OLD | NEW |
1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "config.h" | 5 #include "config.h" |
6 | 6 |
7 #include "CCFrameRateController.h" | 7 #include "CCFrameRateController.h" |
8 | 8 |
9 #include "cc/test/scheduler_test_common.h" | 9 #include "cc/test/scheduler_test_common.h" |
10 #include "testing/gtest/include/gtest/gtest.h" | 10 #include "testing/gtest/include/gtest/gtest.h" |
11 | 11 |
12 using namespace cc; | 12 using namespace cc; |
13 using namespace WebKitTests; | 13 using namespace WebKitTests; |
14 | 14 |
15 namespace { | 15 namespace { |
16 | 16 |
17 class FakeCCFrameRateControllerClient : public cc::CCFrameRateControllerClient { | 17 class FakeFrameRateControllerClient : public cc::FrameRateControllerClient { |
18 public: | 18 public: |
19 FakeCCFrameRateControllerClient() { reset(); } | 19 FakeFrameRateControllerClient() { reset(); } |
20 | 20 |
21 void reset() { m_vsyncTicked = false; } | 21 void reset() { m_vsyncTicked = false; } |
22 bool vsyncTicked() const { return m_vsyncTicked; } | 22 bool vsyncTicked() const { return m_vsyncTicked; } |
23 | 23 |
24 virtual void vsyncTick(bool throttled) { m_vsyncTicked = !throttled; } | 24 virtual void vsyncTick(bool throttled) { m_vsyncTicked = !throttled; } |
25 | 25 |
26 protected: | 26 protected: |
27 bool m_vsyncTicked; | 27 bool m_vsyncTicked; |
28 }; | 28 }; |
29 | 29 |
30 | 30 |
31 TEST(CCFrameRateControllerTest, TestFrameThrottling_ImmediateAck) | 31 TEST(FrameRateControllerTest, TestFrameThrottling_ImmediateAck) |
32 { | 32 { |
33 FakeCCThread thread; | 33 FakeThread thread; |
34 FakeCCFrameRateControllerClient client; | 34 FakeFrameRateControllerClient client; |
35 base::TimeDelta interval = base::TimeDelta::FromMicroseconds(base::Time::kMi
crosecondsPerSecond / 60); | 35 base::TimeDelta interval = base::TimeDelta::FromMicroseconds(base::Time::kMi
crosecondsPerSecond / 60); |
36 scoped_refptr<FakeCCDelayBasedTimeSource> timeSource = FakeCCDelayBasedTimeS
ource::create(interval, &thread); | 36 scoped_refptr<FakeDelayBasedTimeSource> timeSource = FakeDelayBasedTimeSourc
e::create(interval, &thread); |
37 CCFrameRateController controller(timeSource); | 37 FrameRateController controller(timeSource); |
38 | 38 |
39 controller.setClient(&client); | 39 controller.setClient(&client); |
40 controller.setActive(true); | 40 controller.setActive(true); |
41 | 41 |
42 base::TimeTicks elapsed; // Muck around with time a bit | 42 base::TimeTicks elapsed; // Muck around with time a bit |
43 | 43 |
44 // Trigger one frame, make sure the vsync callback is called | 44 // Trigger one frame, make sure the vsync callback is called |
45 elapsed += base::TimeDelta::FromMilliseconds(thread.pendingDelayMs()); | 45 elapsed += base::TimeDelta::FromMilliseconds(thread.pendingDelayMs()); |
46 timeSource->setNow(elapsed); | 46 timeSource->setNow(elapsed); |
47 thread.runPendingTask(); | 47 thread.runPendingTask(); |
48 EXPECT_TRUE(client.vsyncTicked()); | 48 EXPECT_TRUE(client.vsyncTicked()); |
49 client.reset(); | 49 client.reset(); |
50 | 50 |
51 // Tell the controller we drew | 51 // Tell the controller we drew |
52 controller.didBeginFrame(); | 52 controller.didBeginFrame(); |
53 | 53 |
54 // Tell the controller the frame ended 5ms later | 54 // Tell the controller the frame ended 5ms later |
55 timeSource->setNow(timeSource->now() + base::TimeDelta::FromMilliseconds(5))
; | 55 timeSource->setNow(timeSource->now() + base::TimeDelta::FromMilliseconds(5))
; |
56 controller.didFinishFrame(); | 56 controller.didFinishFrame(); |
57 | 57 |
58 // Trigger another frame, make sure vsync runs again | 58 // Trigger another frame, make sure vsync runs again |
59 elapsed += base::TimeDelta::FromMilliseconds(thread.pendingDelayMs()); | 59 elapsed += base::TimeDelta::FromMilliseconds(thread.pendingDelayMs()); |
60 EXPECT_TRUE(elapsed >= timeSource->now()); // Sanity check that previous cod
e didn't move time backward. | 60 EXPECT_TRUE(elapsed >= timeSource->now()); // Sanity check that previous cod
e didn't move time backward. |
61 timeSource->setNow(elapsed); | 61 timeSource->setNow(elapsed); |
62 thread.runPendingTask(); | 62 thread.runPendingTask(); |
63 EXPECT_TRUE(client.vsyncTicked()); | 63 EXPECT_TRUE(client.vsyncTicked()); |
64 } | 64 } |
65 | 65 |
66 TEST(CCFrameRateControllerTest, TestFrameThrottling_TwoFramesInFlight) | 66 TEST(FrameRateControllerTest, TestFrameThrottling_TwoFramesInFlight) |
67 { | 67 { |
68 FakeCCThread thread; | 68 FakeThread thread; |
69 FakeCCFrameRateControllerClient client; | 69 FakeFrameRateControllerClient client; |
70 base::TimeDelta interval = base::TimeDelta::FromMicroseconds(base::Time::kMi
