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Unified Diff: cc/prioritized_texture_manager.cc

Issue 11189043: cc: Rename cc classes and members to match filenames (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 8 years, 2 months ago
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Index: cc/prioritized_texture_manager.cc
diff --git a/cc/prioritized_texture_manager.cc b/cc/prioritized_texture_manager.cc
index ccde22f8f118f723e7cac02da4ed3b3a26949540..5ff27157bf8ea998d0aa5be892d4b44208829233 100644
--- a/cc/prioritized_texture_manager.cc
+++ b/cc/prioritized_texture_manager.cc
@@ -17,7 +17,7 @@ using namespace std;
namespace cc {
-CCPrioritizedTextureManager::CCPrioritizedTextureManager(size_t maxMemoryLimitBytes, int, int pool)
+PrioritizedTextureManager::PrioritizedTextureManager(size_t maxMemoryLimitBytes, int, int pool)
: m_maxMemoryLimitBytes(maxMemoryLimitBytes)
, m_memoryUseBytes(0)
, m_memoryAboveCutoffBytes(0)
@@ -27,7 +27,7 @@ CCPrioritizedTextureManager::CCPrioritizedTextureManager(size_t maxMemoryLimitBy
{
}
-CCPrioritizedTextureManager::~CCPrioritizedTextureManager()
+PrioritizedTextureManager::~PrioritizedTextureManager()
{
while (m_textures.size() > 0)
unregisterTexture(*m_textures.begin());
@@ -39,10 +39,10 @@ CCPrioritizedTextureManager::~CCPrioritizedTextureManager()
ASSERT(m_backings.empty());
}
-void CCPrioritizedTextureManager::prioritizeTextures()
+void PrioritizedTextureManager::prioritizeTextures()
{
- TRACE_EVENT0("cc", "CCPrioritizedTextureManager::prioritizeTextures");
- ASSERT(CCProxy::isMainThread());
+ TRACE_EVENT0("cc", "PrioritizedTextureManager::prioritizeTextures");
+ ASSERT(Proxy::isMainThread());
// Sorting textures in this function could be replaced by a slightly
// modified O(n) quick-select to partition textures rather than
@@ -57,10 +57,10 @@ void CCPrioritizedTextureManager::prioritizeTextures()
std::sort(sortedTextures.begin(), sortedTextures.end(), compareTextures);
m_memoryAvailableBytes = m_maxMemoryLimitBytes;
- m_priorityCutoff = CCPriorityCalculator::lowestPriority();
+ m_priorityCutoff = PriorityCalculator::lowestPriority();
size_t memoryBytes = 0;
for (TextureVector::iterator it = sortedTextures.begin(); it != sortedTextures.end(); ++it) {
- if ((*it)->requestPriority() == CCPriorityCalculator::lowestPriority())
+ if ((*it)->requestPriority() == PriorityCalculator::lowestPriority())
break;
if ((*it)->isSelfManaged()) {
@@ -88,7 +88,7 @@ void CCPrioritizedTextureManager::prioritizeTextures()
// being partially allowed randomly.
