| Index: ui/gfx/transform.cc
|
| diff --git a/ui/gfx/transform.cc b/ui/gfx/transform.cc
|
| index 8ce0b92acd581d3f84edecb43ec0f81892621f3d..d85d86fb6c380d5a435362a845125354b26da4a4 100644
|
| --- a/ui/gfx/transform.cc
|
| +++ b/ui/gfx/transform.cc
|
| @@ -19,7 +19,7 @@ static int SymmetricRound(float x) {
|
|
|
| } // namespace
|
|
|
| -namespace ui {
|
| +namespace gfx {
|
|
|
| Transform::Transform() {
|
| matrix_.reset();
|
| @@ -39,7 +39,7 @@ void Transform::SetRotate(float degree) {
|
| matrix_.setRotateDegreesAbout(0, 0, 1, SkFloatToScalar(degree));
|
| }
|
|
|
| -void Transform::SetRotateAbout(const gfx::Point3f& axis, float degree) {
|
| +void Transform::SetRotateAbout(const Point3f& axis, float degree) {
|
| matrix_.setRotateDegreesAbout(axis.x(),
|
| axis.y(),
|
| axis.z(),
|
| @@ -86,7 +86,7 @@ void Transform::ConcatRotate(float degree) {
|
| matrix_.postConcat(rot);
|
| }
|
|
|
| -void Transform::ConcatRotateAbout(const gfx::Point3f& axis, float degree) {
|
| +void Transform::ConcatRotateAbout(const Point3f& axis, float degree) {
|
| SkMatrix44 rot;
|
| rot.setRotateDegreesAbout(axis.x(),
|
| axis.y(),
|
| @@ -127,15 +127,15 @@ bool Transform::GetInverse(Transform* transform) const {
|
| return matrix_.invert(&transform->matrix_);
|
| }
|
|
|
| -void Transform::TransformPoint(gfx::Point& point) const {
|
| +void Transform::TransformPoint(Point& point) const {
|
| TransformPointInternal(matrix_, point);
|
| }
|
|
|
| -void Transform::TransformPoint(gfx::Point3f& point) const {
|
| +void Transform::TransformPoint(Point3f& point) const {
|
| TransformPointInternal(matrix_, point);
|
| }
|
|
|
| -bool Transform::TransformPointReverse(gfx::Point& point) const {
|
| +bool Transform::TransformPointReverse(Point& point) const {
|
| // TODO(sad): Try to avoid trying to invert the matrix.
|
| SkMatrix44 inverse;
|
| if (!matrix_.invert(&inverse))
|
| @@ -145,7 +145,7 @@ bool Transform::TransformPointReverse(gfx::Point& point) const {
|
| return true;
|
| }
|
|
|
| -bool Transform::TransformPointReverse(gfx::Point3f& point) const {
|
| +bool Transform::TransformPointReverse(Point3f& point) const {
|
| // TODO(sad): Try to avoid trying to invert the matrix.
|
| SkMatrix44 inverse;
|
| if (!matrix_.invert(&inverse))
|
| @@ -155,26 +155,26 @@ bool Transform::TransformPointReverse(gfx::Point3f& point) const {
|
| return true;
|
| }
|
|
|
| -void Transform::TransformRect(gfx::Rect* rect) const {
|
| - SkRect src = gfx::RectToSkRect(*rect);
|
| +void Transform::TransformRect(Rect* rect) const {
|
| + SkRect src = RectToSkRect(*rect);
|
| const SkMatrix& matrix = matrix_;
|
| matrix.mapRect(&src);
|
| - *rect = gfx::SkRectToRect(src);
|
| + *rect = SkRectToRect(src);
|
| }
|
|
|
| -bool Transform::TransformRectReverse(gfx::Rect* rect) const {
|
| +bool Transform::TransformRectReverse(Rect* rect) const {
|
| SkMatrix44 inverse;
|
| if (!matrix_.invert(&inverse))
|
| return false;
|
| const SkMatrix& matrix = inverse;
|
| - SkRect src = gfx::RectToSkRect(*rect);
|
| + SkRect src = RectToSkRect(*rect);
|
| matrix.mapRect(&src);
|
| - *rect = gfx::SkRectToRect(src);
|
| + *rect = SkRectToRect(src);
|
| return true;
|
| }
|
|
|
| void Transform::TransformPointInternal(const SkMatrix44& xform,
|
| - gfx::Point3f& point) const {
|
| + Point3f& point) const {
|
| SkScalar p[4] = {
|
| SkFloatToScalar(point.x()),
|
| SkFloatToScalar(point.y()),
|
| @@ -191,7 +191,7 @@ void Transform::TransformPointInternal(const SkMatrix44& xform,
|
| }
|
|
|
| void Transform::TransformPointInternal(const SkMatrix44& xform,
|
| - gfx::Point& point) const {
|
| + Point& point) const {
|
| SkScalar p[4] = {
|
| SkIntToScalar(point.x()),
|
| SkIntToScalar(point.y()),
|
| @@ -204,4 +204,4 @@ void Transform::TransformPointInternal(const SkMatrix44& xform,
|
| SymmetricRound(p[1]));
|
| }
|
|
|
| -} // namespace ui
|
| +} // namespace gfx
|
|
|