Index: cc/gl_renderer.cc |
diff --git a/cc/gl_renderer.cc b/cc/gl_renderer.cc |
index 18c9f4fa88f1bbd4b5276942cbab68813c922b10..e6e7d06c69ad5a243c7ee8b2c210af92aff192bb 100644 |
--- a/cc/gl_renderer.cc |
+++ b/cc/gl_renderer.cc |
@@ -59,18 +59,18 @@ bool needsIOSurfaceReadbackWorkaround() |
} // anonymous namespace |
-scoped_ptr<CCRendererGL> CCRendererGL::create(CCRendererClient* client, CCResourceProvider* resourceProvider) |
+scoped_ptr<GLRenderer> GLRenderer::create(RendererClient* client, ResourceProvider* resourceProvider) |
{ |
- scoped_ptr<CCRendererGL> renderer(make_scoped_ptr(new CCRendererGL(client, resourceProvider))); |
+ scoped_ptr<GLRenderer> renderer(make_scoped_ptr(new GLRenderer(client, resourceProvider))); |
if (!renderer->initialize()) |
- return scoped_ptr<CCRendererGL>(); |
+ return scoped_ptr<GLRenderer>(); |
return renderer.Pass(); |
} |
-CCRendererGL::CCRendererGL(CCRendererClient* client, |
- CCResourceProvider* resourceProvider) |
- : CCDirectRenderer(client, resourceProvider) |
+GLRenderer::GLRenderer(RendererClient* client, |
+ ResourceProvider* resourceProvider) |
+ : DirectRenderer(client, resourceProvider) |
, m_offscreenFramebufferId(0) |
, m_sharedGeometryQuad(FloatRect(-0.5f, -0.5f, 1.0f, 1.0f)) |
, m_context(resourceProvider->graphicsContext3D()) |
@@ -83,7 +83,7 @@ CCRendererGL::CCRendererGL(CCRendererClient* client, |
ASSERT(m_context); |
} |
-bool CCRendererGL::initialize() |
+bool GLRenderer::initialize() |
{ |
if (!m_context->makeContextCurrent()) |
return false; |
@@ -105,10 +105,10 @@ bool CCRendererGL::initialize() |
m_capabilities.contextHasCachedFrontBuffer = extensions.count("GL_CHROMIUM_front_buffer_cached"); |
- m_capabilities.usingPartialSwap = CCSettings::partialSwapEnabled() && extensions.count("GL_CHROMIUM_post_sub_buffer"); |
+ m_capabilities.usingPartialSwap = Settings::partialSwapEnabled() && extensions.count("GL_CHROMIUM_post_sub_buffer"); |
// Use the swapBuffers callback only with the threaded proxy. |
- if (CCProxy::hasImplThread()) |
+ if (Proxy::hasImplThread()) |
m_capabilities.usingSwapCompleteCallback = extensions.count("GL_CHROMIUM_swapbuffers_complete_callback"); |
if (m_capabilities.usingSwapCompleteCallback) |
m_context->setSwapBuffersCompleteCallbackCHROMIUM(this); |
@@ -139,33 +139,33 @@ bool CCRendererGL::initialize() |
return true; |
} |
-CCRendererGL::~CCRendererGL() |
+GLRenderer::~GLRenderer() |
{ |
- ASSERT(CCProxy::isImplThread()); |
+ ASSERT(Proxy::isImplThread()); |
m_context->setSwapBuffersCompleteCallbackCHROMIUM(0); |
m_context->setMemoryAllocationChangedCallbackCHROMIUM(0); |
m_context->setContextLostCallback(0); |
cleanupSharedObjects(); |
} |
-const RendererCapabilities& CCRendererGL::capabilities() const |
+const RendererCapabilities& GLRenderer::capabilities() const |
{ |
return m_capabilities; |
} |
-WebGraphicsContext3D* CCRendererGL::context() |
+WebGraphicsContext3D* GLRenderer::context() |
{ |
return m_context; |
} |
-void CCRendererGL::debugGLCall(WebGraphicsContext3D* context, const char* command, const char* file, int line) |
+void GLRenderer::debugGLCall(WebGraphicsContext3D* context, const char* command, const char* file, int line) |
{ |
unsigned long error = context->getError(); |
if (error != GraphicsContext3D::NO_ERROR) |
LOG_ERROR("GL command failed: File: %s\n\tLine %d\n\tcommand: %s, error %x\n", file, line, command, static_cast<int>(error)); |
} |
-void CCRendererGL::setVisible(bool visible) |
+void GLRenderer::setVisible(bool visible) |
{ |
if (m_visible == visible) |
return; |
@@ -179,17 +179,17 @@ void CCRendererGL::setVisible(bool visible) |
enforceMemoryPolicy(); |
} |
-void CCRendererGL::releaseRenderPassTextures() |
+void GLRenderer::releaseRenderPassTextures() |
{ |
m_renderPassTextures.clear(); |
} |
-void CCRendererGL::viewportChanged() |
+void GLRenderer::viewportChanged() |
{ |
m_isViewportChanged = true; |
} |
-void CCRendererGL::clearFramebuffer(DrawingFrame& frame) |
+void GLRenderer::clearFramebuffer(DrawingFrame& frame) |
{ |
// On DEBUG builds, opaque render passes are cleared to blue to easily see regions that were not drawn on the screen. |
if (frame.currentRenderPass->hasTransparentBackground()) |
@@ -203,7 +203,7 @@ void CCRendererGL::clearFramebuffer(DrawingFrame& frame) |
m_context->clear(GraphicsContext3D::COLOR_BUFFER_BIT); |
} |
-void CCRendererGL::beginDrawingFrame(DrawingFrame& frame) |
+void GLRenderer::beginDrawingFrame(DrawingFrame& frame) |
{ |
// FIXME: Remove this once framebuffer is automatically recreated on first use |
ensureFramebuffer(); |
@@ -211,7 +211,7 @@ void CCRendererGL::beginDrawingFrame(DrawingFrame& frame) |
if (viewportSize().isEmpty()) |
return; |
- TRACE_EVENT0("cc", "CCRendererGL::drawLayers"); |
+ TRACE_EVENT0("cc", "GLRenderer::drawLayers"); |
if (m_isViewportChanged) { |
// Only reshape when we know we are going to draw. Otherwise, the reshape |
// can leave the window at the wrong size if we never draw and the proper |
@@ -231,13 +231,13 @@ void CCRendererGL::beginDrawingFrame(DrawingFrame& frame) |
GLC(m_context, m_context->blendFunc(GraphicsContext3D::ONE, GraphicsContext3D::ONE_MINUS_SRC_ALPHA)); |
} |
-void CCRendererGL::doNoOp() |
+void GLRenderer::doNoOp() |
{ |
GLC(m_context, m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, 0)); |
GLC(m_context, m_context->flush()); |
} |
-void CCRendererGL::drawQuad(DrawingFrame& frame, const CCDrawQuad* quad) |
+void GLRenderer::drawQuad(DrawingFrame& frame, const DrawQuad* quad) |
{ |
if (quad->needsBlending()) |
GLC(m_context, m_context->enable(GraphicsContext3D::BLEND)); |
@@ -245,40 +245,40 @@ void CCRendererGL::drawQuad(DrawingFrame& frame, const CCDrawQuad* quad) |
GLC(m_context, m_context->disable(GraphicsContext3D::BLEND)); |
switch (quad->material()) { |
- case CCDrawQuad::Invalid: |
+ case DrawQuad::Invalid: |
ASSERT_NOT_REACHED(); |
break; |
- case CCDrawQuad::Checkerboard: |
- drawCheckerboardQuad(frame, CCCheckerboardDrawQuad::materialCast(quad)); |
+ case DrawQuad::Checkerboard: |
+ drawCheckerboardQuad(frame, CheckerboardDrawQuad::materialCast(quad)); |
break; |
- case CCDrawQuad::DebugBorder: |
- drawDebugBorderQuad(frame, CCDebugBorderDrawQuad::materialCast(quad)); |
