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Issue 11195015: Remove use of wtf/ListHashSet from CCPrioritizedTextureManager. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Track tail sorting and add more asserts Created 8 years, 2 months ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "config.h" 5 #include "config.h"
6 6
7 #include "CCPrioritizedTextureManager.h" 7 #include "CCPrioritizedTextureManager.h"
8 8
9 #include "base/stl_util.h" 9 #include "base/stl_util.h"
10 #include "CCPrioritizedTexture.h" 10 #include "CCPrioritizedTexture.h"
11 #include "CCPriorityCalculator.h" 11 #include "CCPriorityCalculator.h"
12 #include "CCProxy.h" 12 #include "CCProxy.h"
13 #include "TraceEvent.h" 13 #include "TraceEvent.h"
14 #include <algorithm> 14 #include <algorithm>
15 15
16 using namespace std; 16 using namespace std;
17 17
18 namespace cc { 18 namespace cc {
19 19
20 CCPrioritizedTextureManager::CCPrioritizedTextureManager(size_t maxMemoryLimitBy tes, int, int pool) 20 CCPrioritizedTextureManager::CCPrioritizedTextureManager(size_t maxMemoryLimitBy tes, int, int pool)
21 : m_maxMemoryLimitBytes(maxMemoryLimitBytes) 21 : m_maxMemoryLimitBytes(maxMemoryLimitBytes)
22 , m_memoryUseBytes(0) 22 , m_memoryUseBytes(0)
23 , m_memoryAboveCutoffBytes(0) 23 , m_memoryAboveCutoffBytes(0)
24 , m_memoryAvailableBytes(0) 24 , m_memoryAvailableBytes(0)
25 , m_pool(pool) 25 , m_pool(pool)
26 , m_backingsTailNotSorted(false)
26 { 27 {
27 } 28 }
28 29
29 CCPrioritizedTextureManager::~CCPrioritizedTextureManager() 30 CCPrioritizedTextureManager::~CCPrioritizedTextureManager()
30 { 31 {
31 while (m_textures.size() > 0) 32 while (m_textures.size() > 0)
32 unregisterTexture(*m_textures.begin()); 33 unregisterTexture(*m_textures.begin());
33 34
34 deleteUnlinkedEvictedBackings(); 35 deleteUnlinkedEvictedBackings();
35 ASSERT(m_evictedBackings.isEmpty()); 36 ASSERT(m_evictedBackings.empty());
36 37
37 // Each remaining backing is a leaked opengl texture. There should be none. 38 // Each remaining backing is a leaked opengl texture. There should be none.
38 ASSERT(m_backings.isEmpty()); 39 ASSERT(m_backings.empty());
39 } 40 }
40 41
41 void CCPrioritizedTextureManager::prioritizeTextures() 42 void CCPrioritizedTextureManager::prioritizeTextures()
42 { 43 {
43 TRACE_EVENT0("cc", "CCPrioritizedTextureManager::prioritizeTextures"); 44 TRACE_EVENT0("cc", "CCPrioritizedTextureManager::prioritizeTextures");
44 ASSERT(CCProxy::isMainThread()); 45 ASSERT(CCProxy::isMainThread());
45 46
46 // Sorting textures in this function could be replaced by a slightly 47 // Sorting textures in this function could be replaced by a slightly
47 // modified O(n) quick-select to partition textures rather than 48 // modified O(n) quick-select to partition textures rather than
48 // sort them (if performance of the sort becomes an issue). 49 // sort them (if performance of the sort becomes an issue).
