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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/compositor/layer_animation_element.h" | 5 #include "ui/compositor/layer_animation_element.h" |
6 | 6 |
7 #include "base/basictypes.h" | 7 #include "base/basictypes.h" |
8 #include "base/compiler_specific.h" | 8 #include "base/compiler_specific.h" |
9 #include "base/memory/scoped_ptr.h" | 9 #include "base/memory/scoped_ptr.h" |
10 #include "base/time.h" | 10 #include "base/time.h" |
11 #include "testing/gtest/include/gtest/gtest.h" | 11 #include "testing/gtest/include/gtest/gtest.h" |
12 #include "ui/compositor/layer_animation_delegate.h" | 12 #include "ui/compositor/layer_animation_delegate.h" |
13 #include "ui/compositor/test/test_layer_animation_delegate.h" | 13 #include "ui/compositor/test/test_layer_animation_delegate.h" |
14 #include "ui/compositor/test/test_utils.h" | 14 #include "ui/compositor/test/test_utils.h" |
15 #include "ui/gfx/rect.h" | 15 #include "ui/gfx/rect.h" |
16 #include "ui/gfx/transform.h" | 16 #include "ui/gfx/transform.h" |
17 | 17 |
18 namespace ui { | 18 namespace ui { |
19 | 19 |
20 namespace { | 20 namespace { |
21 | 21 |
22 // Check that the transformation element progresses the delegate as expected and | 22 // Check that the transformation element progresses the delegate as expected and |
23 // that the element can be reused after it completes. | 23 // that the element can be reused after it completes. |
24 TEST(LayerAnimationElementTest, TransformElement) { | 24 TEST(LayerAnimationElementTest, TransformElement) { |
25 TestLayerAnimationDelegate delegate; | 25 TestLayerAnimationDelegate delegate; |
26 Transform start_transform, target_transform, middle_transform; | 26 gfx::Transform start_transform, target_transform, middle_transform; |
27 start_transform.SetRotate(-90); | 27 start_transform.SetRotate(-90); |
28 target_transform.SetRotate(90); | 28 target_transform.SetRotate(90); |
29 base::TimeDelta delta = base::TimeDelta::FromSeconds(1); | 29 base::TimeDelta delta = base::TimeDelta::FromSeconds(1); |
30 | 30 |
31 scoped_ptr<LayerAnimationElement> element( | 31 scoped_ptr<LayerAnimationElement> element( |
32 LayerAnimationElement::CreateTransformElement(target_transform, delta)); | 32 LayerAnimationElement::CreateTransformElement(target_transform, delta)); |
33 | 33 |
34 for (int i = 0; i < 2; ++i) { | 34 for (int i = 0; i < 2; ++i) { |
35 delegate.SetTransformFromAnimation(start_transform); | 35 delegate.SetTransformFromAnimation(start_transform); |
36 element->Progress(0.0, &delegate); | 36 element->Progress(0.0, &delegate); |
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223 EXPECT_FLOAT_EQ(delegate.GetGrayscaleForAnimation(), | 223 EXPECT_FLOAT_EQ(delegate.GetGrayscaleForAnimation(), |
224 copy.GetGrayscaleForAnimation()); | 224 copy.GetGrayscaleForAnimation()); |
225 | 225 |
226 // Pause should last for |delta|. | 226 // Pause should last for |delta|. |
227 EXPECT_EQ(delta, element->duration()); | 227 EXPECT_EQ(delta, element->duration()); |
228 } | 228 } |
229 | 229 |
230 } // namespace | 230 } // namespace |
231 | 231 |
232 } // namespace ui | 232 } // namespace ui |
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