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Side by Side Diff: cc/prioritized_texture_manager.h

Issue 11195015: Remove use of wtf/ListHashSet from CCPrioritizedTextureManager. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Track tail sorting and add more asserts Created 8 years, 2 months ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CCPrioritizedTextureManager_h 5 #ifndef CCPrioritizedTextureManager_h
6 #define CCPrioritizedTextureManager_h 6 #define CCPrioritizedTextureManager_h
7 7
8 #include "base/basictypes.h" 8 #include "base/basictypes.h"
9 #include "base/hash_tables.h" 9 #include "base/hash_tables.h"
10 #include "base/memory/scoped_ptr.h" 10 #include "base/memory/scoped_ptr.h"
11 #include "CCPrioritizedTexture.h" 11 #include "CCPrioritizedTexture.h"
12 #include "CCPriorityCalculator.h" 12 #include "CCPriorityCalculator.h"
13 #include "CCTexture.h" 13 #include "CCTexture.h"
14 #include "GraphicsContext3D.h" 14 #include "GraphicsContext3D.h"
15 #include "IntRect.h" 15 #include "IntRect.h"
16 #include "IntSize.h" 16 #include "IntSize.h"
17 #include <wtf/ListHashSet.h>
18 #include <wtf/Vector.h> 17 #include <wtf/Vector.h>
18 #include <list>
19 19
20 #if defined(COMPILER_GCC) 20 #if defined(COMPILER_GCC)
21 namespace BASE_HASH_NAMESPACE { 21 namespace BASE_HASH_NAMESPACE {
22 template<> 22 template<>
23 struct hash<cc::CCPrioritizedTexture*> { 23 struct hash<cc::CCPrioritizedTexture*> {
24 size_t operator()(cc::CCPrioritizedTexture* ptr) const { 24 size_t operator()(cc::CCPrioritizedTexture* ptr) const {
25 return hash<size_t>()(reinterpret_cast<size_t>(ptr)); 25 return hash<size_t>()(reinterpret_cast<size_t>(ptr));
26 } 26 }
27 }; 27 };
28 } // namespace BASE_HASH_NAMESPACE 28 } // namespace BASE_HASH_NAMESPACE
29 #endif // COMPILER 29 #endif // COMPILER
30 30
31 namespace cc { 31 namespace cc {
32 32
33 class CCPriorityCalculator; 33 class CCPriorityCalculator;
34 34
35 class CCPrioritizedTextureManager { 35 class CCPrioritizedTextureManager {
36 public: 36 public:
37 static scoped_ptr<CCPrioritizedTextureManager> create(size_t maxMemoryLimitB ytes, int maxTextureSize, int pool) 37 static scoped_ptr<CCPrioritizedTextureManager> create(size_t maxMemoryLimitB ytes, int maxTextureSize, int pool)
38 { 38 {
39 return make_scoped_ptr(new CCPrioritizedTextureManager(maxMemoryLimitByt es, maxTextureSize, pool)); 39 return make_scoped_ptr(new CCPrioritizedTextureManager(maxMemoryLimitByt es, maxTextureSize, pool));
40 } 40 }
41 scoped_ptr<CCPrioritizedTexture> createTexture(IntSize size, GC3Denum format ) 41 scoped_ptr<CCPrioritizedTexture> createTexture(IntSize size, GC3Denum format )
42 { 42 {
43 return make_scoped_ptr(new CCPrioritizedTexture(this, size, format)); 43 return make_scoped_ptr(new CCPrioritizedTexture(this, size, format));
44 } 44 }
45 ~CCPrioritizedTextureManager(); 45 ~CCPrioritizedTextureManager();
46 46
47 typedef Vector<CCPrioritizedTexture::Backing*> BackingVector; 47 typedef std::list<CCPrioritizedTexture::Backing*> BackingList;
48 48
49 // FIXME (http://crbug.com/137094): This 64MB default is a straggler from th e 49 // FIXME (http://crbug.com/137094): This 64MB default is a straggler from th e
50 // old texture manager and is just to give us a default memory allocation be fore 50 // old texture manager and is just to give us a default memory allocation be fore
51 // we get a callback from the GPU memory manager. We should probaby either: 51 // we get a callback from the GPU memory manager. We should probaby either:
52 // - wait for the callback before rendering anything instead 52 // - wait for the callback before rendering anything instead
53 // - push this into the GPU memory manager somehow. 53 // - push this into the GPU memory manager somehow.
54 static size_t defaultMemoryAllocationLimit() { return 64 * 1024 * 1024; } 54 static size_t defaultMemoryAllocationLimit() { return 64 * 1024 * 1024; }
55 55
56 // memoryUseBytes() describes the number of bytes used by existing allocated textures. 56 // memoryUseBytes() describes the number of bytes used by existing allocated textures.
57 // memoryAboveCutoffBytes() describes the number of bytes that would be used if all 57 // memoryAboveCutoffBytes() describes the number of bytes that would be used if all
(...skipping 11 matching lines...) Expand all
69 69
70 // Delete contents textures' backing resources until they use only bytesLimi t bytes. This may 70 // Delete contents textures' backing resources until they use only bytesLimi t bytes. This may
71 // be called on the impl thread while the main thread is running. 71 // be called on the impl thread while the main thread is running.
