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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 var testRunner = testRunner || {}; | 5 var testRunner = testRunner || {}; |
| 6 var accessibilityController = accessibilityController || {}; | |
| 7 var gamepadController = gamepadController || {}; | |
| 8 var eventSender = eventSender || {}; | |
| 9 var textInputController = textInputController || {}; | |
| 10 | 6 |
| 11 (function() { | 7 (function() { |
| 12 native function GetWorkerThreadCount(); | 8 native function GetWorkerThreadCount(); |
| 13 native function NotifyDone(); | 9 native function NotifyDone(); |
| 14 native function OverridePreference(); | 10 native function OverridePreference(); |
| 15 native function SetDumpAsText(); | 11 native function SetDumpAsText(); |
| 16 native function SetDumpChildFramesAsText(); | 12 native function SetDumpChildFramesAsText(); |
| 17 native function SetPrinting(); | 13 native function SetPrinting(); |
| 18 native function SetShouldStayOnPageAfterHandlingBeforeUnload(); | 14 native function SetShouldStayOnPageAfterHandlingBeforeUnload(); |
| 19 native function SetWaitUntilDone(); | 15 native function SetWaitUntilDone(); |
| (...skipping 28 matching lines...) Expand all Loading... |
| 48 {value: SetDumpChildFramesAsText}); | 44 {value: SetDumpChildFramesAsText}); |
| 49 Object.defineProperty(this, "setPrinting", {value: SetPrinting}); | 45 Object.defineProperty(this, "setPrinting", {value: SetPrinting}); |
| 50 Object.defineProperty( | 46 Object.defineProperty( |
| 51 this, | 47 this, |
| 52 "setShouldStayOnPageAfterHandlingBeforeUnload", | 48 "setShouldStayOnPageAfterHandlingBeforeUnload", |
| 53 {value: SetShouldStayOnPageAfterHandlingBeforeUnload}); | 49 {value: SetShouldStayOnPageAfterHandlingBeforeUnload}); |
| 54 Object.defineProperty(this, "waitUntilDone", {value: SetWaitUntilDone}); | 50 Object.defineProperty(this, "waitUntilDone", {value: SetWaitUntilDone}); |
| 55 } | 51 } |
| 56 TestRunner.prototype = DefaultHandler("testRunner"); | 52 TestRunner.prototype = DefaultHandler("testRunner"); |
| 57 testRunner = new TestRunner(); | 53 testRunner = new TestRunner(); |
| 58 | |
| 59 var AccessibilityController = function() {} | |
| 60 AccessibilityController.prototype = DefaultHandler("accessibilityController"); | |
| 61 accessibilityController = new AccessibilityController(); | |
| 62 | |
| 63 var GamepadController = function() {} | |
| 64 GamepadController.prototype = DefaultHandler("gamepadController"); | |
| 65 gamepadController = new GamepadController(); | |
| 66 | |
| 67 var EventSender = function() {} | |
| 68 EventSender.prototype = DefaultHandler("eventSender"); | |
| 69 eventSender = new EventSender(); | |
| 70 | |
| 71 var TextInputController = function() {} | |
| 72 TextInputController.prototype = DefaultHandler("textInputController"); | |
| 73 textInputController = new TextInputController(); | |
| 74 })(); | 54 })(); |
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