+ case DrawQuad::DebugBorder: |
+ drawDebugBorderQuad(frame, DebugBorderDrawQuad::materialCast(quad)); |
break; |
- case CCDrawQuad::IOSurfaceContent: |
- drawIOSurfaceQuad(frame, CCIOSurfaceDrawQuad::materialCast(quad)); |
+ case DrawQuad::IOSurfaceContent: |
+ drawIOSurfaceQuad(frame, IOSurfaceDrawQuad::materialCast(quad)); |
break; |
- case CCDrawQuad::RenderPass: |
- drawRenderPassQuad(frame, CCRenderPassDrawQuad::materialCast(quad)); |
+ case DrawQuad::RenderPass: |
+ drawRenderPassQuad(frame, RenderPassDrawQuad::materialCast(quad)); |
break; |
- case CCDrawQuad::SolidColor: |
- drawSolidColorQuad(frame, CCSolidColorDrawQuad::materialCast(quad)); |
+ case DrawQuad::SolidColor: |
+ drawSolidColorQuad(frame, SolidColorDrawQuad::materialCast(quad)); |
break; |
- case CCDrawQuad::StreamVideoContent: |
- drawStreamVideoQuad(frame, CCStreamVideoDrawQuad::materialCast(quad)); |
+ case DrawQuad::StreamVideoContent: |
+ drawStreamVideoQuad(frame, StreamVideoDrawQuad::materialCast(quad)); |
break; |
- case CCDrawQuad::TextureContent: |
- drawTextureQuad(frame, CCTextureDrawQuad::materialCast(quad)); |
+ case DrawQuad::TextureContent: |
+ drawTextureQuad(frame, TextureDrawQuad::materialCast(quad)); |
break; |
- case CCDrawQuad::TiledContent: |
- drawTileQuad(frame, CCTileDrawQuad::materialCast(quad)); |
+ case DrawQuad::TiledContent: |
+ drawTileQuad(frame, TileDrawQuad::materialCast(quad)); |
break; |
- case CCDrawQuad::YUVVideoContent: |
- drawYUVVideoQuad(frame, CCYUVVideoDrawQuad::materialCast(quad)); |
+ case DrawQuad::YUVVideoContent: |
+ drawYUVVideoQuad(frame, YUVVideoDrawQuad::materialCast(quad)); |
break; |
} |
} |
-void CCRendererGL::drawCheckerboardQuad(const DrawingFrame& frame, const CCCheckerboardDrawQuad* quad) |
+void GLRenderer::drawCheckerboardQuad(const DrawingFrame& frame, const CheckerboardDrawQuad* quad) |
{ |
const TileCheckerboardProgram* program = tileCheckerboardProgram(); |
ASSERT(program && program->initialized()); |
@@ -303,7 +303,7 @@ void CCRendererGL::drawCheckerboardQuad(const DrawingFrame& frame, const CCCheck |
drawQuadGeometry(frame, quad->quadTransform(), quad->quadRect(), program->vertexShader().matrixLocation()); |
} |
-void CCRendererGL::drawDebugBorderQuad(const DrawingFrame& frame, const CCDebugBorderDrawQuad* quad) |
+void GLRenderer::drawDebugBorderQuad(const DrawingFrame& frame, const DebugBorderDrawQuad* quad) |
{ |
static float glMatrix[16]; |
const SolidColorProgram* program = solidColorProgram(); |
@@ -315,7 +315,7 @@ void CCRendererGL::drawDebugBorderQuad(const DrawingFrame& frame, const CCDebugB |
WebTransformationMatrix renderMatrix = quad->quadTransform(); |
renderMatrix.translate(0.5 * layerRect.width() + layerRect.x(), 0.5 * layerRect.height() + layerRect.y()); |
renderMatrix.scaleNonUniform(layerRect.width(), layerRect.height()); |
- CCRendererGL::toGLMatrix(&glMatrix[0], frame.projectionMatrix * renderMatrix); |
+ GLRenderer::toGLMatrix(&glMatrix[0], frame.projectionMatrix * renderMatrix); |
GLC(context(), context()->uniformMatrix4fv(program->vertexShader().matrixLocation(), 1, false, &glMatrix[0])); |
SkColor color = quad->color(); |
@@ -329,25 +329,25 @@ void CCRendererGL::drawDebugBorderQuad(const DrawingFrame& frame, const CCDebugB |
GLC(context(), context()->drawElements(GraphicsContext3D::LINE_LOOP, 4, GraphicsContext3D::UNSIGNED_SHORT, 6 * sizeof(unsigned short))); |
} |
-static inline SkBitmap applyFilters(CCRendererGL* renderer, const WebKit::WebFilterOperations& filters, CCScopedTexture* sourceTexture) |
+static inline SkBitmap applyFilters(GLRenderer* renderer, const WebKit::WebFilterOperations& filters, ScopedTexture* sourceTexture) |
{ |
if (filters.isEmpty()) |
return SkBitmap(); |
- WebGraphicsContext3D* filterContext = CCProxy::hasImplThread() ? WebSharedGraphicsContext3D::compositorThreadContext() : WebSharedGraphicsContext3D::mainThreadContext(); |
- GrContext* filterGrContext = CCProxy::hasImplThread() ? WebSharedGraphicsContext3D::compositorThreadGrContext() : WebSharedGraphicsContext3D::mainThreadGrContext(); |
+ WebGraphicsContext3D* filterContext = Proxy::hasImplThread() ? WebSharedGraphicsContext3D::compositorThreadContext() : WebSharedGraphicsContext3D::mainThreadContext(); |
+ GrContext* filterGrContext = Proxy::hasImplThread() ? WebSharedGraphicsContext3D::compositorThreadGrContext() : WebSharedGraphicsContext3D::mainThreadGrContext(); |
if (!filterContext || !filterGrContext) |
return SkBitmap(); |
renderer->context()->flush(); |
- CCResourceProvider::ScopedWriteLockGL lock(renderer->resourceProvider(), sourceTexture->id()); |
- SkBitmap source = CCRenderSurfaceFilters::apply(filters, lock.textureId(), sourceTexture->size(), filterContext, filterGrContext); |
+ ResourceProvider::ScopedWriteLockGL lock(renderer->resourceProvider(), sourceTexture->id()); |
+ SkBitmap source = RenderSurfaceFilters::apply(filters, lock.textureId(), sourceTexture->size(), filterContext, filterGrContext); |
return source; |
} |
-scoped_ptr<CCScopedTexture> CCRendererGL::drawBackgroundFilters(DrawingFrame& frame, const CCRenderPassDrawQuad* quad, const WebKit::WebFilterOperations& filters, const WebTransformationMatrix& contentsDeviceTransform) |
+scoped_ptr<ScopedTexture> GLRenderer::drawBackgroundFilters(DrawingFrame& frame, const RenderPassDrawQuad* quad, const WebKit::WebFilterOperations& filters, const WebTransformationMatrix& contentsDeviceTransform) |
{ |
// This method draws a background filter, which applies a filter to any pixels behind the quad and seen through its background. |
// The algorithm works as follows: |
@@ -363,19 +363,19 @@ scoped_ptr<CCScopedTexture> CCRendererGL::drawBackgroundFilters(DrawingFrame& fr |
// |
// Pixel copies in this algorithm occur at steps 2, 3, 4, and 5. |
- // FIXME: When this algorithm changes, update CCLayerTreeHost::prioritizeTextures() accordingly. |
+ // FIXME: When this algorithm changes, update LayerTreeHost::prioritizeTextures() accordingly. |
if (filters.isEmpty()) |
- return scoped_ptr<CCScopedTexture>(); |
+ return scoped_ptr<ScopedTexture>(); |
// FIXME: We only allow background filters on an opaque render surface because other surfaces may contain |