72 void reduceMemoryOnImplThread(size_t limitBytes, CCResourceProvider*); 72 void reduceMemoryOnImplThread(size_t limitBytes, CCResourceProvider*);
73 // Returns true if there exist any textures that are linked to backings that have had their 73 // Returns true if there exist any textures that are linked to backings that have had their
74 // resources evicted. Only when we commit a tree that has no textures linked to evicted backings 74 // resources evicted. Only when we commit a tree that has no textures linked to evicted backings
75 // may we allow drawing. 75 // may we allow drawing.
76 bool linkedEvictedBackingsExist() const; 76 bool linkedEvictedBackingsExist() const;
77 // Retrieve the list of all contents textures' backings that have been evict ed, to pass to the 77 // Retrieve the list of all contents textures' backings that have been evict ed, to pass to the
78 // main thread to unlink them from their owning textures. 78 // main thread to unlink them from their owning textures.
79 void getEvictedBackings(BackingVector& evictedBackings); 79 void getEvictedBackings(BackingList& evictedBackings);
80 // Unlink the list of contents textures' backings from their owning textures on the main thread 80 // Unlink the list of contents textures' backings from their owning textures on the main thread
81 // before updating layers. 81 // before updating layers.
82 void unlinkEvictedBackings(const BackingVector& evictedBackings); 82 void unlinkEvictedBackings(const BackingList& evictedBackings);
83 83
84 bool requestLate(CCPrioritizedTexture*); 84 bool requestLate(CCPrioritizedTexture*);
85 85
86 void reduceMemory(CCResourceProvider*); 86 void reduceMemory(CCResourceProvider*);
87 void clearAllMemory(CCResourceProvider*); 87 void clearAllMemory(CCResourceProvider*);
88 88
89 void acquireBackingTextureIfNeeded(CCPrioritizedTexture*, CCResourceProvider *); 89 void acquireBackingTextureIfNeeded(CCPrioritizedTexture*, CCResourceProvider *);
90 90
91 void registerTexture(CCPrioritizedTexture*); 91 void registerTexture(CCPrioritizedTexture*);
92 void unregisterTexture(CCPrioritizedTexture*); 92 void unregisterTexture(CCPrioritizedTexture*);
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129 // Finally sort by being in the impl tree versus being completely unrefe renced 129 // Finally sort by being in the impl tree versus being completely unrefe renced
130 if (a->inDrawingImplTree() != b->inDrawingImplTree()) 130 if (a->inDrawingImplTree() != b->inDrawingImplTree())
131 return (a->inDrawingImplTree() < b->inDrawingImplTree()); 131 return (a->inDrawingImplTree() < b->inDrawingImplTree());
132 return a < b; 132 return a < b;
133 } 133 }
134 134
135 CCPrioritizedTextureManager(size_t maxMemoryLimitBytes, int maxTextureSize, int pool); 135 CCPrioritizedTextureManager(size_t maxMemoryLimitBytes, int maxTextureSize, int pool);
136 136
137 void evictBackingsToReduceMemory(size_t limitBytes, EvictionPriorityPolicy, CCResourceProvider*); 137 void evictBackingsToReduceMemory(size_t limitBytes, EvictionPriorityPolicy, CCResourceProvider*);
138 CCPrioritizedTexture::Backing* createBacking(IntSize, GC3Denum format, CCRes ourceProvider*); 138 CCPrioritizedTexture::Backing* createBacking(IntSize, GC3Denum format, CCRes ourceProvider*);
139 void evictBackingResource(CCPrioritizedTexture::Backing*, CCResourceProvider *); 139 void evictFirstBackingResource(CCResourceProvider*);
140 void deleteUnlinkedEvictedBackings(); 140 void deleteUnlinkedEvictedBackings();
141 void sortBackings(); 141 void sortBackings();
142 142
143 #if !ASSERT_DISABLED
144 void assertInvariants(); 143 void assertInvariants();
145 #endif
146 144
147 size_t m_maxMemoryLimitBytes; 145 size_t m_maxMemoryLimitBytes;
148 unsigned m_priorityCutoff; 146 unsigned m_priorityCutoff;
149 size_t m_memoryUseBytes; 147 size_t m_memoryUseBytes;
150 size_t m_memoryAboveCutoffBytes; 148 size_t m_memoryAboveCutoffBytes;
151 size_t m_memoryAvailableBytes; 149 size_t m_memoryAvailableBytes;
152 int m_pool; 150 int m_pool;
153 151
154 typedef base::hash_set<CCPrioritizedTexture*> TextureSet; 152 typedef base::hash_set<CCPrioritizedTexture*> TextureSet;
155 typedef ListHashSet<CCPrioritizedTexture::Backing*> BackingSet;
156 typedef Vector<CCPrioritizedTexture*> TextureVector; 153 typedef Vector<CCPrioritizedTexture*> TextureVector;
157 154
158 TextureSet m_textures; 155 TextureSet m_textures;
159 BackingSet m_backings; 156 // This list is always sorted in eviction order, with the exception the
160 BackingVector m_evictedBackings; 157 // newly-allocated or recycled textures at the very end of the tail that
158 // are not sorted by priority.
159 BackingList m_backings;
160 bool m_backingsTailNotSorted;
161 BackingList m_evictedBackings;
161 162
162 TextureVector m_tempTextureVector; 163 TextureVector m_tempTextureVector;
163 BackingVector m_tempBackingVector;
164 164
165 DISALLOW_COPY_AND_ASSIGN(CCPrioritizedTextureManager); 165 DISALLOW_COPY_AND_ASSIGN(CCPrioritizedTextureManager);
166 }; 166 };
167 167
168 } // namespace cc 168 } // namespace cc
169 169
170 #endif 170 #endif
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