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Side by Side Diff: gpu/command_buffer/common/gles2_cmd_utils_implementation_autogen.h

Issue 11138021: Make GLES2Implementation based on GLES2Interface (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 8 years, 2 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // This file is auto-generated from 5 // This file is auto-generated from
6 // gpu/command_buffer/build_gles2_cmd_buffer.py 6 // gpu/command_buffer/build_gles2_cmd_buffer.py
7 // DO NOT EDIT! 7 // DO NOT EDIT!
8 8
9 #ifndef GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ 9 #ifndef GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_
10 #define GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ 10 #define GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_
(...skipping 56 matching lines...) Expand 10 before | Expand all | Expand 10 after
67 { 0x8B5B, "GL_FLOAT_MAT3", }, 67 { 0x8B5B, "GL_FLOAT_MAT3", },
68 { 0x8B5A, "GL_FLOAT_MAT2", }, 68 { 0x8B5A, "GL_FLOAT_MAT2", },
69 { 0x0D05, "GL_PACK_ALIGNMENT", }, 69 { 0x0D05, "GL_PACK_ALIGNMENT", },
70 { 0x87FF, "GL_PROGRAM_BINARY_FORMATS_OES", }, 70 { 0x87FF, "GL_PROGRAM_BINARY_FORMATS_OES", },
71 { 0x87FE, "GL_NUM_PROGRAM_BINARY_FORMATS_OES", }, 71 { 0x87FE, "GL_NUM_PROGRAM_BINARY_FORMATS_OES", },
72 { 0x87FA, "GL_3DC_XY_AMD", }, 72 { 0x87FA, "GL_3DC_XY_AMD", },
73 { 0x2601, "GL_LINEAR", }, 73 { 0x2601, "GL_LINEAR", },
74 { 0x88BB, "GL_BUFFER_ACCESS_OES", }, 74 { 0x88BB, "GL_BUFFER_ACCESS_OES", },
75 { 0x88BC, "GL_BUFFER_MAPPED_OES", }, 75 { 0x88BC, "GL_BUFFER_MAPPED_OES", },
76 { 0x88BD, "GL_BUFFER_MAP_POINTER_OES", }, 76 { 0x88BD, "GL_BUFFER_MAP_POINTER_OES", },
77 { 0x904A, "GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX", },
78 { 0x904B, "GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX", },
77 { 0x0C10, "GL_SCISSOR_BOX", }, 79 { 0x0C10, "GL_SCISSOR_BOX", },
78 { 0x0C11, "GL_SCISSOR_TEST", }, 80 { 0x0C11, "GL_SCISSOR_TEST", },
79 { 0x80000000, "GL_MULTISAMPLE_BUFFER_BIT7_QCOM", }, 81 { 0x80000000, "GL_MULTISAMPLE_BUFFER_BIT7_QCOM", },
80 { 0x02000000, "GL_MULTISAMPLE_BUFFER_BIT1_QCOM", }, 82 { 0x02000000, "GL_MULTISAMPLE_BUFFER_BIT1_QCOM", },
81 { 0x8C2F, "GL_ANY_SAMPLES_PASSED_EXT", }, 83 { 0x8C2F, "GL_ANY_SAMPLES_PASSED_EXT", },
82 { 0x8BD2, "GL_TEXTURE_WIDTH_QCOM", }, 84 { 0x8BD2, "GL_TEXTURE_WIDTH_QCOM", },
83 { 0x8BD3, "GL_TEXTURE_HEIGHT_QCOM", }, 85 { 0x8BD3, "GL_TEXTURE_HEIGHT_QCOM", },
84 { 0x8BD4, "GL_TEXTURE_DEPTH_QCOM", }, 86 { 0x8BD4, "GL_TEXTURE_DEPTH_QCOM", },
85 { 0x8BD5, "GL_TEXTURE_INTERNAL_FORMAT_QCOM", }, 87 { 0x8BD5, "GL_TEXTURE_INTERNAL_FORMAT_QCOM", },
86 { 0x8BD6, "GL_TEXTURE_FORMAT_QCOM", }, 88 { 0x8BD6, "GL_TEXTURE_FORMAT_QCOM", },
(...skipping 19 matching lines...) Expand all
