OLD | NEW |
1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "config.h" | 5 #include "config.h" |
6 | 6 |
7 #include "CCLayerAnimationController.h" | 7 #include "CCLayerAnimationController.h" |
8 | 8 |
9 #include "CCActiveAnimation.h" | 9 #include "CCActiveAnimation.h" |
10 #include "CCKeyframedAnimationCurve.h" | 10 #include "CCKeyframedAnimationCurve.h" |
11 #include <public/WebTransformationMatrix.h> | 11 #include <public/WebTransformationMatrix.h> |
12 #include <wtf/CurrentTime.h> | 12 #include <wtf/CurrentTime.h> |
13 #include <wtf/HashMap.h> | 13 #include <wtf/HashMap.h> |
14 | 14 |
15 using WebKit::WebTransformationMatrix; | 15 using WebKit::WebTransformationMatrix; |
16 | 16 |
17 namespace cc { | 17 namespace cc { |
18 | 18 |
19 CCLayerAnimationController::CCLayerAnimationController(CCLayerAnimationControlle
rClient* client) | 19 LayerAnimationController::LayerAnimationController(LayerAnimationControllerClien
t* client) |
20 : m_forceSync(false) | 20 : m_forceSync(false) |
21 , m_client(client) | 21 , m_client(client) |
22 { | 22 { |
23 } | 23 } |
24 | 24 |
25 CCLayerAnimationController::~CCLayerAnimationController() | 25 LayerAnimationController::~LayerAnimationController() |
26 { | 26 { |
27 } | 27 } |
28 | 28 |
29 scoped_ptr<CCLayerAnimationController> CCLayerAnimationController::create(CCLaye
rAnimationControllerClient* client) | 29 scoped_ptr<LayerAnimationController> LayerAnimationController::create(LayerAnima
tionControllerClient* client) |
30 { | 30 { |
31 return make_scoped_ptr(new CCLayerAnimationController(client)); | 31 return make_scoped_ptr(new LayerAnimationController(client)); |
32 } | 32 } |
33 | 33 |
34 void CCLayerAnimationController::pauseAnimation(int animationId, double timeOffs
et) | 34 void LayerAnimationController::pauseAnimation(int animationId, double timeOffset
) |
35 { | 35 { |
36 for (size_t i = 0; i < m_activeAnimations.size(); ++i) { | 36 for (size_t i = 0; i < m_activeAnimations.size(); ++i) { |
37 if (m_activeAnimations[i]->id() == animationId) | 37 if (m_activeAnimations[i]->id() == animationId) |
38 m_activeAnimations[i]->setRunState(CCActiveAnimation::Paused, timeOf
fset + m_activeAnimations[i]->startTime()); | 38 m_activeAnimations[i]->setRunState(ActiveAnimation::Paused, timeOffs
et + m_activeAnimations[i]->startTime()); |
39 } | 39 } |
40 } | 40 } |
41 | 41 |
42 void CCLayerAnimationController::removeAnimation(int animationId) | 42 void LayerAnimationController::removeAnimation(int animationId) |
43 { | 43 { |
44 for (size_t i = 0; i < m_activeAnimations.size();) { | 44 for (size_t i = 0; i < m_activeAnimations.size();) { |
45 if (m_activeAnimations[i]->id() == animationId) | 45 if (m_activeAnimations[i]->id() == animationId) |
46 m_activeAnimations.remove(i); | 46 m_activeAnimations.remove(i); |
47 else | 47 else |
48 i++; | 48 i++; |
49 } | 49 } |
50 } | 50 } |
51 | 51 |
52 void CCLayerAnimationController::removeAnimation(int animationId, CCActiveAnimat
ion::TargetProperty targetProperty) | 52 void LayerAnimationController::removeAnimation(int animationId, ActiveAnimation:
:TargetProperty targetProperty) |
53 { | 53 { |
54 for (size_t i = 0; i < m_activeAnimations.size();) { | 54 for (size_t i = 0; i < m_activeAnimations.size();) { |
55 if (m_activeAnimations[i]->id() == animationId && m_activeAnimations[i]-
>targetProperty() == targetProperty) | 55 if (m_activeAnimations[i]->id() == animationId && m_activeAnimations[i]-
>targetProperty() == targetProperty) |
56 m_activeAnimations.remove(i); | 56 m_activeAnimations.remove(i); |
57 else | 57 else |
58 i++; | 58 i++; |
59 } | 59 } |
60 } | 60 } |
61 | 61 |
62 // According to render layer backing, these are for testing only. | 62 // According to render layer backing, these are for testing only. |
63 void CCLayerAnimationController::suspendAnimations(double monotonicTime) | 63 void LayerAnimationController::suspendAnimations(double monotonicTime) |
64 { | 64 { |
65 for (size_t i = 0; i < m_activeAnimations.size(); ++i) { | 65 for (size_t i = 0; i < m_activeAnimations.size(); ++i) { |
66 if (!m_activeAnimations[i]->isFinished()) | 66 if (!m_activeAnimations[i]->isFinished()) |
67 m_activeAnimations[i]->setRunState(CCActiveAnimation::Paused, monoto
nicTime); | 67 m_activeAnimations[i]->setRunState(ActiveAnimation::Paused, monotoni
cTime); |
68 } | 68 } |
69 } | 69 } |
70 | 70 |
71 // Looking at GraphicsLayerCA, this appears to be the analog to suspendAnimation
s, which is for testing. | 71 // Looking at GraphicsLayerCA, this appears to be the analog to suspendAnimation
s, which is for testing. |
