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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "config.h" | 5 #include "config.h" |
6 | 6 |
7 #include "cc/damage_tracker.h" | 7 #include "cc/damage_tracker.h" |
8 | 8 |
9 #include "cc/layer_impl.h" | 9 #include "cc/layer_impl.h" |
10 #include "cc/layer_sorter.h" | 10 #include "cc/layer_sorter.h" |
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158 scoped_ptr<LayerImpl> root = createTestTreeWithTwoSurfaces(); | 158 scoped_ptr<LayerImpl> root = createTestTreeWithTwoSurfaces(); |
159 | 159 |
160 // Setup includes going past the first frame which always damages everything
, so | 160 // Setup includes going past the first frame which always damages everything
, so |
161 // that we can actually perform specific tests. | 161 // that we can actually perform specific tests. |
162 emulateDrawingOneFrame(root.get()); | 162 emulateDrawingOneFrame(root.get()); |
163 | 163 |
164 return root.Pass(); | 164 return root.Pass(); |
165 } | 165 } |
166 | 166 |
167 class DamageTrackerTest : public testing::Test { | 167 class DamageTrackerTest : public testing::Test { |
168 private: | |
169 // For testing purposes, fake that we are on the impl thread. | |
170 DebugScopedSetImplThread setImplThread; | |
171 }; | 168 }; |
172 | 169 |
173 TEST_F(DamageTrackerTest, sanityCheckTestTreeWithOneSurface) | 170 TEST_F(DamageTrackerTest, sanityCheckTestTreeWithOneSurface) |
174 { | 171 { |
175 // Sanity check that the simple test tree will actually produce the expected
render | 172 // Sanity check that the simple test tree will actually produce the expected
render |
176 // surfaces and layer lists. | 173 // surfaces and layer lists. |
177 | 174 |
178 scoped_ptr<LayerImpl> root = createAndSetUpTestTreeWithOneSurface(); | 175 scoped_ptr<LayerImpl> root = createAndSetUpTestTreeWithOneSurface(); |
179 | 176 |
180 EXPECT_EQ(2u, root->renderSurface()->layerList().size()); | 177 EXPECT_EQ(2u, root->renderSurface()->layerList().size()); |
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1154 rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect()
; | 1151 rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect()
; |
1155 EXPECT_TRUE(rootDamageRect.IsEmpty()); | 1152 EXPECT_TRUE(rootDamageRect.IsEmpty()); |
1156 | 1153 |
1157 // Damage should remain empty even after one frame, since there's yet no new
damage | 1154 // Damage should remain empty even after one frame, since there's yet no new
damage |
1158 emulateDrawingOneFrame(root.get()); | 1155 emulateDrawingOneFrame(root.get()); |
1159 rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect()
; | 1156 rootDamageRect = root->renderSurface()->damageTracker()->currentDamageRect()
; |
1160 EXPECT_TRUE(rootDamageRect.IsEmpty()); | 1157 EXPECT_TRUE(rootDamageRect.IsEmpty()); |
1161 } | 1158 } |
1162 | 1159 |
1163 } // anonymous namespace | 1160 } // anonymous namespace |
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