| Index: ash/wm/power_button_controller.cc
|
| diff --git a/ash/wm/power_button_controller.cc b/ash/wm/power_button_controller.cc
|
| index 4f05f1b14d2f4c440145e6d2c8853e2e0ff055a5..f7bc2f3e2ebffafe60e466925addb2070bede79d 100644
|
| --- a/ash/wm/power_button_controller.cc
|
| +++ b/ash/wm/power_button_controller.cc
|
| @@ -9,169 +9,35 @@
|
| #include "ash/shell_delegate.h"
|
| #include "ash/shell_window_ids.h"
|
| #include "ash/wm/session_state_animator.h"
|
| +#include "ash/wm/session_state_controller.h"
|
| #include "base/command_line.h"
|
| #include "ui/aura/root_window.h"
|
| #include "ui/aura/shared/compound_event_filter.h"
|
|
|
| -#if defined(OS_CHROMEOS)
|
| -#include "base/chromeos/chromeos_version.h"
|
| -#endif
|
| -
|
| namespace ash {
|
|
|
| -namespace {
|
| -
|
| -// Amount of time that the power button needs to be held before we lock the
|
| -// screen.
|
| -const int kLockTimeoutMs = 400;
|
| -
|
| -// Amount of time that the power button needs to be held before we shut down.
|
| -const int kShutdownTimeoutMs = 400;
|
| -
|
| -// Amount of time to wait for our lock requests to be honored before giving up.
|
| -const int kLockFailTimeoutMs = 4000;
|
| -
|
| -// When the button has been held continuously from the unlocked state, amount of
|
| -// time that we wait after the screen locker window is shown before starting the
|
| -// pre-shutdown animation.
|
| -const int kLockToShutdownTimeoutMs = 150;
|
| -
|
| -// Amount of time taken to scale the snapshot of the screen down to a
|
| -// slightly-smaller size once the user starts holding the power button. Used
|
| -// for both the pre-lock and pre-shutdown animations.
|
| -const int kSlowCloseAnimMs = 400;
|
| -
|
| -// Amount of time taken to scale the snapshot of the screen back to its original
|
| -// size when the button is released.
|
| -const int kUndoSlowCloseAnimMs = 100;
|
| -
|
| -// Amount of time taken to scale the snapshot down to a point in the center of
|
| -// the screen once the screen has been locked or we've been notified that the
|
| -// system is shutting down.
|
| -const int kFastCloseAnimMs = 150;
|
| -
|
| -// Additional time (beyond kFastCloseAnimMs) to wait after starting the
|
| -// fast-close shutdown animation before actually requesting shutdown, to give
|
| -// the animation time to finish.
|
| -const int kShutdownRequestDelayMs = 50;
|
| -
|
| -} // namespace
|
| -
|
| -PowerButtonController::TestApi::TestApi(PowerButtonController* controller)
|
| - : controller_(controller),
|
| - animator_api_(new internal::SessionStateAnimator::TestApi(
|
| - controller->animator_.get())) {
|
| -}
|
| -
|
| -PowerButtonController::TestApi::~TestApi() {
|
| -}
|
| -
|
| -PowerButtonController::PowerButtonController()
|
| - : login_status_(user::LOGGED_IN_NONE),
|
| - unlocked_login_status_(user::LOGGED_IN_NONE),
|
| - power_button_down_(false),
|
| +PowerButtonController::PowerButtonController(SessionStateController* controller)
|
| + : power_button_down_(false),
|
| lock_button_down_(false),
|
| screen_is_off_(false),
|
| - shutting_down_(false),
|
| has_legacy_power_button_(
|
| CommandLine::ForCurrentProcess()->HasSwitch(
|
| switches::kAuraLegacyPowerButton)),
|
| - animator_(new internal::SessionStateAnimator()) {
|
| - Shell::GetPrimaryRootWindow()->AddRootWindowObserver(this);
|
| + controller_(controller) {
|
| }
|
|
|
| PowerButtonController::~PowerButtonController() {
|
| - Shell::GetPrimaryRootWindow()->RemoveRootWindowObserver(this);
|
| -}
|
| -
|
| -void PowerButtonController::OnLoginStateChanged(user::LoginStatus status) {
|
| - login_status_ = status;
|
| - unlocked_login_status_ = user::LOGGED_IN_NONE;
|
| -}
|
| -
|
| -void PowerButtonController::OnAppTerminating() {
|
| - // If we hear that Chrome is exiting but didn't request it ourselves, all we
|
| - // can really hope for is that we'll have time to clear the screen.
