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Unified Diff: content/common/gpu/media/exynos_video_decode_accelerator.h

Issue 11198060: VDA implementation for Exynos, using V4L2 (Closed) Base URL: https://git.chromium.org/git/chromium/src@git-svn
Patch Set: Final?? Created 8 years, 1 month ago
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Index: content/common/gpu/media/exynos_video_decode_accelerator.h
diff --git a/content/common/gpu/media/exynos_video_decode_accelerator.h b/content/common/gpu/media/exynos_video_decode_accelerator.h
new file mode 100644
index 0000000000000000000000000000000000000000..a76538d8cbeaaa8de50d2177783b3de20997f47a
--- /dev/null
+++ b/content/common/gpu/media/exynos_video_decode_accelerator.h
@@ -0,0 +1,409 @@
+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// This file contains an implementation of VideoDecoderAccelerator
+// that utilizes hardware video decoder present on the Exynos SoC.
+
+#ifndef CONTENT_COMMON_GPU_MEDIA_EXYNOS_VIDEO_DECODE_ACCELERATOR_H_
+#define CONTENT_COMMON_GPU_MEDIA_EXYNOS_VIDEO_DECODE_ACCELERATOR_H_
+
+#include <deque>
+#include <vector>
+
+#include "base/callback_forward.h"
+#include "base/file_util.h"
+#include "base/memory/linked_ptr.h"
+#include "base/memory/scoped_ptr.h"
+#include "base/threading/thread.h"
+#include "content/common/content_export.h"
+#include "media/base/video_decoder_config.h"
+#include "media/video/video_decode_accelerator.h"
+#include "third_party/angle/include/EGL/egl.h"
+#include "third_party/angle/include/EGL/eglext.h"
+#include "ui/gfx/size.h"
+
+namespace base {
+class MessageLoopProxy;
+}
+
+namespace gfx {
+class GLContext;
+}
+
+namespace content {
+
+// This class handls Exynos video acceleration directly through the V4L2 devices
+// exported by the Multi Format Codec and GScaler hardware blocks.
+//
+// The threading model of this class is driven by the fact that it needs to
+// interface two fundamentally different event queues -- the one Chromium
+// provides through MessageLoop, and the one driven by the V4L2 devices which
+// is waited on with epoll(). There are three threads involved in this class:
+//
+// * The child thread, which is the main GPU process thread which calls the
+// media::VideoDecodeAccelerator entry points. Calls from this thread
+// generally do not block (with the exception of Initialize() and Destroy()).
+// They post tasks to the decoder_thread_, which actually services the task
+// and calls back when complete through the
+// media::VideoDecodeAccelerator::Client interface.
+// * The decoder_thread_, owned by this class. It services API tasks as well as
+// device events. Pretty much all state modification is done on this thread.
+// * The device_poll_thread_, owned by this class. All it does is epoll() on
+// the V4L2 device and notify the decoder_thread_ when something interesting
+// happens.
+//
+// Note that this class has no locks! Everything's serviced on the
+// decoder_thread_, so there are no synchronization issues.
+// ... well, there are, but it's a matter of getting messages posted in the
+// right order, not fiddling with locks.
+class CONTENT_EXPORT ExynosVideoDecodeAccelerator :
+ public media::VideoDecodeAccelerator {
+ public:
+ ExynosVideoDecodeAccelerator(
+ gfx::GLContext* gl_context,
+ Client* client,
+ const base::Callback<bool(void)>& make_context_current);
+ virtual ~ExynosVideoDecodeAccelerator();
+
+ // media::VideoDecodeAccelerator implementation.
+ // Note: Initialize() and Destroy() are synchronous.
+ virtual bool Initialize(media::VideoCodecProfile profile) OVERRIDE;
+ virtual void Decode(const media::BitstreamBuffer& bitstream_buffer) OVERRIDE;
+ virtual void AssignPictureBuffers(
+ const std::vector<media::PictureBuffer>& buffers) OVERRIDE;
+ virtual void ReusePictureBuffer(int32 picture_buffer_id) OVERRIDE;
+ virtual void Flush() OVERRIDE;
+ virtual void Reset() OVERRIDE;
+ virtual void Destroy() OVERRIDE;
+
+ // Do any necessary initialization before the sandbox is enabled.
+ static void PreSandboxInitialization();
+
+ // Lazily initialize static data after sandbox is enabled. Return false on
+ // init failure.
