Index: ui/gl/gl_gl_api_implementation.h |
diff --git a/ui/gl/gl_gl_api_implementation.h b/ui/gl/gl_gl_api_implementation.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..5c70b38cc4e4c16d1156afc35d198352c9a70aee |
--- /dev/null |
+++ b/ui/gl/gl_gl_api_implementation.h |
@@ -0,0 +1,40 @@ |
+// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef UI_GL_GL_API_IMPLEMENTATION_H_ |
+#define UI_GL_GL_API_IMPLEMENTATION_H_ |
+ |
+#include "base/compiler_specific.h" |
+#include "ui/gl/gl_bindings.h" |
+#include "ui/gl/gl_export.h" |
+ |
+namespace gfx { |
+ |
+class GLContext; |
+ |
+void InitializeGLBindingsGL(); |
+void InitializeGLExtensionBindingsGL(GLContext* context); |
+void InitializeDebugGLBindingsGL(); |
+void ClearGLBindingsGL(); |
+ |
+class GL_EXPORT RealGLApi : public GLApi { |
+ public: |
+ RealGLApi(); |
+ void Initialize(DriverGL* driver); |
+ |
+ // Include the auto-generated part of this class. We split this because |
+ // it means we can easily edit the non-auto generated parts right here in |
+ // this file instead of having to edit some template or the code generator. |
+ #include "gl_bindings_api_autogen_gl.h" |
+ |
+ private: |
+ DriverGL* driver_; |
+}; |
+ |
+} // namespace gfx |
+ |
+#endif // UI_GL_GL_API_IMPLEMENTATION_H_ |
+ |
+ |
+ |