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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #ifndef ASH_WM_SESSION_STATE_CONTROLLER_H_ |
| 6 #define ASH_WM_SESSION_STATE_CONTROLLER_H_ |
| 7 |
| 8 #include "ash/ash_export.h" |
| 9 #include "ash/shell_observer.h" |
| 10 #include "ash/wm/session_state_animator.h" |
| 11 #include "base/basictypes.h" |
| 12 #include "base/memory/scoped_ptr.h" |
| 13 #include "base/time.h" |
| 14 #include "base/timer.h" |
| 15 #include "ui/aura/root_window_observer.h" |
| 16 |
| 17 namespace gfx { |
| 18 class Rect; |
| 19 class Size; |
| 20 } |
| 21 |
| 22 namespace ui { |
| 23 class Layer; |
| 24 } |
| 25 |
| 26 namespace ash { |
| 27 |
| 28 namespace test { |
| 29 class PowerButtonControllerTest; |
| 30 } |
| 31 |
| 32 // Performs system-related functions on behalf of SessionStateController. |
| 33 class ASH_EXPORT SessionStateControllerDelegate { |
| 34 public: |
| 35 SessionStateControllerDelegate() {} |
| 36 virtual ~SessionStateControllerDelegate() {} |
| 37 |
| 38 virtual void RequestLockScreen() = 0; |
| 39 virtual void RequestShutdown() = 0; |
| 40 |
| 41 private: |
| 42 DISALLOW_COPY_AND_ASSIGN(SessionStateControllerDelegate); |
| 43 }; |
| 44 |
| 45 // Displays onscreen animations and locks or suspends the system in response to |
| 46 // the power button being pressed or released. |
| 47 class ASH_EXPORT SessionStateController : public aura::RootWindowObserver, |
| 48 public ShellObserver { |
| 49 public: |
| 50 // Amount of time that the power button needs to be held before we lock the |
| 51 // screen. |
| 52 static const int kLockTimeoutMs; |
| 53 |
| 54 // Amount of time that the power button needs to be held before we shut down. |
| 55 static const int kShutdownTimeoutMs; |
| 56 |
| 57 // Amount of time to wait for our lock requests to be honored before giving |
| 58 // up. |
| 59 static const int kLockFailTimeoutMs; |
| 60 |
| 61 // When the button has been held continuously from the unlocked state, amount |
| 62 // of time that we wait after the screen locker window is shown before |
| 63 // starting the pre-shutdown animation. |
| 64 static const int kLockToShutdownTimeoutMs; |
| 65 |
| 66 // Amount of time taken to scale the snapshot of the screen down to a |
| 67 // slightly-smaller size once the user starts holding the power button. Used |
| 68 // for both the pre-lock and pre-shutdown animations. |
| 69 static const int kSlowCloseAnimMs; |
| 70 |
| 71 // Amount of time taken to scale the snapshot of the screen back to its |
| 72 // original size when the button is released. |
| 73 static const int kUndoSlowCloseAnimMs; |
| 74 |
| 75 // Amount of time taken to scale the snapshot down to a point in the center of |
| 76 // the screen once the screen has been locked or we've been notified that the |
| 77 // system is shutting down. |
| 78 static const int kFastCloseAnimMs; |
| 79 |
| 80 // Additional time (beyond kFastCloseAnimMs) to wait after starting the |
| 81 // fast-close shutdown animation before actually requesting shutdown, to give |
| 82 // the animation time to finish. |
| 83 static const int kShutdownRequestDelayMs; |
| 84 |
| 85 // Helper class used by tests to access internal state. |
| 86 class ASH_EXPORT TestApi { |
| 87 public: |
| 88 explicit TestApi(SessionStateController* controller); |
| 89 |
| 90 virtual ~TestApi(); |
| 91 |
| 92 bool lock_timer_is_running() const { |
