Index: content/common/gpu/media/exynos_video_decode_accelerator.h |
diff --git a/content/common/gpu/media/exynos_video_decode_accelerator.h b/content/common/gpu/media/exynos_video_decode_accelerator.h |
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index 0000000000000000000000000000000000000000..1740aa165842a675d58b79913b19557e33e309df |
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+++ b/content/common/gpu/media/exynos_video_decode_accelerator.h |
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+// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+// |
+// This file contains an implementation of VideoDecoderAccelerator |
+// that utilizes hardware video decoder present on the Exynos SoC. |
+ |
+#ifndef CONTENT_COMMON_GPU_MEDIA_EXYNOS_VIDEO_DECODE_ACCELERATOR_H_ |
+#define CONTENT_COMMON_GPU_MEDIA_EXYNOS_VIDEO_DECODE_ACCELERATOR_H_ |
+ |
+#include <deque> |
+#include <vector> |
+ |
+#include "base/callback_forward.h" |
+#include "base/file_util.h" |
+#include "base/memory/linked_ptr.h" |
+#include "base/memory/scoped_ptr.h" |
+#include "base/threading/thread.h" |
+#include "content/common/content_export.h" |
+#include "media/base/video_decoder_config.h" |
+#include "media/video/video_decode_accelerator.h" |
+#include "third_party/angle/include/EGL/egl.h" |
+#include "third_party/angle/include/EGL/eglext.h" |
+#include "ui/gfx/size.h" |
+ |
+namespace base { |
+class MessageLoopProxy; |
+} |
+ |
+namespace gfx { |
+class GLContext; |
+} |
+ |
+namespace content { |
+ |
+// This class handls Exynos video acceleration directly through the V4L2 devices |
Pawel Osciak
2012/11/06 19:26:16
s/handls/handles
sheu
2012/11/08 21:16:30
Done.
|
+// exported by the Multi Format Codec and GScaler hardware blocks. |
+// |
+// The threading model of this class is driven by the fact that it needs to |
+// interface two fundamentally different event queues -- the one Chromium |
+// provides through MessageLoop, and the one driven by the V4L2 devices which |
+// is waited on with epoll(). There are three threads involved in this class: |
+// |
+// * The child thread, which is the main GPU process thread which calls the |
+// media::VideoDecodeAccelerator entry points. Calls from this thread |
+// generally do not block (with the exception of Initialize() and Destroy()). |
+// They post tasks to the decoder_thread_, which actually services the task |
+// and calls back when complete through the |
+// media::VideoDecodeAccelerator::Client interface. |
+// * The decoder_thread_, owned by this class. It services API tasks as well as |
+// device events. Pretty much all state modification is done on this thread. |
+// * The device_poll_thread_, owned by this class. All it does is epoll() on |
+// the V4L2 device and notify the decoder_thread_ when something interesting |
Pawel Osciak
2012/11/06 19:26:16
s/device/devices ?
sheu
2012/11/08 21:16:30
Done.