72 void CCLayerAnimationController::resumeAnimations(double monotonicTime) | 72 void LayerAnimationController::resumeAnimations(double monotonicTime) |
73 { | 73 { |
74 for (size_t i = 0; i < m_activeAnimations.size(); ++i) { | 74 for (size_t i = 0; i < m_activeAnimations.size(); ++i) { |
75 if (m_activeAnimations[i]->runState() == CCActiveAnimation::Paused) | 75 if (m_activeAnimations[i]->runState() == ActiveAnimation::Paused) |
76 m_activeAnimations[i]->setRunState(CCActiveAnimation::Running, monot
onicTime); | 76 m_activeAnimations[i]->setRunState(ActiveAnimation::Running, monoton
icTime); |
77 } | 77 } |
78 } | 78 } |
79 | 79 |
80 // Ensures that the list of active animations on the main thread and the impl th
read | 80 // Ensures that the list of active animations on the main thread and the impl th
read |
81 // are kept in sync. | 81 // are kept in sync. |
82 void CCLayerAnimationController::pushAnimationUpdatesTo(CCLayerAnimationControll
er* controllerImpl) | 82 void LayerAnimationController::pushAnimationUpdatesTo(LayerAnimationController*
controllerImpl) |
83 { | 83 { |
84 if (m_forceSync) { | 84 if (m_forceSync) { |
85 replaceImplThreadAnimations(controllerImpl); | 85 replaceImplThreadAnimations(controllerImpl); |
86 m_forceSync = false; | 86 m_forceSync = false; |
87 } else { | 87 } else { |
88 purgeAnimationsMarkedForDeletion(); | 88 purgeAnimationsMarkedForDeletion(); |
89 pushNewAnimationsToImplThread(controllerImpl); | 89 pushNewAnimationsToImplThread(controllerImpl); |
90 | 90 |
91 // Remove finished impl side animations only after pushing, | 91 // Remove finished impl side animations only after pushing, |
92 // and only after the animations are deleted on the main thread | 92 // and only after the animations are deleted on the main thread |
93 // this insures we will never push an animation twice. | 93 // this insures we will never push an animation twice. |
94 removeAnimationsCompletedOnMainThread(controllerImpl); | 94 removeAnimationsCompletedOnMainThread(controllerImpl); |
95 | 95 |
96 pushPropertiesToImplThread(controllerImpl); | 96 pushPropertiesToImplThread(controllerImpl); |
97 } | 97 } |
98 } | 98 } |
99 | 99 |
100 void CCLayerAnimationController::animate(double monotonicTime, CCAnimationEvents
Vector* events) | 100 void LayerAnimationController::animate(double monotonicTime, AnimationEventsVect
or* events) |
101 { | 101 { |
102 startAnimationsWaitingForNextTick(monotonicTime, events); | 102 startAnimationsWaitingForNextTick(monotonicTime, events); |
103 startAnimationsWaitingForStartTime(monotonicTime, events); | 103 startAnimationsWaitingForStartTime(monotonicTime, events); |
104 startAnimationsWaitingForTargetAvailability(monotonicTime, events); | 104 startAnimationsWaitingForTargetAvailability(monotonicTime, events); |
105 resolveConflicts(monotonicTime); | 105 resolveConflicts(monotonicTime); |
106 tickAnimations(monotonicTime); | 106 tickAnimations(monotonicTime); |
107 markAnimationsForDeletion(monotonicTime, events); | 107 markAnimationsForDeletion(monotonicTime, events); |
108 startAnimationsWaitingForTargetAvailability(monotonicTime, events); | 108 startAnimationsWaitingForTargetAvailability(monotonicTime, events); |
109 } | 109 } |
110 | 110 |
111 void CCLayerAnimationController::addAnimation(scoped_ptr<CCActiveAnimation> anim
ation) | 111 void LayerAnimationController::addAnimation(scoped_ptr<ActiveAnimation> animatio
n) |
112 { | 112 { |
113 m_activeAnimations.append(animation.Pass()); | 113 m_activeAnimations.append(animation.Pass()); |
114 } | 114 } |
115 | 115 |
116 CCActiveAnimation* CCLayerAnimationController::getActiveAnimation(int groupId, C
CActiveAnimation::TargetProperty targetProperty) const | 116 ActiveAnimation* LayerAnimationController::getActiveAnimation(int groupId, Activ
eAnimation::TargetProperty targetProperty) const |
117 { | 117 { |
118 for (size_t i = 0; i < m_activeAnimations.size(); ++i) | 118 for (size_t i = 0; i < m_activeAnimations.size(); ++i) |
119 if (m_activeAnimations[i]->group() == groupId && m_activeAnimations[i]->
targetProperty() == targetProperty) | 119 if (m_activeAnimations[i]->group() == groupId && m_activeAnimations[i]->
targetProperty() == targetProperty) |
120 return m_activeAnimations[i]; | 120 return m_activeAnimations[i]; |
121 return 0; | 121 return 0; |
122 } | 122 } |
123 | 123 |
124 CCActiveAnimation* CCLayerAnimationController::getActiveAnimation(CCActiveAnimat
ion::TargetProperty targetProperty) const | 124 ActiveAnimation* LayerAnimationController::getActiveAnimation(ActiveAnimation::T
argetProperty targetProperty) const |
125 { | 125 { |