106 { 0x8D48, "GL_STENCIL_INDEX8", }, 108 { 0x8D48, "GL_STENCIL_INDEX8", },
107 { 0x8D46, "GL_STENCIL_INDEX1_OES", }, 109 { 0x8D46, "GL_STENCIL_INDEX1_OES", },
108 { 0x8D47, "GL_STENCIL_INDEX4_OES", }, 110 { 0x8D47, "GL_STENCIL_INDEX4_OES", },
109 { 0x8D44, "GL_RENDERBUFFER_INTERNAL_FORMAT", }, 111 { 0x8D44, "GL_RENDERBUFFER_INTERNAL_FORMAT", },
110 { 0x00000100, "GL_DEPTH_BUFFER_BIT", }, 112 { 0x00000100, "GL_DEPTH_BUFFER_BIT", },
111 { 0x8D42, "GL_RENDERBUFFER_WIDTH", }, 113 { 0x8D42, "GL_RENDERBUFFER_WIDTH", },
112 { 0x8D43, "GL_RENDERBUFFER_HEIGHT", }, 114 { 0x8D43, "GL_RENDERBUFFER_HEIGHT", },
113 { 0x8D40, "GL_FRAMEBUFFER", }, 115 { 0x8D40, "GL_FRAMEBUFFER", },
114 { 0x8D41, "GL_RENDERBUFFER", }, 116 { 0x8D41, "GL_RENDERBUFFER", },
115 { 0x0BD0, "GL_DITHER", }, 117 { 0x0BD0, "GL_DITHER", },
118 { 0x9047, "GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX", },
119 { 0x9049, "GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX", },
120 { 0x9048, "GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX", },
116 { 0x1801, "GL_DEPTH_EXT", }, 121 { 0x1801, "GL_DEPTH_EXT", },
117 { 0x1800, "GL_COLOR_EXT", }, 122 { 0x1800, "GL_COLOR_EXT", },
118 { 0x1802, "GL_STENCIL_EXT", }, 123 { 0x1802, "GL_STENCIL_EXT", },
119 { 0x0B21, "GL_LINE_WIDTH", }, 124 { 0x0B21, "GL_LINE_WIDTH", },
120 { 0x81A5, "GL_DEPTH_COMPONENT16", }, 125 { 0x81A5, "GL_DEPTH_COMPONENT16", },
121 { 0x81A6, "GL_DEPTH_COMPONENT24_OES", }, 126 { 0x81A6, "GL_DEPTH_COMPONENT24_OES", },
122 { 0x81A7, "GL_DEPTH_COMPONENT32_OES", }, 127 { 0x81A7, "GL_DEPTH_COMPONENT32_OES", },
123 { 0x88FE, "GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE", }, 128 { 0x88FE, "GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE", },
124 { 0x8DFD, "GL_MAX_FRAGMENT_UNIFORM_VECTORS", }, 129 { 0x8DFD, "GL_MAX_FRAGMENT_UNIFORM_VECTORS", },
125 { 0x8F60, "GL_MALI_SHADER_BINARY_ARM", }, 130 { 0x8F60, "GL_MALI_SHADER_BINARY_ARM", },
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1247 std::string GLES2Util::GetStringVertexPointer(uint32 value) { 1252 std::string GLES2Util::GetStringVertexPointer(uint32 value) {
1248 static EnumToString string_table[] = { 1253 static EnumToString string_table[] = {
1249 { GL_VERTEX_ATTRIB_ARRAY_POINTER, "GL_VERTEX_ATTRIB_ARRAY_POINTER" }, 1254 { GL_VERTEX_ATTRIB_ARRAY_POINTER, "GL_VERTEX_ATTRIB_ARRAY_POINTER" },
1250 }; 1255 };
1251 return GLES2Util::GetQualifiedEnumString( 1256 return GLES2Util::GetQualifiedEnumString(
1252 string_table, arraysize(string_table), value); 1257 string_table, arraysize(string_table), value);
1253 } 1258 }
1254 1259
1255 #endif // GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ 1260 #endif // GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_
1256 1261
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