(...skipping 47 matching lines...) Expand 10 before | Expand all | Expand 10 after
96 97
97 ASSERT(m_memoryAboveCutoffBytes <= m_memoryAvailableBytes); 98 ASSERT(m_memoryAboveCutoffBytes <= m_memoryAvailableBytes);
98 ASSERT(memoryAboveCutoffBytes() <= maxMemoryLimitBytes()); 99 ASSERT(memoryAboveCutoffBytes() <= maxMemoryLimitBytes());
99 } 100 }
100 101
101 void CCPrioritizedTextureManager::pushTexturePrioritiesToBackings() 102 void CCPrioritizedTextureManager::pushTexturePrioritiesToBackings()
102 { 103 {
103 TRACE_EVENT0("cc", "CCPrioritizedTextureManager::pushTexturePrioritiesToBack ings"); 104 TRACE_EVENT0("cc", "CCPrioritizedTextureManager::pushTexturePrioritiesToBack ings");
104 ASSERT(CCProxy::isImplThread() && CCProxy::isMainThreadBlocked()); 105 ASSERT(CCProxy::isImplThread() && CCProxy::isMainThreadBlocked());
105 106
106 for (BackingSet::iterator it = m_backings.begin(); it != m_backings.end(); + +it) 107 assertInvariants();
108 for (BackingList::iterator it = m_backings.begin(); it != m_backings.end(); ++it)
107 (*it)->updatePriority(); 109 (*it)->updatePriority();
108
109 sortBackings(); 110 sortBackings();
111 assertInvariants();
110 } 112 }
111 113
112 void CCPrioritizedTextureManager::updateBackingsInDrawingImplTree() 114 void CCPrioritizedTextureManager::updateBackingsInDrawingImplTree()
113 { 115 {
114 TRACE_EVENT0("cc", "CCPrioritizedTextureManager::updateBackingsInDrawingImpl Tree"); 116 TRACE_EVENT0("cc", "CCPrioritizedTextureManager::updateBackingsInDrawingImpl Tree");
115 ASSERT(CCProxy::isImplThread() && CCProxy::isMainThreadBlocked()); 117 ASSERT(CCProxy::isImplThread() && CCProxy::isMainThreadBlocked());
116 118
117 for (BackingSet::iterator it = m_backings.begin(); it != m_backings.end(); + +it) { 119 assertInvariants();
120 for (BackingList::iterator it = m_backings.begin(); it != m_backings.end(); ++it) {
118 CCPrioritizedTexture::Backing* backing = (*it); 121 CCPrioritizedTexture::Backing* backing = (*it);
119 backing->updateInDrawingImplTree(); 122 backing->updateInDrawingImplTree();
120 } 123 }
121
122 sortBackings(); 124 sortBackings();
125 assertInvariants();
123 } 126 }
124 127
125 void CCPrioritizedTextureManager::sortBackings() 128 void CCPrioritizedTextureManager::sortBackings()
126 { 129 {
127 TRACE_EVENT0("cc", "CCPrioritizedTextureManager::updateBackingsPriorities"); 130 TRACE_EVENT0("cc", "CCPrioritizedTextureManager::sortBackings");
128 ASSERT(CCProxy::isImplThread() && CCProxy::isMainThreadBlocked()); 131 ASSERT(CCProxy::isImplThread());
129 132
130 // Update backings' priorities and put backings in eviction/recycling order. 133 // Put backings in eviction/recycling order.
131 BackingVector& sortedBackings = m_tempBackingVector; 134 m_backings.sort(compareBackings);
132 sortedBackings.clear(); 135 m_backingsTailNotSorted = false;
133 for (BackingSet::iterator it = m_backings.begin(); it != m_backings.end(); + +it)
134 sortedBackings.append(*it);
135 std::sort(sortedBackings.begin(), sortedBackings.end(), compareBackings);
136
137 for (BackingVector::iterator it = sortedBackings.begin(); it != sortedBackin gs.end(); ++it) {
138 m_backings.remove(*it);
139 m_backings.add(*it);
140 }
141 sortedBackings.clear();
142
143 #if !ASSERT_DISABLED
144 assertInvariants();
145 #endif
146 } 136 }
147 137
148 void CCPrioritizedTextureManager::clearPriorities() 138 void CCPrioritizedTextureManager::clearPriorities()
149 { 139 {
150 ASSERT(CCProxy::isMainThread()); 140 ASSERT(CCProxy::isMainThread());
151 for (TextureSet::iterator it = m_textures.begin(); it != m_textures.end(); + +it) { 141 for (TextureSet::iterator it = m_textures.begin(); it != m_textures.end(); + +it) {
152 // FIXME: We should remove this and just set all priorities to 142 // FIXME: We should remove this and just set all priorities to
153 // CCPriorityCalculator::lowestPriority() once we have priorities 143 // CCPriorityCalculator::lowestPriority() once we have priorities
154 // for all textures (we can't currently calculate distances for 144 // for all textures (we can't currently calculate distances for
155 // off-screen textures). 145 // off-screen textures).