126 for (size_t i = 0; i < m_activeAnimations.size(); ++i) { | 126 for (size_t i = 0; i < m_activeAnimations.size(); ++i) { |
127 size_t index = m_activeAnimations.size() - i - 1; | 127 size_t index = m_activeAnimations.size() - i - 1; |
128 if (m_activeAnimations[index]->targetProperty() == targetProperty) | 128 if (m_activeAnimations[index]->targetProperty() == targetProperty) |
129 return m_activeAnimations[index]; | 129 return m_activeAnimations[index]; |
130 } | 130 } |
131 return 0; | 131 return 0; |
132 } | 132 } |
133 | 133 |
134 bool CCLayerAnimationController::hasActiveAnimation() const | 134 bool LayerAnimationController::hasActiveAnimation() const |
135 { | 135 { |
136 for (size_t i = 0; i < m_activeAnimations.size(); ++i) { | 136 for (size_t i = 0; i < m_activeAnimations.size(); ++i) { |
137 if (!m_activeAnimations[i]->isFinished()) | 137 if (!m_activeAnimations[i]->isFinished()) |
138 return true; | 138 return true; |
139 } | 139 } |
140 return false; | 140 return false; |
141 } | 141 } |
142 | 142 |
143 bool CCLayerAnimationController::isAnimatingProperty(CCActiveAnimation::TargetPr
operty targetProperty) const | 143 bool LayerAnimationController::isAnimatingProperty(ActiveAnimation::TargetProper
ty targetProperty) const |
144 { | 144 { |
145 for (size_t i = 0; i < m_activeAnimations.size(); ++i) { | 145 for (size_t i = 0; i < m_activeAnimations.size(); ++i) { |
146 if (m_activeAnimations[i]->runState() != CCActiveAnimation::Finished &&
m_activeAnimations[i]->runState() != CCActiveAnimation::Aborted && m_activeAnima
tions[i]->targetProperty() == targetProperty) | 146 if (m_activeAnimations[i]->runState() != ActiveAnimation::Finished && m_
activeAnimations[i]->runState() != ActiveAnimation::Aborted && m_activeAnimation
s[i]->targetProperty() == targetProperty) |
147 return true; | 147 return true; |
148 } | 148 } |
149 return false; | 149 return false; |
150 } | 150 } |
151 | 151 |
152 void CCLayerAnimationController::notifyAnimationStarted(const CCAnimationEvent&
event) | 152 void LayerAnimationController::notifyAnimationStarted(const AnimationEvent& even
t) |
153 { | 153 { |
154 for (size_t i = 0; i < m_activeAnimations.size(); ++i) { | 154 for (size_t i = 0; i < m_activeAnimations.size(); ++i) { |
155 if (m_activeAnimations[i]->group() == event.groupId && m_activeAnimation
s[i]->targetProperty() == event.targetProperty && m_activeAnimations[i]->needsSy
nchronizedStartTime()) { | 155 if (m_activeAnimations[i]->group() == event.groupId && m_activeAnimation
s[i]->targetProperty() == event.targetProperty && m_activeAnimations[i]->needsSy
nchronizedStartTime()) { |
156 m_activeAnimations[i]->setNeedsSynchronizedStartTime(false); | 156 m_activeAnimations[i]->setNeedsSynchronizedStartTime(false); |
157 m_activeAnimations[i]->setStartTime(event.monotonicTime); | 157 m_activeAnimations[i]->setStartTime(event.monotonicTime); |
158 return; | 158 return; |
159 } | 159 } |
160 } | 160 } |
161 } | 161 } |
162 | 162 |
163 void CCLayerAnimationController::setClient(CCLayerAnimationControllerClient* cli
ent) | 163 void LayerAnimationController::setClient(LayerAnimationControllerClient* client) |
164 { | 164 { |
165 m_client = client; | 165 m_client = client; |
166 } | 166 } |
167 | 167 |
168 void CCLayerAnimationController::pushNewAnimationsToImplThread(CCLayerAnimationC
ontroller* controllerImpl) const | 168 void LayerAnimationController::pushNewAnimationsToImplThread(LayerAnimationContr
oller* controllerImpl) const |
169 { | 169 { |
170 // Any new animations owned by the main thread's controller are cloned and a
dde to the impl thread's controller. | 170 // Any new animations owned by the main thread's controller are cloned and a
dde to the impl thread's controller. |
171 for (size_t i = 0; i < m_activeAnimations.size(); ++i) { | 171 for (size_t i = 0; i < m_activeAnimations.size(); ++i) { |
172 // If the animation is already running on the impl thread, there is no n
eed to copy it over. | 172 // If the animation is already running on the impl thread, there is no n
eed to copy it over. |
173 if (controllerImpl->getActiveAnimation(m_activeAnimations[i]->group(), m
_activeAnimations[i]->targetProperty())) | 173 if (controllerImpl->getActiveAnimation(m_activeAnimations[i]->group(), m
_activeAnimations[i]->targetProperty())) |
174 continue; | 174 continue; |
175 | 175 |
176 // If the animation is not running on the impl thread, it does not neces
sarily mean that it needs | 176 // If the animation is not running on the impl thread, it does not neces
sarily mean that it needs |
177 // to be copied over and started; it may have already finished. In this
