| Index: cc/priority_calculator.cc
|
| diff --git a/cc/priority_calculator.cc b/cc/priority_calculator.cc
|
| index 055520c974392f8b1a17cb2e075e2d3a5b1ab25c..c77e42d34b526f40f6f6e3d8a4a3eda6054018f4 100644
|
| --- a/cc/priority_calculator.cc
|
| +++ b/cc/priority_calculator.cc
|
| @@ -29,25 +29,25 @@ static const int lingeringBasePriority = 2000000;
|
| static const int lingeringLimitPriority = 2900000;
|
|
|
| // static
|
| -int CCPriorityCalculator::uiPriority(bool drawsToRootSurface)
|
| +int PriorityCalculator::uiPriority(bool drawsToRootSurface)
|
| {
|
| return drawsToRootSurface ? uiDrawsToRootSurfacePriority : uiDoesNotDrawToRootSurfacePriority;
|
| }
|
|
|
| // static
|
| -int CCPriorityCalculator::visiblePriority(bool drawsToRootSurface)
|
| +int PriorityCalculator::visiblePriority(bool drawsToRootSurface)
|
| {
|
| return drawsToRootSurface ? visibleDrawsToRootSurfacePriority : visibleDoesNotDrawToRootSurfacePriority;
|
| }
|
|
|
| // static
|
| -int CCPriorityCalculator::renderSurfacePriority()
|
| +int PriorityCalculator::renderSurfacePriority()
|
| {
|
| return renderSurfacesPriority;
|
| }
|
|
|
| // static
|
| -int CCPriorityCalculator::lingeringPriority(int previousPriority)
|
| +int PriorityCalculator::lingeringPriority(int previousPriority)
|
| {
|
| // FIXME: We should remove this once we have priorities for all
|
| // textures (we can't currently calculate distances for
|
| @@ -67,7 +67,7 @@ int manhattanDistance(const IntRect& a, const IntRect& b)
|
| }
|
|
|
| // static
|
| -int CCPriorityCalculator::priorityFromDistance(const IntRect& visibleRect, const IntRect& textureRect, bool drawsToRootSurface)
|
| +int PriorityCalculator::priorityFromDistance(const IntRect& visibleRect, const IntRect& textureRect, bool drawsToRootSurface)
|
| {
|
| int distance = manhattanDistance(visibleRect, textureRect);
|
| if (!distance)
|
| @@ -76,7 +76,7 @@ int CCPriorityCalculator::priorityFromDistance(const IntRect& visibleRect, const
|
| }
|
|
|
| // static
|
| -int CCPriorityCalculator::smallAnimatedLayerMinPriority()
|
| +int PriorityCalculator::smallAnimatedLayerMinPriority()
|
| {
|
| return smallAnimatedLayerPriority;
|
| }
|
|
|