_manager()->UseProgram(state_.current_program); |
+ if (state_.current_program.get()) { |
+ program_manager()->UseProgram(state_.current_program.get()); |
} |
} |
@@ -5017,7 +5019,7 @@ void GLES2DecoderImpl::ForceCompileShaderIfPending( |
program_manager()->ForceCompileShader(info->deferred_compilation_source(), |
info, |
translator, |
- feature_info_); |
+ feature_info_.get()); |
} |
} |
@@ -5056,7 +5058,7 @@ bool GLES2DecoderImpl::SetBlackTextureForNonRenderableTextures() { |
if (texture_unit_index < group_->max_texture_units()) { |
TextureUnit& texture_unit = state_.texture_units[texture_unit_index]; |
TextureManager::TextureInfo* texture_info = |
- texture_unit.GetInfoForSamplerType(uniform_info->type); |
+ texture_unit.GetInfoForSamplerType(uniform_info->type).get(); |
if (!texture_info || !texture_manager()->CanRender(texture_info)) { |
textures_set = true; |
glActiveTexture(GL_TEXTURE0 + texture_unit_index); |
@@ -5091,14 +5093,14 @@ void GLES2DecoderImpl::RestoreStateForNonRenderableTextures() { |
TextureUnit& texture_unit = state_.texture_units[texture_unit_index]; |
TextureManager::TextureInfo* texture_info = |
uniform_info->type == GL_SAMPLER_2D ? |
- texture_unit.bound_texture_2d : |
- texture_unit.bound_texture_cube_map; |
+ texture_unit.bound_texture_2d : |
+ texture_unit.bound_texture_cube_map.get(); |
if (!texture_info || !texture_manager()->CanRender(texture_info)) { |
glActiveTexture(GL_TEXTURE0 + texture_unit_index); |
// Get the texture info that was previously bound here. |
texture_info = texture_unit.bind_target == GL_TEXTURE_2D ? |
texture_unit.bound_texture_2d : |
- texture_unit.bound_texture_cube_map; |
+ texture_unit.bound_texture_cube_map.get(); |
glBindTexture(texture_unit.bind_target, |
texture_info ? texture_info->service_id() : 0); |
} |
@@ -5116,7 +5118,7 @@ bool GLES2DecoderImpl::ClearUnclearedTextures() { |
} |
// 1: Check all textures we are about to render with. |
- if (state_.current_program) { |
+ if (state_.current_program.get()) { |
const ProgramManager::ProgramInfo::SamplerIndices& sampler_indices = |
state_.current_program->sampler_indices(); |
for (size_t ii = 0; ii < sampler_indices.size(); ++ii) { |
@@ -5128,7 +5130,7 @@ bool GLES2DecoderImpl::ClearUnclearedTextures() { |
if (texture_unit_index < group_->max_texture_units()) { |
TextureUnit& texture_unit = state_.texture_units[texture_unit_index]; |
TextureManager::TextureInfo* texture_info = |
- texture_unit.GetInfoForSamplerType(uniform_info->type); |
+ texture_unit.GetInfoForSamplerType(uniform_info->type).get(); |
if (texture_info && !texture_info->SafeToRenderFrom()) { |
if (!texture_manager()->ClearRenderableLevels(this, texture_info)) { |
return false; |
@@ -5147,7 +5149,7 @@ bool GLES2DecoderImpl::IsDrawValid( |
// it could never be invalid since glUseProgram would have failed. While |
// glLinkProgram could later mark the program as invalid the previous |
// valid program will still function if it is still the current program. |
- if (!state_.current_program) { |
+ if (!state_.current_program.get()) { |
// The program does not exist. |
// But GL says no ERROR. |
RenderWarning("Drawing with no current shader program."); |
@@ -5287,7 +5289,8 @@ void GLES2DecoderImpl::RestoreStateForAttrib(GLuint attrib) { |
glVertexAttribDivisorANGLE(attrib, info->divisor()); |
glBindBuffer( |
GL_ARRAY_BUFFER, |
- state_.bound_array_buffer ? state_.bound_array_buffer->service_id() : 0); |
+ state_.bound_array_buffer.get() ? state_.bound_array_buffer-> |
+ service_id() : 0); |
// Never touch vertex attribute 0's state (in particular, never |
// disable it) when running on desktop GL because it will never be |
@@ -5415,7 +5418,8 @@ void GLES2DecoderImpl::RestoreStateForSimulatedFixedAttribs() { |
// settings and passing GL_FIXED to it will not work. |
glBindBuffer( |
GL_ARRAY_BUFFER, |
- state_.bound_array_buffer ? state_.bound_array_buffer->service_id() : 0); |
