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Unified Diff: cc/platform_color.h

Issue 11150025: Patch from https://codereview.chromium.org/11111005/ without actual file deletes (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 8 years, 2 months ago
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Index: cc/platform_color.h
diff --git a/cc/platform_color.h b/cc/platform_color.h
index 61ffd31bd49c71a28a62dbb7893b5a8befcdb781..b7156b6c83d03d552a0bdb7708bcb26559cd70eb 100644
--- a/cc/platform_color.h
+++ b/cc/platform_color.h
@@ -5,8 +5,8 @@
#ifndef PlatformColor_h
#define PlatformColor_h
-#include "Extensions3D.h"
-#include "GraphicsContext3D.h"
+#include "third_party/khronos/GLES2/gl2ext.h"
+#include "third_party/khronos/GLES2/gl2.h"
#include "SkTypes.h"
#include <public/WebGraphicsContext3D.h>
@@ -14,21 +14,23 @@ namespace cc {
class PlatformColor {
public:
- static GraphicsContext3D::SourceDataFormat format()
+ enum SourceDataFormat { SourceFormatRGBA8, SourceFormatBGRA8 };
+
+ static SourceDataFormat format()
{
- return SK_B32_SHIFT ? GraphicsContext3D::SourceFormatRGBA8 : GraphicsContext3D::SourceFormatBGRA8;
+ return SK_B32_SHIFT ? SourceFormatRGBA8 : SourceFormatBGRA8;
}
// Returns the most efficient texture format for this platform.
- static GC3Denum bestTextureFormat(WebKit::WebGraphicsContext3D* context, bool supportsBGRA8888)
+ static GLenum bestTextureFormat(WebKit::WebGraphicsContext3D* context, bool supportsBGRA8888)
{
- GC3Denum textureFormat = GraphicsContext3D::RGBA;
+ GLenum textureFormat = GL_RGBA;
switch (format()) {
- case GraphicsContext3D::SourceFormatRGBA8:
+ case SourceFormatRGBA8:
break;
- case GraphicsContext3D::SourceFormatBGRA8:
+ case SourceFormatBGRA8:
if (supportsBGRA8888)
- textureFormat = Extensions3D::BGRA_EXT;
+ textureFormat = GL_BGRA_EXT;
break;
default:
ASSERT_NOT_REACHED();
@@ -39,13 +41,13 @@ public:
// Return true if the given texture format has the same component order
// as the color on this platform.
- static bool sameComponentOrder(GC3Denum textureFormat)
+ static bool sameComponentOrder(GLenum textureFormat)
{
switch (format()) {
- case GraphicsContext3D::SourceFormatRGBA8:
- return textureFormat == GraphicsContext3D::RGBA;
- case GraphicsContext3D::SourceFormatBGRA8:
- return textureFormat == Extensions3D::BGRA_EXT;
+ case SourceFormatRGBA8:
+ return textureFormat == GL_RGBA;
+ case SourceFormatBGRA8:
+ return textureFormat == GL_BGRA_EXT;
default:
ASSERT_NOT_REACHED();
return false;
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