case, the impl thread animation | 177 // to be copied over and started; it may have already finished. In this
case, the impl thread animation |
178 // will have already notified that it has started and the main thread an
imation will no longer need | 178 // will have already notified that it has started and the main thread an
imation will no longer need |
179 // a synchronized start time. | 179 // a synchronized start time. |
180 if (!m_activeAnimations[i]->needsSynchronizedStartTime()) | 180 if (!m_activeAnimations[i]->needsSynchronizedStartTime()) |
181 continue; | 181 continue; |
182 | 182 |
183 // The new animation should be set to run as soon as possible. | 183 // The new animation should be set to run as soon as possible. |
184 CCActiveAnimation::RunState initialRunState = CCActiveAnimation::Waiting
ForTargetAvailability; | 184 ActiveAnimation::RunState initialRunState = ActiveAnimation::WaitingForT
argetAvailability; |
185 double startTime = 0; | 185 double startTime = 0; |
186 scoped_ptr<CCActiveAnimation> toAdd(m_activeAnimations[i]->cloneAndIniti
alize(CCActiveAnimation::ControllingInstance, initialRunState, startTime)); | 186 scoped_ptr<ActiveAnimation> toAdd(m_activeAnimations[i]->cloneAndInitial
ize(ActiveAnimation::ControllingInstance, initialRunState, startTime)); |
187 ASSERT(!toAdd->needsSynchronizedStartTime()); | 187 ASSERT(!toAdd->needsSynchronizedStartTime()); |
188 controllerImpl->addAnimation(toAdd.Pass()); | 188 controllerImpl->addAnimation(toAdd.Pass()); |
189 } | 189 } |
190 } | 190 } |
191 | 191 |
192 void CCLayerAnimationController::removeAnimationsCompletedOnMainThread(CCLayerAn
imationController* controllerImpl) const | 192 void LayerAnimationController::removeAnimationsCompletedOnMainThread(LayerAnimat
ionController* controllerImpl) const |
193 { | 193 { |
194 // Delete all impl thread animations for which there is no corresponding mai
n thread animation. | 194 // Delete all impl thread animations for which there is no corresponding mai
n thread animation. |
195 // Each iteration, controller->m_activeAnimations.size() is decremented or i
is incremented | 195 // Each iteration, controller->m_activeAnimations.size() is decremented or i
is incremented |
196 // guaranteeing progress towards loop termination. | 196 // guaranteeing progress towards loop termination. |
197 for (size_t i = 0; i < controllerImpl->m_activeAnimations.size();) { | 197 for (size_t i = 0; i < controllerImpl->m_activeAnimations.size();) { |
198 CCActiveAnimation* current = getActiveAnimation(controllerImpl->m_active
Animations[i]->group(), controllerImpl->m_activeAnimations[i]->targetProperty())
; | 198 ActiveAnimation* current = getActiveAnimation(controllerImpl->m_activeAn
imations[i]->group(), controllerImpl->m_activeAnimations[i]->targetProperty()); |
199 if (!current) | 199 if (!current) |
200 controllerImpl->m_activeAnimations.remove(i); | 200 controllerImpl->m_activeAnimations.remove(i); |
201 else | 201 else |
202 i++; | 202 i++; |
203 } | 203 } |
204 } | 204 } |
205 | 205 |
206 void CCLayerAnimationController::pushPropertiesToImplThread(CCLayerAnimationCont
roller* controllerImpl) const | 206 void LayerAnimationController::pushPropertiesToImplThread(LayerAnimationControll
er* controllerImpl) const |
207 { | 207 { |
208 for (size_t i = 0; i < m_activeAnimations.size(); ++i) { | 208 for (size_t i = 0; i < m_activeAnimations.size(); ++i) { |
209 CCActiveAnimation* currentImpl = controllerImpl->getActiveAnimation(m_ac
tiveAnimations[i]->group(), m_activeAnimations[i]->targetProperty()); | 209 ActiveAnimation* currentImpl = controllerImpl->getActiveAnimation(m_acti
veAnimations[i]->group(), m_activeAnimations[i]->targetProperty()); |
210 if (currentImpl) | 210 if (currentImpl) |
211 m_activeAnimations[i]->pushPropertiesTo(currentImpl); | 211 m_activeAnimations[i]->pushPropertiesTo(currentImpl); |
212 } | 212 } |
213 } | 213 } |
214 | 214 |
215 void CCLayerAnimationController::startAnimationsWaitingForNextTick(double monoto
nicTime, CCAnimationEventsVector* events) | 215 void LayerAnimationController::startAnimationsWaitingForNextTick(double monotoni
cTime, AnimationEventsVector* events) |
216 { | 216 { |
217 for (size_t i = 0; i < m_activeAnimations.size(); ++i) { | 217 for (size_t i = 0; i < m_activeAnimations.size(); ++i) { |
218 if (m_activeAnimations[i]->runState() == CCActiveAnimation::WaitingForNe
xtTick) { | 218 if (m_activeAnimations[i]->runState() == ActiveAnimation::WaitingForNext
Tick) { |
219 m_activeAnimations[i]->setRunState(CCActiveAnimation::Running, monot
onicTime); | 219 m_activeAnimations[i]->setRunState(ActiveAnimation::Running, monoton