m_memoryAboveCutoffBytes = 0;
for (TextureVector::iterator it = sortedTextures.begin(); it != sortedTextures.end(); ++it) {
- bool isAbovePriorityCutoff = CCPriorityCalculator::priorityIsHigher((*it)->requestPriority(), m_priorityCutoff);
+ bool isAbovePriorityCutoff = PriorityCalculator::priorityIsHigher((*it)->requestPriority(), m_priorityCutoff);
(*it)->setAbovePriorityCutoff(isAbovePriorityCutoff);
if (isAbovePriorityCutoff && !(*it)->isSelfManaged())
m_memoryAboveCutoffBytes += (*it)->bytes();
@@ -99,10 +99,10 @@ void CCPrioritizedTextureManager::prioritizeTextures()
ASSERT(memoryAboveCutoffBytes() <= maxMemoryLimitBytes());
}
-void CCPrioritizedTextureManager::pushTexturePrioritiesToBackings()
+void PrioritizedTextureManager::pushTexturePrioritiesToBackings()
{
- TRACE_EVENT0("cc", "CCPrioritizedTextureManager::pushTexturePrioritiesToBackings");
- ASSERT(CCProxy::isImplThread() && CCProxy::isMainThreadBlocked());
+ TRACE_EVENT0("cc", "PrioritizedTextureManager::pushTexturePrioritiesToBackings");
+ ASSERT(Proxy::isImplThread() && Proxy::isMainThreadBlocked());
assertInvariants();
for (BackingList::iterator it = m_backings.begin(); it != m_backings.end(); ++it)
@@ -111,51 +111,51 @@ void CCPrioritizedTextureManager::pushTexturePrioritiesToBackings()
assertInvariants();
}
-void CCPrioritizedTextureManager::updateBackingsInDrawingImplTree()
+void PrioritizedTextureManager::updateBackingsInDrawingImplTree()
{
- TRACE_EVENT0("cc", "CCPrioritizedTextureManager::updateBackingsInDrawingImplTree");
- ASSERT(CCProxy::isImplThread() && CCProxy::isMainThreadBlocked());
+ TRACE_EVENT0("cc", "PrioritizedTextureManager::updateBackingsInDrawingImplTree");
+ ASSERT(Proxy::isImplThread() && Proxy::isMainThreadBlocked());
assertInvariants();
for (BackingList::iterator it = m_backings.begin(); it != m_backings.end(); ++it) {
- CCPrioritizedTexture::Backing* backing = (*it);
+ PrioritizedTexture::Backing* backing = (*it);
backing->updateInDrawingImplTree();
}
sortBackings();
assertInvariants();
}
-void CCPrioritizedTextureManager::sortBackings()
+void PrioritizedTextureManager::sortBackings()
{
- TRACE_EVENT0("cc", "CCPrioritizedTextureManager::sortBackings");
- ASSERT(CCProxy::isImplThread());
+ TRACE_EVENT0("cc", "PrioritizedTextureManager::sortBackings");
+ ASSERT(Proxy::isImplThread());
// Put backings in eviction/recycling order.
m_backings.sort(compareBackings);
m_backingsTailNotSorted = false;
}
-void CCPrioritizedTextureManager::clearPriorities()
+void PrioritizedTextureManager::clearPriorities()
{
- ASSERT(CCProxy::isMainThread());
+ ASSERT(Proxy::isMainThread());
for (TextureSet::iterator it = m_textures.begin(); it != m_textures.end(); ++it) {
// FIXME: We should remove this and just set all priorities to
- // CCPriorityCalculator::lowestPriority() once we have priorities
+ // PriorityCalculator::lowestPriority() once we have priorities
// for all textures (we can't currently calculate distances for
// off-screen textures).
- (*it)->setRequestPriority(CCPriorityCalculator::lingeringPriority((*it)->requestPriority()));
+ (*it)->setRequestPriority(PriorityCalculator::lingeringPriority((*it)->requestPriority()));
}
}
-bool CCPrioritizedTextureManager::requestLate(CCPrioritizedTexture* texture)
+bool PrioritizedTextureManager::requestLate(PrioritizedTexture* texture)
{
- ASSERT(CCProxy::isMainThread());
+ ASSERT(Proxy::isMainThread());
// This is already above cutoff, so don't double count it's memory below.
if (texture->isAbovePriorityCutoff())
return true;
- if (CCPriorityCalculator::priorityIsLower(texture->requestPriority(), m_priorityCutoff))
+ if (PriorityCalculator::priorityIsLower(texture->requestPriority(), m_priorityCutoff))
return false;
size_t newMemoryBytes = m_memoryAboveCutoffBytes + texture->bytes();
@@ -167,16 +167,16 @@ bool CCPrioritizedTextureManager::requestLate(CCPrioritizedTexture* texture)
return true;
}
-void CCPrioritizedTextureManager::acquireBackingTextureIfNeeded(CCPrioritizedTexture* texture, CCResourceProvider* resourceProvider)
+void PrioritizedTextureManager::acquireBackingTextureIfNeeded(PrioritizedTexture* texture, ResourceProvider* resourceProvider)
{
- ASSERT(CCProxy::isImplThread() && CCProxy::isMainThreadBlocked());
+ ASSERT(Proxy::isImplThread() && Proxy::isMainThreadBlocked());
ASSERT(!texture->isSelfManaged());
ASSERT(texture->isAbovePriorityCutoff());
if (texture->backing() || !texture->isAbovePriorityCutoff())
return;
// Find a backing below, by either recycling or allocating.