(...skipping 26 matching lines...) Expand all
182 ASSERT(CCProxy::isImplThread() && CCProxy::isMainThreadBlocked()); 172 ASSERT(CCProxy::isImplThread() && CCProxy::isMainThreadBlocked());
183 ASSERT(!texture->isSelfManaged()); 173 ASSERT(!texture->isSelfManaged());
184 ASSERT(texture->isAbovePriorityCutoff()); 174 ASSERT(texture->isAbovePriorityCutoff());
185 if (texture->backing() || !texture->isAbovePriorityCutoff()) 175 if (texture->backing() || !texture->isAbovePriorityCutoff())
186 return; 176 return;
187 177
188 // Find a backing below, by either recycling or allocating. 178 // Find a backing below, by either recycling or allocating.
189 CCPrioritizedTexture::Backing* backing = 0; 179 CCPrioritizedTexture::Backing* backing = 0;
190 180
191 // First try to recycle 181 // First try to recycle
192 for (BackingSet::iterator it = m_backings.begin(); it != m_backings.end(); + +it) { 182 for (BackingList::iterator it = m_backings.begin(); it != m_backings.end(); ++it) {
193 if (!(*it)->canBeRecycled()) 183 if (!(*it)->canBeRecycled())
194 break; 184 break;
195 if ((*it)->size() == texture->size() && (*it)->format() == texture->form at()) { 185 if ((*it)->size() == texture->size() && (*it)->format() == texture->form at()) {
196 backing = (*it); 186 backing = (*it);
187 m_backings.erase(it);
197 break; 188 break;
198 } 189 }
199 } 190 }
200 191
201 // Otherwise reduce memory and just allocate a new backing texures. 192 // Otherwise reduce memory and just allocate a new backing texures.
202 if (!backing) { 193 if (!backing) {
203 evictBackingsToReduceMemory(m_memoryAvailableBytes - texture->bytes(), R espectManagerPriorityCutoff, resourceProvider); 194 evictBackingsToReduceMemory(m_memoryAvailableBytes - texture->bytes(), R espectManagerPriorityCutoff, resourceProvider);
204 backing = createBacking(texture->size(), texture->format(), resourceProv ider); 195 backing = createBacking(texture->size(), texture->format(), resourceProv ider);
205 } 196 }
206 197
207 // Move the used backing texture to the end of the eviction list. 198 // Move the used backing to the end of the eviction list, and note that
199 // the tail is not sorted.
208 if (backing->owner()) 200 if (backing->owner())
209 backing->owner()->unlink(); 201 backing->owner()->unlink();
210 texture->link(backing); 202 texture->link(backing);
211 m_backings.remove(backing); 203 m_backings.push_back(backing);
212 m_backings.add(backing); 204 m_backingsTailNotSorted = true;
213 205
214 // Update the backing's priority from its new owner. 206 // Update the backing's priority from its new owner.
215 backing->updatePriority(); 207 backing->updatePriority();
216 } 208 }
217 209
218 void CCPrioritizedTextureManager::evictBackingsToReduceMemory(size_t limitBytes, EvictionPriorityPolicy evictionPolicy, CCResourceProvider* resourceProvider) 210 void CCPrioritizedTextureManager::evictBackingsToReduceMemory(size_t limitBytes, EvictionPriorityPolicy evictionPolicy, CCResourceProvider* resourceProvider)
219 { 211 {
220 ASSERT(CCProxy::isImplThread()); 212 ASSERT(CCProxy::isImplThread());
221 if (memoryUseBytes() <= limitBytes) 213 if (memoryUseBytes() <= limitBytes)
222 return; 214 return;
223 215
224 // Destroy backings until we are below the limit, 216 // Destroy backings until we are below the limit,
225 // or until all backings remaining are above the cutoff. 217 // or until all backings remaining are above the cutoff.