+ state_.bound_array_buffer.get() ? state_.bound_array_buffer-> |
+ service_id() : 0); |
} |
error::Error GLES2DecoderImpl::DoDrawArrays( |
@@ -5724,7 +5728,7 @@ void GLES2DecoderImpl::DoCompileShader(GLuint client_id) { |
vertex_translator_.get() : fragment_translator_.get(); |
} |
- program_manager()->DoCompileShader(info, translator, feature_info_); |
+ program_manager()->DoCompileShader(info, translator, feature_info_.get()); |
}; |
void GLES2DecoderImpl::DoGetShaderiv( |
@@ -6135,8 +6139,12 @@ void GLES2DecoderImpl::DoVertexAttrib4fv(GLuint index, const GLfloat* v) { |
error::Error GLES2DecoderImpl::HandleVertexAttribPointer( |
uint32 immediate_data_size, const gles2::VertexAttribPointer& c) { |
- if (!state_.bound_array_buffer || state_.bound_array_buffer->IsDeleted()) { |
- if (state_.vertex_attrib_manager == default_vertex_attrib_manager_) { |
+ if ( |
+ !state_.bound_array_buffer.get() || state_.bound_array_buffer-> |
+ IsDeleted()) { |
+ if ( |
+ state_.vertex_attrib_manager.get() == |
+ default_vertex_attrib_manager_.get()) { |
SetGLError(GL_INVALID_VALUE, |
"glVertexAttribPointer", "no array buffer bound"); |
return error::kNoError; |
@@ -6196,7 +6204,7 @@ error::Error GLES2DecoderImpl::HandleVertexAttribPointer( |
} |
state_.vertex_attrib_manager->SetAttribInfo( |
indx, |
- state_.bound_array_buffer, |
+ state_.bound_array_buffer.get(), |
size, |
type, |
normalized, |
@@ -8465,7 +8473,7 @@ void GLES2DecoderImpl::DeleteQueriesEXTHelper( |
for (GLsizei ii = 0; ii < n; ++ii) { |
QueryManager::Query* query = query_manager_->GetQuery(client_ids[ii]); |
if (query && !query->IsDeleted()) { |
- if (query == state_.current_query) { |
+ if (query == state_.current_query.get()) { |
state_.current_query = NULL; |
} |
query->Destroy(true); |
@@ -8503,7 +8511,7 @@ error::Error GLES2DecoderImpl::HandleBeginQueryEXT( |
break; |
} |
- if (state_.current_query) { |
+ if (state_.current_query.get()) { |
SetGLError( |
GL_INVALID_OPERATION, "glBeginQueryEXT", "query already in progress"); |
return error::kNoError; |
@@ -8560,7 +8568,7 @@ error::Error GLES2DecoderImpl::HandleEndQueryEXT( |
GLenum target = static_cast<GLenum>(c.target); |
uint32 submit_count = static_cast<GLuint>(c.submit_count); |
- if (!state_.current_query) { |
+ if (!state_.current_query.get()) { |
SetGLError(GL_INVALID_OPERATION, "glEndQueryEXT", "No active query"); |
return error::kNoError; |
} |
@@ -8570,7 +8578,7 @@ error::Error GLES2DecoderImpl::HandleEndQueryEXT( |
return error::kNoError; |
} |
- if (!query_manager_->EndQuery(state_.current_query, submit_count)) { |
+ if (!query_manager_->EndQuery(state_.current_query.get(), submit_count)) { |
return error::kOutOfBounds; |
} |
@@ -8609,7 +8617,7 @@ void GLES2DecoderImpl::DeleteVertexArraysOESHelper( |
VertexAttribManager* vao = |
GetVertexAttribManager(client_ids[ii]); |
if (vao && !vao->IsDeleted()) { |
- if (state_.vertex_attrib_manager == vao) { |
+ if (state_.vertex_attrib_manager.get() == vao) { |
state_.vertex_attrib_manager = default_vertex_attrib_manager_; |
} |
RemoveVertexAttribManager(client_ids[ii]); |
@@ -8635,11 +8643,11 @@ void GLES2DecoderImpl::DoBindVertexArrayOES(GLuint client_id) { |
service_id = vao->service_id(); |
} |
} else { |
- vao = default_vertex_attrib_manager_; |
+ vao = default_vertex_attrib_manager_.get(); |
} |
// Only set the VAO state if it's changed |
- if (state_.vertex_attrib_manager != vao) { |
+ if (state_.vertex_attrib_manager.get() != vao) { |
state_.vertex_attrib_manager = vao; |
if (!features().native_vertex_array_object) { |
EmulateVertexArrayState(); |
@@ -8999,7 +9007,7 @@ void GLES2DecoderImpl::DoCopyTextureCHROMIUM( |
state_.viewport_width, state_.viewport_height); |
// Restore all of the state touched by the extension. |
- if (state_.current_program) |
+ if (state_.current_program.get()) |
glUseProgram(state_.current_program->service_id()); |
else |
glUseProgram(0); |