|
+// happens. |
+// |
+// Note that this class has no locks! Everything's serviced on the |
+// decoder_thread_, so there are no synchronization issues. |
+// ... well, there are, but it's a matter of getting messages posted in the |
+// right order, not fiddling with locks. |
+class CONTENT_EXPORT ExynosVideoDecodeAccelerator : |
+ public media::VideoDecodeAccelerator { |
+ public: |
+ ExynosVideoDecodeAccelerator( |
+ gfx::GLContext* gl_context, |
+ Client* client, |
+ const base::Callback<bool(void)>& make_context_current); |
+ virtual ~ExynosVideoDecodeAccelerator(); |
+ |
+ // media::VideoDecodeAccelerator implementation. |
+ // Note: Initialize() and Destroy() are synchronous. |
+ virtual bool Initialize(media::VideoCodecProfile profile) OVERRIDE; |
+ virtual void Decode(const media::BitstreamBuffer& bitstream_buffer) OVERRIDE; |
+ virtual void AssignPictureBuffers( |
+ const std::vector<media::PictureBuffer>& buffers) OVERRIDE; |
+ virtual void ReusePictureBuffer(int32 picture_buffer_id) OVERRIDE; |
+ virtual void Flush() OVERRIDE; |
+ virtual void Reset() OVERRIDE; |
+ virtual void Destroy() OVERRIDE; |
+ |
+ // Do any necessary initialization before the sandbox is enabled. |
+ static void PreSandboxInitialization(); |
+ |
+ // Lazily initialize static data after sandbox is enabled. Return false on |
Pawel Osciak
2012/11/06 19:26:16
Any reason why you seem to like leaving two spaces
sheu
2012/11/08 21:16:30
I picked up the habit in grade school. Is this a
|
+ // init failure. |
+ static bool PostSandboxInitialization(); |
+ |
+ private: |
+ // These are rather subjectively tuned. |
+ enum { |
+ kMfcInputBufferCount = 4, |
+ kMfcOutputBufferExtraCount = 2, |
Pawel Osciak
2012/11/06 19:26:16
Document what "Extra" is?
sheu
2012/11/08 21:16:30
Done.
|
+ kMfcInputBufferMaxSize = 1024 * 1024, |
+ kGscInputBufferCount = 4, |
+ kGscOutputBufferCount = 6, |
+ }; |
+ |
+ // Internal state of the decoder. |
+ enum State { |
+ kUninitialized, // Initialize() not yet called. |
+ kInitialized, // Initialize() called. Ready to start decoding. |
+ kDecoding, // DecodeBufferInitial() successful; decoding frames. |
+ kResetting, // Presently resetting. |
+ kAfterReset, // After Reset(), ready to start decoding again. |
+ kError, // Error in kDecoding state. |
+ }; |
+ |
+ // Record for decoder input buffers. |
+ struct BitstreamBufferRecord { |
+ BitstreamBufferRecord(base::SharedMemory* shm, size_t size, int32 input_id); |
+ ~BitstreamBufferRecord(); |
+ const scoped_ptr<base::SharedMemory> shm; |
+ const size_t size; |
Pawel Osciak
2012/11/06 19:26:16
Could we use SharedMemory.size()?
sheu
2012/11/08 21:16:30
SharedMemory doesn't have a size(). Shall I add o
|
+ const int32 input_id; |
+ }; |
+ |
+ // Record for MFC input buffers. |
+ struct MfcInputRecord { |
+ MfcInputRecord(); |
+ ~MfcInputRecord(); |
+ bool at_device; // held by device. |
+ void* offset; // mmap() offset. |
+ size_t length; // mmap() length. |
+ off_t bytes_used; // bytes filled in the mmap() segment. |
+ int32 input_id; // triggering input_id as given to Decode(). |
+ }; |
+ |
+ // Record for MFC output buffers. |
+ struct MfcOutputRecord { |
+ MfcOutputRecord(); |
+ ~MfcOutputRecord(); |
+ bool at_device; // held by device. |
+ size_t bytes_used[2]; // bytes used in each dmabuf. |
Pawel Osciak
2012/11/06 19:26:16
Perhaps consider have kNumOutputPlanes = 2 constan
sheu
2012/11/08 21:16:30
Just added a comment here. Otherwise I'd be loopi
Pawel Osciak
2012/11/13 18:10:39
Not sure how would that differ from looping over i