226 while (memoryUseBytes() > limitBytes && m_backings.size() > 0) { 218 while (memoryUseBytes() > limitBytes && m_backings.size() > 0) {
227 CCPrioritizedTexture::Backing* backing = *m_backings.begin(); 219 CCPrioritizedTexture::Backing* backing = m_backings.front();
228 if (evictionPolicy == RespectManagerPriorityCutoff) 220 if (evictionPolicy == RespectManagerPriorityCutoff)
229 if (backing->wasAbovePriorityCutoffAtLastPriorityUpdate()) 221 if (backing->wasAbovePriorityCutoffAtLastPriorityUpdate())
230 break; 222 break;
231 evictBackingResource(backing, resourceProvider); 223 evictFirstBackingResource(resourceProvider);
232 } 224 }
233 } 225 }
234 226
235 void CCPrioritizedTextureManager::reduceMemory(CCResourceProvider* resourceProvi der) 227 void CCPrioritizedTextureManager::reduceMemory(CCResourceProvider* resourceProvi der)
236 { 228 {
237 ASSERT(CCProxy::isImplThread() && CCProxy::isMainThreadBlocked()); 229 ASSERT(CCProxy::isImplThread() && CCProxy::isMainThreadBlocked());
238 230
239 evictBackingsToReduceMemory(m_memoryAvailableBytes, RespectManagerPriorityCu toff, resourceProvider); 231 evictBackingsToReduceMemory(m_memoryAvailableBytes, RespectManagerPriorityCu toff, resourceProvider);
240 ASSERT(memoryUseBytes() <= maxMemoryLimitBytes()); 232 ASSERT(memoryUseBytes() <= maxMemoryLimitBytes());
241 233
242 // We currently collect backings from deleted textures for later recycling. 234 // We currently collect backings from deleted textures for later recycling.
243 // However, if we do that forever we will always use the max limit even if 235 // However, if we do that forever we will always use the max limit even if
244 // we really need very little memory. This should probably be solved by redu cing the 236 // we really need very little memory. This should probably be solved by redu cing the
245 // limit externally, but until then this just does some "clean up" of unused 237 // limit externally, but until then this just does some "clean up" of unused
246 // backing textures (any more than 10%). 238 // backing textures (any more than 10%).
247 size_t wastedMemory = 0; 239 size_t wastedMemory = 0;
248 for (BackingSet::iterator it = m_backings.begin(); it != m_backings.end(); + +it) { 240 for (BackingList::iterator it = m_backings.begin(); it != m_backings.end(); ++it) {
249 if ((*it)->owner()) 241 if ((*it)->owner())
250 break; 242 break;
251 wastedMemory += (*it)->bytes(); 243 wastedMemory += (*it)->bytes();
252 } 244 }
253 size_t tenPercentOfMemory = m_memoryAvailableBytes / 10; 245 size_t tenPercentOfMemory = m_memoryAvailableBytes / 10;
254 if (wastedMemory > tenPercentOfMemory) 246 if (wastedMemory > tenPercentOfMemory)
255 evictBackingsToReduceMemory(memoryUseBytes() - (wastedMemory - tenPercen tOfMemory), RespectManagerPriorityCutoff, resourceProvider); 247 evictBackingsToReduceMemory(memoryUseBytes() - (wastedMemory - tenPercen tOfMemory), RespectManagerPriorityCutoff, resourceProvider);
256 248
257 // Unlink all evicted backings 249 // Unlink all evicted backings
258 for (BackingVector::const_iterator it = m_evictedBackings.begin(); it != m_e victedBackings.end(); ++it) { 250 for (BackingList::const_iterator it = m_evictedBackings.begin(); it != m_evi ctedBackings.end(); ++it) {
259 if ((*it)->owner()) 251 if ((*it)->owner())
260 (*it)->owner()->unlink(); 252 (*it)->owner()->unlink();
261 } 253 }
262 254
263 // And clear the list of evicted backings 255 // And clear the list of evicted backings
264 deleteUnlinkedEvictedBackings(); 256 deleteUnlinkedEvictedBackings();
265 } 257 }
266 258
267 void CCPrioritizedTextureManager::clearAllMemory(CCResourceProvider* resourcePro vider) 259 void CCPrioritizedTextureManager::clearAllMemory(CCResourceProvider* resourcePro vider)
268 { 260 {
269 ASSERT(CCProxy::isImplThread() && CCProxy::isMainThreadBlocked()); 261 ASSERT(CCProxy::isImplThread() && CCProxy::isMainThreadBlocked());
270 ASSERT(resourceProvider); 262 ASSERT(resourceProvider);
271 evictBackingsToReduceMemory(0, DoNotRespectManagerPriorityCutoff, resourcePr ovider); 263 evictBackingsToReduceMemory(0, DoNotRespectManagerPriorityCutoff, resourcePr ovider);
272 } 264 }
273 265
274 void CCPrioritizedTextureManager::reduceMemoryOnImplThread(size_t limitBytes, CC ResourceProvider* resourceProvider) 266 void CCPrioritizedTextureManager::reduceMemoryOnImplThread(size_t limitBytes, CC ResourceProvider* resourceProvider)
275 { 267 {
276 ASSERT(CCProxy::isImplThread()); 268 ASSERT(CCProxy::isImplThread());
277 ASSERT(resourceProvider); 269 ASSERT(resourceProvider);
270 // If we are in the process of uploading a new frame then the backings at th e very end of
271 // the list are not sorted by priority. Sort them before doing the eviction.