// translucent pixels, and the contents behind those translucent pixels wouldn't have the filter applied. |
if (frame.currentRenderPass->hasTransparentBackground()) |
- return scoped_ptr<CCScopedTexture>(); |
+ return scoped_ptr<ScopedTexture>(); |
ASSERT(!frame.currentTexture); |
// FIXME: Do a single readback for both the surface and replica and cache the filtered results (once filter textures are not reused). |
- IntRect deviceRect = enclosingIntRect(CCMathUtil::mapClippedRect(contentsDeviceTransform, sharedGeometryQuad().boundingBox())); |
+ IntRect deviceRect = enclosingIntRect(MathUtil::mapClippedRect(contentsDeviceTransform, sharedGeometryQuad().boundingBox())); |
int top, right, bottom, left; |
filters.getOutsets(top, right, bottom, left); |
@@ -384,22 +384,22 @@ scoped_ptr<CCScopedTexture> CCRendererGL::drawBackgroundFilters(DrawingFrame& fr |
deviceRect.intersect(frame.currentRenderPass->outputRect()); |
- scoped_ptr<CCScopedTexture> deviceBackgroundTexture = CCScopedTexture::create(m_resourceProvider); |
+ scoped_ptr<ScopedTexture> deviceBackgroundTexture = ScopedTexture::create(m_resourceProvider); |
if (!getFramebufferTexture(deviceBackgroundTexture.get(), deviceRect)) |
- return scoped_ptr<CCScopedTexture>(); |
+ return scoped_ptr<ScopedTexture>(); |
SkBitmap filteredDeviceBackground = applyFilters(this, filters, deviceBackgroundTexture.get()); |
if (!filteredDeviceBackground.getTexture()) |
- return scoped_ptr<CCScopedTexture>(); |
+ return scoped_ptr<ScopedTexture>(); |
GrTexture* texture = reinterpret_cast<GrTexture*>(filteredDeviceBackground.getTexture()); |
int filteredDeviceBackgroundTextureId = texture->getTextureHandle(); |
- scoped_ptr<CCScopedTexture> backgroundTexture = CCScopedTexture::create(m_resourceProvider); |
- if (!backgroundTexture->allocate(CCRenderer::ImplPool, quad->quadRect().size(), GraphicsContext3D::RGBA, CCResourceProvider::TextureUsageFramebuffer)) |
- return scoped_ptr<CCScopedTexture>(); |
+ scoped_ptr<ScopedTexture> backgroundTexture = ScopedTexture::create(m_resourceProvider); |
+ if (!backgroundTexture->allocate(Renderer::ImplPool, quad->quadRect().size(), GraphicsContext3D::RGBA, ResourceProvider::TextureUsageFramebuffer)) |
+ return scoped_ptr<ScopedTexture>(); |
- const CCRenderPass* targetRenderPass = frame.currentRenderPass; |
+ const RenderPass* targetRenderPass = frame.currentRenderPass; |
bool usingBackgroundTexture = useScopedTexture(frame, backgroundTexture.get(), quad->quadRect()); |
if (usingBackgroundTexture) { |
@@ -414,17 +414,17 @@ scoped_ptr<CCScopedTexture> CCRendererGL::drawBackgroundFilters(DrawingFrame& fr |
useRenderPass(frame, targetRenderPass); |
if (!usingBackgroundTexture) |
- return scoped_ptr<CCScopedTexture>(); |
+ return scoped_ptr<ScopedTexture>(); |
return backgroundTexture.Pass(); |
} |
-void CCRendererGL::drawRenderPassQuad(DrawingFrame& frame, const CCRenderPassDrawQuad* quad) |
+void GLRenderer::drawRenderPassQuad(DrawingFrame& frame, const RenderPassDrawQuad* quad) |
{ |
CachedTexture* contentsTexture = m_renderPassTextures.get(quad->renderPassId()); |
if (!contentsTexture || !contentsTexture->id()) |
return; |
- const CCRenderPass* renderPass = frame.renderPassesById->get(quad->renderPassId()); |
+ const RenderPass* renderPass = frame.renderPassesById->get(quad->renderPassId()); |
ASSERT(renderPass); |
if (!renderPass) |
return; |
@@ -437,33 +437,33 @@ void CCRendererGL::drawRenderPassQuad(DrawingFrame& frame, const CCRenderPassDra |
if (!contentsDeviceTransform.isInvertible()) |
return; |
- scoped_ptr<CCScopedTexture> backgroundTexture = drawBackgroundFilters(frame, quad, renderPass->backgroundFilters(), contentsDeviceTransform); |
+ scoped_ptr<ScopedTexture> backgroundTexture = drawBackgroundFilters(frame, quad, renderPass->backgroundFilters(), contentsDeviceTransform); |
// FIXME: Cache this value so that we don't have to do it for both the surface and its replica. |
// Apply filters to the contents texture. |
SkBitmap filterBitmap = applyFilters(this, renderPass->filters(), contentsTexture); |
- scoped_ptr<CCResourceProvider::ScopedReadLockGL> contentsResourceLock; |
+ scoped_ptr<ResourceProvider::ScopedReadLockGL> contentsResourceLock; |
unsigned contentsTextureId = 0; |
if (filterBitmap.getTexture()) { |
GrTexture* texture = reinterpret_cast<GrTexture*>(filterBitmap.getTexture()); |
contentsTextureId = texture->getTextureHandle(); |
} else { |
- contentsResourceLock = make_scoped_ptr(new CCResourceProvider::ScopedReadLockGL(m_resourceProvider, contentsTexture->id())); |
+ contentsResourceLock = make_scoped_ptr(new ResourceProvider::ScopedReadLockGL(m_resourceProvider, contentsTexture->id())); |
contentsTextureId = contentsResourceLock->textureId(); |
} |
// Draw the background texture if there is one. |
if (backgroundTexture) { |
ASSERT(backgroundTexture->size() == quad->quadRect().size()); |
- CCResourceProvider::ScopedReadLockGL lock(m_resourceProvider, backgroundTexture->id()); |
+ ResourceProvider::ScopedReadLockGL lock(m_resourceProvider, backgroundTexture->id()); |
copyTextureToFramebuffer(frame, lock.textureId(), quad->quadRect(), quad->quadTransform()); |
} |
bool clipped = false; |
- FloatQuad deviceQuad = CCMathUtil::mapQuad(contentsDeviceTransform, sharedGeometryQuad(), clipped); |
+ FloatQuad deviceQuad = MathUtil::mapQuad(contentsDeviceTransform, sharedGeometryQuad(), clipped); |
ASSERT(!clipped); |
- CCLayerQuad deviceLayerBounds = CCLayerQuad(FloatQuad(deviceQuad.boundingBox())); |
- CCLayerQuad deviceLayerEdges = CCLayerQuad(deviceQuad); |
+ LayerQuad deviceLayerBounds = LayerQuad(FloatQuad(deviceQuad.boundingBox())); |
+ LayerQuad deviceLayerEdges = LayerQuad(deviceQuad); |
// Use anti-aliasing programs only when necessary. |
bool useAA = (!deviceQuad.isRectilinear() || !deviceQuad.boundingBox().isExpressibleAsIntRect()); |
@@ -472,10 +472,10 @@ void CCRendererGL::drawRenderPassQuad(DrawingFrame& frame, const CCRenderPassDra |
deviceLayerEdges.inflateAntiAliasingDistance(); |
} |
- scoped_ptr<CCResourceProvider::ScopedReadLockGL> maskResourceLock; |
+ scoped_ptr<ResourceProvider::ScopedReadLockGL> maskResourceLock; |
unsigned maskTextureId = 0; |