|
| - if (!shutting_down_) {
|
| - shutting_down_ = true;
|
| - Shell* shell = ash::Shell::GetInstance();
|
| - shell->env_filter()->set_cursor_hidden_by_filter(false);
|
| - shell->cursor_manager()->ShowCursor(false);
|
| - animator_->ShowBlackLayer();
|
| - animator_->StartAnimation(
|
| - internal::SessionStateAnimator::kAllContainersMask,
|
| - internal::SessionStateAnimator::ANIMATION_HIDE);
|
| - }
|
| -}
|
| -
|
| -void PowerButtonController::OnLockStateChanged(bool locked) {
|
| - if (shutting_down_ || (login_status_ == user::LOGGED_IN_LOCKED) == locked)
|
| - return;
|
| -
|
| - if (!locked && login_status_ == user::LOGGED_IN_LOCKED) {
|
| - login_status_ = unlocked_login_status_;
|
| - unlocked_login_status_ = user::LOGGED_IN_NONE;
|
| - } else {
|
| - unlocked_login_status_ = login_status_;
|
| - login_status_ = user::LOGGED_IN_LOCKED;
|
| - }
|
| -
|
| - if (locked) {
|
| - animator_->StartAnimation(
|
| - internal::SessionStateAnimator::LOCK_SCREEN_CONTAINERS,
|
| - internal::SessionStateAnimator::ANIMATION_FADE_IN);
|
| - lock_timer_.Stop();
|
| - lock_fail_timer_.Stop();
|
| -
|
| - if (!has_legacy_power_button_ && power_button_down_) {
|
| - lock_to_shutdown_timer_.Stop();
|
| - lock_to_shutdown_timer_.Start(
|
| - FROM_HERE,
|
| - base::TimeDelta::FromMilliseconds(kLockToShutdownTimeoutMs),
|
| - this, &PowerButtonController::OnLockToShutdownTimeout);
|
| - }
|
| - } else {
|
| - animator_->StartAnimation(
|
| - internal::SessionStateAnimator::DESKTOP_BACKGROUND |
|
| - internal::SessionStateAnimator::LAUNCHER |
|
| - internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
|
| - internal::SessionStateAnimator::ANIMATION_RESTORE);
|
| - animator_->DropBlackLayer();
|
| - }
|
| }
|
|
|
| void PowerButtonController::OnScreenBrightnessChanged(double percent) {
|
| screen_is_off_ = percent <= 0.001;
|
| }
|
|
|
| -void PowerButtonController::OnStartingLock() {
|
| - if (shutting_down_ || login_status_ == user::LOGGED_IN_LOCKED)
|
| - return;
|
| -
|
| - // Ensure that the black layer is visible -- if the screen was locked via
|
| - // the wrench menu, we won't have already shown the black background
|
| - // as part of the slow-close animation.
|
| - animator_->ShowBlackLayer();
|
| -
|
| - animator_->StartAnimation(
|
| - internal::SessionStateAnimator::LAUNCHER,
|
| - internal::SessionStateAnimator::ANIMATION_HIDE);
|
| -
|
| - animator_->StartAnimation(
|
| - internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
|
| - internal::SessionStateAnimator::ANIMATION_FAST_CLOSE);
|
| -
|
| - // Hide the screen locker containers so we can make them fade in later.
|
| - animator_->StartAnimation(
|
| - internal::SessionStateAnimator::LOCK_SCREEN_CONTAINERS,
|
| - internal::SessionStateAnimator::ANIMATION_HIDE);
|
| -}
|
| -
|
| void PowerButtonController::OnPowerButtonEvent(
|
| bool down, const base::TimeTicks& timestamp) {
|
| power_button_down_ = down;
|
|
|
| - if (shutting_down_)
|
| + if (controller_->ShutdownRequested())
|
| return;
|
|
|
| // Avoid starting the lock/shutdown sequence if the power button is pressed
|
| @@ -184,51 +50,26 @@ void PowerButtonController::OnPowerButtonEvent(
|
| // running on official hardware, just lock the screen or shut down
|
| // immediately.
|
| if (down) {
|
| - animator_->ShowBlackLayer();
|
| - if (LoggedInAsNonGuest() && login_status_ != user::LOGGED_IN_LOCKED) {
|
| - animator_->StartAnimation(
|
| - internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
|
| - internal::SessionStateAnimator::ANIMATION_SLOW_CLOSE);
|
| - OnLockTimeout();
|
| - } else {
|
| - OnShutdownTimeout();
|
| - }
|
| + if (controller_->IsEligibleForLock())
|
| + controller_->StartLockAnimationAndLockImmediately();
|
| + else
|
| + controller_->RequestShutdown();
|
| }
|
| } else { // !has_legacy_power_button_
|
| if (down) {
|
| // If we already have a pending request to lock the screen, wait.
