| Index: cc/math_util.h
|
| diff --git a/cc/math_util.h b/cc/math_util.h
|
| index ed3848e6f4b7fbdfe8b6b5264d59340b45438231..f0a36abb09861f6db569410d5fc35c1ddc9038d7 100644
|
| --- a/cc/math_util.h
|
| +++ b/cc/math_util.h
|
| @@ -5,6 +5,7 @@
|
| #ifndef CCMathUtil_h
|
| #define CCMathUtil_h
|
|
|
| +#include "base/logging.h"
|
| #include "FloatPoint.h"
|
| #include "FloatPoint3D.h"
|
|
|
| @@ -38,7 +39,7 @@ struct HomogeneousCoordinate {
|
| return FloatPoint(x, y);
|
|
|
| // For now, because this code is used privately only by CCMathUtil, it should never be called when w == 0, and we do not yet need to handle that case.
|
| - ASSERT(w);
|
| + DCHECK(w);
|
| double invW = 1.0 / w;
|
| return FloatPoint(x * invW, y * invW);
|
| }
|
| @@ -49,7 +50,7 @@ struct HomogeneousCoordinate {
|
| return FloatPoint3D(x, y, z);
|
|
|
| // For now, because this code is used privately only by CCMathUtil, it should never be called when w == 0, and we do not yet need to handle that case.
|
| - ASSERT(w);
|
| + DCHECK(w);
|
| double invW = 1.0 / w;
|
| return FloatPoint3D(x * invW, y * invW, z * invW);
|
| }
|
|
|