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| 1 // Copyright 2010 The Chromium Authors. All rights reserved. | 1 // Copyright 2010 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 | 5 |
| 6 #ifndef CCRendererGL_h | 6 #ifndef CCRendererGL_h |
| 7 #define CCRendererGL_h | 7 #define CCRendererGL_h |
| 8 | 8 |
| 9 #include "base/basictypes.h" | 9 #include "base/basictypes.h" |
| 10 #include "CCCheckerboardDrawQuad.h" | 10 #include "CCCheckerboardDrawQuad.h" |
| 11 #include "CCDebugBorderDrawQuad.h" | 11 #include "CCDebugBorderDrawQuad.h" |
| 12 #include "CCDirectRenderer.h" | 12 #include "CCDirectRenderer.h" |
| 13 #include "CCIOSurfaceDrawQuad.h" | 13 #include "CCIOSurfaceDrawQuad.h" |
| 14 #include "CCRenderPassDrawQuad.h" | 14 #include "CCRenderPassDrawQuad.h" |
| 15 #include "CCRenderer.h" | 15 #include "CCRenderer.h" |
| 16 #include "CCSolidColorDrawQuad.h" | 16 #include "CCSolidColorDrawQuad.h" |
| 17 #include "CCStreamVideoDrawQuad.h" | 17 #include "CCStreamVideoDrawQuad.h" |
| 18 #include "CCTextureDrawQuad.h" | 18 #include "CCTextureDrawQuad.h" |
| 19 #include "CCTileDrawQuad.h" | 19 #include "CCTileDrawQuad.h" |
| 20 #include "CCYUVVideoDrawQuad.h" | 20 #include "CCYUVVideoDrawQuad.h" |
| 21 #include "Extensions3DChromium.h" | 21 #include "Extensions3DChromium.h" |
| 22 | 22 |
| 23 namespace WebKit { | 23 namespace WebKit { |
| 24 class WebGraphicsContext3D; | 24 class WebGraphicsContext3D; |
| 25 } | 25 } |
| 26 | 26 |
| 27 namespace cc { | 27 namespace cc { |
| 28 | 28 |
| 29 class CCScopedTexture; | 29 class ScopedTexture; |
| 30 class GeometryBinding; | 30 class GeometryBinding; |
| 31 class ScopedEnsureFramebufferAllocation; | 31 class ScopedEnsureFramebufferAllocation; |
| 32 | 32 |
| 33 // Class that handles drawing of composited render layers using GL. | 33 // Class that handles drawing of composited render layers using GL. |
| 34 class CCRendererGL : public CCDirectRenderer, | 34 class GLRenderer : public DirectRenderer, |
| 35 public WebKit::WebGraphicsContext3D::WebGraphicsSwapBuffers
CompleteCallbackCHROMIUM, | 35 public WebKit::WebGraphicsContext3D::WebGraphicsSwapBuffers
CompleteCallbackCHROMIUM, |
| 36 public WebKit::WebGraphicsContext3D::WebGraphicsMemoryAlloc
ationChangedCallbackCHROMIUM , | 36 public WebKit::WebGraphicsContext3D::WebGraphicsMemoryAlloc
ationChangedCallbackCHROMIUM , |
| 37 public WebKit::WebGraphicsContext3D::WebGraphicsContextLost
Callback { | 37 public WebKit::WebGraphicsContext3D::WebGraphicsContextLost
Callback { |
| 38 public: | 38 public: |
| 39 static scoped_ptr<CCRendererGL> create(CCRendererClient*, CCResourceProvider
*); | 39 static scoped_ptr<GLRenderer> create(RendererClient*, ResourceProvider*); |
| 40 | 40 |
| 41 virtual ~CCRendererGL(); | 41 virtual ~GLRenderer(); |
| 42 | 42 |
| 43 virtual const RendererCapabilities& capabilities() const OVERRIDE; | 43 virtual const RendererCapabilities& capabilities() const OVERRIDE; |
| 44 | 44 |
| 45 WebKit::WebGraphicsContext3D* context(); | 45 WebKit::WebGraphicsContext3D* context(); |
| 46 | 46 |
| 47 virtual void viewportChanged() OVERRIDE; | 47 virtual void viewportChanged() OVERRIDE; |
| 48 | 48 |
| 49 const FloatQuad& sharedGeometryQuad() const { return m_sharedGeometryQuad; } | 49 const FloatQuad& sharedGeometryQuad() const { return m_sharedGeometryQuad; } |
| 50 | 50 |
| 51 // waits for rendering to finish | 51 // waits for rendering to finish |
| 52 virtual void finish() OVERRIDE; | 52 virtual void finish() OVERRIDE; |
| 53 | 53 |
| 54 virtual void doNoOp() OVERRIDE; | 54 virtual void doNoOp() OVERRIDE; |
| 55 // puts backbuffer onscreen | 55 // puts backbuffer onscreen |
| 56 virtual bool swapBuffers() OVERRIDE; | 56 virtual bool swapBuffers() OVERRIDE; |
| 57 | 57 |
| 58 static void debugGLCall(WebKit::WebGraphicsContext3D*, const char* command,
const char* file, int line); | 58 static void debugGLCall(WebKit::WebGraphicsContext3D*, const char* command,
const char* file, int line); |
| 59 | 59 |
| 60 const GeometryBinding* sharedGeometry() const { return m_sharedGeometry.get(
); } | 60 const GeometryBinding* sharedGeometry() const { return m_sharedGeometry.get(
); } |
| 61 | 61 |
| 62 virtual void getFramebufferPixels(void *pixels, const IntRect&) OVERRIDE; | 62 virtual void getFramebufferPixels(void *pixels, const IntRect&) OVERRIDE; |
| 63 bool getFramebufferTexture(CCScopedTexture*, const IntRect& deviceRect); | 63 bool getFramebufferTexture(ScopedTexture*, const IntRect& deviceRect); |
| 64 | 64 |
| 65 virtual bool isContextLost() OVERRIDE; | 65 virtual bool isContextLost() OVERRIDE; |
| 66 | 66 |
| 67 virtual void setVisible(bool) OVERRIDE; | 67 virtual void setVisible(bool) OVERRIDE; |
| 68 | 68 |
| 69 protected: | 69 protected: |
| 70 CCRendererGL(CCRendererClient*, CCResourceProvider*); | 70 GLRenderer(RendererClient*, ResourceProvider*); |
| 71 | 71 |
| 72 bool isFramebufferDiscarded() const { return m_isFramebufferDiscarded; } | 72 bool isFramebufferDiscarded() const { return m_isFramebufferDiscarded; } |
| 73 bool initialize(); | 73 bool initialize(); |
| 74 | 74 |
| 75 void releaseRenderPassTextures(); | 75 void releaseRenderPassTextures(); |
| 76 | 76 |
| 77 virtual void bindFramebufferToOutputSurface(DrawingFrame&) OVERRIDE; | 77 virtual void bindFramebufferToOutputSurface(DrawingFrame&) OVERRIDE; |
| 78 virtual bool bindFramebufferToTexture(DrawingFrame&, const CCScopedTexture*,
const IntRect& framebufferRect) OVERRIDE; | 78 virtual bool bindFramebufferToTexture(DrawingFrame&, const ScopedTexture*, c
onst IntRect& framebufferRect) OVERRIDE; |
| 79 virtual void setDrawViewportSize(const IntSize&) OVERRIDE; | 79 virtual void setDrawViewportSize(const IntSize&) OVERRIDE; |
| 80 virtual void enableScissorTestRect(const IntRect& scissorRect) OVERRIDE; | 80 virtual void enableScissorTestRect(const IntRect& scissorRect) OVERRIDE; |
| 81 virtual void disableScissorTest() OVERRIDE; | 81 virtual void disableScissorTest() OVERRIDE; |
| 82 virtual void clearFramebuffer(DrawingFrame&) OVERRIDE; | 82 virtual void clearFramebuffer(DrawingFrame&) OVERRIDE; |
| 83 virtual void drawQuad(DrawingFrame&, const CCDrawQuad*) OVERRIDE; | 83 virtual void drawQuad(DrawingFrame&, const DrawQuad*) OVERRIDE; |
| 84 virtual void beginDrawingFrame(DrawingFrame&) OVERRIDE; | 84 virtual void beginDrawingFrame(DrawingFrame&) OVERRIDE; |
| 85 virtual void finishDrawingFrame(DrawingFrame&) OVERRIDE; | 85 virtual void finishDrawingFrame(DrawingFrame&) OVERRIDE; |
| 86 virtual bool flippedFramebuffer() const OVERRIDE; | 86 virtual bool flippedFramebuffer() const OVERRIDE; |
| 87 | 87 |
| 88 private: | 88 private: |
| 89 static void toGLMatrix(float*, const WebKit::WebTransformationMatrix&); | 89 static void toGLMatrix(float*, const WebKit::WebTransformationMatrix&); |
| 90 | 90 |
| 91 void drawCheckerboardQuad(const DrawingFrame&, const CCCheckerboardDrawQuad*
); | 91 void drawCheckerboardQuad(const DrawingFrame&, const CheckerboardDrawQuad*); |
| 92 void drawDebugBorderQuad(const DrawingFrame&, const CCDebugBorderDrawQuad*); | 92 void drawDebugBorderQuad(const DrawingFrame&, const DebugBorderDrawQuad*); |
| 93 scoped_ptr<CCScopedTexture> drawBackgroundFilters(DrawingFrame&, const CCRen
derPassDrawQuad*, const WebKit::WebFilterOperations&, const WebKit::WebTransform
ationMatrix& deviceTransform); | 93 scoped_ptr<ScopedTexture> drawBackgroundFilters(DrawingFrame&, const RenderP
assDrawQuad*, const WebKit::WebFilterOperations&, const WebKit::WebTransformatio
nMatrix& deviceTransform); |
| 94 void drawRenderPassQuad(DrawingFrame&, const CCRenderPassDrawQuad*); | 94 void drawRenderPassQuad(DrawingFrame&, const RenderPassDrawQuad*); |
| 95 void drawSolidColorQuad(const DrawingFrame&, const CCSolidColorDrawQuad*); | 95 void drawSolidColorQuad(const DrawingFrame&, const SolidColorDrawQuad*); |
| 96 void drawStreamVideoQuad(const DrawingFrame&, const CCStreamVideoDrawQuad*); | 96 void drawStreamVideoQuad(const DrawingFrame&, const StreamVideoDrawQuad*); |
| 97 void drawTextureQuad(const DrawingFrame&, const CCTextureDrawQuad*); | 97 void drawTextureQuad(const DrawingFrame&, const TextureDrawQuad*); |
| 98 void drawIOSurfaceQuad(const DrawingFrame&, const CCIOSurfaceDrawQuad*); | 98 void drawIOSurfaceQuad(const DrawingFrame&, const IOSurfaceDrawQuad*); |
| 99 void drawTileQuad(const DrawingFrame&, const CCTileDrawQuad*); | 99 void drawTileQuad(const DrawingFrame&, const TileDrawQuad*); |
| 100 void drawYUVVideoQuad(const DrawingFrame&, const CCYUVVideoDrawQuad*); | 100 void drawYUVVideoQuad(const DrawingFrame&, const YUVVideoDrawQuad*); |
| 101 | 101 |
| 102 void setShaderOpacity(float opacity, int alphaLocation); | 102 void setShaderOpacity(float opacity, int alphaLocation); |
| 103 void setShaderFloatQuad(const FloatQuad&, int quadLocation); | 103 void setShaderFloatQuad(const FloatQuad&, int quadLocation); |
| 104 void drawQuadGeometry(const DrawingFrame&, const WebKit::WebTransformationMa
trix& drawTransform, const FloatRect& quadRect, int matrixLocation); | 104 void drawQuadGeometry(const DrawingFrame&, const WebKit::WebTransformationMa
trix& drawTransform, const FloatRect& quadRect, int matrixLocation); |
| 105 | 105 |
| 106 void copyTextureToFramebuffer(const DrawingFrame&, int textureId, const IntR
ect&, const WebKit::WebTransformationMatrix& drawMatrix); | 106 void copyTextureToFramebuffer(const DrawingFrame&, int textureId, const IntR
ect&, const WebKit::WebTransformationMatrix& drawMatrix); |
| 107 | 107 |
| 108 bool useScopedTexture(DrawingFrame&, const CCScopedTexture*, const IntRect&
viewportRect); | 108 bool useScopedTexture(DrawingFrame&, const ScopedTexture*, const IntRect& vi
ewportRect); |
| 109 | 109 |
| 110 bool makeContextCurrent(); | 110 bool makeContextCurrent(); |
| 111 | 111 |
| 112 bool initializeSharedObjects(); | 112 bool initializeSharedObjects(); |
| 113 void cleanupSharedObjects(); | 113 void cleanupSharedObjects(); |
| 114 | 114 |
| 115 // WebKit::WebGraphicsContext3D::WebGraphicsSwapBuffersCompleteCallbackCHROM
IUM implementation. | 115 // WebKit::WebGraphicsContext3D::WebGraphicsSwapBuffersCompleteCallbackCHROM
IUM implementation. |
| 116 virtual void onSwapBuffersComplete() OVERRIDE; | 116 virtual void onSwapBuffersComplete() OVERRIDE; |
| 117 | 117 |
| 118 // WebKit::WebGraphicsContext3D::WebGraphicsMemoryAllocationChangedCallbackC
HROMIUM implementation. | 118 // WebKit::WebGraphicsContext3D::WebGraphicsMemoryAllocationChangedCallbackC
HROMIUM implementation. |
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| 207 | 207 |
| 208 WebKit::WebGraphicsContext3D* m_context; | 208 WebKit::WebGraphicsContext3D* m_context; |
| 209 | 209 |
| 210 IntRect m_swapBufferRect; | 210 IntRect m_swapBufferRect; |
| 211 bool m_isViewportChanged; | 211 bool m_isViewportChanged; |
| 212 bool m_isFramebufferDiscarded; | 212 bool m_isFramebufferDiscarded; |
| 213 bool m_discardFramebufferWhenNotVisible; | 213 bool m_discardFramebufferWhenNotVisible; |
| 214 bool m_isUsingBindUniform; | 214 bool m_isUsingBindUniform; |
| 215 bool m_visible; | 215 bool m_visible; |
| 216 | 216 |
| 217 scoped_ptr<CCResourceProvider::ScopedWriteLockGL> m_currentFramebufferLock; | 217 scoped_ptr<ResourceProvider::ScopedWriteLockGL> m_currentFramebufferLock; |
| 218 | 218 |
| 219 DISALLOW_COPY_AND_ASSIGN(CCRendererGL); | 219 DISALLOW_COPY_AND_ASSIGN(GLRenderer); |
| 220 }; | 220 }; |
| 221 | 221 |
| 222 | 222 |
| 223 // Setting DEBUG_GL_CALLS to 1 will call glGetError() after almost every GL | 223 // Setting DEBUG_GL_CALLS to 1 will call glGetError() after almost every GL |
| 224 // call made by the compositor. Useful for debugging rendering issues but | 224 // call made by the compositor. Useful for debugging rendering issues but |
| 225 // will significantly degrade performance. | 225 // will significantly degrade performance. |
| 226 #define DEBUG_GL_CALLS 0 | 226 #define DEBUG_GL_CALLS 0 |
| 227 | 227 |
| 228 #if DEBUG_GL_CALLS && !defined ( NDEBUG ) | 228 #if DEBUG_GL_CALLS && !defined ( NDEBUG ) |
| 229 #define GLC(context, x) (x, CCRendererGL::debugGLCall(&*context, #x, __FILE__, _
_LINE__)) | 229 #define GLC(context, x) (x, GLRenderer::debugGLCall(&*context, #x, __FILE__, __L
INE__)) |
| 230 #else | 230 #else |
| 231 #define GLC(context, x) (x) | 231 #define GLC(context, x) (x) |
| 232 #endif | 232 #endif |
| 233 | 233 |
| 234 | 234 |
| 235 } | 235 } |
| 236 | 236 |
| 237 #endif | 237 #endif |
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