|
| - if (lock_fail_timer_.IsRunning())
|
| + if (controller_->LockRequested())
|
| return;
|
|
|
| - if (LoggedInAsNonGuest() && login_status_ != user::LOGGED_IN_LOCKED)
|
| - StartLockTimer();
|
| + if (controller_->IsEligibleForLock())
|
| + controller_->StartLockAnimation();
|
| else
|
| - StartShutdownTimer();
|
| + controller_->StartShutdownAnimation();
|
| } else { // Button is up.
|
| - if (lock_timer_.IsRunning() || shutdown_timer_.IsRunning()) {
|
| - if (login_status_ == user::LOGGED_IN_LOCKED) {
|
| - // If we've already started shutdown transition at lock screen
|
| - // desktop background needs to be restored immediately.
|
| - animator_->StartAnimation(
|
| - internal::SessionStateAnimator::DESKTOP_BACKGROUND,
|
| - internal::SessionStateAnimator::ANIMATION_RESTORE);
|
| - }
|
| - animator_->StartAnimation(
|
| - (login_status_ == user::LOGGED_IN_LOCKED) ?
|
| - internal::SessionStateAnimator::kAllLockScreenContainersMask :
|
| - internal::SessionStateAnimator::kAllContainersMask,
|
| - internal::SessionStateAnimator::ANIMATION_UNDO_SLOW_CLOSE);
|
| - }
|
| -
|
| - // Drop the black layer after the undo animation finishes.
|
| - if (lock_timer_.IsRunning() ||
|
| - (shutdown_timer_.IsRunning() && !LoggedInAsNonGuest())) {
|
| - animator_->ScheduleDropBlackLayer();
|
| - }
|
| -
|
| - lock_timer_.Stop();
|
| - shutdown_timer_.Stop();
|
| - lock_to_shutdown_timer_.Stop();
|
| + if (controller_->CanCancelLockAnimation())
|
| + controller_->CancelLockAnimation();
|
| + else if (controller_->CanCancelShutdownAnimation())
|
| + controller_->CancelShutdownAnimation();
|
| }
|
| }
|
| }
|
| @@ -237,144 +78,23 @@ void PowerButtonController::OnLockButtonEvent(
|
| bool down, const base::TimeTicks& timestamp) {
|
| lock_button_down_ = down;
|
|
|
| - if (shutting_down_ || !LoggedInAsNonGuest())
|
| + if (controller_->ShutdownRequested() || !controller_->IsEligibleForLock())
|
| return;
|
|
|
| // Bail if we're already locked or are in the process of locking. Also give
|
| // the power button precedence over the lock button (we don't expect both
|
| // buttons to be present, so this is just making sure that we don't do
|
| // something completely stupid if that assumption changes later).
|
| - if (login_status_ == user::LOGGED_IN_LOCKED ||
|
| - lock_fail_timer_.IsRunning() || power_button_down_)
|
| + if (power_button_down_)
|
| return;
|
|
|
| - if (down) {
|
| - StartLockTimer();
|
| - } else {
|
| - if (lock_timer_.IsRunning()) {
|
| - animator_->StartAnimation(
|
| - internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
|
| - internal::SessionStateAnimator::ANIMATION_UNDO_SLOW_CLOSE);
|
| - animator_->ScheduleDropBlackLayer();
|
| - lock_timer_.Stop();
|
| - }
|
| - }
|
| -}
|
| -
|
| -void PowerButtonController::RequestShutdown() {
|
| - if (!shutting_down_)
|
| - StartShutdownAnimationAndRequestShutdown();
|
| -}
|
| -
|
| -void PowerButtonController::OnRootWindowHostCloseRequested(
|
| - const aura::RootWindow*) {
|
| - if(Shell::GetInstance() && Shell::GetInstance()->delegate())
|
| - Shell::GetInstance()->delegate()->Exit();
|
| -}
|
| -
|
| -bool PowerButtonController::LoggedInAsNonGuest() const {
|
| - if (login_status_ == user::LOGGED_IN_NONE)
|
| - return false;
|
| - if (login_status_ == user::LOGGED_IN_GUEST)
|
| - return false;
|
| - // TODO(mukai): think about kiosk mode.
