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Side by Side Diff: cc/scheduler_state_machine.h

Issue 11189043: cc: Rename cc classes and members to match filenames (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 8 years, 2 months ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CCSchedulerStateMachine_h 5 #ifndef CCSchedulerStateMachine_h
6 #define CCSchedulerStateMachine_h 6 #define CCSchedulerStateMachine_h
7 7
8 #include <string> 8 #include <string>
9 9
10 #include "base/basictypes.h" 10 #include "base/basictypes.h"
11 11
12 namespace cc { 12 namespace cc {
13 13
14 // The CCSchedulerStateMachine decides how to coordinate main thread activites 14 // The SchedulerStateMachine decides how to coordinate main thread activites
15 // like painting/running javascript with rendering and input activities on the 15 // like painting/running javascript with rendering and input activities on the
16 // impl thread. 16 // impl thread.
17 // 17 //
18 // The state machine tracks internal state but is also influenced by external st ate. 18 // The state machine tracks internal state but is also influenced by external st ate.
19 // Internal state includes things like whether a frame has been requested, while 19 // Internal state includes things like whether a frame has been requested, while
20 // external state includes things like the current time being near to the vblank time. 20 // external state includes things like the current time being near to the vblank time.
21 // 21 //
22 // The scheduler seperates "what to do next" from the updating of its internal s tate to 22 // The scheduler seperates "what to do next" from the updating of its internal s tate to
23 // make testing cleaner. 23 // make testing cleaner.
24 class CCSchedulerStateMachine { 24 class SchedulerStateMachine {
25 public: 25 public:
26 CCSchedulerStateMachine(); 26 SchedulerStateMachine();
27 27
28 enum CommitState { 28 enum CommitState {
29 COMMIT_STATE_IDLE, 29 COMMIT_STATE_IDLE,
30 COMMIT_STATE_FRAME_IN_PROGRESS, 30 COMMIT_STATE_FRAME_IN_PROGRESS,
31 COMMIT_STATE_READY_TO_COMMIT, 31 COMMIT_STATE_READY_TO_COMMIT,
32 COMMIT_STATE_WAITING_FOR_FIRST_DRAW, 32 COMMIT_STATE_WAITING_FOR_FIRST_DRAW,
33 }; 33 };
34 34
35 enum TextureState { 35 enum TextureState {
36 LAYER_TEXTURE_STATE_UNLOCKED, 36 LAYER_TEXTURE_STATE_UNLOCKED,
(...skipping 109 matching lines...) Expand 10 before | Expand all | Expand 10 after
146 bool m_needsForcedCommit; 146 bool m_needsForcedCommit;
147 bool m_mainThreadNeedsLayerTextures; 147 bool m_mainThreadNeedsLayerTextures;
148 bool m_insideVSync; 148 bool m_insideVSync;
149 bool m_visible; 149 bool m_visible;
150 bool m_canBeginFrame; 150 bool m_canBeginFrame;
151 bool m_canDraw; 151 bool m_canDraw;
152 bool m_drawIfPossibleFailed; 152 bool m_drawIfPossibleFailed;
153 TextureState m_textureState; 153 TextureState m_textureState;
154 ContextState m_contextState; 154 ContextState m_contextState;
155 155
156 DISALLOW_COPY_AND_ASSIGN(CCSchedulerStateMachine); 156 DISALLOW_COPY_AND_ASSIGN(SchedulerStateMachine);
157 }; 157 };
158 158
159 } 159 }
160 160
161 #endif // CCSchedulerStateMachine_h 161 #endif // CCSchedulerStateMachine_h
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