272 if (m_backingsTailNotSorted)
273 sortBackings();
278 evictBackingsToReduceMemory(limitBytes, DoNotRespectManagerPriorityCutoff, r esourceProvider); 274 evictBackingsToReduceMemory(limitBytes, DoNotRespectManagerPriorityCutoff, r esourceProvider);
279 } 275 }
280 276
281 void CCPrioritizedTextureManager::getEvictedBackings(BackingVector& evictedBacki ngs) 277 void CCPrioritizedTextureManager::getEvictedBackings(BackingList& evictedBacking s)
282 { 278 {
283 ASSERT(CCProxy::isImplThread()); 279 ASSERT(CCProxy::isImplThread());
284 evictedBackings.clear(); 280 evictedBackings.clear();
285 evictedBackings.append(m_evictedBackings); 281 evictedBackings.insert(evictedBackings.begin(), m_evictedBackings.begin(), m _evictedBackings.end());
286 } 282 }
287 283
288 void CCPrioritizedTextureManager::unlinkEvictedBackings(const BackingVector& evi ctedBackings) 284 void CCPrioritizedTextureManager::unlinkEvictedBackings(const BackingList& evict edBackings)
289 { 285 {
290 ASSERT(CCProxy::isMainThread()); 286 ASSERT(CCProxy::isMainThread());
291 for (BackingVector::const_iterator it = evictedBackings.begin(); it != evict edBackings.end(); ++it) { 287 for (BackingList::const_iterator it = evictedBackings.begin(); it != evicted Backings.end(); ++it) {
292 CCPrioritizedTexture::Backing* backing = (*it); 288 CCPrioritizedTexture::Backing* backing = (*it);
293 if (backing->owner()) 289 if (backing->owner())
294 backing->owner()->unlink(); 290 backing->owner()->unlink();
295 } 291 }
296 } 292 }
297 293
298 void CCPrioritizedTextureManager::deleteUnlinkedEvictedBackings() 294 void CCPrioritizedTextureManager::deleteUnlinkedEvictedBackings()
299 { 295 {
300 ASSERT(CCProxy::isMainThread() || (CCProxy::isImplThread() && CCProxy::isMai nThreadBlocked())); 296 ASSERT(CCProxy::isMainThread() || (CCProxy::isImplThread() && CCProxy::isMai nThreadBlocked()));
301 BackingVector newEvictedBackings; 297 BackingList newEvictedBackings;
302 for (BackingVector::const_iterator it = m_evictedBackings.begin(); it != m_e victedBackings.end(); ++it) { 298 for (BackingList::const_iterator it = m_evictedBackings.begin(); it != m_evi ctedBackings.end(); ++it) {
303 CCPrioritizedTexture::Backing* backing = (*it); 299 CCPrioritizedTexture::Backing* backing = (*it);
304 if (backing->owner()) 300 if (backing->owner())
305 newEvictedBackings.append(backing); 301 newEvictedBackings.push_back(backing);
306 else 302 else
307 delete backing; 303 delete backing;
308 } 304 }
309 m_evictedBackings.swap(newEvictedBackings); 305 m_evictedBackings.swap(newEvictedBackings);
310 } 306 }
311 307
312 bool CCPrioritizedTextureManager::linkedEvictedBackingsExist() const 308 bool CCPrioritizedTextureManager::linkedEvictedBackingsExist() const
313 { 309 {
314 for (BackingVector::const_iterator it = m_evictedBackings.begin(); it != m_e victedBackings.end(); ++it) { 310 for (BackingList::const_iterator it = m_evictedBackings.begin(); it != m_evi ctedBackings.end(); ++it) {
315 if ((*it)->owner()) 311 if ((*it)->owner())
316 return true; 312 return true;
317 } 313 }
318 return false; 314 return false;
319 } 315 }
320 316
321 void CCPrioritizedTextureManager::registerTexture(CCPrioritizedTexture* texture) 317 void CCPrioritizedTextureManager::registerTexture(CCPrioritizedTexture* texture)
322 { 318 {
323 ASSERT(CCProxy::isMainThread()); 319 ASSERT(CCProxy::isMainThread());
324 ASSERT(texture); 320 ASSERT(texture);
(...skipping 25 matching lines...) Expand all
350 texture->unlink(); 346 texture->unlink();
351 } 347 }
352 348
