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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 // This file contains the ContextState class. |
| 6 |
| 7 #ifndef GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_H_ |
| 8 #define GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_H_ |
| 9 |
| 10 #include "base/logging.h" |
| 11 #include "gpu/command_buffer/service/gl_utils.h" |
| 12 #include "gpu/command_buffer/service/buffer_manager.h" |
| 13 #include "gpu/command_buffer/service/framebuffer_manager.h" |
| 14 #include "gpu/command_buffer/service/program_manager.h" |
| 15 #include "gpu/command_buffer/service/query_manager.h" |
| 16 #include "gpu/command_buffer/service/renderbuffer_manager.h" |
| 17 #include "gpu/command_buffer/service/texture_manager.h" |
| 18 #include "gpu/command_buffer/service/vertex_attrib_manager.h" |
| 19 #include "gpu/command_buffer/service/vertex_array_manager.h" |
| 20 |
| 21 namespace gpu { |
| 22 namespace gles2 { |
| 23 |
| 24 // State associated with each texture unit. |
| 25 struct TextureUnit { |
| 26 TextureUnit(); |
| 27 ~TextureUnit(); |
| 28 |
| 29 // The last target that was bound to this texture unit. |
| 30 GLenum bind_target; |
| 31 |
| 32 // texture currently bound to this unit's GL_TEXTURE_2D with glBindTexture |
| 33 TextureManager::TextureInfo::Ref bound_texture_2d; |
| 34 |
| 35 // texture currently bound to this unit's GL_TEXTURE_CUBE_MAP with |
| 36 // glBindTexture |
| 37 TextureManager::TextureInfo::Ref bound_texture_cube_map; |
| 38 |
| 39 // texture currently bound to this unit's GL_TEXTURE_EXTERNAL_OES with |
| 40 // glBindTexture |
| 41 TextureManager::TextureInfo::Ref bound_texture_external_oes; |
| 42 |
| 43 // texture currently bound to this unit's GL_TEXTURE_RECTANGLE_ARB with |
| 44 // glBindTexture |
| 45 TextureManager::TextureInfo::Ref bound_texture_rectangle_arb; |
| 46 |
| 47 TextureManager::TextureInfo::Ref GetInfoForSamplerType(GLenum type) { |
| 48 DCHECK(type == GL_SAMPLER_2D || type == GL_SAMPLER_CUBE || |
| 49 type == GL_SAMPLER_EXTERNAL_OES || type == GL_SAMPLER_2D_RECT_ARB); |
| 50 switch (type) { |
| 51 case GL_SAMPLER_2D: |
| 52 return bound_texture_2d; |
| 53 case GL_SAMPLER_CUBE: |
| 54 return bound_texture_cube_map; |
| 55 case GL_SAMPLER_EXTERNAL_OES: |
| 56 return bound_texture_external_oes; |
| 57 case GL_SAMPLER_2D_RECT_ARB: |
| 58 return bound_texture_rectangle_arb; |
| 59 } |
| 60 |
| 61 NOTREACHED(); |
| 62 return NULL; |
| 63 } |
| 64 |
| 65 void Unbind(TextureManager::TextureInfo* texture) { |
| 66 if (bound_texture_2d == texture) { |
| 67 bound_texture_2d = NULL; |
| 68 } |
| 69 if (bound_texture_cube_map == texture) { |
| 70 bound_texture_cube_map = NULL; |
| 71 } |
| 72 if (bound_texture_external_oes == texture) { |
| 73 bound_texture_external_oes = NULL; |
| 74 } |
| 75 } |
| 76 }; |
| 77 |
| 78 |
| 79 struct ContextState { |
| 80 ContextState(); |
| 81 ~ContextState(); |
| 82 |
| 83 // pack alignment as last set by glPixelStorei |
| 84 GLint pack_alignment; |
| 85 |
| 86 // unpack alignment as last set by glPixelStorei |
| 87 GLint unpack_alignment; |
| 88 |
| 89 // Current active texture by 0 - n index. |
| 90 // In other words, if we call glActiveTexture(GL_TEXTURE2) this value would |
| 91 // be 2. |
| 92 GLuint active_texture_unit; |
| 93 |
| 94 GLfloat color_clear_red; |
| 95 GLfloat color_clear_green; |
