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Side by Side Diff: cc/frame_buffer_skpicture_canvas_layer_texture_updater.cc

Issue 11189043: cc: Rename cc classes and members to match filenames (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 8 years, 2 months ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "config.h" 5 #include "config.h"
6 6
7 #include "cc/frame_buffer_skpicture_canvas_layer_texture_updater.h" 7 #include "cc/frame_buffer_skpicture_canvas_layer_texture_updater.h"
8 8
9 #include "cc/layer_painter.h" 9 #include "cc/layer_painter.h"
10 10
11 namespace cc { 11 namespace cc {
12 12
13 FrameBufferSkPictureCanvasLayerTextureUpdater::Texture::Texture(FrameBufferSkPic tureCanvasLayerTextureUpdater* textureUpdater, scoped_ptr<CCPrioritizedTexture> texture) 13 FrameBufferSkPictureCanvasLayerTextureUpdater::Texture::Texture(FrameBufferSkPic tureCanvasLayerTextureUpdater* textureUpdater, scoped_ptr<PrioritizedTexture> te xture)
14 : LayerTextureUpdater::Texture(texture.Pass()) 14 : LayerTextureUpdater::Texture(texture.Pass())
15 , m_textureUpdater(textureUpdater) 15 , m_textureUpdater(textureUpdater)
16 { 16 {
17 } 17 }
18 18
19 FrameBufferSkPictureCanvasLayerTextureUpdater::Texture::~Texture() 19 FrameBufferSkPictureCanvasLayerTextureUpdater::Texture::~Texture()
20 { 20 {
21 } 21 }
22 22
23 void FrameBufferSkPictureCanvasLayerTextureUpdater::Texture::update(CCTextureUpd ateQueue& queue, const IntRect& sourceRect, const IntSize& destOffset, bool part ialUpdate, CCRenderingStats&) 23 void FrameBufferSkPictureCanvasLayerTextureUpdater::Texture::update(TextureUpdat eQueue& queue, const IntRect& sourceRect, const IntSize& destOffset, bool partia lUpdate, RenderingStats&)
24 { 24 {
25 textureUpdater()->updateTexture(queue, texture(), sourceRect, destOffset, pa rtialUpdate); 25 textureUpdater()->updateTexture(queue, texture(), sourceRect, destOffset, pa rtialUpdate);
26 } 26 }
27 27
28 scoped_refptr<FrameBufferSkPictureCanvasLayerTextureUpdater> FrameBufferSkPictur eCanvasLayerTextureUpdater::create(scoped_ptr<LayerPainterChromium> painter) 28 scoped_refptr<FrameBufferSkPictureCanvasLayerTextureUpdater> FrameBufferSkPictur eCanvasLayerTextureUpdater::create(scoped_ptr<LayerPainter> painter)
29 { 29 {
30 return make_scoped_refptr(new FrameBufferSkPictureCanvasLayerTextureUpdater( painter.Pass())); 30 return make_scoped_refptr(new FrameBufferSkPictureCanvasLayerTextureUpdater( painter.Pass()));
31 } 31 }
32 32
33 FrameBufferSkPictureCanvasLayerTextureUpdater::FrameBufferSkPictureCanvasLayerTe xtureUpdater(scoped_ptr<LayerPainterChromium> painter) 33 FrameBufferSkPictureCanvasLayerTextureUpdater::FrameBufferSkPictureCanvasLayerTe xtureUpdater(scoped_ptr<LayerPainter> painter)
34 : SkPictureCanvasLayerTextureUpdater(painter.Pass()) 34 : SkPictureCanvasLayerTextureUpdater(painter.Pass())
35 { 35 {
36 } 36 }
37 37
38 FrameBufferSkPictureCanvasLayerTextureUpdater::~FrameBufferSkPictureCanvasLayerT extureUpdater() 38 FrameBufferSkPictureCanvasLayerTextureUpdater::~FrameBufferSkPictureCanvasLayerT extureUpdater()
39 { 39 {
40 } 40 }
41 41
42 scoped_ptr<LayerTextureUpdater::Texture> FrameBufferSkPictureCanvasLayerTextureU pdater::createTexture(CCPrioritizedTextureManager* manager) 42 scoped_ptr<LayerTextureUpdater::Texture> FrameBufferSkPictureCanvasLayerTextureU pdater::createTexture(PrioritizedTextureManager* manager)
43 { 43 {
44 return scoped_ptr<LayerTextureUpdater::Texture>(new Texture(this, CCPrioriti zedTexture::create(manager))); 44 return scoped_ptr<LayerTextureUpdater::Texture>(new Texture(this, Prioritize dTexture::create(manager)));
45 } 45 }
46 46
47 LayerTextureUpdater::SampledTexelFormat FrameBufferSkPictureCanvasLayerTextureUp dater::sampledTexelFormat(GC3Denum textureFormat) 47 LayerTextureUpdater::SampledTexelFormat FrameBufferSkPictureCanvasLayerTextureUp dater::sampledTexelFormat(GC3Denum textureFormat)
48 { 48 {
49 // Here we directly render to the texture, so the component order is always correct. 49 // Here we directly render to the texture, so the component order is always correct.
50 return LayerTextureUpdater::SampledTexelFormatRGBA; 50 return LayerTextureUpdater::SampledTexelFormatRGBA;
51 } 51 }
52 52
53 } // namespace cc 53 } // namespace cc
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