if (quad->maskResourceId()) { |
- maskResourceLock.reset(new CCResourceProvider::ScopedReadLockGL(m_resourceProvider, quad->maskResourceId())); |
+ maskResourceLock.reset(new ResourceProvider::ScopedReadLockGL(m_resourceProvider, quad->maskResourceId())); |
maskTextureId = maskResourceLock->textureId(); |
} |
@@ -550,7 +550,7 @@ void CCRendererGL::drawRenderPassQuad(DrawingFrame& frame, const CCRenderPassDra |
} |
// Map device space quad to surface space. contentsDeviceTransform has no 3d component since it was generated with to2dTransform() so we don't need to project. |
- FloatQuad surfaceQuad = CCMathUtil::mapQuad(contentsDeviceTransform.inverse(), deviceLayerEdges.floatQuad(), clipped); |
+ FloatQuad surfaceQuad = MathUtil::mapQuad(contentsDeviceTransform.inverse(), deviceLayerEdges.floatQuad(), clipped); |
ASSERT(!clipped); |
setShaderOpacity(quad->opacity(), shaderAlphaLocation); |
@@ -558,7 +558,7 @@ void CCRendererGL::drawRenderPassQuad(DrawingFrame& frame, const CCRenderPassDra |
drawQuadGeometry(frame, quad->quadTransform(), quad->quadRect(), shaderMatrixLocation); |
} |
-void CCRendererGL::drawSolidColorQuad(const DrawingFrame& frame, const CCSolidColorDrawQuad* quad) |
+void GLRenderer::drawSolidColorQuad(const DrawingFrame& frame, const SolidColorDrawQuad* quad) |
{ |
const SolidColorProgram* program = solidColorProgram(); |
GLC(context(), context()->useProgram(program->program())); |
@@ -597,7 +597,7 @@ static void tileUniformLocation(T program, TileProgramUniforms& uniforms) |
uniforms.edgeLocation = program->fragmentShader().edgeLocation(); |
} |
-void CCRendererGL::drawTileQuad(const DrawingFrame& frame, const CCTileDrawQuad* quad) |
+void GLRenderer::drawTileQuad(const DrawingFrame& frame, const TileDrawQuad* quad) |
{ |
IntRect tileRect = quad->quadVisibleRect(); |
@@ -638,7 +638,7 @@ void CCRendererGL::drawTileQuad(const DrawingFrame& frame, const CCTileDrawQuad* |
return; |
bool clipped = false; |
- FloatQuad deviceLayerQuad = CCMathUtil::mapQuad(deviceTransform, FloatQuad(quad->visibleContentRect()), clipped); |
+ FloatQuad deviceLayerQuad = MathUtil::mapQuad(deviceTransform, FloatQuad(quad->visibleContentRect()), clipped); |
ASSERT(!clipped); |
TileProgramUniforms uniforms; |
@@ -666,17 +666,17 @@ void CCRendererGL::drawTileQuad(const DrawingFrame& frame, const CCTileDrawQuad* |
GLC(context(), context()->useProgram(uniforms.program)); |
GLC(context(), context()->uniform1i(uniforms.samplerLocation, 0)); |
GLC(context(), context()->activeTexture(GraphicsContext3D::TEXTURE0)); |
- CCResourceProvider::ScopedReadLockGL quadResourceLock(m_resourceProvider, quad->resourceId()); |
+ ResourceProvider::ScopedReadLockGL quadResourceLock(m_resourceProvider, quad->resourceId()); |
GLC(context(), context()->bindTexture(GraphicsContext3D::TEXTURE_2D, quadResourceLock.textureId())); |
GLC(context(), context()->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MIN_FILTER, quad->textureFilter())); |
GLC(context(), context()->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MAG_FILTER, quad->textureFilter())); |
bool useAA = !clipped && quad->isAntialiased(); |
if (useAA) { |
- CCLayerQuad deviceLayerBounds = CCLayerQuad(FloatQuad(deviceLayerQuad.boundingBox())); |
+ LayerQuad deviceLayerBounds = LayerQuad(FloatQuad(deviceLayerQuad.boundingBox())); |
deviceLayerBounds.inflateAntiAliasingDistance(); |
- CCLayerQuad deviceLayerEdges = CCLayerQuad(deviceLayerQuad); |
+ LayerQuad deviceLayerEdges = LayerQuad(deviceLayerQuad); |
deviceLayerEdges.inflateAntiAliasingDistance(); |
float edge[24]; |
@@ -693,19 +693,19 @@ void CCRendererGL::drawTileQuad(const DrawingFrame& frame, const CCTileDrawQuad* |
FloatPoint topRight(tileRect.maxX(), tileRect.y()); |
// Map points to device space. |
- bottomRight = CCMathUtil::mapPoint(deviceTransform, bottomRight, clipped); |
+ bottomRight = MathUtil::mapPoint(deviceTransform, bottomRight, clipped); |
ASSERT(!clipped); |
- bottomLeft = CCMathUtil::mapPoint(deviceTransform, bottomLeft, clipped); |
+ bottomLeft = MathUtil::mapPoint(deviceTransform, bottomLeft, clipped); |
ASSERT(!clipped); |
- topLeft = CCMathUtil::mapPoint(deviceTransform, topLeft, clipped); |
+ topLeft = MathUtil::mapPoint(deviceTransform, topLeft, clipped); |
ASSERT(!clipped); |
- topRight = CCMathUtil::mapPoint(deviceTransform, topRight, clipped); |
+ topRight = MathUtil::mapPoint(deviceTransform, topRight, clipped); |
ASSERT(!clipped); |
- CCLayerQuad::Edge bottomEdge(bottomRight, bottomLeft); |
- CCLayerQuad::Edge leftEdge(bottomLeft, topLeft); |
- CCLayerQuad::Edge topEdge(topLeft, topRight); |
- CCLayerQuad::Edge rightEdge(topRight, bottomRight); |
+ LayerQuad::Edge bottomEdge(bottomRight, bottomLeft); |
+ LayerQuad::Edge leftEdge(bottomLeft, topLeft); |
+ LayerQuad::Edge topEdge(topLeft, topRight); |
+ LayerQuad::Edge rightEdge(topRight, bottomRight); |
// Only apply anti-aliasing to edges not clipped by culling or scissoring. |
if (quad->topEdgeAA() && tileRect.y() == quad->quadRect().y()) |
@@ -724,11 +724,11 @@ void CCRendererGL::drawTileQuad(const DrawingFrame& frame, const CCTileDrawQuad* |
rightEdge.scale(sign); |
// Create device space quad. |
- CCLayerQuad deviceQuad(leftEdge, topEdge, rightEdge, bottomEdge); |
+ LayerQuad deviceQuad(leftEdge, topEdge, rightEdge, bottomEdge); |
// Map device space quad to local space. contentsDeviceTransform has no 3d component since it was generated with to2dTransform() so we don't need to project. |
WebTransformationMatrix inverseDeviceTransform = deviceTransform.inverse(); |
- localQuad = CCMathUtil::mapQuad(inverseDeviceTransform, deviceQuad.floatQuad(), clipped); |
+ localQuad = MathUtil::mapQuad(inverseDeviceTransform, deviceQuad.floatQuad(), clipped); |
// We should not ASSERT(!clipped) here, because anti-aliasing inflation may cause deviceQuad to become |
// clipped. To our knowledge this scenario does not need to be handled differently than the unclipped case. |
@@ -764,18 +764,18 @@ void CCRendererGL::drawTileQuad(const DrawingFrame& frame, const CCTileDrawQuad* |
drawQuadGeometry(frame, quad->quadTransform(), centeredRect, uniforms.matrixLocation); |
} |