+ static bool PostSandboxInitialization();
+
+ private:
+ // These are rather subjectively tuned.
+ enum {
+ kMfcInputBufferCount = 4,
+ kMfcOutputBufferExtraCount = 2,
+ kMfcInputBufferMaxSize = 1024 * 1024,
+ kGscInputBufferCount = 4,
+ kGscOutputBufferCount = 6,
+ };
+
+ // Internal state of the decoder.
+ enum State {
+ kUninitialized, // Initialize() not yet called.
+ kInitialized, // Initialize() called. Ready to start decoding.
+ kDecoding, // DecodeBufferInitial() successful; decoding frames.
+ kResetting, // Presently resetting.
+ kAfterReset, // After Reset(), ready to start decoding again.
+ kError, // Error in kDecoding state.
+ };
+
+ // Record for decoder input buffers.
+ struct BitstreamBufferRecord {
+ BitstreamBufferRecord(base::SharedMemory* shm, size_t size, int32 input_id);
+ ~BitstreamBufferRecord();
+ const scoped_ptr<base::SharedMemory> shm;
+ const size_t size;
+ const int32 input_id;
+ };
+
+ // Record for MFC input buffers.
+ struct MfcInputRecord {
+ MfcInputRecord();
+ ~MfcInputRecord();
+ bool at_device; // held by device.
+ void* offset; // mmap() offset.
+ size_t length; // mmap() length.
+ off_t bytes_used; // bytes filled in the mmap() segment.
+ int32 input_id; // triggering input_id as given to Decode().
+ };
+
+ // Record for MFC output buffers.
+ struct MfcOutputRecord {
+ MfcOutputRecord();
+ ~MfcOutputRecord();
+ bool at_device; // held by device.
+ size_t bytes_used[2]; // bytes used in each dmabuf.
+ void* offset[2]; // mmap() offset for each plane.
+ size_t length[2]; // mmap() length for each plane.
+ int32 input_id; // triggering input_id as given to Decode().
+ };
+
+ // Record for GSC input buffers.
+ struct GscInputRecord {
+ GscInputRecord();
+ ~GscInputRecord();
+ bool at_device; // held by device.
+ int mfc_output; // MFC output buffer index to recycle when this input
+ // is complete
+ };
+
+ // Record for GSC output buffers.
+ struct GscOutputRecord {
+ GscOutputRecord();
+ ~GscOutputRecord();
+ bool at_device; // held by device.
+ bool at_client; // held by client.
Pawel Osciak 2012/11/06 19:26:17 Since at_device and at_client are mutually exclusi
+ int fd; // file descriptor from backing EGLImage.
+ EGLImageKHR egl_image; // backing EGLImage.
+ EGLSyncKHR egl_sync; // sync the compositor's use of the EGLImage.
+ int32 picture_id; // picture ID as returned to PictureReady().
+ };
+
+ // Auto-destruction reference for an array of EGLImage (for message-passing)
+ struct EGLImageKHRArrayRef {
+ EGLImageKHRArrayRef(EGLDisplay egl_display, EGLImageKHR egl_images[],
+ int egl_image_fds[], int egl_images_count);
+ ~EGLImageKHRArrayRef();
+ EGLDisplay const egl_display;
+ const scoped_array<EGLImageKHR> egl_images;
+ const scoped_array<int> egl_image_fds;
+ const int egl_images_count;
+ };
+
+ // Auto-destruction reference for EGLSync (for message-passing)
+ struct EGLSyncKHRRef {
+ EGLSyncKHRRef(EGLDisplay egl_display, EGLSyncKHR egl_sync);
+ ~EGLSyncKHRRef();
+ EGLDisplay const egl_display;
+ EGLSyncKHR egl_sync;
+ };
+
+ //
+ // Decoding tasks, to be run on decode_thread_.
+ //
+
+ // Enqueue a BitstreamBuffer to decode. This will enqueue a
+ // DecodeBufferTask() to actually decode the buffer.
+ void DecodeTask(scoped_ptr<BitstreamBufferRecord> bitstream_record);
+
+ // Decode from the queued BitstreamBuffers. Calls DecodeBufferInitial()
+ // or DecodeBufferContinue().
+ void DecodeBufferTask();
+ // Return true if an input buffer is consumed. It may not be an error
+ // condition not to consume a buffer.
+ bool DecodeBufferInitial(const void* data, size_t size);
+ bool DecodeBufferContinue(const void* data, size_t size);
+ // Helpers: accumulate and flush data for one decoded frame.