icTime); |
220 if (!m_activeAnimations[i]->hasSetStartTime()) | 220 if (!m_activeAnimations[i]->hasSetStartTime()) |
221 m_activeAnimations[i]->setStartTime(monotonicTime); | 221 m_activeAnimations[i]->setStartTime(monotonicTime); |
222 if (events) | 222 if (events) |
223 events->push_back(CCAnimationEvent(CCAnimationEvent::Started, m_
client->id(), m_activeAnimations[i]->group(), m_activeAnimations[i]->targetPrope
rty(), monotonicTime)); | 223 events->push_back(AnimationEvent(AnimationEvent::Started, m_clie
nt->id(), m_activeAnimations[i]->group(), m_activeAnimations[i]->targetProperty(
), monotonicTime)); |
224 } | 224 } |
225 } | 225 } |
226 } | 226 } |
227 | 227 |
228 void CCLayerAnimationController::startAnimationsWaitingForStartTime(double monot
onicTime, CCAnimationEventsVector* events) | 228 void LayerAnimationController::startAnimationsWaitingForStartTime(double monoton
icTime, AnimationEventsVector* events) |
229 { | 229 { |
230 for (size_t i = 0; i < m_activeAnimations.size(); ++i) { | 230 for (size_t i = 0; i < m_activeAnimations.size(); ++i) { |
231 if (m_activeAnimations[i]->runState() == CCActiveAnimation::WaitingForSt
artTime && m_activeAnimations[i]->startTime() <= monotonicTime) { | 231 if (m_activeAnimations[i]->runState() == ActiveAnimation::WaitingForStar
tTime && m_activeAnimations[i]->startTime() <= monotonicTime) { |
232 m_activeAnimations[i]->setRunState(CCActiveAnimation::Running, monot
onicTime); | 232 m_activeAnimations[i]->setRunState(ActiveAnimation::Running, monoton
icTime); |
233 if (events) | 233 if (events) |
234 events->push_back(CCAnimationEvent(CCAnimationEvent::Started, m_
client->id(), m_activeAnimations[i]->group(), m_activeAnimations[i]->targetPrope
rty(), monotonicTime)); | 234 events->push_back(AnimationEvent(AnimationEvent::Started, m_clie
nt->id(), m_activeAnimations[i]->group(), m_activeAnimations[i]->targetProperty(
), monotonicTime)); |
235 } | 235 } |
236 } | 236 } |
237 } | 237 } |
238 | 238 |
239 void CCLayerAnimationController::startAnimationsWaitingForTargetAvailability(dou
ble monotonicTime, CCAnimationEventsVector* events) | 239 void LayerAnimationController::startAnimationsWaitingForTargetAvailability(doubl
e monotonicTime, AnimationEventsVector* events) |
240 { | 240 { |
241 // First collect running properties. | 241 // First collect running properties. |
242 TargetProperties blockedProperties; | 242 TargetProperties blockedProperties; |
243 for (size_t i = 0; i < m_activeAnimations.size(); ++i) { | 243 for (size_t i = 0; i < m_activeAnimations.size(); ++i) { |
244 if (m_activeAnimations[i]->runState() == CCActiveAnimation::Running || m
_activeAnimations[i]->runState() == CCActiveAnimation::Finished) | 244 if (m_activeAnimations[i]->runState() == ActiveAnimation::Running || m_a
ctiveAnimations[i]->runState() == ActiveAnimation::Finished) |
245 blockedProperties.insert(m_activeAnimations[i]->targetProperty()); | 245 blockedProperties.insert(m_activeAnimations[i]->targetProperty()); |
246 } | 246 } |
247 | 247 |
248 for (size_t i = 0; i < m_activeAnimations.size(); ++i) { | 248 for (size_t i = 0; i < m_activeAnimations.size(); ++i) { |
249 if (m_activeAnimations[i]->runState() == CCActiveAnimation::WaitingForTa
rgetAvailability) { | 249 if (m_activeAnimations[i]->runState() == ActiveAnimation::WaitingForTarg
etAvailability) { |
250 // Collect all properties for animations with the same group id (the
y should all also be in the list of animations). | 250 // Collect all properties for animations with the same group id (the
y should all also be in the list of animations). |
251 TargetProperties enqueuedProperties; | 251 TargetProperties enqueuedProperties; |
252 enqueuedProperties.insert(m_activeAnimations[i]->targetProperty()); | 252 enqueuedProperties.insert(m_activeAnimations[i]->targetProperty()); |
253 for (size_t j = i + 1; j < m_activeAnimations.size(); ++j) { | 253 for (size_t j = i + 1; j < m_activeAnimations.size(); ++j) { |
254 if (m_activeAnimations[i]->group() == m_activeAnimations[j]->gro
up()) | 254 if (m_activeAnimations[i]->group() == m_activeAnimations[j]->gro
up()) |
255 enqueuedProperties.insert(m_activeAnimations[j]->targetPrope
rty()); | 255 enqueuedProperties.insert(m_activeAnimations[j]->targetPrope
rty()); |
256 } | 256 } |
257 | 257 |
258 // Check to see if intersection of the list of properties affected b
y the group and the list of currently | 258 // Check to see if intersection of the list of properties affected b
y the group and the list of currently |
259 // blocked properties is null. In any case, the group's target prope