-void CCRendererGL::drawYUVVideoQuad(const DrawingFrame& frame, const CCYUVVideoDrawQuad* quad) |
+void GLRenderer::drawYUVVideoQuad(const DrawingFrame& frame, const YUVVideoDrawQuad* quad) |
{ |
const VideoYUVProgram* program = videoYUVProgram(); |
ASSERT(program && program->initialized()); |
- const CCVideoLayerImpl::FramePlane& yPlane = quad->yPlane(); |
- const CCVideoLayerImpl::FramePlane& uPlane = quad->uPlane(); |
- const CCVideoLayerImpl::FramePlane& vPlane = quad->vPlane(); |
+ const VideoLayerImpl::FramePlane& yPlane = quad->yPlane(); |
+ const VideoLayerImpl::FramePlane& uPlane = quad->uPlane(); |
+ const VideoLayerImpl::FramePlane& vPlane = quad->vPlane(); |
- CCResourceProvider::ScopedReadLockGL yPlaneLock(m_resourceProvider, yPlane.resourceId); |
- CCResourceProvider::ScopedReadLockGL uPlaneLock(m_resourceProvider, uPlane.resourceId); |
- CCResourceProvider::ScopedReadLockGL vPlaneLock(m_resourceProvider, vPlane.resourceId); |
+ ResourceProvider::ScopedReadLockGL yPlaneLock(m_resourceProvider, yPlane.resourceId); |
+ ResourceProvider::ScopedReadLockGL uPlaneLock(m_resourceProvider, uPlane.resourceId); |
+ ResourceProvider::ScopedReadLockGL vPlaneLock(m_resourceProvider, vPlane.resourceId); |
GLC(context(), context()->activeTexture(GraphicsContext3D::TEXTURE1)); |
GLC(context(), context()->bindTexture(GraphicsContext3D::TEXTURE_2D, yPlaneLock.textureId())); |
GLC(context(), context()->activeTexture(GraphicsContext3D::TEXTURE2)); |
@@ -802,7 +802,7 @@ void CCRendererGL::drawYUVVideoQuad(const DrawingFrame& frame, const CCYUVVideoD |
0.f, -.391f, 2.018f, |
1.596f, -.813f, 0.f, |
}; |
- GLC(context(), context()->uniformMatrix3fv(program->fragmentShader().ccMatrixLocation(), 1, 0, yuv2RGB)); |
+ GLC(context(), context()->uniformMatrix3fv(program->fragmentShader().matrixLocation(), 1, 0, yuv2RGB)); |
// These values map to 16, 128, and 128 respectively, and are computed |
// as a fraction over 256 (e.g. 16 / 256 = 0.0625). |
@@ -824,7 +824,7 @@ void CCRendererGL::drawYUVVideoQuad(const DrawingFrame& frame, const CCYUVVideoD |
GLC(context(), context()->activeTexture(GraphicsContext3D::TEXTURE0)); |
} |
-void CCRendererGL::drawStreamVideoQuad(const DrawingFrame& frame, const CCStreamVideoDrawQuad* quad) |
+void GLRenderer::drawStreamVideoQuad(const DrawingFrame& frame, const StreamVideoDrawQuad* quad) |
{ |
static float glMatrix[16]; |
@@ -869,9 +869,9 @@ struct TexTransformTextureProgramBinding : TextureProgramBinding { |
int texTransformLocation; |
}; |
-void CCRendererGL::drawTextureQuad(const DrawingFrame& frame, const CCTextureDrawQuad* quad) |
+void GLRenderer::drawTextureQuad(const DrawingFrame& frame, const TextureDrawQuad* quad) |
{ |
- ASSERT(CCProxy::isImplThread()); |
+ ASSERT(Proxy::isImplThread()); |
TexTransformTextureProgramBinding binding; |
if (quad->flipped()) |
@@ -884,7 +884,7 @@ void CCRendererGL::drawTextureQuad(const DrawingFrame& frame, const CCTextureDra |
GLC(context(), context()->uniform4f(binding.texTransformLocation, uvRect.x(), uvRect.y(), uvRect.width(), uvRect.height())); |
GLC(context(), context()->activeTexture(GraphicsContext3D::TEXTURE0)); |
- CCResourceProvider::ScopedReadLockGL quadResourceLock(m_resourceProvider, quad->resourceId()); |
+ ResourceProvider::ScopedReadLockGL quadResourceLock(m_resourceProvider, quad->resourceId()); |
GLC(context(), context()->bindTexture(GraphicsContext3D::TEXTURE_2D, quadResourceLock.textureId())); |
// FIXME: setting the texture parameters every time is redundant. Move this code somewhere |
@@ -913,15 +913,15 @@ void CCRendererGL::drawTextureQuad(const DrawingFrame& frame, const CCTextureDra |
GLC(m_context, m_context->blendFunc(GraphicsContext3D::ONE, GraphicsContext3D::ONE_MINUS_SRC_ALPHA)); |
} |
-void CCRendererGL::drawIOSurfaceQuad(const DrawingFrame& frame, const CCIOSurfaceDrawQuad* quad) |
+void GLRenderer::drawIOSurfaceQuad(const DrawingFrame& frame, const IOSurfaceDrawQuad* quad) |
{ |
- ASSERT(CCProxy::isImplThread()); |
+ ASSERT(Proxy::isImplThread()); |
TexTransformTextureProgramBinding binding; |
binding.set(textureIOSurfaceProgram()); |
GLC(context(), context()->useProgram(binding.programId)); |
GLC(context(), context()->uniform1i(binding.samplerLocation, 0)); |
- if (quad->orientation() == CCIOSurfaceDrawQuad::Flipped) |
+ if (quad->orientation() == IOSurfaceDrawQuad::Flipped) |
GLC(context(), context()->uniform4f(binding.texTransformLocation, 0, quad->ioSurfaceSize().height(), quad->ioSurfaceSize().width(), quad->ioSurfaceSize().height() * -1.0)); |
else |
GLC(context(), context()->uniform4f(binding.texTransformLocation, 0, 0, quad->ioSurfaceSize().width(), quad->ioSurfaceSize().height())); |
@@ -935,7 +935,7 @@ void CCRendererGL::drawIOSurfaceQuad(const DrawingFrame& frame, const CCIOSurfac |
GLC(context(), context()->bindTexture(Extensions3D::TEXTURE_RECTANGLE_ARB, 0)); |
} |
-void CCRendererGL::finishDrawingFrame(DrawingFrame& frame) |
+void GLRenderer::finishDrawingFrame(DrawingFrame& frame) |
{ |
m_currentFramebufferLock.reset(); |
m_swapBufferRect.unite(enclosingIntRect(frame.rootDamageRect)); |
@@ -944,12 +944,12 @@ void CCRendererGL::finishDrawingFrame(DrawingFrame& frame) |
GLC(m_context, m_context->disable(GraphicsContext3D::BLEND)); |
} |
-bool CCRendererGL::flippedFramebuffer() const |
+bool GLRenderer::flippedFramebuffer() const |
{ |
return true; |
} |
-void CCRendererGL::toGLMatrix(float* flattened, const WebTransformationMatrix& m) |
+void GLRenderer::toGLMatrix(float* flattened, const WebTransformationMatrix& m) |
{ |
flattened[0] = m.m11(); |
flattened[1] = m.m12(); |
@@ -969,7 +969,7 @@ void CCRendererGL::toGLMatrix(float* flattened, const WebTransformationMatrix& m |
flattened[15] = m.m44(); |
} |
-void CCRendererGL::setShaderFloatQuad(const FloatQuad& quad, int quadLocation) |
+void GLRenderer::setShaderFloatQuad(const FloatQuad& quad, int quadLocation) |
{ |
if (quadLocation == -1) |
return; |
@@ -986,13 +986,13 @@ void CCRendererGL::setShaderFloatQuad(const FloatQuad& quad, int quadLocation) |
GLC(m_context, m_context->uniform2fv(quadLocation, 4, point)); |
} |
-void CCRendererGL::setShaderOpacity(float opacity, int alphaLocation) |
+void GLRenderer::setShaderOpacity(float opacity, int alphaLocation) |
