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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // This file is auto-generated from | 5 // This file is auto-generated from |
6 // gpu/command_buffer/build_gles2_cmd_buffer.py | 6 // gpu/command_buffer/build_gles2_cmd_buffer.py |
7 // DO NOT EDIT! | 7 // DO NOT EDIT! |
8 | 8 |
9 #ifndef GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ | 9 #ifndef GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ |
10 #define GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ | 10 #define GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ |
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67 { 0x8B5B, "GL_FLOAT_MAT3", }, | 67 { 0x8B5B, "GL_FLOAT_MAT3", }, |
68 { 0x8B5A, "GL_FLOAT_MAT2", }, | 68 { 0x8B5A, "GL_FLOAT_MAT2", }, |
69 { 0x0D05, "GL_PACK_ALIGNMENT", }, | 69 { 0x0D05, "GL_PACK_ALIGNMENT", }, |
70 { 0x87FF, "GL_PROGRAM_BINARY_FORMATS_OES", }, | 70 { 0x87FF, "GL_PROGRAM_BINARY_FORMATS_OES", }, |
71 { 0x87FE, "GL_NUM_PROGRAM_BINARY_FORMATS_OES", }, | 71 { 0x87FE, "GL_NUM_PROGRAM_BINARY_FORMATS_OES", }, |
72 { 0x87FA, "GL_3DC_XY_AMD", }, | 72 { 0x87FA, "GL_3DC_XY_AMD", }, |
73 { 0x2601, "GL_LINEAR", }, | 73 { 0x2601, "GL_LINEAR", }, |
74 { 0x88BB, "GL_BUFFER_ACCESS_OES", }, | 74 { 0x88BB, "GL_BUFFER_ACCESS_OES", }, |
75 { 0x88BC, "GL_BUFFER_MAPPED_OES", }, | 75 { 0x88BC, "GL_BUFFER_MAPPED_OES", }, |
76 { 0x88BD, "GL_BUFFER_MAP_POINTER_OES", }, | 76 { 0x88BD, "GL_BUFFER_MAP_POINTER_OES", }, |
| 77 { 0x904A, "GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX", }, |
| 78 { 0x904B, "GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX", }, |
77 { 0x0C10, "GL_SCISSOR_BOX", }, | 79 { 0x0C10, "GL_SCISSOR_BOX", }, |
78 { 0x0C11, "GL_SCISSOR_TEST", }, | 80 { 0x0C11, "GL_SCISSOR_TEST", }, |
79 { 0x80000000, "GL_MULTISAMPLE_BUFFER_BIT7_QCOM", }, | 81 { 0x80000000, "GL_MULTISAMPLE_BUFFER_BIT7_QCOM", }, |
80 { 0x02000000, "GL_MULTISAMPLE_BUFFER_BIT1_QCOM", }, | 82 { 0x02000000, "GL_MULTISAMPLE_BUFFER_BIT1_QCOM", }, |
81 { 0x8C2F, "GL_ANY_SAMPLES_PASSED_EXT", }, | 83 { 0x8C2F, "GL_ANY_SAMPLES_PASSED_EXT", }, |
82 { 0x8BD2, "GL_TEXTURE_WIDTH_QCOM", }, | 84 { 0x8BD2, "GL_TEXTURE_WIDTH_QCOM", }, |
83 { 0x8BD3, "GL_TEXTURE_HEIGHT_QCOM", }, | 85 { 0x8BD3, "GL_TEXTURE_HEIGHT_QCOM", }, |
84 { 0x8BD4, "GL_TEXTURE_DEPTH_QCOM", }, | 86 { 0x8BD4, "GL_TEXTURE_DEPTH_QCOM", }, |
85 { 0x8BD5, "GL_TEXTURE_INTERNAL_FORMAT_QCOM", }, | 87 { 0x8BD5, "GL_TEXTURE_INTERNAL_FORMAT_QCOM", }, |
86 { 0x8BD6, "GL_TEXTURE_FORMAT_QCOM", }, | 88 { 0x8BD6, "GL_TEXTURE_FORMAT_QCOM", }, |
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106 { 0x8D48, "GL_STENCIL_INDEX8", }, | 108 { 0x8D48, "GL_STENCIL_INDEX8", }, |
107 { 0x8D46, "GL_STENCIL_INDEX1_OES", }, | 109 { 0x8D46, "GL_STENCIL_INDEX1_OES", }, |