- CCPrioritizedTexture::Backing* backing = 0;
+ PrioritizedTexture::Backing* backing = 0;
// First try to recycle
for (BackingList::iterator it = m_backings.begin(); it != m_backings.end(); ++it) {
@@ -207,16 +207,16 @@ void CCPrioritizedTextureManager::acquireBackingTextureIfNeeded(CCPrioritizedTex
backing->updatePriority();
}
-bool CCPrioritizedTextureManager::evictBackingsToReduceMemory(size_t limitBytes, EvictionPriorityPolicy evictionPolicy, CCResourceProvider* resourceProvider)
+bool PrioritizedTextureManager::evictBackingsToReduceMemory(size_t limitBytes, EvictionPriorityPolicy evictionPolicy, ResourceProvider* resourceProvider)
{
- ASSERT(CCProxy::isImplThread());
+ ASSERT(Proxy::isImplThread());
if (memoryUseBytes() <= limitBytes)
return false;
// Destroy backings until we are below the limit,
// or until all backings remaining are above the cutoff.
while (memoryUseBytes() > limitBytes && m_backings.size() > 0) {
- CCPrioritizedTexture::Backing* backing = m_backings.front();
+ PrioritizedTexture::Backing* backing = m_backings.front();
if (evictionPolicy == RespectManagerPriorityCutoff)
if (backing->wasAbovePriorityCutoffAtLastPriorityUpdate())
break;
@@ -225,9 +225,9 @@ bool CCPrioritizedTextureManager::evictBackingsToReduceMemory(size_t limitBytes,
return true;
}
-void CCPrioritizedTextureManager::reduceMemory(CCResourceProvider* resourceProvider)
+void PrioritizedTextureManager::reduceMemory(ResourceProvider* resourceProvider)
{
- ASSERT(CCProxy::isImplThread() && CCProxy::isMainThreadBlocked());
+ ASSERT(Proxy::isImplThread() && Proxy::isMainThreadBlocked());
evictBackingsToReduceMemory(m_memoryAvailableBytes, RespectManagerPriorityCutoff, resourceProvider);
ASSERT(memoryUseBytes() <= maxMemoryLimitBytes());
@@ -257,16 +257,16 @@ void CCPrioritizedTextureManager::reduceMemory(CCResourceProvider* resourceProvi
deleteUnlinkedEvictedBackings();
}
-void CCPrioritizedTextureManager::clearAllMemory(CCResourceProvider* resourceProvider)
+void PrioritizedTextureManager::clearAllMemory(ResourceProvider* resourceProvider)
{
- ASSERT(CCProxy::isImplThread() && CCProxy::isMainThreadBlocked());
+ ASSERT(Proxy::isImplThread() && Proxy::isMainThreadBlocked());
ASSERT(resourceProvider);
evictBackingsToReduceMemory(0, DoNotRespectManagerPriorityCutoff, resourceProvider);
}
-bool CCPrioritizedTextureManager::reduceMemoryOnImplThread(size_t limitBytes, CCResourceProvider* resourceProvider)
+bool PrioritizedTextureManager::reduceMemoryOnImplThread(size_t limitBytes, ResourceProvider* resourceProvider)
{
- ASSERT(CCProxy::isImplThread());
+ ASSERT(Proxy::isImplThread());
ASSERT(resourceProvider);
// If we are in the process of uploading a new frame then the backings at the very end of
// the list are not sorted by priority. Sort them before doing the eviction.