{ |
if (alphaLocation != -1) |
GLC(m_context, m_context->uniform1f(alphaLocation, opacity)); |
} |
-void CCRendererGL::drawQuadGeometry(const DrawingFrame& frame, const WebKit::WebTransformationMatrix& drawTransform, const FloatRect& quadRect, int matrixLocation) |
+void GLRenderer::drawQuadGeometry(const DrawingFrame& frame, const WebKit::WebTransformationMatrix& drawTransform, const FloatRect& quadRect, int matrixLocation) |
{ |
WebTransformationMatrix quadRectMatrix; |
quadRectTransform(&quadRectMatrix, drawTransform, quadRect); |
@@ -1003,7 +1003,7 @@ void CCRendererGL::drawQuadGeometry(const DrawingFrame& frame, const WebKit::Web |
GLC(m_context, m_context->drawElements(GraphicsContext3D::TRIANGLES, 6, GraphicsContext3D::UNSIGNED_SHORT, 0)); |
} |
-void CCRendererGL::copyTextureToFramebuffer(const DrawingFrame& frame, int textureId, const IntRect& rect, const WebTransformationMatrix& drawMatrix) |
+void GLRenderer::copyTextureToFramebuffer(const DrawingFrame& frame, int textureId, const IntRect& rect, const WebTransformationMatrix& drawMatrix) |
{ |
const RenderPassProgram* program = renderPassProgram(); |
@@ -1020,18 +1020,18 @@ void CCRendererGL::copyTextureToFramebuffer(const DrawingFrame& frame, int textu |
drawQuadGeometry(frame, drawMatrix, rect, program->vertexShader().matrixLocation()); |
} |
-void CCRendererGL::finish() |
+void GLRenderer::finish() |
{ |
- TRACE_EVENT0("cc", "CCRendererGL::finish"); |
+ TRACE_EVENT0("cc", "GLRenderer::finish"); |
m_context->finish(); |
} |
-bool CCRendererGL::swapBuffers() |
+bool GLRenderer::swapBuffers() |
{ |
ASSERT(m_visible); |
ASSERT(!m_isFramebufferDiscarded); |
- TRACE_EVENT0("cc", "CCRendererGL::swapBuffers"); |
+ TRACE_EVENT0("cc", "GLRenderer::swapBuffers"); |
// We're done! Time to swapbuffers! |
if (m_capabilities.usingPartialSwap) { |
@@ -1050,25 +1050,25 @@ bool CCRendererGL::swapBuffers() |
return true; |
} |
-void CCRendererGL::onSwapBuffersComplete() |
+void GLRenderer::onSwapBuffersComplete() |
{ |
m_client->onSwapBuffersComplete(); |
} |
-void CCRendererGL::onMemoryAllocationChanged(WebGraphicsMemoryAllocation allocation) |
+void GLRenderer::onMemoryAllocationChanged(WebGraphicsMemoryAllocation allocation) |
{ |
// FIXME: This is called on the main thread in single threaded mode, but we expect it on the impl thread. |
- if (!CCProxy::hasImplThread()) { |
- ASSERT(CCProxy::isMainThread()); |
+ if (!Proxy::hasImplThread()) { |
+ ASSERT(Proxy::isMainThread()); |
DebugScopedSetImplThread impl; |
onMemoryAllocationChangedOnImplThread(allocation); |
} else { |
- ASSERT(CCProxy::isImplThread()); |
+ ASSERT(Proxy::isImplThread()); |
onMemoryAllocationChangedOnImplThread(allocation); |
} |
} |
-void CCRendererGL::onMemoryAllocationChangedOnImplThread(WebKit::WebGraphicsMemoryAllocation allocation) |
+void GLRenderer::onMemoryAllocationChangedOnImplThread(WebKit::WebGraphicsMemoryAllocation allocation) |
{ |
m_discardFramebufferWhenNotVisible = !allocation.suggestHaveBackbuffer; |
// Just ignore the memory manager when it says to set the limit to zero |
@@ -1079,10 +1079,10 @@ void CCRendererGL::onMemoryAllocationChangedOnImplThread(WebKit::WebGraphicsMemo |
enforceMemoryPolicy(); |
} |
-void CCRendererGL::enforceMemoryPolicy() |
+void GLRenderer::enforceMemoryPolicy() |
{ |
if (!m_visible) { |
- TRACE_EVENT0("cc", "CCRendererGL::enforceMemoryPolicy dropping resources"); |
+ TRACE_EVENT0("cc", "GLRenderer::enforceMemoryPolicy dropping resources"); |
releaseRenderPassTextures(); |
if (m_discardFramebufferWhenNotVisible) |
discardFramebuffer(); |
@@ -1090,7 +1090,7 @@ void CCRendererGL::enforceMemoryPolicy() |
} |
} |
-void CCRendererGL::discardFramebuffer() |
+void GLRenderer::discardFramebuffer() |
{ |
if (m_isFramebufferDiscarded) |
return; |
@@ -1106,7 +1106,7 @@ void CCRendererGL::discardFramebuffer() |
m_client->setFullRootLayerDamage(); |
} |
-void CCRendererGL::ensureFramebuffer() |
+void GLRenderer::ensureFramebuffer() |
{ |
if (!m_isFramebufferDiscarded) |
return; |
@@ -1118,13 +1118,13 @@ void CCRendererGL::ensureFramebuffer() |
m_isFramebufferDiscarded = false; |
} |
-void CCRendererGL::onContextLost() |
+void GLRenderer::onContextLost() |
{ |
m_client->didLoseContext(); |
} |
-void CCRendererGL::getFramebufferPixels(void *pixels, const IntRect& rect) |
+void GLRenderer::getFramebufferPixels(void *pixels, const IntRect& rect) |
{ |
ASSERT(rect.maxX() <= viewportWidth() && rect.maxY() <= viewportHeight()); |
@@ -1191,21 +1191,21 @@ void CCRendererGL::getFramebufferPixels(void *pixels, const IntRect& rect) |
enforceMemoryPolicy(); |
} |
-bool CCRendererGL::getFramebufferTexture(CCScopedTexture* texture, const IntRect& deviceRect) |
+bool GLRenderer::getFramebufferTexture(ScopedTexture* texture, const IntRect& deviceRect) |
{ |
ASSERT(!texture->id() || (texture->size() == deviceRect.size() && texture->format() == GraphicsContext3D::RGB)); |
- if (!texture->id() && !texture->allocate(CCRenderer::ImplPool, deviceRect.size(), GraphicsContext3D::RGB, CCResourceProvider::TextureUsageAny)) |
+ if (!texture->id() && !texture->allocate(Renderer::ImplPool, deviceRect.size(), GraphicsContext3D::RGB, ResourceProvider::TextureUsageAny)) |
return false; |
- CCResourceProvider::ScopedWriteLockGL lock(m_resourceProvider, texture->id()); |
+ ResourceProvider::ScopedWriteLockGL lock(m_resourceProvider, texture->id()); |
GLC(m_context, m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, lock.textureId())); |
GLC(m_context, m_context->copyTexImage2D(GraphicsContext3D::TEXTURE_2D, 0, texture->format(), |
deviceRect.x(), deviceRect.y(), deviceRect.width(), deviceRect.height(), 0)); |
return true; |
} |
-bool CCRendererGL::useScopedTexture(DrawingFrame& frame, const CCScopedTexture* texture, const IntRect& viewportRect) |
+bool GLRenderer::useScopedTexture(DrawingFrame& frame, const ScopedTexture* texture, const IntRect& viewportRect) |
{ |
ASSERT(texture->id()); |
frame.currentRenderPass = 0; |
@@ -1214,18 +1214,18 @@ bool CCRendererGL::useScopedTexture(DrawingFrame& frame, const CCScopedTexture* |
return bindFramebufferToTexture(frame, texture, viewportRect); |
} |
-void CCRendererGL::bindFramebufferToOutputSurface(DrawingFrame& frame) |