rties need to be added to the list | 259 // blocked properties is null. In any case, the group's target prope
rties need to be added to the list |
260 // of blocked properties. | 260 // of blocked properties. |
261 bool nullIntersection = true; | 261 bool nullIntersection = true; |
262 for (TargetProperties::iterator pIter = enqueuedProperties.begin();
pIter != enqueuedProperties.end(); ++pIter) { | 262 for (TargetProperties::iterator pIter = enqueuedProperties.begin();
pIter != enqueuedProperties.end(); ++pIter) { |
263 if (!blockedProperties.insert(*pIter).second) | 263 if (!blockedProperties.insert(*pIter).second) |
264 nullIntersection = false; | 264 nullIntersection = false; |
265 } | 265 } |
266 | 266 |
267 // If the intersection is null, then we are free to start the animat
ions in the group. | 267 // If the intersection is null, then we are free to start the animat
ions in the group. |
268 if (nullIntersection) { | 268 if (nullIntersection) { |
269 m_activeAnimations[i]->setRunState(CCActiveAnimation::Running, m
onotonicTime); | 269 m_activeAnimations[i]->setRunState(ActiveAnimation::Running, mon
otonicTime); |
270 if (!m_activeAnimations[i]->hasSetStartTime()) | 270 if (!m_activeAnimations[i]->hasSetStartTime()) |
271 m_activeAnimations[i]->setStartTime(monotonicTime); | 271 m_activeAnimations[i]->setStartTime(monotonicTime); |
272 if (events) | 272 if (events) |
273 events->push_back(CCAnimationEvent(CCAnimationEvent::Started
, m_client->id(), m_activeAnimations[i]->group(), m_activeAnimations[i]->targetP
roperty(), monotonicTime)); | 273 events->push_back(AnimationEvent(AnimationEvent::Started, m_
client->id(), m_activeAnimations[i]->group(), m_activeAnimations[i]->targetPrope
rty(), monotonicTime)); |
274 for (size_t j = i + 1; j < m_activeAnimations.size(); ++j) { | 274 for (size_t j = i + 1; j < m_activeAnimations.size(); ++j) { |
275 if (m_activeAnimations[i]->group() == m_activeAnimations[j]-
>group()) { | 275 if (m_activeAnimations[i]->group() == m_activeAnimations[j]-
>group()) { |
276 m_activeAnimations[j]->setRunState(CCActiveAnimation::Ru
nning, monotonicTime); | 276 m_activeAnimations[j]->setRunState(ActiveAnimation::Runn
ing, monotonicTime); |
277 if (!m_activeAnimations[j]->hasSetStartTime()) | 277 if (!m_activeAnimations[j]->hasSetStartTime()) |
278 m_activeAnimations[j]->setStartTime(monotonicTime); | 278 m_activeAnimations[j]->setStartTime(monotonicTime); |
279 } | 279 } |
280 } | 280 } |
281 } | 281 } |
282 } | 282 } |
283 } | 283 } |
284 } | 284 } |
285 | 285 |
286 void CCLayerAnimationController::resolveConflicts(double monotonicTime) | 286 void LayerAnimationController::resolveConflicts(double monotonicTime) |
287 { | 287 { |
288 // Find any animations that are animating the same property and resolve the | 288 // Find any animations that are animating the same property and resolve the |
289 // confict. We could eventually blend, but for now we'll just abort the | 289 // confict. We could eventually blend, but for now we'll just abort the |
290 // previous animation (where 'previous' means: (1) has a prior start time or | 290 // previous animation (where 'previous' means: (1) has a prior start time or |
291 // (2) has an equal start time, but was added to the queue earlier, i.e., | 291 // (2) has an equal start time, but was added to the queue earlier, i.e., |
292 // has a lower index in m_activeAnimations). | 292 // has a lower index in m_activeAnimations). |
293 for (size_t i = 0; i < m_activeAnimations.size(); ++i) { | 293 for (size_t i = 0; i < m_activeAnimations.size(); ++i) { |
294 if (m_activeAnimations[i]->runState() == CCActiveAnimation::Running) { | 294 if (m_activeAnimations[i]->runState() == ActiveAnimation::Running) { |
295 for (size_t j = i + 1; j < m_activeAnimations.size(); ++j) { | 295 for (size_t j = i + 1; j < m_activeAnimations.size(); ++j) { |
296 if (m_activeAnimations[j]->runState() == CCActiveAnimation::Runn
ing && m_activeAnimations[i]->targetProperty() == m_activeAnimations[j]->targetP
roperty()) { | 296 if (m_activeAnimations[j]->runState() == ActiveAnimation::Runnin
g && m_activeAnimations[i]->targetProperty() == m_activeAnimations[j]->targetPro
perty()) { |
297 if (m_activeAnimations[i]->startTime() > m_activeAnimations[
j]->startTime()) | 297 if (m_activeAnimations[i]->startTime() > m_activeAnimations[
j]->startTime()) |
298 m_activeAnimations[j]->setRunState(CCActiveAnimation::Ab
orted, monotonicTime); | 298 m_activeAnimations[j]->setRunState(ActiveAnimation::Abor
ted, monotonicTime); |
299 else | 299 else |
300 m_activeAnimations[i]->setRunState(CCActiveAnimation::Ab
