Index: cc/gl_renderer.cc |
diff --git a/cc/gl_renderer.cc b/cc/gl_renderer.cc |
index b059d76ae06a8b3cedbfe7bc089e0c41ed6f0c99..ac45eeb75af861715e42e5a716ccb073a8f6462c 100644 |
--- a/cc/gl_renderer.cc |
+++ b/cc/gl_renderer.cc |
@@ -860,12 +860,7 @@ void GLRenderer::drawYUVVideoQuad(const DrawingFrame& frame, const YUVVideoDrawQ |
GLC(context(), context()->useProgram(program->program())); |
- float yWidthScaleFactor = static_cast<float>(yPlane.visibleSize.width()) / yPlane.size.width(); |
- // Arbitrarily take the u sizes because u and v dimensions are identical. |
- float uvWidthScaleFactor = static_cast<float>(uPlane.visibleSize.width()) / uPlane.size.width(); |
- GLC(context(), context()->uniform1f(program->vertexShader().yWidthScaleFactorLocation(), yWidthScaleFactor)); |
- GLC(context(), context()->uniform1f(program->vertexShader().uvWidthScaleFactorLocation(), uvWidthScaleFactor)); |
- |
+ GLC(context(), context()->uniform2f(program->vertexShader().texScaleLocation(), quad->texScale().width(), quad->texScale().height())); |
GLC(context(), context()->uniform1i(program->fragmentShader().yTextureLocation(), 1)); |
GLC(context(), context()->uniform1i(program->fragmentShader().uTextureLocation(), 2)); |
GLC(context(), context()->uniform1i(program->fragmentShader().vTextureLocation(), 3)); |