+void GLRenderer::bindFramebufferToOutputSurface(DrawingFrame& frame) |
{ |
m_currentFramebufferLock.reset(); |
GLC(m_context, m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, 0)); |
} |
-bool CCRendererGL::bindFramebufferToTexture(DrawingFrame& frame, const CCScopedTexture* texture, const IntRect& framebufferRect) |
+bool GLRenderer::bindFramebufferToTexture(DrawingFrame& frame, const ScopedTexture* texture, const IntRect& framebufferRect) |
{ |
ASSERT(texture->id()); |
GLC(m_context, m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, m_offscreenFramebufferId)); |
- m_currentFramebufferLock = make_scoped_ptr(new CCResourceProvider::ScopedWriteLockGL(m_resourceProvider, texture->id())); |
+ m_currentFramebufferLock = make_scoped_ptr(new ResourceProvider::ScopedWriteLockGL(m_resourceProvider, texture->id())); |
unsigned textureId = m_currentFramebufferLock->textureId(); |
GLC(m_context, m_context->framebufferTexture2D(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::COLOR_ATTACHMENT0, GraphicsContext3D::TEXTURE_2D, textureId, 0)); |
@@ -1242,30 +1242,30 @@ bool CCRendererGL::bindFramebufferToTexture(DrawingFrame& frame, const CCScopedT |
return true; |
} |
-void CCRendererGL::enableScissorTestRect(const IntRect& scissorRect) |
+void GLRenderer::enableScissorTestRect(const IntRect& scissorRect) |
{ |
GLC(m_context, m_context->enable(GraphicsContext3D::SCISSOR_TEST)); |
GLC(m_context, m_context->scissor(scissorRect.x(), scissorRect.y(), scissorRect.width(), scissorRect.height())); |
} |
-void CCRendererGL::disableScissorTest() |
+void GLRenderer::disableScissorTest() |
{ |
GLC(m_context, m_context->disable(GraphicsContext3D::SCISSOR_TEST)); |
} |
-void CCRendererGL::setDrawViewportSize(const IntSize& viewportSize) |
+void GLRenderer::setDrawViewportSize(const IntSize& viewportSize) |
{ |
GLC(m_context, m_context->viewport(0, 0, viewportSize.width(), viewportSize.height())); |
} |
-bool CCRendererGL::makeContextCurrent() |
+bool GLRenderer::makeContextCurrent() |
{ |
return m_context->makeContextCurrent(); |
} |
-bool CCRendererGL::initializeSharedObjects() |
+bool GLRenderer::initializeSharedObjects() |
{ |
- TRACE_EVENT0("cc", "CCRendererGL::initializeSharedObjects"); |
+ TRACE_EVENT0("cc", "GLRenderer::initializeSharedObjects"); |
makeContextCurrent(); |
// Create an FBO for doing offscreen rendering. |
@@ -1283,191 +1283,191 @@ bool CCRendererGL::initializeSharedObjects() |
return true; |
} |
-const CCRendererGL::TileCheckerboardProgram* CCRendererGL::tileCheckerboardProgram() |
+const GLRenderer::TileCheckerboardProgram* GLRenderer::tileCheckerboardProgram() |
{ |
if (!m_tileCheckerboardProgram) |
m_tileCheckerboardProgram = make_scoped_ptr(new TileCheckerboardProgram(m_context)); |
if (!m_tileCheckerboardProgram->initialized()) { |
- TRACE_EVENT0("cc", "CCRendererGL::checkerboardProgram::initalize"); |
+ TRACE_EVENT0("cc", "GLRenderer::checkerboardProgram::initalize"); |
m_tileCheckerboardProgram->initialize(m_context, m_isUsingBindUniform); |
} |
return m_tileCheckerboardProgram.get(); |
} |
-const CCRendererGL::SolidColorProgram* CCRendererGL::solidColorProgram() |
+const GLRenderer::SolidColorProgram* GLRenderer::solidColorProgram() |
{ |
if (!m_solidColorProgram) |
m_solidColorProgram = make_scoped_ptr(new SolidColorProgram(m_context)); |
if (!m_solidColorProgram->initialized()) { |
- TRACE_EVENT0("cc", "CCRendererGL::solidColorProgram::initialize"); |
+ TRACE_EVENT0("cc", "GLRenderer::solidColorProgram::initialize"); |
m_solidColorProgram->initialize(m_context, m_isUsingBindUniform); |
} |
return m_solidColorProgram.get(); |
} |
-const CCRendererGL::RenderPassProgram* CCRendererGL::renderPassProgram() |
+const GLRenderer::RenderPassProgram* GLRenderer::renderPassProgram() |
{ |
ASSERT(m_renderPassProgram); |
if (!m_renderPassProgram->initialized()) { |
- TRACE_EVENT0("cc", "CCRendererGL::renderPassProgram::initialize"); |
+ TRACE_EVENT0("cc", "GLRenderer::renderPassProgram::initialize"); |
m_renderPassProgram->initialize(m_context, m_isUsingBindUniform); |
} |
return m_renderPassProgram.get(); |
} |
-const CCRendererGL::RenderPassProgramAA* CCRendererGL::renderPassProgramAA() |
+const GLRenderer::RenderPassProgramAA* GLRenderer::renderPassProgramAA() |
{ |
if (!m_renderPassProgramAA) |
m_renderPassProgramAA = make_scoped_ptr(new RenderPassProgramAA(m_context)); |
if (!m_renderPassProgramAA->initialized()) { |
- TRACE_EVENT0("cc", "CCRendererGL::renderPassProgramAA::initialize"); |
+ TRACE_EVENT0("cc", "GLRenderer::renderPassProgramAA::initialize"); |
m_renderPassProgramAA->initialize(m_context, m_isUsingBindUniform); |
} |
return m_renderPassProgramAA.get(); |
} |
-const CCRendererGL::RenderPassMaskProgram* CCRendererGL::renderPassMaskProgram() |
+const GLRenderer::RenderPassMaskProgram* GLRenderer::renderPassMaskProgram() |
{ |
if (!m_renderPassMaskProgram) |
m_renderPassMaskProgram = make_scoped_ptr(new RenderPassMaskProgram(m_context)); |
if (!m_renderPassMaskProgram->initialized()) { |
- TRACE_EVENT0("cc", "CCRendererGL::renderPassMaskProgram::initialize"); |
+ TRACE_EVENT0("cc", "GLRenderer::renderPassMaskProgram::initialize"); |
m_renderPassMaskProgram->initialize(m_context, m_isUsingBindUniform); |
} |
return m_renderPassMaskProgram.get(); |
} |
-const CCRendererGL::RenderPassMaskProgramAA* CCRendererGL::renderPassMaskProgramAA() |
+const GLRenderer::RenderPassMaskProgramAA* GLRenderer::renderPassMaskProgramAA() |
{ |
if (!m_renderPassMaskProgramAA) |
m_renderPassMaskProgramAA = make_scoped_ptr(new RenderPassMaskProgramAA(m_context)); |
if (!m_renderPassMaskProgramAA->initialized()) { |
- TRACE_EVENT0("cc", "CCRendererGL::renderPassMaskProgramAA::initialize"); |
+ TRACE_EVENT0("cc", "GLRenderer::renderPassMaskProgramAA::initialize"); |
m_renderPassMaskProgramAA->initialize(m_context, m_isUsingBindUniform); |
} |
return m_renderPassMaskProgramAA.get(); |
} |
-const CCRendererGL::TileProgram* CCRendererGL::tileProgram() |
+const GLRenderer::TileProgram* GLRenderer::tileProgram() |
{ |
ASSERT(m_tileProgram); |
if (!m_tileProgram->initialized()) { |
- TRACE_EVENT0("cc", "CCRendererGL::tileProgram::initialize"); |