+ bool AppendToInputFrame(const void* data, size_t size);
+ bool FlushInputFrame();
+
+ // Process an AssignPictureBuffers() API call. After this, the
+ // device_poll_thread_ can be started safely, since we have all our
+ // buffers.
+ void AssignPictureBuffersTask(scoped_ptr<EGLImageKHRArrayRef> egl_images_ref);
+
+ // Service I/O on the V4L2 devices.
+ void ServiceDeviceTask();
+ // Handle the various device queues.
+ void EnqueueMfc();
+ void DequeueMfc();
+ void EnqueueGsc();
+ void DequeueGsc();
+
+ // Process a ReusePictureBuffer() API call. The API call create an EGLSync
+ // object on the main (GPU process) thread; we will record this object so we
+ // can wait on it before reusing the buffer.
+ void ReusePictureBufferTask(int32 picture_buffer_id,
+ scoped_ptr<EGLSyncKHRRef> egl_sync_ref);
+
+ // Flush() task. Child thread should not submit any more buffers until it
+ // receives the NotifyFlushDone callback.
+ void FlushTask();
+
+ // Reset() task. This task will schedule a ResetDoneTask() that will send
+ // the NotifyResetDone callback, then set the decoder state to kResetting so
+ // that all intervening tasks will drain.
+ void ResetTask();
+ void ResetDoneTask();
+
+ // Device destruction task.
+ void DestroyTask();
+
+ // Attempt to start/stop DevicePollLoop() running on device_monitor_thread_.
+ // Returns false only on actual error: note that StartDevicePoll() may return
+ // true without actually starting the DevicePollLoop(), if no error is
+ // encountered.
+ bool StartDevicePoll();
+ bool StopDevicePoll();
+
+ //
+ // Device tasks, to be run on device_poll_thread_.
+ //
+
+ // The device task.
+ void DevicePollLoop();
+
+ //
+ // Safe from any thread.
+ //
+
+ // Error notification (using PostTask() to child thread, if necessary).
+ void NotifyError(Error error);
+
+ // Set the decoder_thread_ state (using PostTask to decoder thread, if
+ // necessary).
+ void SetDecoderState(State state);
+
+ //
+ // Other utility functions. Called on decoder_thread_, unless
+ // decoder_thread_ is not yet started, in which case the child thread can call
+ // these (e.g. in Initialize() or Destroy()).
+ //
+
+ // Create the buffers we need.
+ bool CreateMfcInputBuffers();
+ bool CreateMfcOutputBuffers();
+ bool CreateGscInputBuffers();
+ bool CreateGscOutputBuffers();
+
+ // Destroy these buffers.
+ void DestroyMfcInputBuffers();
+ void DestroyMfcOutputBuffers();
+ void DestroyGscInputBuffers();
+ void DestroyGscOutputBuffers();
+
+ // Our original calling message loop for the child thread.
+ scoped_refptr<base::MessageLoopProxy> child_message_loop_proxy_;
+
+ // WeakPtr<> pointing to |this| for use in posting tasks from the decoder or
+ // device worker threads back to the child thread. Because the worker threads
+ // are members of this class, any task running on those threads is guaranteed
+ // that this object is still alive. As a result, tasks posted from the child
+ // thread to the decoder or device thread should use base::Unretained(this),
+ // and tasks posted the other way should use |weak_this_|.
+ base::WeakPtr<ExynosVideoDecodeAccelerator> weak_this_;
+
+ // To expose client callbacks from VideoDecodeAccelerator.
+ // NOTE: all calls to these objects *MUST* be executed on
+ // child_message_loop_proxy_.
+ base::WeakPtrFactory<Client> client_ptr_factory_;
+ base::WeakPtr<Client> client_;
+
+ //
+ // Decoder state, owned and operated by decoder_thread_.
+ // Before decoder_thread_ has started, the decoder state is managed by
+ // the child (main) thread. After decoder_thread_ has started, the decoder
+ // thread should be the only one managing these.
+ //
+
+ // This thread services tasks posted from the VDA API entry points by the
+ // child thread and device service callbacks posted from the device thread.
+ base::Thread decoder_thread_;
+ // Decoder state machine state.
+ State decoder_state_;
+ // Bitstream buffer we're presently reading.
+ scoped_ptr<BitstreamBufferRecord> decoder_current_bitstream_buffer_;
+ // MFC input buffer we're presently filling.