@@ -275,29 +275,29 @@ bool CCPrioritizedTextureManager::reduceMemoryOnImplThread(size_t limitBytes, CC
return evictBackingsToReduceMemory(limitBytes, DoNotRespectManagerPriorityCutoff, resourceProvider);
}
-void CCPrioritizedTextureManager::getEvictedBackings(BackingList& evictedBackings)
+void PrioritizedTextureManager::getEvictedBackings(BackingList& evictedBackings)
{
- ASSERT(CCProxy::isImplThread());
+ ASSERT(Proxy::isImplThread());
evictedBackings.clear();
evictedBackings.insert(evictedBackings.begin(), m_evictedBackings.begin(), m_evictedBackings.end());
}
-void CCPrioritizedTextureManager::unlinkEvictedBackings(const BackingList& evictedBackings)
+void PrioritizedTextureManager::unlinkEvictedBackings(const BackingList& evictedBackings)
{
- ASSERT(CCProxy::isMainThread());
+ ASSERT(Proxy::isMainThread());
for (BackingList::const_iterator it = evictedBackings.begin(); it != evictedBackings.end(); ++it) {
- CCPrioritizedTexture::Backing* backing = (*it);
+ PrioritizedTexture::Backing* backing = (*it);
if (backing->owner())
backing->owner()->unlink();
}
}
-void CCPrioritizedTextureManager::deleteUnlinkedEvictedBackings()
+void PrioritizedTextureManager::deleteUnlinkedEvictedBackings()
{
- ASSERT(CCProxy::isMainThread() || (CCProxy::isImplThread() && CCProxy::isMainThreadBlocked()));
+ ASSERT(Proxy::isMainThread() || (Proxy::isImplThread() && Proxy::isMainThreadBlocked()));
BackingList newEvictedBackings;
for (BackingList::const_iterator it = m_evictedBackings.begin(); it != m_evictedBackings.end(); ++it) {
- CCPrioritizedTexture::Backing* backing = (*it);
+ PrioritizedTexture::Backing* backing = (*it);
if (backing->owner())
newEvictedBackings.push_back(backing);
else
@@ -306,7 +306,7 @@ void CCPrioritizedTextureManager::deleteUnlinkedEvictedBackings()
m_evictedBackings.swap(newEvictedBackings);
}
-bool CCPrioritizedTextureManager::linkedEvictedBackingsExist() const
+bool PrioritizedTextureManager::linkedEvictedBackingsExist() const
{
for (BackingList::const_iterator it = m_evictedBackings.begin(); it != m_evictedBackings.end(); ++it) {
if ((*it)->owner())
@@ -315,9 +315,9 @@ bool CCPrioritizedTextureManager::linkedEvictedBackingsExist() const
return false;
}
-void CCPrioritizedTextureManager::registerTexture(CCPrioritizedTexture* texture)
+void PrioritizedTextureManager::registerTexture(PrioritizedTexture* texture)
{
- ASSERT(CCProxy::isMainThread());
+ ASSERT(Proxy::isMainThread());
ASSERT(texture);
ASSERT(!texture->textureManager());
ASSERT(!texture->backing());
@@ -328,9 +328,9 @@ void CCPrioritizedTextureManager::registerTexture(CCPrioritizedTexture* texture)
}
-void CCPrioritizedTextureManager::unregisterTexture(CCPrioritizedTexture* texture)
+void PrioritizedTextureManager::unregisterTexture(PrioritizedTexture* texture)
{
- ASSERT(CCProxy::isMainThread() || (CCProxy::isImplThread() && CCProxy::isMainThreadBlocked()));
+ ASSERT(Proxy::isMainThread() || (Proxy::isImplThread() && Proxy::isMainThreadBlocked()));
ASSERT(texture);
ASSERT(ContainsKey(m_textures, texture));
@@ -340,29 +340,29 @@ void CCPrioritizedTextureManager::unregisterTexture(CCPrioritizedTexture* textur
texture->setAbovePriorityCutoff(false);
}
-void CCPrioritizedTextureManager::returnBackingTexture(CCPrioritizedTexture* texture)
+void PrioritizedTextureManager::returnBackingTexture(PrioritizedTexture* texture)
{
- ASSERT(CCProxy::isMainThread() || (CCProxy::isImplThread() && CCProxy::isMainThreadBlocked()));
+ ASSERT(Proxy::isMainThread() || (Proxy::isImplThread() && Proxy::isMainThreadBlocked()));