+ TRACE_EVENT0("cc", "GLRenderer::tileProgram::initialize"); |
m_tileProgram->initialize(m_context, m_isUsingBindUniform); |
} |
return m_tileProgram.get(); |
} |
-const CCRendererGL::TileProgramOpaque* CCRendererGL::tileProgramOpaque() |
+const GLRenderer::TileProgramOpaque* GLRenderer::tileProgramOpaque() |
{ |
ASSERT(m_tileProgramOpaque); |
if (!m_tileProgramOpaque->initialized()) { |
- TRACE_EVENT0("cc", "CCRendererGL::tileProgramOpaque::initialize"); |
+ TRACE_EVENT0("cc", "GLRenderer::tileProgramOpaque::initialize"); |
m_tileProgramOpaque->initialize(m_context, m_isUsingBindUniform); |
} |
return m_tileProgramOpaque.get(); |
} |
-const CCRendererGL::TileProgramAA* CCRendererGL::tileProgramAA() |
+const GLRenderer::TileProgramAA* GLRenderer::tileProgramAA() |
{ |
if (!m_tileProgramAA) |
m_tileProgramAA = make_scoped_ptr(new TileProgramAA(m_context)); |
if (!m_tileProgramAA->initialized()) { |
- TRACE_EVENT0("cc", "CCRendererGL::tileProgramAA::initialize"); |
+ TRACE_EVENT0("cc", "GLRenderer::tileProgramAA::initialize"); |
m_tileProgramAA->initialize(m_context, m_isUsingBindUniform); |
} |
return m_tileProgramAA.get(); |
} |
-const CCRendererGL::TileProgramSwizzle* CCRendererGL::tileProgramSwizzle() |
+const GLRenderer::TileProgramSwizzle* GLRenderer::tileProgramSwizzle() |
{ |
if (!m_tileProgramSwizzle) |
m_tileProgramSwizzle = make_scoped_ptr(new TileProgramSwizzle(m_context)); |
if (!m_tileProgramSwizzle->initialized()) { |
- TRACE_EVENT0("cc", "CCRendererGL::tileProgramSwizzle::initialize"); |
+ TRACE_EVENT0("cc", "GLRenderer::tileProgramSwizzle::initialize"); |
m_tileProgramSwizzle->initialize(m_context, m_isUsingBindUniform); |
} |
return m_tileProgramSwizzle.get(); |
} |
-const CCRendererGL::TileProgramSwizzleOpaque* CCRendererGL::tileProgramSwizzleOpaque() |
+const GLRenderer::TileProgramSwizzleOpaque* GLRenderer::tileProgramSwizzleOpaque() |
{ |
if (!m_tileProgramSwizzleOpaque) |
m_tileProgramSwizzleOpaque = make_scoped_ptr(new TileProgramSwizzleOpaque(m_context)); |
if (!m_tileProgramSwizzleOpaque->initialized()) { |
- TRACE_EVENT0("cc", "CCRendererGL::tileProgramSwizzleOpaque::initialize"); |
+ TRACE_EVENT0("cc", "GLRenderer::tileProgramSwizzleOpaque::initialize"); |
m_tileProgramSwizzleOpaque->initialize(m_context, m_isUsingBindUniform); |
} |
return m_tileProgramSwizzleOpaque.get(); |
} |
-const CCRendererGL::TileProgramSwizzleAA* CCRendererGL::tileProgramSwizzleAA() |
+const GLRenderer::TileProgramSwizzleAA* GLRenderer::tileProgramSwizzleAA() |
{ |
if (!m_tileProgramSwizzleAA) |
m_tileProgramSwizzleAA = make_scoped_ptr(new TileProgramSwizzleAA(m_context)); |
if (!m_tileProgramSwizzleAA->initialized()) { |
- TRACE_EVENT0("cc", "CCRendererGL::tileProgramSwizzleAA::initialize"); |
+ TRACE_EVENT0("cc", "GLRenderer::tileProgramSwizzleAA::initialize"); |
m_tileProgramSwizzleAA->initialize(m_context, m_isUsingBindUniform); |
} |
return m_tileProgramSwizzleAA.get(); |
} |
-const CCRendererGL::TextureProgram* CCRendererGL::textureProgram() |
+const GLRenderer::TextureProgram* GLRenderer::textureProgram() |
{ |
if (!m_textureProgram) |
m_textureProgram = make_scoped_ptr(new TextureProgram(m_context)); |
if (!m_textureProgram->initialized()) { |
- TRACE_EVENT0("cc", "CCRendererGL::textureProgram::initialize"); |
+ TRACE_EVENT0("cc", "GLRenderer::textureProgram::initialize"); |
m_textureProgram->initialize(m_context, m_isUsingBindUniform); |
} |
return m_textureProgram.get(); |
} |
-const CCRendererGL::TextureProgramFlip* CCRendererGL::textureProgramFlip() |
+const GLRenderer::TextureProgramFlip* GLRenderer::textureProgramFlip() |
{ |
if (!m_textureProgramFlip) |
m_textureProgramFlip = make_scoped_ptr(new TextureProgramFlip(m_context)); |
if (!m_textureProgramFlip->initialized()) { |
- TRACE_EVENT0("cc", "CCRendererGL::textureProgramFlip::initialize"); |
+ TRACE_EVENT0("cc", "GLRenderer::textureProgramFlip::initialize"); |
m_textureProgramFlip->initialize(m_context, m_isUsingBindUniform); |
} |
return m_textureProgramFlip.get(); |
} |
-const CCRendererGL::TextureIOSurfaceProgram* CCRendererGL::textureIOSurfaceProgram() |
+const GLRenderer::TextureIOSurfaceProgram* GLRenderer::textureIOSurfaceProgram() |
{ |
if (!m_textureIOSurfaceProgram) |
m_textureIOSurfaceProgram = make_scoped_ptr(new TextureIOSurfaceProgram(m_context)); |
if (!m_textureIOSurfaceProgram->initialized()) { |
- TRACE_EVENT0("cc", "CCRendererGL::textureIOSurfaceProgram::initialize"); |
+ TRACE_EVENT0("cc", "GLRenderer::textureIOSurfaceProgram::initialize"); |
m_textureIOSurfaceProgram->initialize(m_context, m_isUsingBindUniform); |
} |
return m_textureIOSurfaceProgram.get(); |
} |
-const CCRendererGL::VideoYUVProgram* CCRendererGL::videoYUVProgram() |
+const GLRenderer::VideoYUVProgram* GLRenderer::videoYUVProgram() |
{ |
if (!m_videoYUVProgram) |
m_videoYUVProgram = make_scoped_ptr(new VideoYUVProgram(m_context)); |
if (!m_videoYUVProgram->initialized()) { |
- TRACE_EVENT0("cc", "CCRendererGL::videoYUVProgram::initialize"); |
+ TRACE_EVENT0("cc", "GLRenderer::videoYUVProgram::initialize"); |
m_videoYUVProgram->initialize(m_context, m_isUsingBindUniform); |
} |
return m_videoYUVProgram.get(); |
} |
-const CCRendererGL::VideoStreamTextureProgram* CCRendererGL::videoStreamTextureProgram() |
+const GLRenderer::VideoStreamTextureProgram* GLRenderer::videoStreamTextureProgram() |
{ |
if (!m_videoStreamTextureProgram) |
m_videoStreamTextureProgram = make_scoped_ptr(new VideoStreamTextureProgram(m_context)); |
if (!m_videoStreamTextureProgram->initialized()) { |
- TRACE_EVENT0("cc", "CCRendererGL::streamTextureProgram::initialize"); |
+ TRACE_EVENT0("cc", "GLRenderer::streamTextureProgram::initialize"); |
m_videoStreamTextureProgram->initialize(m_context, m_isUsingBindUniform); |
} |
return m_videoStreamTextureProgram.get(); |
} |
-void CCRendererGL::cleanupSharedObjects() |
+void GLRenderer::cleanupSharedObjects() |
{ |
makeContextCurrent(); |
@@ -1518,7 +1518,7 @@ void CCRendererGL::cleanupSharedObjects() |
releaseRenderPassTextures(); |
} |
-bool CCRendererGL::isContextLost() |
+bool GLRenderer::isContextLost() |
{ |
return (m_context->getGraphicsResetStatusARB() != GraphicsContext3D::NO_ERROR); |
} |