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Side by Side Diff: cc/renderer.h

Issue 11189043: cc: Rename cc classes and members to match filenames (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 8 years, 2 months ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CCRenderer_h 5 #ifndef CCRenderer_h
6 #define CCRenderer_h 6 #define CCRenderer_h
7 7
8 #include "base/basictypes.h" 8 #include "base/basictypes.h"
9 #include "CCLayerTreeHost.h" 9 #include "CCLayerTreeHost.h"
10 #include "CCRenderPass.h" 10 #include "CCRenderPass.h"
11 #include "FloatQuad.h" 11 #include "FloatQuad.h"
12 #include "IntRect.h" 12 #include "IntRect.h"
13 13
14 namespace cc { 14 namespace cc {
15 15
16 class CCScopedTexture; 16 class ScopedTexture;
17 17
18 class CCRendererClient { 18 class RendererClient {
19 public: 19 public:
20 virtual const IntSize& deviceViewportSize() const = 0; 20 virtual const IntSize& deviceViewportSize() const = 0;
21 virtual const CCLayerTreeSettings& settings() const = 0; 21 virtual const LayerTreeSettings& settings() const = 0;
22 virtual void didLoseContext() = 0; 22 virtual void didLoseContext() = 0;
23 virtual void onSwapBuffersComplete() = 0; 23 virtual void onSwapBuffersComplete() = 0;
24 virtual void setFullRootLayerDamage() = 0; 24 virtual void setFullRootLayerDamage() = 0;
25 virtual void setMemoryAllocationLimitBytes(size_t) = 0; 25 virtual void setMemoryAllocationLimitBytes(size_t) = 0;
26 protected: 26 protected:
27 virtual ~CCRendererClient() { } 27 virtual ~RendererClient() { }
28 }; 28 };
29 29
30 class CCRenderer { 30 class Renderer {
31 public: 31 public:
32 // This enum defines the various resource pools for the CCResourceProvider 32 // This enum defines the various resource pools for the ResourceProvider
33 // where textures get allocated. 33 // where textures get allocated.
34 enum ResourcePool { 34 enum ResourcePool {
35 ImplPool = 1, // This pool is for textures that get allocated on the impl thread (e.g. RenderSurfaces). 35 ImplPool = 1, // This pool is for textures that get allocated on the impl thread (e.g. RenderSurfaces).
36 ContentPool // This pool is for textures that get allocated on the main th read (e.g. tiles). 36 ContentPool // This pool is for textures that get allocated on the main th read (e.g. tiles).
37 }; 37 };
38 38
39 virtual ~CCRenderer() { } 39 virtual ~Renderer() { }
40 40
41 virtual const RendererCapabilities& capabilities() const = 0; 41 virtual const RendererCapabilities& capabilities() const = 0;
42 42
43 const CCLayerTreeSettings& settings() const { return m_client->settings(); } 43 const LayerTreeSettings& settings() const { return m_client->settings(); }
44 44
45 const IntSize& viewportSize() { return m_client->deviceViewportSize(); } 45 const IntSize& viewportSize() { return m_client->deviceViewportSize(); }
46 int viewportWidth() { return viewportSize().width(); } 46 int viewportWidth() { return viewportSize().width(); }
47 int viewportHeight() { return viewportSize().height(); } 47 int viewportHeight() { return viewportSize().height(); }
48 48
49 virtual void viewportChanged() { } 49 virtual void viewportChanged() { }
50 50
51 virtual void decideRenderPassAllocationsForFrame(const CCRenderPassList&) { } 51 virtual void decideRenderPassAllocationsForFrame(const RenderPassList&) { }
52 virtual bool haveCachedResourcesForRenderPassId(CCRenderPass::Id) const; 52 virtual bool haveCachedResourcesForRenderPassId(RenderPass::Id) const;
53 53
54 virtual void drawFrame(const CCRenderPassList&, const CCRenderPassIdHashMap& ) = 0; 54 virtual void drawFrame(const RenderPassList&, const RenderPassIdHashMap&) = 0;
55 55
56 // waits for rendering to finish 56 // waits for rendering to finish
57 virtual void finish() = 0; 57 virtual void finish() = 0;
58 58
59 virtual void doNoOp() { } 59 virtual void doNoOp() { }
60 // puts backbuffer onscreen 60 // puts backbuffer onscreen
61 virtual bool swapBuffers() = 0; 61 virtual bool swapBuffers() = 0;
62 62
63 virtual void getFramebufferPixels(void *pixels, const IntRect&) = 0; 63 virtual void getFramebufferPixels(void *pixels, const IntRect&) = 0;
64 64
65 virtual bool isContextLost(); 65 virtual bool isContextLost();
66 66
67 virtual void setVisible(bool) = 0; 67 virtual void setVisible(bool) = 0;
68 68
69 protected: 69 protected:
70 explicit CCRenderer(CCRendererClient* client) 70 explicit Renderer(RendererClient* client)
71 : m_client(client) 71 : m_client(client)
72 { 72 {
73 } 73 }
74 74
75 CCRendererClient* m_client; 75 RendererClient* m_client;
76 76
77 DISALLOW_COPY_AND_ASSIGN(CCRenderer); 77 DISALLOW_COPY_AND_ASSIGN(Renderer);
78 }; 78 };
79 79
80 } 80 }
81 81
82 #endif // CCRenderer_h 82 #endif // CCRenderer_h
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