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Unified Diff: cc/gl_renderer.cc

Issue 11175009: Implement SkImageFilter support in the compositor. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Updated to ToT (past the Great Renaming) Created 8 years, 2 months ago
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Index: cc/gl_renderer.cc
diff --git a/cc/gl_renderer.cc b/cc/gl_renderer.cc
index da543de67b62a7fac4c911a1bfc6674ed357d46b..763a4e0406778e52ed6f12d370f7c6148c0c05c6 100644
--- a/cc/gl_renderer.cc
+++ b/cc/gl_renderer.cc
@@ -9,7 +9,6 @@
#include "CCDamageTracker.h"
#include "CCLayerQuad.h"
#include "FloatQuad.h"
-#include "GrTexture.h"
#include "NotImplemented.h"
#include "base/debug/trace_event.h"
#include "base/logging.h"
@@ -31,6 +30,10 @@
#include "third_party/khronos/GLES2/gl2ext.h"
#include "third_party/skia/include/core/SkBitmap.h"
#include "third_party/skia/include/core/SkColor.h"
+#include "third_party/skia/include/gpu/GrContext.h"
+#include "third_party/skia/include/gpu/GrTexture.h"
+#include "third_party/skia/include/gpu/SkGpuDevice.h"
+#include "third_party/skia/include/gpu/SkGrTexturePixelRef.h"
#include "ui/gfx/rect_conversions.h"
#include <public/WebGraphicsContext3D.h>
#include <public/WebSharedGraphicsContext3D.h>
@@ -331,13 +334,29 @@ void GLRenderer::drawDebugBorderQuad(const DrawingFrame& frame, const DebugBorde
GLC(context(), context()->drawElements(GL_LINE_LOOP, 4, GL_UNSIGNED_SHORT, 6 * sizeof(unsigned short)));
}
+static WebGraphicsContext3D* getFilterContext()
+{
+ if (Proxy::hasImplThread())
+ return WebSharedGraphicsContext3D::compositorThreadContext();
+ else
+ return WebSharedGraphicsContext3D::mainThreadContext();
+}
+
+static GrContext* getFilterGrContext()
+{
+ if (Proxy::hasImplThread())
+ return WebSharedGraphicsContext3D::compositorThreadGrContext();
+ else
+ return WebSharedGraphicsContext3D::mainThreadGrContext();
+}
+
static inline SkBitmap applyFilters(GLRenderer* renderer, const WebKit::WebFilterOperations& filters, ScopedTexture* sourceTexture)
{
if (filters.isEmpty())
return SkBitmap();
- WebGraphicsContext3D* filterContext = Proxy::hasImplThread() ? WebSharedGraphicsContext3D::compositorThreadContext() : WebSharedGraphicsContext3D::mainThreadContext();
- GrContext* filterGrContext = Proxy::hasImplThread() ? WebSharedGraphicsContext3D::compositorThreadGrContext() : WebSharedGraphicsContext3D::mainThreadGrContext();
+ WebGraphicsContext3D* filterContext = getFilterContext();
+ GrContext* filterGrContext = getFilterGrContext();
if (!filterContext || !filterGrContext)
return SkBitmap();
@@ -349,6 +368,57 @@ static inline SkBitmap applyFilters(GLRenderer* renderer, const WebKit::WebFilte
return source;
}
+static SkBitmap applyImageFilter(GLRenderer* renderer, SkImageFilter* filter, ScopedTexture* sourceTexture)
+{
+ if (!filter)
+ return SkBitmap();
+
+ WebGraphicsContext3D* context3d = getFilterContext();
+ GrContext* grContext = getFilterGrContext();
+
+ if (!context3d || !grContext)
+ return SkBitmap();
+
+ renderer->context()->flush();
+
+ ResourceProvider::ScopedWriteLockGL lock(renderer->resourceProvider(), sourceTexture->id());
+
+ // Wrap the source texture in a Ganesh platform texture.
+ GrPlatformTextureDesc platformTextureDescription;
+ platformTextureDescription.fWidth = sourceTexture->size().width();
+ platformTextureDescription.fHeight = sourceTexture->size().height();
+ platformTextureDescription.fConfig = kSkia8888_GrPixelConfig;
+ platformTextureDescription.fTextureHandle = lock.textureId();
+ SkAutoTUnref<GrTexture> texture(grContext->createPlatformTexture(platformTextureDescription));
+
+ // Place the platform texture inside an SkBitmap.
+ SkBitmap source;
+ source.setConfig(SkBitmap::kARGB_8888_Config, sourceTexture->size().width(), sourceTexture->size().height());
+ source.setPixelRef(new SkGrPixelRef(texture.get()))->unref();
+
+ // Create a scratch texture for backing store.
+ GrTextureDesc desc;
+ desc.fFlags = kRenderTarget_GrTextureFlagBit | kNoStencil_GrTextureFlagBit;
+ desc.fSampleCnt = 0;
+ desc.fWidth = source.width();
+ desc.fHeight = source.height();
+ desc.fConfig = kSkia8888_GrPixelConfig;
+ GrAutoScratchTexture scratchTexture(grContext, desc, GrContext::kExact_ScratchTexMatch);
+
+ // Create a device and canvas using that backing store.
+ SkGpuDevice device(grContext, scratchTexture.detach());
+ SkCanvas canvas(&device);
+
+ // Draw the source bitmap through the filter to the canvas.
+ SkPaint paint;
+ paint.setImageFilter(filter);
+ canvas.clear(0x0);
+ canvas.drawSprite(source, 0, 0, &paint);
+ canvas.flush();
+ context3d->flush();
+ return device.accessBitmap(false);
+}
+
scoped_ptr<ScopedTexture> GLRenderer::drawBackgroundFilters(DrawingFrame& frame, const RenderPassDrawQuad* quad, const WebKit::WebFilterOperations& filters, const WebTransformationMatrix& contentsDeviceTransform)
{
// This method draws a background filter, which applies a filter to any pixels behind the quad and seen through its background.
@@ -442,7 +512,12 @@ void GLRenderer::drawRenderPassQuad(DrawingFrame& frame, const RenderPassDrawQua
// FIXME: Cache this value so that we don't have to do it for both the surface and its replica.
// Apply filters to the contents texture.
- SkBitmap filterBitmap = applyFilters(this, renderPass->filters(), contentsTexture);
+ SkBitmap filterBitmap;
+ if (renderPass->filter()) {
+ filterBitmap = applyImageFilter(this, renderPass->filter(), contentsTexture);
+ } else {
+ filterBitmap = applyFilters(this, renderPass->filters(), contentsTexture);
+ }
scoped_ptr<ResourceProvider::ScopedReadLockGL> contentsResourceLock;
unsigned contentsTextureId = 0;
if (filterBitmap.getTexture()) {
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