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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include <vector> | 5 #include <vector> |
6 | 6 |
7 #include "base/at_exit.h" | 7 #include "base/at_exit.h" |
8 #include "base/base_paths.h" | 8 #include "base/base_paths.h" |
9 #include "base/bind.h" | 9 #include "base/bind.h" |
10 #include "base/command_line.h" | 10 #include "base/command_line.h" |
11 #include "base/file_path.h" | 11 #include "base/file_path.h" |
12 #include "base/logging.h" | 12 #include "base/logging.h" |
13 #include "base/native_library.h" | 13 #include "base/native_library.h" |
14 #include "base/path_service.h" | 14 #include "base/path_service.h" |
15 #include "base/stringprintf.h" | 15 #include "base/stringprintf.h" |
16 #include "base/threading/thread_restrictions.h" | 16 #include "base/threading/thread_restrictions.h" |
17 #include "ui/gl/gl_bindings.h" | 17 #include "ui/gl/gl_bindings.h" |
| 18 #include "ui/gl/gl_egl_api_implementation.h" |
| 19 #include "ui/gl/gl_gl_api_implementation.h" |
18 #include "ui/gl/gl_implementation.h" | 20 #include "ui/gl/gl_implementation.h" |
| 21 #include "ui/gl/gl_osmesa_api_implementation.h" |
| 22 #include "ui/gl/gl_wgl_api_implementation.h" |
19 | 23 |
20 #if defined(ENABLE_SWIFTSHADER) | 24 #if defined(ENABLE_SWIFTSHADER) |
21 #include "software_renderer.h" | 25 #include "software_renderer.h" |
22 #endif | 26 #endif |
23 | 27 |
24 namespace gfx { | 28 namespace gfx { |
25 | 29 |
26 namespace { | 30 namespace { |
| 31 |
27 // This is the D3DX_SDK_VERSION for the last 'separate' DirectX SDK which | 32 // This is the D3DX_SDK_VERSION for the last 'separate' DirectX SDK which |
28 // is from June 2010. Since June 2012 Microsoft includes DirectX in the regular | 33 // is from June 2010. Since June 2012 Microsoft includes DirectX in the regular |
29 // Windows SDK and the D3DX library has been deprecated. | 34 // Windows SDK and the D3DX library has been deprecated. |
30 const int kPinnedD3DXVersion = 43; | 35 const int kPinnedD3DXVersion = 43; |
31 | 36 |
32 void GL_BINDING_CALL MarshalClearDepthToClearDepthf(GLclampd depth) { | 37 void GL_BINDING_CALL MarshalClearDepthToClearDepthf(GLclampd depth) { |
33 glClearDepthf(static_cast<GLclampf>(depth)); | 38 glClearDepthf(static_cast<GLclampf>(depth)); |
34 } | 39 } |
35 | 40 |
36 void GL_BINDING_CALL MarshalDepthRangeToDepthRangef(GLclampd z_near, | 41 void GL_BINDING_CALL MarshalDepthRangeToDepthRangef(GLclampd z_near, |
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174 SetGLGetProcAddressProc(get_proc_address); | 179 SetGLGetProcAddressProc(get_proc_address); |
175 AddGLNativeLibrary(egl_library); | 180 AddGLNativeLibrary(egl_library); |
176 AddGLNativeLibrary(gles_library); | 181 AddGLNativeLibrary(gles_library); |
177 SetGLImplementation(kGLImplementationEGLGLES2); | 182 SetGLImplementation(kGLImplementationEGLGLES2); |
178 | 183 |
179 InitializeGLBindingsGL(); | 184 InitializeGLBindingsGL(); |
180 InitializeGLBindingsEGL(); | 185 InitializeGLBindingsEGL(); |
181 | 186 |
182 // These two functions take single precision float rather than double | 187 // These two functions take single precision float rather than double |
183 // precision float parameters in GLES. | 188 // precision float parameters in GLES. |
184 ::gfx::g_glClearDepth = MarshalClearDepthToClearDepthf; | 189 ::gfx::g_driver_gl.fn.glClearDepthFn = MarshalClearDepthToClearDepthf; |
185 ::gfx::g_glDepthRange = MarshalDepthRangeToDepthRangef; | 190 ::gfx::g_driver_gl.fn.glDepthRangeFn = MarshalDepthRangeToDepthRangef; |
186 break; | 191 break; |
187 } | 192 } |
188 case kGLImplementationDesktopGL: { | 193 case kGLImplementationDesktopGL: { |
189 // When using Windows OpenGL, first try wglGetProcAddress and then | 194 // When using Windows OpenGL, first try wglGetProcAddress and then |
190 // Windows GetProcAddress. | 195 // Windows GetProcAddress. |
191 base::NativeLibrary library = base::LoadNativeLibrary( | 196 base::NativeLibrary library = base::LoadNativeLibrary( |
192 FilePath(L"opengl32.dll"), NULL); | 197 FilePath(L"opengl32.dll"), NULL); |
193 if (!library) { | 198 if (!library) { |
194 DVLOG(1) << "opengl32.dll not found"; | 199 DVLOG(1) << "opengl32.dll not found"; |
195 return false; | 200 return false; |
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261 void ClearGLBindings() { | 266 void ClearGLBindings() { |
262 ClearGLBindingsEGL(); | 267 ClearGLBindingsEGL(); |
263 ClearGLBindingsGL(); | 268 ClearGLBindingsGL(); |
264 ClearGLBindingsOSMESA(); | 269 ClearGLBindingsOSMESA(); |
265 ClearGLBindingsWGL(); | 270 ClearGLBindingsWGL(); |
266 SetGLImplementation(kGLImplementationNone); | 271 SetGLImplementation(kGLImplementationNone); |
267 UnloadGLNativeLibraries(); | 272 UnloadGLNativeLibraries(); |
268 } | 273 } |
269 | 274 |
270 } // namespace gfx | 275 } // namespace gfx |
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