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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CCTextureDrawQuad_h | 5 #ifndef CCTextureDrawQuad_h |
6 #define CCTextureDrawQuad_h | 6 #define CCTextureDrawQuad_h |
7 | 7 |
8 #include "CCDrawQuad.h" | 8 #include "CCDrawQuad.h" |
9 #include "FloatRect.h" | 9 #include "FloatRect.h" |
10 #include "base/memory/scoped_ptr.h" | 10 #include "base/memory/scoped_ptr.h" |
11 | 11 |
12 namespace cc { | 12 namespace cc { |
13 | 13 |
14 #pragma pack(push, 4) | 14 #pragma pack(push, 4) |
15 | 15 |
16 class CCTextureDrawQuad : public CCDrawQuad { | 16 class TextureDrawQuad : public DrawQuad { |
17 public: | 17 public: |
18 static scoped_ptr<CCTextureDrawQuad> create(const CCSharedQuadState*, const
IntRect&, unsigned resourceId, bool premultipliedAlpha, const FloatRect& uvRect,
bool flipped); | 18 static scoped_ptr<TextureDrawQuad> create(const SharedQuadState*, const IntR
ect&, unsigned resourceId, bool premultipliedAlpha, const FloatRect& uvRect, boo
l flipped); |
19 FloatRect uvRect() const { return m_uvRect; } | 19 FloatRect uvRect() const { return m_uvRect; } |
20 | 20 |
21 unsigned resourceId() const { return m_resourceId; } | 21 unsigned resourceId() const { return m_resourceId; } |
22 bool premultipliedAlpha() const { return m_premultipliedAlpha; } | 22 bool premultipliedAlpha() const { return m_premultipliedAlpha; } |
23 bool flipped() const { return m_flipped; } | 23 bool flipped() const { return m_flipped; } |
24 | 24 |
25 void setNeedsBlending(); | 25 void setNeedsBlending(); |
26 | 26 |
27 static const CCTextureDrawQuad* materialCast(const CCDrawQuad*); | 27 static const TextureDrawQuad* materialCast(const DrawQuad*); |
28 private: | 28 private: |
29 CCTextureDrawQuad(const CCSharedQuadState*, const IntRect&, unsigned resourc
eId, bool premultipliedAlpha, const FloatRect& uvRect, bool flipped); | 29 TextureDrawQuad(const SharedQuadState*, const IntRect&, unsigned resourceId,
bool premultipliedAlpha, const FloatRect& uvRect, bool flipped); |
30 | 30 |
31 unsigned m_resourceId; | 31 unsigned m_resourceId; |
32 bool m_premultipliedAlpha; | 32 bool m_premultipliedAlpha; |
33 FloatRect m_uvRect; | 33 FloatRect m_uvRect; |
34 bool m_flipped; | 34 bool m_flipped; |
35 }; | 35 }; |
36 | 36 |
37 #pragma pack(pop) | 37 #pragma pack(pop) |
38 | 38 |
39 } | 39 } |
40 | 40 |
41 #endif | 41 #endif |
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