| 93 return controller_->lock_timer_.IsRunning(); |
| 94 } |
| 95 bool lock_fail_timer_is_running() const { |
| 96 return controller_->lock_fail_timer_.IsRunning(); |
| 97 } |
| 98 bool lock_to_shutdown_timer_is_running() const { |
| 99 return controller_->lock_to_shutdown_timer_.IsRunning(); |
| 100 } |
| 101 bool shutdown_timer_is_running() const { |
| 102 return controller_->pre_shutdown_timer_.IsRunning(); |
| 103 } |
| 104 bool real_shutdown_timer_is_running() const { |
| 105 return controller_->real_shutdown_timer_.IsRunning(); |
| 106 } |
| 107 |
| 108 void trigger_lock_timeout() { |
| 109 controller_->OnLockTimeout(); |
| 110 controller_->lock_timer_.Stop(); |
| 111 } |
| 112 void trigger_lock_fail_timeout() { |
| 113 controller_->OnLockFailTimeout(); |
| 114 controller_->lock_fail_timer_.Stop(); |
| 115 } |
| 116 void trigger_lock_to_shutdown_timeout() { |
| 117 controller_->OnLockToShutdownTimeout(); |
| 118 controller_->lock_to_shutdown_timer_.Stop(); |
| 119 } |
| 120 void trigger_shutdown_timeout() { |
| 121 controller_->OnPreShutdownAnimationTimeout(); |
| 122 controller_->pre_shutdown_timer_.Stop(); |
| 123 } |
| 124 void trigger_real_shutdown_timeout() { |
| 125 controller_->OnRealShutdownTimeout(); |
| 126 controller_->real_shutdown_timer_.Stop(); |
| 127 } |
| 128 private: |
| 129 SessionStateController* controller_; // not owned |
| 130 |
| 131 DISALLOW_COPY_AND_ASSIGN(TestApi); |
| 132 }; |
| 133 |
| 134 SessionStateController(); |
| 135 virtual ~SessionStateController(); |
| 136 |
| 137 // RootWindowObserver override: |
| 138 virtual void OnRootWindowHostCloseRequested( |
| 139 const aura::RootWindow* root) OVERRIDE; |
| 140 |
| 141 // ShellObserver overrides: |
| 142 virtual void OnLoginStateChanged(user::LoginStatus status) OVERRIDE; |
| 143 virtual void OnAppTerminating() OVERRIDE; |
| 144 virtual void OnLockStateChanged(bool locked) OVERRIDE; |
| 145 |
| 146 void SetDelegate(SessionStateControllerDelegate* delegate); |
| 147 |
| 148 // Returns true iff when we're in state when user session can be locked. |
| 149 virtual bool IsEligibleForLock(); |
| 150 |
| 151 // Returns true if system is locked. |
| 152 virtual bool IsLocked(); |
| 153 |
| 154 // Starts locking (with slow animation) that can be cancelled. |
| 155 // After locking and |kLockToShutdownTimeoutMs| StartShutdownAnimation() |
| 156 // will be called unless CancelShutdown() is called. |
| 157 virtual void StartLockAnimation(); |
| 158 |
| 159 // Starts shutting down (with slow animation) that can be cancelled. |
| 160 virtual void StartShutdownAnimation(); |
| 161 |
| 162 // Starts usual lock animation, but locks immediately. |
| 163 // Unlike StartLockAnimation it does no lead to StartShutdownAnimation. |
| 164 virtual void StartLockAnimationAndLockImmediately(); |
| 165 |
| 166 // Returns true if we have requested system to lock, but haven't received |
| 167 // confirmation yet. |
| 168 virtual bool LockRequested(); |
| 169 |
| 170 // Returns true if we are shutting down. |
| 171 virtual bool ShutdownRequested(); |
| 172 |
| 173 // Returns true if we are within cancellable lock timeframe. |
| 174 virtual bool CanCancelLockAnimation(); |
| 175 |
| 176 // Cancels locking and reverts lock animation. |
| 177 virtual void CancelLockAnimation(); |
| 178 |
| 179 // Cancels locking and reverts lock animation with slightly different |
| 180 // parameters. