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Unified Diff: cc/gl_renderer.cc

Issue 11232051: Remove static thread pointers from CC (Closed) Base URL: http://git.chromium.org/chromium/src.git@master
Patch Set: Apply code review comments Created 8 years, 1 month ago
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Index: cc/gl_renderer.cc
diff --git a/cc/gl_renderer.cc b/cc/gl_renderer.cc
index 241bcfe246709b8d72ae27e9233dd55eaab4ac8e..149bc70bd1b3ce382668e5a13074f344c535b6d4 100644
--- a/cc/gl_renderer.cc
+++ b/cc/gl_renderer.cc
@@ -111,7 +111,7 @@ bool GLRenderer::initialize()
m_capabilities.usingPartialSwap = Settings::partialSwapEnabled() && extensions.count("GL_CHROMIUM_post_sub_buffer");
// Use the swapBuffers callback only with the threaded proxy.
- if (Proxy::hasImplThread())
+ if (m_client->hasImplThread())
m_capabilities.usingSwapCompleteCallback = extensions.count("GL_CHROMIUM_swapbuffers_complete_callback");
if (m_capabilities.usingSwapCompleteCallback)
m_context->setSwapBuffersCompleteCallbackCHROMIUM(this);
@@ -144,7 +144,6 @@ bool GLRenderer::initialize()
GLRenderer::~GLRenderer()
{
- DCHECK(Proxy::isImplThread());
m_context->setSwapBuffersCompleteCallbackCHROMIUM(0);
m_context->setMemoryAllocationChangedCallbackCHROMIUM(0);
m_context->setContextLostCallback(0);
@@ -342,29 +341,29 @@ void GLRenderer::drawDebugBorderQuad(const DrawingFrame& frame, const DebugBorde
GLC(context(), context()->drawElements(GL_LINE_LOOP, 4, GL_UNSIGNED_SHORT, 6 * sizeof(unsigned short)));
}
-static WebGraphicsContext3D* getFilterContext()
+static WebGraphicsContext3D* getFilterContext(bool hasImplThread)
{
- if (Proxy::hasImplThread())
+ if (hasImplThread)
return WebSharedGraphicsContext3D::compositorThreadContext();
else
return WebSharedGraphicsContext3D::mainThreadContext();
}
-static GrContext* getFilterGrContext()
+static GrContext* getFilterGrContext(bool hasImplThread)
{
- if (Proxy::hasImplThread())
+ if (hasImplThread)
return WebSharedGraphicsContext3D::compositorThreadGrContext();
else
return WebSharedGraphicsContext3D::mainThreadGrContext();
}
-static inline SkBitmap applyFilters(GLRenderer* renderer, const WebKit::WebFilterOperations& filters, ScopedTexture* sourceTexture)
+static inline SkBitmap applyFilters(GLRenderer* renderer, const WebKit::WebFilterOperations& filters, ScopedTexture* sourceTexture, bool hasImplThread)
{
if (filters.isEmpty())
return SkBitmap();
- WebGraphicsContext3D* filterContext = getFilterContext();
- GrContext* filterGrContext = getFilterGrContext();
+ WebGraphicsContext3D* filterContext = getFilterContext(hasImplThread);
+ GrContext* filterGrContext = getFilterGrContext(hasImplThread);
if (!filterContext || !filterGrContext)
return SkBitmap();
@@ -376,13 +375,13 @@ static inline SkBitmap applyFilters(GLRenderer* renderer, const WebKit::WebFilte
return source;
}
-static SkBitmap applyImageFilter(GLRenderer* renderer, SkImageFilter* filter, ScopedTexture* sourceTexture)
+static SkBitmap applyImageFilter(GLRenderer* renderer, SkImageFilter* filter, ScopedTexture* sourceTexture, bool hasImplThread)
{
if (!filter)
return SkBitmap();
- WebGraphicsContext3D* context3d = getFilterContext();
- GrContext* grContext = getFilterGrContext();
+ WebGraphicsContext3D* context3d = getFilterContext(hasImplThread);
+ GrContext* grContext = getFilterGrContext(hasImplThread);
if (!context3d || !grContext)
return SkBitmap();
@@ -468,7 +467,7 @@ scoped_ptr<ScopedTexture> GLRenderer::drawBackgroundFilters(DrawingFrame& frame,
if (!getFramebufferTexture(deviceBackgroundTexture.get(), deviceRect))
return scoped_ptr<ScopedTexture>();
- SkBitmap filteredDeviceBackground = applyFilters(this, filters, deviceBackgroundTexture.get());
+ SkBitmap filteredDeviceBackground = applyFilters(this, filters, deviceBackgroundTexture.get(), m_client->hasImplThread());
if (!filteredDeviceBackground.getTexture())
return scoped_ptr<ScopedTexture>();
@@ -523,9 +522,9 @@ void GLRenderer::drawRenderPassQuad(DrawingFrame& frame, const RenderPassDrawQua
// Apply filters to the contents texture.
SkBitmap filterBitmap;
if (renderPass->filter()) {
- filterBitmap = applyImageFilter(this, renderPass->filter(), contentsTexture);
+ filterBitmap = applyImageFilter(this, renderPass->filter(), contentsTexture, m_client->hasImplThread());
} else {
- filterBitmap = applyFilters(this, renderPass->filters(), contentsTexture);
+ filterBitmap = applyFilters(this, renderPass->filters(), contentsTexture, m_client->hasImplThread());
}
scoped_ptr<ResourceProvider::ScopedReadLockGL> contentsResourceLock;
unsigned contentsTextureId = 0;
@@ -953,8 +952,6 @@ struct TexTransformTextureProgramBinding : TextureProgramBinding {
void GLRenderer::drawTextureQuad(const DrawingFrame& frame, const TextureDrawQuad* quad)
{
- DCHECK(Proxy::isImplThread());
-
TexTransformTextureProgramBinding binding;
if (quad->flipped())
binding.set(textureProgramFlip());
@@ -997,7 +994,6 @@ void GLRenderer::drawTextureQuad(const DrawingFrame& frame, const TextureDrawQua
void GLRenderer::drawIOSurfaceQuad(const DrawingFrame& frame, const IOSurfaceDrawQuad* quad)
{
- DCHECK(Proxy::isImplThread());
TexTransformTextureProgramBinding binding;
binding.set(textureIOSurfaceProgram());
@@ -1139,35 +1135,6 @@ void GLRenderer::onSwapBuffersComplete()
void GLRenderer::onMemoryAllocationChanged(WebGraphicsMemoryAllocation allocation)
{
- // FIXME: This is called on the main thread in single threaded mode, but we expect it on the impl thread.
- if (!Proxy::hasImplThread()) {
- DCHECK(Proxy::isMainThread());
- DebugScopedSetImplThread impl;
- onMemoryAllocationChangedOnImplThread(allocation);
- } else {
- DCHECK(Proxy::isImplThread());
- onMemoryAllocationChangedOnImplThread(allocation);
- }
-}
-
-int GLRenderer::priorityCutoffValue(WebKit::WebGraphicsMemoryAllocation::PriorityCutoff priorityCutoff)
-{
- switch (priorityCutoff) {
- case WebKit::WebGraphicsMemoryAllocation::PriorityCutoffAllowNothing:
- return PriorityCalculator::allowNothingCutoff();
- case WebKit::WebGraphicsMemoryAllocation::PriorityCutoffAllowVisibleOnly:
- return PriorityCalculator::allowVisibleOnlyCutoff();
- case WebKit::WebGraphicsMemoryAllocation::PriorityCutoffAllowVisibleAndNearby:
- return PriorityCalculator::allowVisibleAndNearbyCutoff();
- case WebKit::WebGraphicsMemoryAllocation::PriorityCutoffAllowEverything:
- return PriorityCalculator::allowEverythingCutoff();
- }
- NOTREACHED();
- return 0;
-}
-
-void GLRenderer::onMemoryAllocationChangedOnImplThread(WebKit::WebGraphicsMemoryAllocation allocation)
-{
// Just ignore the memory manager when it says to set the limit to zero
// bytes. This will happen when the memory manager thinks that the renderer
// is not visible (which the renderer knows better).
@@ -1191,6 +1158,22 @@ void GLRenderer::onMemoryAllocationChangedOnImplThread(WebKit::WebGraphicsMemory
m_discardFramebufferWhenNotVisible = oldDiscardFramebufferWhenNotVisible;
}
+int GLRenderer::priorityCutoffValue(WebKit::WebGraphicsMemoryAllocation::PriorityCutoff priorityCutoff)
+{
+ switch (priorityCutoff) {
+ case WebKit::WebGraphicsMemoryAllocation::PriorityCutoffAllowNothing:
+ return PriorityCalculator::allowNothingCutoff();
+ case WebKit::WebGraphicsMemoryAllocation::PriorityCutoffAllowVisibleOnly:
+ return PriorityCalculator::allowVisibleOnlyCutoff();
+ case WebKit::WebGraphicsMemoryAllocation::PriorityCutoffAllowVisibleAndNearby:
+ return PriorityCalculator::allowVisibleAndNearbyCutoff();
+ case WebKit::WebGraphicsMemoryAllocation::PriorityCutoffAllowEverything:
+ return PriorityCalculator::allowEverythingCutoff();
+ }
+ NOTREACHED();
+ return 0;
+}
+
void GLRenderer::enforceMemoryPolicy()
{
if (!m_visible) {
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