|
| - return true;
|
| -}
|
| -
|
| -void PowerButtonController::OnLockTimeout() {
|
| - delegate_->RequestLockScreen();
|
| - lock_fail_timer_.Start(
|
| - FROM_HERE,
|
| - base::TimeDelta::FromMilliseconds(kLockFailTimeoutMs),
|
| - this, &PowerButtonController::OnLockFailTimeout);
|
| -}
|
| -
|
| -void PowerButtonController::OnLockFailTimeout() {
|
| - DCHECK_NE(login_status_, user::LOGGED_IN_LOCKED);
|
| - LOG(ERROR) << "Screen lock request timed out";
|
| - animator_->StartAnimation(
|
| - internal::SessionStateAnimator::LAUNCHER |
|
| - internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
|
| - internal::SessionStateAnimator::ANIMATION_RESTORE);
|
| - animator_->DropBlackLayer();
|
| -}
|
| -
|
| -void PowerButtonController::OnLockToShutdownTimeout() {
|
| - DCHECK_EQ(login_status_, user::LOGGED_IN_LOCKED);
|
| - StartShutdownTimer();
|
| -}
|
| -
|
| -void PowerButtonController::OnShutdownTimeout() {
|
| - if (!shutting_down_)
|
| - StartShutdownAnimationAndRequestShutdown();
|
| -}
|
| -
|
| -void PowerButtonController::OnRealShutdownTimeout() {
|
| - DCHECK(shutting_down_);
|
| -#if defined(OS_CHROMEOS)
|
| - if (!base::chromeos::IsRunningOnChromeOS()) {
|
| - ShellDelegate* delegate = Shell::GetInstance()->delegate();
|
| - if (delegate)
|
| - delegate->Exit();
|
| - }
|
| -#endif
|
| - delegate_->RequestShutdown();
|
| -}
|
| -
|
| -void PowerButtonController::StartLockTimer() {
|
| - animator_->ShowBlackLayer();
|
| - animator_->StartAnimation(
|
| - internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
|
| - internal::SessionStateAnimator::ANIMATION_SLOW_CLOSE);
|
| - lock_timer_.Stop();
|
| - lock_timer_.Start(FROM_HERE,
|
| - base::TimeDelta::FromMilliseconds(kSlowCloseAnimMs),
|
| - this, &PowerButtonController::OnLockTimeout);
|
| -}
|
| -
|
| -void PowerButtonController::StartShutdownTimer() {
|
| - animator_->ShowBlackLayer();
|
| - animator_->StartAnimation(
|
| - internal::SessionStateAnimator::kAllContainersMask,
|
| - internal::SessionStateAnimator::ANIMATION_SLOW_CLOSE);
|
| - shutdown_timer_.Stop();
|
| - shutdown_timer_.Start(
|
| - FROM_HERE,
|
| - base::TimeDelta::FromMilliseconds(kShutdownTimeoutMs),
|
| - this, &PowerButtonController::OnShutdownTimeout);
|
| -}
|
| -
|
| -void PowerButtonController::StartShutdownAnimationAndRequestShutdown() {
|
| - DCHECK(!shutting_down_);
|
| - shutting_down_ = true;
|
| -
|
| - Shell* shell = ash::Shell::GetInstance();
|
| - shell->env_filter()->set_cursor_hidden_by_filter(false);
|
| - shell->cursor_manager()->ShowCursor(false);
|
| -
|
| - animator_->ShowBlackLayer();
|
| - if (login_status_ != user::LOGGED_IN_NONE) {
|
| - // Hide the other containers before starting the animation.
|
| - // ANIMATION_FAST_CLOSE will make the screen locker windows partially
|
| - // transparent, and we don't want the other windows to show through.
|
| - animator_->StartAnimation(
|
| - internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS |
|
| - internal::SessionStateAnimator::LAUNCHER,
|
| - internal::SessionStateAnimator::ANIMATION_HIDE);
|
| - animator_->StartAnimation(
|
| - internal::SessionStateAnimator::kAllLockScreenContainersMask,
|
| - internal::SessionStateAnimator::ANIMATION_FAST_CLOSE);
|
| - } else {
|
| - animator_->StartAnimation(
|
| - internal::SessionStateAnimator::kAllContainersMask,
|
| - internal::SessionStateAnimator::ANIMATION_FAST_CLOSE);
|
| - }
|
| + if (controller_->IsLocked() || controller_->LockRequested())
|
| + return;
|
|
|
| - real_shutdown_timer_.Start(
|
| - FROM_HERE,
|
| - base::TimeDelta::FromMilliseconds(
|
| - kFastCloseAnimMs + kShutdownRequestDelayMs),
|
| - this, &PowerButtonController::OnRealShutdownTimeout);
|
| + if (down)
|
| + controller_->StartLockAnimation();
|
| + else
|
| + controller_->CancelLockWithOtherAnimation();
|
| }
|
|
|
| } // namespace ash
|
|
|