orted, monotonicTime); | 300 m_activeAnimations[i]->setRunState(ActiveAnimation::Abor
ted, monotonicTime); |
301 } | 301 } |
302 } | 302 } |
303 } | 303 } |
304 } | 304 } |
305 } | 305 } |
306 | 306 |
307 void CCLayerAnimationController::markAnimationsForDeletion(double monotonicTime,
CCAnimationEventsVector* events) | 307 void LayerAnimationController::markAnimationsForDeletion(double monotonicTime, A
nimationEventsVector* events) |
308 { | 308 { |
309 for (size_t i = 0; i < m_activeAnimations.size(); i++) { | 309 for (size_t i = 0; i < m_activeAnimations.size(); i++) { |
310 int groupId = m_activeAnimations[i]->group(); | 310 int groupId = m_activeAnimations[i]->group(); |
311 bool allAnimsWithSameIdAreFinished = false; | 311 bool allAnimsWithSameIdAreFinished = false; |
312 // If an animation is finished, and not already marked for deletion, | 312 // If an animation is finished, and not already marked for deletion, |
313 // Find out if all other animations in the same group are also finished. | 313 // Find out if all other animations in the same group are also finished. |
314 if (m_activeAnimations[i]->isFinished()) { | 314 if (m_activeAnimations[i]->isFinished()) { |
315 allAnimsWithSameIdAreFinished = true; | 315 allAnimsWithSameIdAreFinished = true; |
316 for (size_t j = 0; j < m_activeAnimations.size(); ++j) { | 316 for (size_t j = 0; j < m_activeAnimations.size(); ++j) { |
317 if (groupId == m_activeAnimations[j]->group() && !m_activeAnimat
ions[j]->isFinished()) { | 317 if (groupId == m_activeAnimations[j]->group() && !m_activeAnimat
ions[j]->isFinished()) { |
318 allAnimsWithSameIdAreFinished = false; | 318 allAnimsWithSameIdAreFinished = false; |
319 break; | 319 break; |
320 } | 320 } |
321 } | 321 } |
322 } | 322 } |
323 if (allAnimsWithSameIdAreFinished) { | 323 if (allAnimsWithSameIdAreFinished) { |
324 // We now need to remove all animations with the same group id as gr
oupId | 324 // We now need to remove all animations with the same group id as gr
oupId |
325 // (and send along animation finished notifications, if necessary). | 325 // (and send along animation finished notifications, if necessary). |
326 for (size_t j = i; j < m_activeAnimations.size(); j++) { | 326 for (size_t j = i; j < m_activeAnimations.size(); j++) { |
327 if (groupId == m_activeAnimations[j]->group()) { | 327 if (groupId == m_activeAnimations[j]->group()) { |
328 if (events) | 328 if (events) |
329 events->push_back(CCAnimationEvent(CCAnimationEvent::Fin
ished, m_client->id(), m_activeAnimations[j]->group(), m_activeAnimations[j]->ta
rgetProperty(), monotonicTime)); | 329 events->push_back(AnimationEvent(AnimationEvent::Finishe
d, m_client->id(), m_activeAnimations[j]->group(), m_activeAnimations[j]->target
Property(), monotonicTime)); |
330 m_activeAnimations[j]->setRunState(CCActiveAnimation::Waitin
gForDeletion, monotonicTime); | 330 m_activeAnimations[j]->setRunState(ActiveAnimation::WaitingF
orDeletion, monotonicTime); |
331 } | 331 } |
332 } | 332 } |
333 } | 333 } |
334 } | 334 } |
335 } | 335 } |
336 | 336 |
337 void CCLayerAnimationController::purgeAnimationsMarkedForDeletion() | 337 void LayerAnimationController::purgeAnimationsMarkedForDeletion() |
338 { | 338 { |
339 for (size_t i = 0; i < m_activeAnimations.size();) { | 339 for (size_t i = 0; i < m_activeAnimations.size();) { |
340 if (m_activeAnimations[i]->runState() == CCActiveAnimation::WaitingForDe
letion) | 340 if (m_activeAnimations[i]->runState() == ActiveAnimation::WaitingForDele
tion) |
341 m_activeAnimations.remove(i); | 341 m_activeAnimations.remove(i); |
342 else | 342 else |
343 i++; | 343 i++; |
344 } | 344 } |
345 } | 345 } |
346 | 346 |
347 void CCLayerAnimationController::replaceImplThreadAnimations(CCLayerAnimationCon
troller* controllerImpl) const | 347 void LayerAnimationController::replaceImplThreadAnimations(LayerAnimationControl
ler* controllerImpl) const |
348 { | 348 { |
349 controllerImpl->m_activeAnimations.clear(); | 349 controllerImpl->m_activeAnimations.clear(); |
350 for (size_t i = 0; i < m_activeAnimations.size(); ++i) { | 350 for (size_t i = 0; i < m_activeAnimations.size(); ++i) { |
351 scoped_ptr<CCActiveAnimation> toAdd; | 351 scoped_ptr<ActiveAnimation> toAdd; |
352 if (m_activeAnimations[i]->needsSynchronizedStartTime()) { | 352 if (m_activeAnimations[i]->needsSynchronizedStartTime()) { |
353 // We haven't received an animation started notification yet, so it | 353 // We haven't received an animation started notification yet, so it |
354 // is important that we add it in a 'waiting' and not 'running' stat