if (texture->backing())
texture->unlink();
}
-CCPrioritizedTexture::Backing* CCPrioritizedTextureManager::createBacking(IntSize size, GC3Denum format, CCResourceProvider* resourceProvider)
+PrioritizedTexture::Backing* PrioritizedTextureManager::createBacking(IntSize size, GC3Denum format, ResourceProvider* resourceProvider)
{
- ASSERT(CCProxy::isImplThread() && CCProxy::isMainThreadBlocked());
+ ASSERT(Proxy::isImplThread() && Proxy::isMainThreadBlocked());
ASSERT(resourceProvider);
- CCResourceProvider::ResourceId resourceId = resourceProvider->createResource(m_pool, size, format, CCResourceProvider::TextureUsageAny);
- CCPrioritizedTexture::Backing* backing = new CCPrioritizedTexture::Backing(resourceId, resourceProvider, size, format);
+ ResourceProvider::ResourceId resourceId = resourceProvider->createResource(m_pool, size, format, ResourceProvider::TextureUsageAny);
+ PrioritizedTexture::Backing* backing = new PrioritizedTexture::Backing(resourceId, resourceProvider, size, format);
m_memoryUseBytes += backing->bytes();
return backing;
}
-void CCPrioritizedTextureManager::evictFirstBackingResource(CCResourceProvider* resourceProvider)
+void PrioritizedTextureManager::evictFirstBackingResource(ResourceProvider* resourceProvider)
{
- ASSERT(CCProxy::isImplThread());
+ ASSERT(Proxy::isImplThread());
ASSERT(resourceProvider);
ASSERT(!m_backings.empty());
- CCPrioritizedTexture::Backing* backing = m_backings.front();
+ PrioritizedTexture::Backing* backing = m_backings.front();
// Note that we create a backing and its resource at the same time, but we
// delete the backing structure and its resource in two steps. This is because
@@ -374,10 +374,10 @@ void CCPrioritizedTextureManager::evictFirstBackingResource(CCResourceProvider*
m_evictedBackings.push_back(backing);
}
-void CCPrioritizedTextureManager::assertInvariants()
+void PrioritizedTextureManager::assertInvariants()
{
#if !ASSERT_DISABLED
- ASSERT(CCProxy::isImplThread() && CCProxy::isMainThreadBlocked());
+ ASSERT(Proxy::isImplThread() && Proxy::isMainThreadBlocked());
// If we hit any of these asserts, there is a bug in this class. To see
// where the bug is, call this function at the beginning and end of
@@ -391,8 +391,8 @@ void CCPrioritizedTextureManager::assertInvariants()
}
}
for (TextureSet::iterator it = m_textures.begin(); it != m_textures.end(); ++it) {
- CCPrioritizedTexture* texture = (*it);
- CCPrioritizedTexture::Backing* backing = texture->backing();
+ PrioritizedTexture* texture = (*it);
+ PrioritizedTexture::Backing* backing = texture->backing();
if (backing) {
if (backing->resourceHasBeenDeleted()) {
ASSERT(std::find(m_backings.begin(), m_backings.end(), backing) == m_backings.end());
@@ -409,9 +409,9 @@ void CCPrioritizedTextureManager::assertInvariants()
// backings that can't be evicted in the backing texture list (otherwise
// reduceMemory will not find all textures available for eviction/recycling).
bool reachedUnrecyclable = false;
- CCPrioritizedTexture::Backing* previous_backing = NULL;
+ PrioritizedTexture::Backing* previous_backing = NULL;
for (BackingList::iterator it = m_backings.begin(); it != m_backings.end(); ++it) {
- CCPrioritizedTexture::Backing* backing = *it;
+ PrioritizedTexture::Backing* backing = *it;
if (previous_backing && (!m_backingsTailNotSorted || !backing->wasAbovePriorityCutoffAtLastPriorityUpdate()))
ASSERT(compareBackings(previous_backing, backing));
if (!backing->canBeRecycled())

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