| Index: cc/math_util.h
|
| diff --git a/cc/math_util.h b/cc/math_util.h
|
| index ed3848e6f4b7fbdfe8b6b5264d59340b45438231..d3d8b4762e6288dc5c87a0a71bb8f596ebc9d9bb 100644
|
| --- a/cc/math_util.h
|
| +++ b/cc/math_util.h
|
| @@ -37,7 +37,7 @@ struct HomogeneousCoordinate {
|
| if (w == 1)
|
| return FloatPoint(x, y);
|
|
|
| - // For now, because this code is used privately only by CCMathUtil, it should never be called when w == 0, and we do not yet need to handle that case.
|
| + // For now, because this code is used privately only by MathUtil, it should never be called when w == 0, and we do not yet need to handle that case.
|
| ASSERT(w);
|
| double invW = 1.0 / w;
|
| return FloatPoint(x * invW, y * invW);
|
| @@ -48,7 +48,7 @@ struct HomogeneousCoordinate {
|
| if (w == 1)
|
| return FloatPoint3D(x, y, z);
|
|
|
| - // For now, because this code is used privately only by CCMathUtil, it should never be called when w == 0, and we do not yet need to handle that case.
|
| + // For now, because this code is used privately only by MathUtil, it should never be called when w == 0, and we do not yet need to handle that case.
|
| ASSERT(w);
|
| double invW = 1.0 / w;
|
| return FloatPoint3D(x * invW, y * invW, z * invW);
|
| @@ -60,7 +60,7 @@ struct HomogeneousCoordinate {
|
| double w;
|
| };
|
|
|
| -class CCMathUtil {
|
| +class MathUtil {
|
| public:
|
|
|
| // Background: WebTransformationMatrix code in WebCore does not do the right thing in
|
|
|