353 CCPrioritizedTexture::Backing* CCPrioritizedTextureManager::createBacking(IntSiz e size, GC3Denum format, CCResourceProvider* resourceProvider) 349 CCPrioritizedTexture::Backing* CCPrioritizedTextureManager::createBacking(IntSiz e size, GC3Denum format, CCResourceProvider* resourceProvider)
354 { 350 {
355 ASSERT(CCProxy::isImplThread() && CCProxy::isMainThreadBlocked()); 351 ASSERT(CCProxy::isImplThread() && CCProxy::isMainThreadBlocked());
356 ASSERT(resourceProvider); 352 ASSERT(resourceProvider);
357 CCResourceProvider::ResourceId resourceId = resourceProvider->createResource (m_pool, size, format, CCResourceProvider::TextureUsageAny); 353 CCResourceProvider::ResourceId resourceId = resourceProvider->createResource (m_pool, size, format, CCResourceProvider::TextureUsageAny);
358 CCPrioritizedTexture::Backing* backing = new CCPrioritizedTexture::Backing(r esourceId, resourceProvider, size, format); 354 CCPrioritizedTexture::Backing* backing = new CCPrioritizedTexture::Backing(r esourceId, resourceProvider, size, format);
359 m_memoryUseBytes += backing->bytes(); 355 m_memoryUseBytes += backing->bytes();
360 // Put backing texture at the front for eviction, since it isn't in use yet.
361 m_backings.insertBefore(m_backings.begin(), backing);
362 return backing; 356 return backing;
363 } 357 }
364 358
365 void CCPrioritizedTextureManager::evictBackingResource(CCPrioritizedTexture::Bac king* backing, CCResourceProvider* resourceProvider) 359 void CCPrioritizedTextureManager::evictFirstBackingResource(CCResourceProvider* resourceProvider)
366 { 360 {
367 ASSERT(CCProxy::isImplThread()); 361 ASSERT(CCProxy::isImplThread());
368 ASSERT(backing);
369 ASSERT(resourceProvider); 362 ASSERT(resourceProvider);
370 ASSERT(m_backings.find(backing) != m_backings.end()); 363 ASSERT(!m_backings.empty());
364 CCPrioritizedTexture::Backing* backing = m_backings.front();
371 365
372 // Note that we create a backing and its resource at the same time, but we 366 // Note that we create a backing and its resource at the same time, but we
373 // delete the backing structure and its resource in two steps. This is becau se 367 // delete the backing structure and its resource in two steps. This is becau se
374 // we can delete the resource while the main thread is running, but we canno t 368 // we can delete the resource while the main thread is running, but we canno t
375 // unlink backings while the main thread is running. 369 // unlink backings while the main thread is running.
376 backing->deleteResource(resourceProvider); 370 backing->deleteResource(resourceProvider);
377 m_memoryUseBytes -= backing->bytes(); 371 m_memoryUseBytes -= backing->bytes();
378 m_backings.remove(backing); 372 m_backings.pop_front();
379 m_evictedBackings.append(backing); 373 m_evictedBackings.push_back(backing);
380 } 374 }
381 375
382 #if !ASSERT_DISABLED
383 void CCPrioritizedTextureManager::assertInvariants() 376 void CCPrioritizedTextureManager::assertInvariants()
384 { 377 {
378 #if !ASSERT_DISABLED
385 ASSERT(CCProxy::isImplThread() && CCProxy::isMainThreadBlocked()); 379 ASSERT(CCProxy::isImplThread() && CCProxy::isMainThreadBlocked());
386 380
387 // If we hit any of these asserts, there is a bug in this class. To see 381 // If we hit any of these asserts, there is a bug in this class. To see
388 // where the bug is, call this function at the beginning and end of 382 // where the bug is, call this function at the beginning and end of
389 // every public function. 383 // every public function.
