Index: content/common/gpu/media/vaapi_jpeg_decode_accelerator.h |
diff --git a/content/common/gpu/media/vaapi_jpeg_decode_accelerator.h b/content/common/gpu/media/vaapi_jpeg_decode_accelerator.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..eac025eea81194cf72cc15b4f4ae9e1687486a1f |
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+++ b/content/common/gpu/media/vaapi_jpeg_decode_accelerator.h |
@@ -0,0 +1,123 @@ |
+// Copyright 2015 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef CONTENT_COMMON_GPU_MEDIA_VAAPI_JPEG_DECODE_ACCELERATOR_H_ |
+#define CONTENT_COMMON_GPU_MEDIA_VAAPI_JPEG_DECODE_ACCELERATOR_H_ |
+ |
+#include <queue> |
+ |
+#include "base/memory/linked_ptr.h" |
+#include "base/memory/weak_ptr.h" |
+#include "base/single_thread_task_runner.h" |
+#include "base/synchronization/lock.h" |
+#include "base/threading/non_thread_safe.h" |
+#include "base/threading/thread.h" |
+#include "content/common/content_export.h" |
+#include "content/common/gpu/media/vaapi_jpeg_decoder.h" |
+#include "content/common/gpu/media/vaapi_wrapper.h" |
+#include "media/base/bitstream_buffer.h" |
+#include "media/video/jpeg_decode_accelerator.h" |
+ |
+namespace content { |
+ |
+// Class to provide JPEG decode acceleration for Intel systems with hardware |
+// support for it, and on which libva is available. |
+// Decoding tasks are performed in a separate decoding thread. |
+// |
+// Threading/life-cycle: this object is created & destroyed on the GPU |
+// ChildThread. A few methods on it are called on the decoder thread which is |
+// stopped during |this->Destroy()|, so any tasks posted to the decoder thread |
+// can assume |*this| is still alive. See |weak_this_| below for more details. |
+class CONTENT_EXPORT VaapiJpegDecodeAccelerator |
+ : public media::JpegDecodeAccelerator { |
+ public: |
+ VaapiJpegDecodeAccelerator( |
+ const scoped_refptr<base::SingleThreadTaskRunner>& io_task_runner); |
+ ~VaapiJpegDecodeAccelerator() override; |
+ |
+ // media::JpegDecodeAccelerator implementation. |
+ bool Initialize(media::JpegDecodeAccelerator::Client* client) override; |
+ void Decode(const media::BitstreamBuffer& bitstream_buffer, |
+ const scoped_refptr<media::VideoFrame>& video_frame) override; |
+ |
+ private: |
+ // Notifies the client that an error has occurred and decoding cannot |
+ // continue. |
+ void NotifyError(int32_t bitstream_buffer_id, Error error); |
+ void NotifyErrorFromDecoderThread(int32_t bitstream_buffer_id, Error error); |
+ |
+ // Processes one decode request in the queue. |
+ void DecodeTask(); |
+ |
+ // Helper for destroy, doing all the actual work except for deleting self. |
+ void Cleanup(); |
+ |
+ // Puts contents of |va_surface| into given |video_frame|, releases the |
+ // surface and passes the buffer id of the resulting picture to client for |
+ // output. |
+ bool OutputPicture(VASurfaceID va_surface_id, |
+ int32_t input_buffer_id, |
+ const scoped_refptr<media::VideoFrame>& video_frame); |
+ |
+ // Protects |decode_requests_| and |initialized_|. |
+ base::Lock lock_; |
piman
2015/05/26 23:31:53
I think you can remove this lock altogether, if yo
kcwu
2015/05/28 12:10:26
Done.
|
+ bool initialized_; |
+ |
+ // An input buffer and the corresponding output video frame awaiting |
+ // consumption, provided by the client. |
+ struct DecodeRequest { |
+ DecodeRequest(const media::BitstreamBuffer& bitstream_buffer, |
+ scoped_refptr<media::VideoFrame> video_frame); |
+ ~DecodeRequest(); |
+ |
+ media::BitstreamBuffer bitstream_buffer; |
+ scoped_refptr<media::VideoFrame> video_frame; |
+ }; |
+ |
+ // Queue for incoming decode requests. |
+ typedef std::queue<linked_ptr<DecodeRequest>> DecodeRequests; |
+ DecodeRequests decode_requests_; |
+ |
+ // ChildThread's task runner. |
+ scoped_refptr<base::SingleThreadTaskRunner> task_runner_; |
+ |
+ // GPU IO task runner. |
+ scoped_refptr<base::SingleThreadTaskRunner> io_task_runner_; |
+ |
+ // The client of this class. |
+ Client* client_; |
+ |
+ // WeakPtr<> pointing to |this| for use in posting tasks from the decoder |
+ // thread back to the ChildThread. Because the decoder thread is a member of |
+ // this class, any task running on the decoder thread is guaranteed that this |
+ // object is still alive. As a result, tasks posted from ChildThread to |
+ // decoder thread should use base::Unretained(this), and tasks posted from the |
+ // decoder thread to the ChildThread should use |weak_this_|. |
+ base::WeakPtr<VaapiJpegDecodeAccelerator> weak_this_; |
+ |
+ scoped_ptr<VaapiWrapper> vaapi_wrapper_; |
+ |
+ // Comes after vaapi_wrapper_ to ensure its destructor is executed before |
+ // |vaapi_wrapper_| is destroyed. |
+ scoped_ptr<VaapiJpegDecoder> decoder_; |
+ base::Thread decoder_thread_; |
+ // Use this to post tasks to |decoder_thread_| instead of |
+ // |decoder_thread_.task_runner()| because the latter will be NULL once |
+ // |decoder_thread_.Stop()| returns. |
+ scoped_refptr<base::SingleThreadTaskRunner> decoder_task_runner_; |
+ |
+ // The current VA surface for decoding. |
+ VASurfaceID va_surface_; |
+ // The coded size associated with |va_surface_|. |
+ gfx::Size coded_size_; |
+ |
+ // The WeakPtrFactory for |weak_this_|. |
+ base::WeakPtrFactory<VaapiJpegDecodeAccelerator> weak_this_factory_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(VaapiJpegDecodeAccelerator); |
+}; |
+ |
+} // namespace content |
+ |
+#endif // CONTENT_COMMON_GPU_MEDIA_VAAPI_JPEG_DECODE_ACCELERATOR_H_ |