crosecondsPerSecond / 60); | 70 base::TimeDelta interval = base::TimeDelta::FromMicroseconds(base::Time::kMi
crosecondsPerSecond / 60); |
71 scoped_refptr<FakeCCDelayBasedTimeSource> timeSource = FakeCCDelayBasedTimeS
ource::create(interval, &thread); | 71 scoped_refptr<FakeDelayBasedTimeSource> timeSource = FakeDelayBasedTimeSourc
e::create(interval, &thread); |
72 CCFrameRateController controller(timeSource); | 72 FrameRateController controller(timeSource); |
73 | 73 |
74 controller.setClient(&client); | 74 controller.setClient(&client); |
75 controller.setActive(true); | 75 controller.setActive(true); |
76 controller.setMaxFramesPending(2); | 76 controller.setMaxFramesPending(2); |
77 | 77 |
78 base::TimeTicks elapsed; // Muck around with time a bit | 78 base::TimeTicks elapsed; // Muck around with time a bit |
79 | 79 |
80 // Trigger one frame, make sure the vsync callback is called | 80 // Trigger one frame, make sure the vsync callback is called |
81 elapsed += base::TimeDelta::FromMilliseconds(thread.pendingDelayMs()); | 81 elapsed += base::TimeDelta::FromMilliseconds(thread.pendingDelayMs()); |
82 timeSource->setNow(elapsed); | 82 timeSource->setNow(elapsed); |
(...skipping 30 matching lines...) Expand all Loading... |
113 EXPECT_FALSE(client.vsyncTicked()); | 113 EXPECT_FALSE(client.vsyncTicked()); |
114 | 114 |
115 // Trigger yet another frame. Since one frames is pending, another vsync cal
lback should run. | 115 // Trigger yet another frame. Since one frames is pending, another vsync cal
lback should run. |
116 elapsed += base::TimeDelta::FromMilliseconds(thread.pendingDelayMs()); | 116 elapsed += base::TimeDelta::FromMilliseconds(thread.pendingDelayMs()); |
117 EXPECT_TRUE(elapsed >= timeSource->now()); // Sanity check that previous cod
e didn't move time backward. | 117 EXPECT_TRUE(elapsed >= timeSource->now()); // Sanity check that previous cod
e didn't move time backward. |
118 timeSource->setNow(elapsed); | 118 timeSource->setNow(elapsed); |
119 thread.runPendingTask(); | 119 thread.runPendingTask(); |
120 EXPECT_TRUE(client.vsyncTicked()); | 120 EXPECT_TRUE(client.vsyncTicked()); |
121 } | 121 } |
122 | 122 |
123 TEST(CCFrameRateControllerTest, TestFrameThrottling_Unthrottled) | 123 TEST(FrameRateControllerTest, TestFrameThrottling_Unthrottled) |
124 { | 124 { |
125 FakeCCThread thread; | 125 FakeThread thread; |
126 FakeCCFrameRateControllerClient client; | 126 FakeFrameRateControllerClient client; |
127 CCFrameRateController controller(&thread); | 127 FrameRateController controller(&thread); |
128 | 128 |
129 controller.setClient(&client); | 129 controller.setClient(&client); |
130 controller.setMaxFramesPending(2); | 130 controller.setMaxFramesPending(2); |
131 | 131 |
132 // setActive triggers 1st frame, make sure the vsync callback is called | 132 // setActive triggers 1st frame, make sure the vsync callback is called |
133 controller.setActive(true); | 133 controller.setActive(true); |
134 thread.runPendingTask(); | 134 thread.runPendingTask(); |
135 EXPECT_TRUE(client.vsyncTicked()); | 135 EXPECT_TRUE(client.vsyncTicked()); |
136 client.reset(); | 136 client.reset(); |
137 | 137 |
138 // Even if we don't call didBeginFrame, CCFrameRateController should | 138 // Even if we don't call didBeginFrame, FrameRateController should |
139 // still attempt to vsync tick multiple times until it does result in | 139 // still attempt to vsync tick multiple times until it does result in |
140 // a didBeginFrame. | 140 // a didBeginFrame. |
141 thread.runPendingTask(); | 141 thread.runPendingTask(); |
142 EXPECT_TRUE(client.vsyncTicked()); | 142 EXPECT_TRUE(client.vsyncTicked()); |
143 client.reset(); | 143 client.reset(); |
144 | 144 |
145 thread.runPendingTask(); | 145 thread.runPendingTask(); |
146 EXPECT_TRUE(client.vsyncTicked()); | 146 EXPECT_TRUE(client.vsyncTicked()); |
147 client.reset(); | 147 client.reset(); |
148 | 148 |
(...skipping 12 matching lines...) Expand all Loading... |
161 // Make sure there is no pending task since we can't do anything until we re
ceive a didFinishFrame anyway. | 161 // Make sure there is no pending task since we can't do anything until we re
ceive a didFinishFrame anyway. |
162 EXPECT_FALSE(thread.hasPendingTask()); | 162 EXPECT_FALSE(thread.hasPendingTask()); |
163 | 163 |
164 // didFinishFrame triggers a frame, make sure the vsync callback is called | 164 // didFinishFrame triggers a frame, make sure the vsync callback is called |
165 controller.didFinishFrame(); | 165 controller.didFinishFrame(); |
166 thread.runPendingTask(); | 166 thread.runPendingTask(); |
167 EXPECT_TRUE(client.vsyncTicked()); | 167 EXPECT_TRUE(client.vsyncTicked()); |
168 } | 168 } |
169 | 169 |
170 } | 170 } |
OLD | NEW |