+ int decoder_current_input_buffer_;
+ // We track the number of buffer decode tasks we have scheduled, since each
+ // task execution should complete one buffer. If we fall behind (due to
+ // resource backpressure, etc.), we'll have to schedule more to catch up.
+ int decoder_decode_buffer_tasks_scheduled_;
+ // Buffers in the pipe, five-by-five.
+ int decoder_frames_inflight_;
+ // Buffers held by the client.
+ int decoder_frames_at_client_;
+ // Are we waiting for a flush notification?
+ bool decoder_flush_notify_requested_;
+ // Input queue for decoder_thread_: BitstreamBuffers in.
+ std::deque<linked_ptr<BitstreamBufferRecord> > decoder_input_queue_;
+
+ //
+ // Hardware state and associated queues. Since decoder_thread_ services
+ // the hardware, decoder_thread_ owns these too.
+ //
+
+ // Completed decode buffers, waiting for MFC.
+ std::deque<int> mfc_input_ready_queue_;
+
+ // MFC decode device.
+ int mfc_fd_;
+ file_util::ScopedFD mfc_fd_closer_;
+
+ // MFC input buffer state.
+ bool mfc_input_streamon_;
+ int mfc_input_buffer_count_;
+ // MFC input buffes enqueued to device, total.
+ int mfc_input_buffer_queued_count_;
+ // Input buffers ready to use, as a FIFO since we don't care about ordering.
+ std::vector<int> mfc_free_input_buffers_;
+ // Mapping of int index to MFC input buffer record.
+ std::vector<MfcInputRecord> mfc_input_buffer_map_;
+
+ // MFC output buffer state.
+ bool mfc_output_streamon_;
+ int mfc_output_buffer_count_;
+ // Output buffers ready to use, as a FIFO since we don't care about ordering.
+ std::vector<int> mfc_free_output_buffers_;
+ // Mapping of int index to MFC output buffer record.
+ std::vector<MfcOutputRecord> mfc_output_buffer_map_;
+ // Required size of MFC output buffers. Two sizes for two planes.
+ size_t mfc_output_buffer_size_[2];
+ uint32 mfc_output_buffer_pixelformat_;
+
+ // Completed MFC outputs, waiting for GSC.
+ std::deque<int> mfc_output_gsc_input_queue_;
+
+ // GSC decode device.
+ int gsc_fd_;
+ file_util::ScopedFD gsc_fd_closer_;
+
+ // GSC input buffer state.
+ bool gsc_input_streamon_;
+ int gsc_input_buffer_count_;
+ // Input buffers ready to use, as a FIFO since we don't care about ordering.
+ std::vector<int> gsc_free_input_buffers_;
+ // Mapping of int index to GSC input buffer record.
+ std::vector<GscInputRecord> gsc_input_buffer_map_;
+
+ // GSC output buffer state.
+ bool gsc_output_streamon_;
+ int gsc_output_buffer_count_;
+ // GSC output buffers enqueued to device and ready, but not yet in use.
+ int gsc_output_buffer_prepared_count_;
+ // GSC output buffers enqueued to device, total.
+ int gsc_output_buffer_queued_count_;
+ // Output buffers ready to use. We need a LIFO here.
+ std::deque<int> gsc_free_output_buffers_;
+ // Mapping of int index to GSC output buffer record.
+ std::vector<GscOutputRecord> gsc_output_buffer_map_;
+
+ // Output picture size.
+ gfx::Size frame_buffer_size_;
+
+ //
+ // The device polling thread handles notifications of V4L2 device changes.
+ //
+
+ // The thread.
+ base::Thread device_poll_thread_;
+
+ //
+ // Other state, held by the child (main) thread.
+ //
+
+ // GL state
+ gfx::GLContext* gl_context_;
+ // Make our context current before running any EGL entry points.
+ base::Callback<bool(void)> make_context_current_;
+
+ // EGL state
+ EGLContext egl_context_;
+ EGLDisplay egl_display_;
+
+ // The codec we'll be decoding for.
+ media::VideoCodecProfile video_profile_;
+
+ DISALLOW_COPY_AND_ASSIGN(ExynosVideoDecodeAccelerator);
+};
+
+} // namespace content
+
+#endif // CONTENT_COMMON_GPU_MEDIA_EXYNOS_VIDEO_DECODE_ACCELERATOR_H_

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