|
+ void* offset[2]; // mmap() offset for each plane. |
+ size_t length[2]; // mmap() length for each plane. |
+ int32 input_id; // triggering input_id as given to Decode(). |
+ }; |
+ |
+ // Record for GSC input buffers. |
+ struct GscInputRecord { |
+ GscInputRecord(); |
+ ~GscInputRecord(); |
+ bool at_device; // held by device. |
+ int mfc_output; // MFC output buffer index to recycle when this input |
+ // is complete |
+ }; |
+ |
+ // Record for GSC output buffers. |
+ struct GscOutputRecord { |
+ GscOutputRecord(); |
+ ~GscOutputRecord(); |
+ bool at_device; // held by device. |
+ bool at_client; // held by client. |
+ int fd; // file descriptor from backing EGLImage. |
+ EGLImageKHR egl_image; // backing EGLImage. |
+ EGLSyncKHR egl_sync; // sync the compositor's use of the EGLImage. |
+ int32 picture_id; // picture ID as returned to PictureReady(). |
+ }; |
+ |
+ // Auto-destruction reference for an array of EGLImage (for message-passing) |
+ struct EGLImageKHRArrayRef { |
+ EGLImageKHRArrayRef(EGLDisplay egl_display, EGLImageKHR egl_images[], |
+ int egl_image_fds[], int egl_images_count); |
+ ~EGLImageKHRArrayRef(); |
+ EGLDisplay const egl_display; |
+ const scoped_array<EGLImageKHR> egl_images; |
+ const scoped_array<int> egl_image_fds; |
+ const int egl_images_count; |
+ }; |
+ |
+ // Auto-destruction reference for EGLSync (for message-passing) |
+ struct EGLSyncKHRRef { |
+ EGLSyncKHRRef(EGLDisplay egl_display, EGLSyncKHR egl_sync); |
+ ~EGLSyncKHRRef(); |
+ EGLDisplay const egl_display; |
+ EGLSyncKHR egl_sync; |
+ }; |
+ |
+ // |
+ // Decoding tasks, to be run on decode_thread_. |
+ // |
+ |
+ // Enqueue a BitstreamBuffer to decode. This will enqueue a |
+ // DecodeBufferTask() to actually decode the buffer. |
+ void DecodeTask(scoped_ptr<BitstreamBufferRecord> bitstream_record); |
+ |
+ // Decode from the queued BitstreamBuffers. Calls DecodeBufferInitial() |
+ // or DecodeBufferContinue(). |
+ void DecodeBufferTask(); |
+ // Return true if an input buffer is consumed. It may not be an error |
+ // condition not to consume a buffer. |
+ bool DecodeBufferInitial(const void* data, size_t size); |
+ bool DecodeBufferContinue(const void* data, size_t size); |
+ // Helpers: accumulate and flush data for one decoded frame. |
+ bool AppendToInputFrame(const void* data, size_t size); |
+ bool FlushInputFrame(); |
+ |
+ // Process an AssignPictureBuffers() API call. After this, the |
+ // device_poll_thread_ can be started safely, since we have all our |
+ // buffers. |
+ void AssignPictureBuffersTask(scoped_ptr<EGLImageKHRArrayRef> egl_images_ref); |
+ |
+ // Service I/O on the V4L2 devices. |
+ void ServiceDeviceTask(); |
+ // Handle the various device queues. |
+ void EnqueueMfc(); |
+ void DequeueMfc(); |
+ void EnqueueGsc(); |
+ void DequeueGsc(); |
+ |
+ // Process a ReusePictureBuffer() API call. The API call create an EGLSync |
+ // object on the main (GPU process) thread; we will record this object so we |
+ // can wait on it before reusing the buffer. |
+ void ReusePictureBufferTask(int32 picture_buffer_id, |
+ scoped_ptr<EGLSyncKHRRef> egl_sync_ref); |
+ |
+ // Flush() task. Child thread should not submit any more buffers until it |
+ // receives the NotifyFlushDone callback. |
+ void FlushTask(); |
+ |
+ // Reset() task. This task will schedule a ResetDoneTask() that will send |
+ // the NotifyResetDone callback, then set the decoder state to kResetting so |
+ // that all intervening tasks will drain. |
+ void ResetTask(); |
