| Index: ui/gfx/interpolated_transform_unittest.cc
|
| diff --git a/ui/gfx/interpolated_transform_unittest.cc b/ui/gfx/interpolated_transform_unittest.cc
|
| index eddb6838f1b2bf39274ee43aaeb434e1eb73fd9e..5beac949194a894783b1e601cee0793892646671 100644
|
| --- a/ui/gfx/interpolated_transform_unittest.cc
|
| +++ b/ui/gfx/interpolated_transform_unittest.cc
|
| @@ -10,8 +10,8 @@
|
|
|
| namespace {
|
|
|
| -void CheckApproximatelyEqual(const ui::Transform& lhs,
|
| - const ui::Transform& rhs) {
|
| +void CheckApproximatelyEqual(const gfx::Transform& lhs,
|
| + const gfx::Transform& rhs) {
|
| for (int i = 0; i < 4; ++i) {
|
| for (int j = 0; j < 4; ++j) {
|
| EXPECT_FLOAT_EQ(lhs.matrix().get(i, j), rhs.matrix().get(i, j));
|
| @@ -37,9 +37,9 @@ TEST(InterpolatedTransformTest, InterpolatedRotation) {
|
| 0, 100, 100, 200);
|
|
|
| for (int i = 0; i <= 100; ++i) {
|
| - ui::Transform rotation;
|
| + gfx::Transform rotation;
|
| rotation.SetRotate(i);
|
| - ui::Transform interpolated = interpolated_rotation.Interpolate(i / 100.0f);
|
| + gfx::Transform interpolated = interpolated_rotation.Interpolate(i / 100.0f);
|
| CheckApproximatelyEqual(rotation, interpolated);
|
| interpolated = interpolated_rotation_diff_start_end.Interpolate(i + 100);
|
| CheckApproximatelyEqual(rotation, interpolated);
|
| @@ -53,9 +53,9 @@ TEST(InterpolatedTransformTest, InterpolatedScale) {
|
| gfx::Point3f(0, 0, 0), gfx::Point3f(100, 100, 100), 100, 200);
|
|
|
| for (int i = 0; i <= 100; ++i) {
|
| - ui::Transform scale;
|
| + gfx::Transform scale;
|
| scale.SetScale(i, i);
|
| - ui::Transform interpolated = interpolated_scale.Interpolate(i / 100.0f);
|
| + gfx::Transform interpolated = interpolated_scale.Interpolate(i / 100.0f);
|
| CheckApproximatelyEqual(scale, interpolated);
|
| interpolated = interpolated_scale_diff_start_end.Interpolate(i + 100);
|
| CheckApproximatelyEqual(scale, interpolated);
|
| @@ -70,9 +70,9 @@ TEST(InterpolatedTransformTest, InterpolatedTranslate) {
|
| gfx::Point(0, 0), gfx::Point(100, 100), 100, 200);
|
|
|
| for (int i = 0; i <= 100; ++i) {
|
| - ui::Transform xform;
|
| + gfx::Transform xform;
|
| xform.SetTranslate(i, i);
|
| - ui::Transform interpolated = interpolated_xform.Interpolate(i / 100.0f);
|
| + gfx::Transform interpolated = interpolated_xform.Interpolate(i / 100.0f);
|
| CheckApproximatelyEqual(xform, interpolated);
|
| interpolated = interpolated_xform_diff_start_end.Interpolate(i + 100);
|
| CheckApproximatelyEqual(xform, interpolated);
|
| @@ -86,8 +86,8 @@ TEST(InterpolatedTransformTest, InterpolatedRotationAboutPivot) {
|
| ui::InterpolatedTransformAboutPivot interpolated_xform(
|
| pivot,
|
| new ui::InterpolatedRotation(0, 90));
|
| - ui::Transform result = interpolated_xform.Interpolate(0.0f);
|
| - CheckApproximatelyEqual(ui::Transform(), result);
|
| + gfx::Transform result = interpolated_xform.Interpolate(0.0f);
|
| + CheckApproximatelyEqual(gfx::Transform(), result);
|
| result = interpolated_xform.Interpolate(1.0f);
|
| gfx::Point expected_result = pivot;
|
| result.TransformPoint(pivot);
|
| @@ -103,8 +103,8 @@ TEST(InterpolatedTransformTest, InterpolatedScaleAboutPivot) {
|
| ui::InterpolatedTransformAboutPivot interpolated_xform(
|
| pivot,
|
| new ui::InterpolatedScale(gfx::Point3f(1, 1, 1), gfx::Point3f(2, 2, 2)));
|
| - ui::Transform result = interpolated_xform.Interpolate(0.0f);
|
| - CheckApproximatelyEqual(ui::Transform(), result);
|
| + gfx::Transform result = interpolated_xform.Interpolate(0.0f);
|
| + CheckApproximatelyEqual(gfx::Transform(), result);
|
| result = interpolated_xform.Interpolate(1.0f);
|
| gfx::Point expected_result = pivot;
|
| result.TransformPoint(pivot);
|
| @@ -117,7 +117,7 @@ TEST(InterpolatedTransformTest, InterpolatedScaleAboutPivot) {
|
| TEST(InterpolatedTransformTest, FactorTRS) {
|
| for (int degrees = 0; degrees < 360; ++degrees) {
|
| // build a transformation matrix.
|
| - ui::Transform transform;
|
| + gfx::Transform transform;
|
| transform.SetScale(degrees + 1, 2 * degrees + 1);
|
| transform.ConcatRotate(degrees);
|
| transform.ConcatTranslate(degrees * 2, -degrees * 3);
|
| @@ -179,7 +179,7 @@ ui::InterpolatedTransform* GetScreenRotation(int degrees, bool reversed) {
|
| new ui::InterpolatedScale(1.0f, 1.0f / scale_factor, 0.5f, 1.0f));
|
|
|
| scoped_ptr<ui::InterpolatedTransform> to_return(
|
| - new ui::InterpolatedConstantTransform(ui::Transform()));
|
| + new ui::InterpolatedConstantTransform(gfx::Transform()));
|
|
|
| scale_up->SetChild(scale_down.release());
|
| translation->SetChild(scale_up.release());
|
| @@ -196,7 +196,7 @@ TEST(InterpolatedTransformTest, ScreenRotationEndsCleanly) {
|
| const bool reversed = i == 1;
|
| scoped_ptr<ui::InterpolatedTransform> screen_rotation(
|
| GetScreenRotation(degrees, reversed));
|
| - ui::Transform interpolated = screen_rotation->Interpolate(1.0f);
|
| + gfx::Transform interpolated = screen_rotation->Interpolate(1.0f);
|
| SkMatrix44& m = interpolated.matrix();
|
| // Upper-left 3x3 matrix should all be 0, 1 or -1.
|
| for (int row = 0; row < 3; ++row) {
|
| @@ -247,7 +247,7 @@ ui::InterpolatedTransform* GetMaximize() {
|
|
|
| TEST(InterpolatedTransformTest, MaximizeEndsCleanly) {
|
| scoped_ptr<ui::InterpolatedTransform> maximize(GetMaximize());
|
| - ui::Transform interpolated = maximize->Interpolate(1.0f);
|
| + gfx::Transform interpolated = maximize->Interpolate(1.0f);
|
| SkMatrix44& m = interpolated.matrix();
|
| // Upper-left 3x3 matrix should all be 0, 1 or -1.
|
| for (int row = 0; row < 3; ++row) {
|
|
|