Index: ui/gfx/interpolated_transform_unittest.cc |
diff --git a/ui/gfx/interpolated_transform_unittest.cc b/ui/gfx/interpolated_transform_unittest.cc |
index eddb6838f1b2bf39274ee43aaeb434e1eb73fd9e..5beac949194a894783b1e601cee0793892646671 100644 |
--- a/ui/gfx/interpolated_transform_unittest.cc |
+++ b/ui/gfx/interpolated_transform_unittest.cc |
@@ -10,8 +10,8 @@ |
namespace { |
-void CheckApproximatelyEqual(const ui::Transform& lhs, |
- const ui::Transform& rhs) { |
+void CheckApproximatelyEqual(const gfx::Transform& lhs, |
+ const gfx::Transform& rhs) { |
for (int i = 0; i < 4; ++i) { |
for (int j = 0; j < 4; ++j) { |
EXPECT_FLOAT_EQ(lhs.matrix().get(i, j), rhs.matrix().get(i, j)); |
@@ -37,9 +37,9 @@ TEST(InterpolatedTransformTest, InterpolatedRotation) { |
0, 100, 100, 200); |
for (int i = 0; i <= 100; ++i) { |
- ui::Transform rotation; |
+ gfx::Transform rotation; |
rotation.SetRotate(i); |
- ui::Transform interpolated = interpolated_rotation.Interpolate(i / 100.0f); |
+ gfx::Transform interpolated = interpolated_rotation.Interpolate(i / 100.0f); |
CheckApproximatelyEqual(rotation, interpolated); |
interpolated = interpolated_rotation_diff_start_end.Interpolate(i + 100); |
CheckApproximatelyEqual(rotation, interpolated); |
@@ -53,9 +53,9 @@ TEST(InterpolatedTransformTest, InterpolatedScale) { |
gfx::Point3f(0, 0, 0), gfx::Point3f(100, 100, 100), 100, 200); |
for (int i = 0; i <= 100; ++i) { |
- ui::Transform scale; |
+ gfx::Transform scale; |
scale.SetScale(i, i); |
- ui::Transform interpolated = interpolated_scale.Interpolate(i / 100.0f); |
+ gfx::Transform interpolated = interpolated_scale.Interpolate(i / 100.0f); |
CheckApproximatelyEqual(scale, interpolated); |
interpolated = interpolated_scale_diff_start_end.Interpolate(i + 100); |
CheckApproximatelyEqual(scale, interpolated); |
@@ -70,9 +70,9 @@ TEST(InterpolatedTransformTest, InterpolatedTranslate) { |
gfx::Point(0, 0), gfx::Point(100, 100), 100, 200); |
for (int i = 0; i <= 100; ++i) { |
- ui::Transform xform; |
+ gfx::Transform xform; |
xform.SetTranslate(i, i); |
- ui::Transform interpolated = interpolated_xform.Interpolate(i / 100.0f); |
+ gfx::Transform interpolated = interpolated_xform.Interpolate(i / 100.0f); |
CheckApproximatelyEqual(xform, interpolated); |
interpolated = interpolated_xform_diff_start_end.Interpolate(i + 100); |
CheckApproximatelyEqual(xform, interpolated); |
@@ -86,8 +86,8 @@ TEST(InterpolatedTransformTest, InterpolatedRotationAboutPivot) { |
ui::InterpolatedTransformAboutPivot interpolated_xform( |
pivot, |
new ui::InterpolatedRotation(0, 90)); |
- ui::Transform result = interpolated_xform.Interpolate(0.0f); |
- CheckApproximatelyEqual(ui::Transform(), result); |
+ gfx::Transform result = interpolated_xform.Interpolate(0.0f); |
+ CheckApproximatelyEqual(gfx::Transform(), result); |
result = interpolated_xform.Interpolate(1.0f); |
gfx::Point expected_result = pivot; |
result.TransformPoint(pivot); |
@@ -103,8 +103,8 @@ TEST(InterpolatedTransformTest, InterpolatedScaleAboutPivot) { |
ui::InterpolatedTransformAboutPivot interpolated_xform( |
pivot, |
new ui::InterpolatedScale(gfx::Point3f(1, 1, 1), gfx::Point3f(2, 2, 2))); |
- ui::Transform result = interpolated_xform.Interpolate(0.0f); |
- CheckApproximatelyEqual(ui::Transform(), result); |
+ gfx::Transform result = interpolated_xform.Interpolate(0.0f); |
+ CheckApproximatelyEqual(gfx::Transform(), result); |
result = interpolated_xform.Interpolate(1.0f); |
gfx::Point expected_result = pivot; |
result.TransformPoint(pivot); |
@@ -117,7 +117,7 @@ TEST(InterpolatedTransformTest, InterpolatedScaleAboutPivot) { |
TEST(InterpolatedTransformTest, FactorTRS) { |
for (int degrees = 0; degrees < 360; ++degrees) { |
// build a transformation matrix. |
- ui::Transform transform; |
+ gfx::Transform transform; |
transform.SetScale(degrees + 1, 2 * degrees + 1); |
transform.ConcatRotate(degrees); |
transform.ConcatTranslate(degrees * 2, -degrees * 3); |
@@ -179,7 +179,7 @@ ui::InterpolatedTransform* GetScreenRotation(int degrees, bool reversed) { |
new ui::InterpolatedScale(1.0f, 1.0f / scale_factor, 0.5f, 1.0f)); |
scoped_ptr<ui::InterpolatedTransform> to_return( |
- new ui::InterpolatedConstantTransform(ui::Transform())); |
+ new ui::InterpolatedConstantTransform(gfx::Transform())); |
scale_up->SetChild(scale_down.release()); |
translation->SetChild(scale_up.release()); |
@@ -196,7 +196,7 @@ TEST(InterpolatedTransformTest, ScreenRotationEndsCleanly) { |
const bool reversed = i == 1; |
scoped_ptr<ui::InterpolatedTransform> screen_rotation( |
GetScreenRotation(degrees, reversed)); |
- ui::Transform interpolated = screen_rotation->Interpolate(1.0f); |
+ gfx::Transform interpolated = screen_rotation->Interpolate(1.0f); |
SkMatrix44& m = interpolated.matrix(); |
// Upper-left 3x3 matrix should all be 0, 1 or -1. |
for (int row = 0; row < 3; ++row) { |
@@ -247,7 +247,7 @@ ui::InterpolatedTransform* GetMaximize() { |
TEST(InterpolatedTransformTest, MaximizeEndsCleanly) { |
scoped_ptr<ui::InterpolatedTransform> maximize(GetMaximize()); |
- ui::Transform interpolated = maximize->Interpolate(1.0f); |
+ gfx::Transform interpolated = maximize->Interpolate(1.0f); |
SkMatrix44& m = interpolated.matrix(); |
// Upper-left 3x3 matrix should all be 0, 1 or -1. |
for (int row = 0; row < 3; ++row) { |