390 384
391 // Backings/textures must be doubly-linked and only to other backings/textur es in this manager. 385 // Backings/textures must be doubly-linked and only to other backings/textur es in this manager.
392 for (BackingSet::iterator it = m_backings.begin(); it != m_backings.end(); + +it) { 386 for (BackingList::iterator it = m_backings.begin(); it != m_backings.end(); ++it) {
393 if ((*it)->owner()) { 387 if ((*it)->owner()) {
394 ASSERT(ContainsKey(m_textures, (*it)->owner())); 388 ASSERT(ContainsKey(m_textures, (*it)->owner()));
395 ASSERT((*it)->owner()->backing() == (*it)); 389 ASSERT((*it)->owner()->backing() == (*it));
396 } 390 }
397 } 391 }
398 for (TextureSet::iterator it = m_textures.begin(); it != m_textures.end(); + +it) { 392 for (TextureSet::iterator it = m_textures.begin(); it != m_textures.end(); + +it) {
399 CCPrioritizedTexture* texture = (*it); 393 CCPrioritizedTexture* texture = (*it);
400 CCPrioritizedTexture::Backing* backing = texture->backing(); 394 CCPrioritizedTexture::Backing* backing = texture->backing();
401 if (backing) { 395 if (backing) {
402 if (backing->resourceHasBeenDeleted()) { 396 if (backing->resourceHasBeenDeleted()) {
403 ASSERT(m_backings.find(backing) == m_backings.end()); 397 ASSERT(std::find(m_backings.begin(), m_backings.end(), backing) == m_backings.end());
404 ASSERT(m_evictedBackings.contains(backing)); 398 ASSERT(std::find(m_evictedBackings.begin(), m_evictedBackings.en d(), backing) != m_evictedBackings.end());
405 } else { 399 } else {
406 ASSERT(m_backings.find(backing) != m_backings.end()); 400 ASSERT(std::find(m_backings.begin(), m_backings.end(), backing) != m_backings.end());
407 ASSERT(!m_evictedBackings.contains(backing)); 401 ASSERT(std::find(m_evictedBackings.begin(), m_evictedBackings.en d(), backing) == m_evictedBackings.end());
408 } 402 }
409 ASSERT(backing->owner() == texture); 403 ASSERT(backing->owner() == texture);
410 } 404 }
411 } 405 }
412 406
413 // At all times, backings that can be evicted must always come before 407 // At all times, backings that can be evicted must always come before
414 // backings that can't be evicted in the backing texture list (otherwise 408 // backings that can't be evicted in the backing texture list (otherwise
415 // reduceMemory will not find all textures available for eviction/recycling) . 409 // reduceMemory will not find all textures available for eviction/recycling) .
416 bool reachedUnrecyclable = false; 410 bool reachedUnrecyclable = false;
417 for (BackingSet::iterator it = m_backings.begin(); it != m_backings.end(); + +it) { 411 CCPrioritizedTexture::Backing* previous_backing = NULL;
418 if (!(*it)->canBeRecycled()) 412 for (BackingList::iterator it = m_backings.begin(); it != m_backings.end(); ++it) {
413 CCPrioritizedTexture::Backing* backing = *it;
414 if (previous_backing && (!m_backingsTailNotSorted || !backing->wasAboveP riorityCutoffAtLastPriorityUpdate()))
415 ASSERT(compareBackings(previous_backing, backing));
416 if (!backing->canBeRecycled())
419 reachedUnrecyclable = true; 417 reachedUnrecyclable = true;
420 if (reachedUnrecyclable) 418 if (reachedUnrecyclable)
421 ASSERT(!(*it)->canBeRecycled()); 419 ASSERT(!backing->canBeRecycled());
422 else 420 else
423 ASSERT((*it)->canBeRecycled()); 421 ASSERT(backing->canBeRecycled());
422 previous_backing = backing;
424 } 423 }
424 #endif
425 } 425 }
426 #endif
427
428 426
429 } // namespace cc 427 } // namespace cc
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