+ void ResetDoneTask(); |
+ |
+ // Device destruction task. |
+ void DestroyTask(); |
+ |
+ // Attempt to start/stop DevicePollLoop() running on device_monitor_thread_. |
+ // Returns false only on actual error: note that StartDevicePoll() may return |
+ // true without actually starting the DevicePollLoop(), if no error is |
+ // encountered. |
+ bool StartDevicePoll(); |
+ bool StopDevicePoll(); |
+ |
+ // |
+ // Device tasks, to be run on device_poll_thread_. |
+ // |
+ |
+ // The device task. |
+ void DevicePollLoop(); |
+ |
+ // |
+ // Safe from any thread (uses PostTask() to child thread). |
+ // |
+ |
+ // Error notification. |
+ void NotifyError(Error error); |
+ |
+ // |
+ // Other utility functions. Called on decoder_thread_, unless |
+ // decoder_thread_ is not yet started, in which case the child thread can call |
+ // these (e.g. in Initialize() or Destroy()). |
+ // |
+ |
+ // Create the buffers we need. |
+ bool CreateMfcInputBuffers(); |
+ bool CreateMfcOutputBuffers(); |
+ bool CreateGscInputBuffers(); |
+ bool CreateGscOutputBuffers(); |
+ |
+ // Destroy these buffers. |
+ void DestroyMfcInputBuffers(); |
+ void DestroyMfcOutputBuffers(); |
+ void DestroyGscInputBuffers(); |
+ void DestroyGscOutputBuffers(); |
+ |
+ // Our original calling message loop for the child thread. |
+ scoped_refptr<base::MessageLoopProxy> child_message_loop_proxy_; |
+ |
+ // WeakPtr<> pointing to |this| for use in posting tasks from the decoder or |
+ // device worker threads back to the child thread. Because the worker threads |
+ // are members of this class, any task running on those threads is guaranteed |
+ // that this object is still alive. As a result, tasks posted from the child |
+ // thread to the decoder or device thread should use base::Unretained(this), |
+ // and tasks posted the other way should use |weak_this_|. |
+ base::WeakPtr<ExynosVideoDecodeAccelerator> weak_this_; |
+ |
+ // To expose client callbacks from VideoDecodeAccelerator. |
+ // NOTE: all calls to these objects *MUST* be executed on |
+ // child_message_loop_proxy_. |
+ base::WeakPtrFactory<Client> client_ptr_factory_; |
+ base::WeakPtr<Client> client_; |
+ |
+ // |
+ // Decoder state, owned and operated by decoder_thread_. |
+ // Before decoder_thread_ has started, the decoder state is managed by |
+ // the child (main) thread. After decoder_thread_ has started, the decoder |
+ // thread should be the only one managing these. |
+ // |
+ |
+ // This thread services tasks posted from the VDA API entry points by the |
+ // child thread and device service callbacks posted from the device thread. |
+ base::Thread decoder_thread_; |
+ // Decoder state machine state. |
+ State decoder_state_; |
+ // Bitstream buffer we're presently reading. |
+ scoped_ptr<BitstreamBufferRecord> decoder_current_bitstream_buffer_; |
+ // MFC input buffer we're presently filling. |
+ int decoder_current_input_buffer_; |
+ // We track the number of buffer decode tasks we have scheduled, since each |
+ // task execution should complete one buffer. If we fall behind (due to |
+ // resource backpressure, etc.), we'll have to schedule more to catch up. |
+ int decoder_decode_buffer_tasks_scheduled_; |
+ // Buffers in the pipe, five-by-five. |
+ int decoder_frames_inflight_; |
+ // Buffers held by the client. |
+ int decoder_frames_at_client_; |
+ // Are we waiting for a flush notification? |
+ bool decoder_flush_notify_requested_; |
+ // Input queue for decoder_thread_: BitstreamBuffers in. |
+ std::deque<linked_ptr<BitstreamBufferRecord> > decoder_input_queue_; |