e. | 354 // is important that we add it in a 'waiting' and not 'running' stat
e. |
355 CCActiveAnimation::RunState initialRunState = CCActiveAnimation::Wai
tingForTargetAvailability; | 355 ActiveAnimation::RunState initialRunState = ActiveAnimation::Waiting
ForTargetAvailability; |
356 double startTime = 0; | 356 double startTime = 0; |
357 toAdd = m_activeAnimations[i]->cloneAndInitialize(CCActiveAnimation:
:ControllingInstance, initialRunState, startTime).Pass(); | 357 toAdd = m_activeAnimations[i]->cloneAndInitialize(ActiveAnimation::C
ontrollingInstance, initialRunState, startTime).Pass(); |
358 } else | 358 } else |
359 toAdd = m_activeAnimations[i]->clone(CCActiveAnimation::ControllingI
nstance).Pass(); | 359 toAdd = m_activeAnimations[i]->clone(ActiveAnimation::ControllingIns
tance).Pass(); |
360 | 360 |
361 controllerImpl->addAnimation(toAdd.Pass()); | 361 controllerImpl->addAnimation(toAdd.Pass()); |
362 } | 362 } |
363 } | 363 } |
364 | 364 |
365 void CCLayerAnimationController::tickAnimations(double monotonicTime) | 365 void LayerAnimationController::tickAnimations(double monotonicTime) |
366 { | 366 { |
367 for (size_t i = 0; i < m_activeAnimations.size(); ++i) { | 367 for (size_t i = 0; i < m_activeAnimations.size(); ++i) { |
368 if (m_activeAnimations[i]->runState() == CCActiveAnimation::Running || m
_activeAnimations[i]->runState() == CCActiveAnimation::Paused) { | 368 if (m_activeAnimations[i]->runState() == ActiveAnimation::Running || m_a
ctiveAnimations[i]->runState() == ActiveAnimation::Paused) { |
369 double trimmed = m_activeAnimations[i]->trimTimeToCurrentIteration(m
onotonicTime); | 369 double trimmed = m_activeAnimations[i]->trimTimeToCurrentIteration(m
onotonicTime); |
370 | 370 |
371 // Animation assumes its initial value until it gets the synchronize
d start time | 371 // Animation assumes its initial value until it gets the synchronize
d start time |
372 // from the impl thread and can start ticking. | 372 // from the impl thread and can start ticking. |
373 if (m_activeAnimations[i]->needsSynchronizedStartTime()) | 373 if (m_activeAnimations[i]->needsSynchronizedStartTime()) |
374 trimmed = 0; | 374 trimmed = 0; |
375 | 375 |
376 switch (m_activeAnimations[i]->targetProperty()) { | 376 switch (m_activeAnimations[i]->targetProperty()) { |
377 | 377 |
378 case CCActiveAnimation::Transform: { | 378 case ActiveAnimation::Transform: { |
379 const CCTransformAnimationCurve* transformAnimationCurve = m_act
iveAnimations[i]->curve()->toTransformAnimationCurve(); | 379 const TransformAnimationCurve* transformAnimationCurve = m_activ
eAnimations[i]->curve()->toTransformAnimationCurve(); |
380 const WebTransformationMatrix matrix = transformAnimationCurve->
getValue(trimmed); | 380 const WebTransformationMatrix matrix = transformAnimationCurve->
getValue(trimmed); |
381 if (m_activeAnimations[i]->isFinishedAt(monotonicTime)) | 381 if (m_activeAnimations[i]->isFinishedAt(monotonicTime)) |
382 m_activeAnimations[i]->setRunState(CCActiveAnimation::Finish
ed, monotonicTime); | 382 m_activeAnimations[i]->setRunState(ActiveAnimation::Finished
, monotonicTime); |
383 | 383 |
384 m_client->setTransformFromAnimation(matrix); | 384 m_client->setTransformFromAnimation(matrix); |
385 break; | 385 break; |
386 } | 386 } |
387 | 387 |
388 case CCActiveAnimation::Opacity: { | 388 case ActiveAnimation::Opacity: { |
389 const CCFloatAnimationCurve* floatAnimationCurve = m_activeAnima
tions[i]->curve()->toFloatAnimationCurve(); | 389 const FloatAnimationCurve* floatAnimationCurve = m_activeAnimati
ons[i]->curve()->toFloatAnimationCurve(); |
390 const float opacity = floatAnimationCurve->getValue(trimmed); | 390 const float opacity = floatAnimationCurve->getValue(trimmed); |
391 if (m_activeAnimations[i]->isFinishedAt(monotonicTime)) | 391 if (m_activeAnimations[i]->isFinishedAt(monotonicTime)) |
392 m_activeAnimations[i]->setRunState(CCActiveAnimation::Finish
ed, monotonicTime); | 392 m_activeAnimations[i]->setRunState(ActiveAnimation::Finished
, monotonicTime); |
393 | 393 |
394 m_client->setOpacityFromAnimation(opacity); | 394 m_client->setOpacityFromAnimation(opacity); |
395 break; | 395 break; |
396 } | 396 } |
397 | 397 |
398 // Do nothing for sentinel value. | 398 // Do nothing for sentinel value. |
399 case CCActiveAnimation::TargetPropertyEnumSize: | 399 case ActiveAnimation::TargetPropertyEnumSize: |
400 ASSERT_NOT_REACHED(); | 400 ASSERT_NOT_REACHED(); |
401 | 401 |
402 } | 402 } |
403 } | 403 } |
404 } | 404 } |
405 } | 405 } |
406 | 406 |
407 } // namespace cc | 407 } // namespace cc |
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