| 96 GLfloat color_clear_blue; |
| 97 GLfloat color_clear_alpha; |
| 98 GLboolean color_mask_red; |
| 99 GLboolean color_mask_green; |
| 100 GLboolean color_mask_blue; |
| 101 GLboolean color_mask_alpha; |
| 102 |
| 103 GLint stencil_clear; |
| 104 GLuint stencil_mask_front; |
| 105 GLuint stencil_mask_back; |
| 106 GLclampf depth_clear; |
| 107 GLboolean depth_mask; |
| 108 |
| 109 bool enable_blend; |
| 110 bool enable_cull_face; |
| 111 bool enable_scissor_test; |
| 112 bool enable_depth_test; |
| 113 bool enable_stencil_test; |
| 114 |
| 115 // Cached values of the currently assigned viewport dimensions. |
| 116 GLint viewport_x; |
| 117 GLint viewport_y; |
| 118 GLsizei viewport_width; |
| 119 GLsizei viewport_height; |
| 120 GLsizei viewport_max_width; |
| 121 GLsizei viewport_max_height; |
| 122 |
| 123 // The currently bound array buffer. If this is 0 it is illegal to call |
| 124 // glVertexAttribPointer. |
| 125 BufferManager::BufferInfo::Ref bound_array_buffer; |
| 126 |
| 127 // Which textures are bound to texture units through glActiveTexture. |
| 128 scoped_array<TextureUnit> texture_units; |
| 129 |
| 130 // Class that manages vertex attribs. |
| 131 VertexAttribManager::Ref vertex_attrib_manager; |
| 132 |
| 133 // The program in use by glUseProgram |
| 134 ProgramManager::ProgramInfo::Ref current_program; |
| 135 |
| 136 // The currently bound framebuffers |
| 137 FramebufferManager::FramebufferInfo::Ref bound_read_framebuffer; |
| 138 FramebufferManager::FramebufferInfo::Ref bound_draw_framebuffer; |
| 139 |
| 140 // The currently bound renderbuffer |
| 141 RenderbufferManager::RenderbufferInfo::Ref bound_renderbuffer; |
| 142 |
| 143 QueryManager::Query::Ref current_query; |
| 144 |
| 145 GLenum cull_mode; |
| 146 GLenum front_face; |
| 147 GLenum depth_func; |
| 148 GLenum source_blend_rgb; |
| 149 GLenum dest_blend_rgb; |
| 150 GLenum source_blend_alpha; |
| 151 GLenum dest_blend_alpha; |
| 152 GLenum blend_equation_rgb; |
| 153 GLenum blend_equation_alpha; |
| 154 GLfloat blend_color_red; |
| 155 GLfloat blend_color_green; |
| 156 GLfloat blend_color_blue; |
| 157 GLfloat blend_color_alpha; |
| 158 GLenum stencil_func; |
| 159 GLint stencil_ref; |
| 160 GLenum stencil_fail; |
| 161 GLenum stencil_pass_depth_fail; |
| 162 GLenum stencil_pass_depth_pass; |
| 163 GLuint stencil_writemask; |
| 164 GLenum stencil_back_func; |
| 165 GLint stencil_back_ref; |
| 166 GLenum stencil_back_fail; |
| 167 GLenum stencil_back_pass_depth_fail; |
| 168 GLenum stencil_back_pass_depth_pass; |
| 169 GLuint stencil_back_writemask; |
| 170 bool polygon_offset_fill; |
| 171 GLfloat polygon_offset_factor; |
| 172 GLfloat polygon_offset_units; |
| 173 bool sample_alpha_to_coverage; |
| 174 bool sample_coverage; |
| 175 GLclampf sample_coverage_value; |
| 176 bool sample_coverage_invert; |
| 177 bool dither; |
| 178 |
| 179 GLfloat line_width; |
| 180 |
| 181 GLenum generate_mipmap_hint; |
| 182 GLenum fragment_shader_derivative_hint; |
| 183 |
| 184 float z_near; |
| 185 float z_far; |
| 186 |
| 187 GLint scissor_x; |
| 188 GLint scissor_y; |
| 189 GLsizei scissor_width; |
| 190 GLsizei scissor_height; |
| 191 |
| 192 bool pack_reverse_row_order; |
| 193 }; |
| 194 |
| 195 } // namespace gles2 |
| 196 } // namespace gpu |
| 197 |
| 198 #endif // GPU_COMMAND_BUFFER_SERVICE_CONTEXT_STATE_H_ |
| 199 |
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