+ |
+ // |
+ // Hardware state and associated queues. Since decoder_thread_ services |
+ // the hardware, decoder_thread_ owns these too. |
+ // |
+ |
+ // Completed decode buffers, waiting for MFC. |
+ std::deque<int> mfc_input_ready_queue_; |
+ |
+ // MFC decode device. |
+ int mfc_fd_; |
+ file_util::ScopedFD mfc_fd_closer_; |
+ |
+ // MFC input buffer state. |
+ bool mfc_input_streamon_; |
+ int mfc_input_buffer_count_; |
+ // MFC input buffes enqueued to device, total. |
+ int mfc_input_buffer_queued_count_; |
+ // Input buffers ready to use, as a FIFO since we don't care about ordering. |
+ std::vector<int> mfc_free_input_buffers_; |
+ // Mapping of int index to MFC input buffer record. |
+ std::vector<MfcInputRecord> mfc_input_buffer_map_; |
+ |
+ // MFC output buffer state. |
+ bool mfc_output_streamon_; |
+ int mfc_output_buffer_count_; |
+ // Output buffers ready to use, as a FIFO since we don't care about ordering. |
+ std::vector<int> mfc_free_output_buffers_; |
+ // Mapping of int index to MFC output buffer record. |
+ std::vector<MfcOutputRecord> mfc_output_buffer_map_; |
+ // Required size of MFC output buffers. Two sizes for two planes. |
+ size_t mfc_output_buffer_size_[2]; |
+ uint32 mfc_output_buffer_pixelformat_; |
+ |
+ // Completed MFC outputs, waiting for GSC. |
+ std::deque<int> mfc_output_gsc_input_queue_; |
+ |
+ // GSC decode device. |
+ int gsc_fd_; |
+ file_util::ScopedFD gsc_fd_closer_; |
+ |
+ // GSC input buffer state. |
Pawel Osciak
2012/11/06 19:26:16
s/buffer/queue
sheu
2012/11/08 21:16:30
I'm referring to the input buffers that the HW rea
|
+ bool gsc_input_streamon_; |
+ int gsc_input_buffer_count_; |
+ // Input buffers ready to use, as a FIFO since we don't care about ordering. |
+ std::vector<int> gsc_free_input_buffers_; |
+ // Mapping of int index to GSC input buffer record. |
+ std::vector<GscInputRecord> gsc_input_buffer_map_; |
+ |
+ // GSC output buffer state. |
+ bool gsc_output_streamon_; |
+ int gsc_output_buffer_count_; |
+ // GSC output buffers enqueued to device and ready, but not yet in use. |
+ int gsc_output_buffer_prepared_count_; |
Pawel Osciak
2012/11/06 19:26:16
Could you document better what "queued and not in
sheu
2012/11/17 03:25:08
Done.
|
+ // GSC output buffers enqueued to device, total. |
+ int gsc_output_buffer_queued_count_; |
+ // Output buffers ready to use. We need a LIFO here. |
Pawel Osciak
2012/11/06 19:26:16
Why LIFO?
sheu
2012/11/08 21:16:30
Doh. I even discussed this with fischman@. Shoul
|
+ std::deque<int> gsc_free_output_buffers_; |
+ // Mapping of int index to GSC output buffer record. |
+ std::vector<GscOutputRecord> gsc_output_buffer_map_; |
+ |
+ // Output picture size. |
+ gfx::Size frame_buffer_size_; |
+ |
+ // |
+ // The device polling thread handles notifications of V4L2 device changes. |
+ // |
+ |
+ // The thread. |
+ base::Thread device_poll_thread_; |
+ |
+ // |
+ // Other state, held by the child (main) thread. |
+ // |
+ |
+ // GL state |
+ gfx::GLContext* gl_context_; |
+ // Make our context current before running any EGL entry points. |
+ base::Callback<bool(void)> make_context_current_; |
+ |
+ // EGL state |
+ EGLContext egl_context_; |
+ EGLDisplay egl_display_; |
+ |
+ // The codec we'll be decoding for. |
+ media::VideoCodecProfile video_profile_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(ExynosVideoDecodeAccelerator); |
+}; |
+ |
+} // namespace content |
+ |
+#endif // CONTENT_COMMON_GPU_MEDIA_EXYNOS_VIDEO_DECODE_ACCELERATOR_H_ |