108 { 0x8D47, "GL_STENCIL_INDEX4_OES", }, | 110 { 0x8D47, "GL_STENCIL_INDEX4_OES", }, |
109 { 0x8D44, "GL_RENDERBUFFER_INTERNAL_FORMAT", }, | 111 { 0x8D44, "GL_RENDERBUFFER_INTERNAL_FORMAT", }, |
110 { 0x00000100, "GL_DEPTH_BUFFER_BIT", }, | 112 { 0x00000100, "GL_DEPTH_BUFFER_BIT", }, |
111 { 0x8D42, "GL_RENDERBUFFER_WIDTH", }, | 113 { 0x8D42, "GL_RENDERBUFFER_WIDTH", }, |
112 { 0x8D43, "GL_RENDERBUFFER_HEIGHT", }, | 114 { 0x8D43, "GL_RENDERBUFFER_HEIGHT", }, |
113 { 0x8D40, "GL_FRAMEBUFFER", }, | 115 { 0x8D40, "GL_FRAMEBUFFER", }, |
114 { 0x8D41, "GL_RENDERBUFFER", }, | 116 { 0x8D41, "GL_RENDERBUFFER", }, |
115 { 0x0BD0, "GL_DITHER", }, | 117 { 0x0BD0, "GL_DITHER", }, |
| 118 { 0x9047, "GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX", }, |
| 119 { 0x9049, "GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX", }, |
| 120 { 0x9048, "GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX", }, |
116 { 0x1801, "GL_DEPTH_EXT", }, | 121 { 0x1801, "GL_DEPTH_EXT", }, |
117 { 0x1800, "GL_COLOR_EXT", }, | 122 { 0x1800, "GL_COLOR_EXT", }, |
118 { 0x1802, "GL_STENCIL_EXT", }, | 123 { 0x1802, "GL_STENCIL_EXT", }, |
119 { 0x0B21, "GL_LINE_WIDTH", }, | 124 { 0x0B21, "GL_LINE_WIDTH", }, |
120 { 0x81A5, "GL_DEPTH_COMPONENT16", }, | 125 { 0x81A5, "GL_DEPTH_COMPONENT16", }, |
121 { 0x81A6, "GL_DEPTH_COMPONENT24_OES", }, | 126 { 0x81A6, "GL_DEPTH_COMPONENT24_OES", }, |
122 { 0x81A7, "GL_DEPTH_COMPONENT32_OES", }, | 127 { 0x81A7, "GL_DEPTH_COMPONENT32_OES", }, |
123 { 0x88FE, "GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE", }, | 128 { 0x88FE, "GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE", }, |
124 { 0x8DFD, "GL_MAX_FRAGMENT_UNIFORM_VECTORS", }, | 129 { 0x8DFD, "GL_MAX_FRAGMENT_UNIFORM_VECTORS", }, |
125 { 0x8F60, "GL_MALI_SHADER_BINARY_ARM", }, | 130 { 0x8F60, "GL_MALI_SHADER_BINARY_ARM", }, |
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1247 std::string GLES2Util::GetStringVertexPointer(uint32 value) { | 1252 std::string GLES2Util::GetStringVertexPointer(uint32 value) { |
1248 static EnumToString string_table[] = { | 1253 static EnumToString string_table[] = { |
1249 { GL_VERTEX_ATTRIB_ARRAY_POINTER, "GL_VERTEX_ATTRIB_ARRAY_POINTER" }, | 1254 { GL_VERTEX_ATTRIB_ARRAY_POINTER, "GL_VERTEX_ATTRIB_ARRAY_POINTER" }, |
1250 }; | 1255 }; |
1251 return GLES2Util::GetQualifiedEnumString( | 1256 return GLES2Util::GetQualifiedEnumString( |
1252 string_table, arraysize(string_table), value); | 1257 string_table, arraysize(string_table), value); |
1253 } | 1258 } |
1254 | 1259 |
1255 #endif // GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ | 1260 #endif // GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ |
1256 | 1261 |
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