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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include <vector> | 5 #include <vector> |
6 | 6 |
7 #include "base/base_paths.h" | 7 #include "base/base_paths.h" |
8 #include "base/command_line.h" | 8 #include "base/command_line.h" |
9 #include "base/file_path.h" | 9 #include "base/file_path.h" |
10 #include "base/logging.h" | 10 #include "base/logging.h" |
11 #include "base/native_library.h" | 11 #include "base/native_library.h" |
12 #include "base/path_service.h" | 12 #include "base/path_service.h" |
13 #include "base/threading/thread_restrictions.h" | 13 #include "base/threading/thread_restrictions.h" |
14 #include "ui/gl/gl_bindings.h" | 14 #include "ui/gl/gl_bindings.h" |
| 15 #include "ui/gl/gl_egl_api_implementation.h" |
| 16 #include "ui/gl/gl_gl_api_implementation.h" |
| 17 #include "ui/gl/gl_glx_api_implementation.h" |
15 #include "ui/gl/gl_implementation.h" | 18 #include "ui/gl/gl_implementation.h" |
| 19 #include "ui/gl/gl_osmesa_api_implementation.h" |
16 #include "ui/gl/gl_switches.h" | 20 #include "ui/gl/gl_switches.h" |
17 | 21 |
18 namespace gfx { | 22 namespace gfx { |
19 namespace { | 23 namespace { |
20 | 24 |
21 // TODO(piman): it should be Desktop GL marshalling from double to float. Today | 25 // TODO(piman): it should be Desktop GL marshalling from double to float. Today |
22 // on native GLES, we do float->double->float. | 26 // on native GLES, we do float->double->float. |
23 void GL_BINDING_CALL MarshalClearDepthToClearDepthf(GLclampd depth) { | 27 void GL_BINDING_CALL MarshalClearDepthToClearDepthf(GLclampd depth) { |
24 glClearDepthf(static_cast<GLclampf>(depth)); | 28 glClearDepthf(static_cast<GLclampf>(depth)); |
25 } | 29 } |
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158 SetGLGetProcAddressProc(get_proc_address); | 162 SetGLGetProcAddressProc(get_proc_address); |
159 AddGLNativeLibrary(egl_library); | 163 AddGLNativeLibrary(egl_library); |
160 AddGLNativeLibrary(gles_library); | 164 AddGLNativeLibrary(gles_library); |
161 SetGLImplementation(kGLImplementationEGLGLES2); | 165 SetGLImplementation(kGLImplementationEGLGLES2); |
162 | 166 |
163 InitializeGLBindingsGL(); | 167 InitializeGLBindingsGL(); |
164 InitializeGLBindingsEGL(); | 168 InitializeGLBindingsEGL(); |
165 | 169 |
166 // These two functions take single precision float rather than double | 170 // These two functions take single precision float rather than double |
167 // precision float parameters in GLES. | 171 // precision float parameters in GLES. |
168 ::gfx::g_glClearDepth = MarshalClearDepthToClearDepthf; | 172 ::gfx::g_driver_gl.fn.glClearDepthFn = MarshalClearDepthToClearDepthf; |
169 ::gfx::g_glDepthRange = MarshalDepthRangeToDepthRangef; | 173 ::gfx::g_driver_gl.fn.glDepthRangeFn = MarshalDepthRangeToDepthRangef; |
170 break; | 174 break; |
171 } | 175 } |
172 case kGLImplementationMockGL: { | 176 case kGLImplementationMockGL: { |
173 SetGLGetProcAddressProc(GetMockGLProcAddress); | 177 SetGLGetProcAddressProc(GetMockGLProcAddress); |
174 SetGLImplementation(kGLImplementationMockGL); | 178 SetGLImplementation(kGLImplementationMockGL); |
175 InitializeGLBindingsGL(); | 179 InitializeGLBindingsGL(); |
176 break; | 180 break; |
177 } | 181 } |
178 default: | 182 default: |
179 return false; | 183 return false; |
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219 ClearGLBindingsEGL(); | 223 ClearGLBindingsEGL(); |
220 ClearGLBindingsGL(); | 224 ClearGLBindingsGL(); |
221 ClearGLBindingsGLX(); | 225 ClearGLBindingsGLX(); |
222 ClearGLBindingsOSMESA(); | 226 ClearGLBindingsOSMESA(); |
223 SetGLImplementation(kGLImplementationNone); | 227 SetGLImplementation(kGLImplementationNone); |
224 | 228 |
225 UnloadGLNativeLibraries(); | 229 UnloadGLNativeLibraries(); |
226 } | 230 } |
227 | 231 |
228 } // namespace gfx | 232 } // namespace gfx |
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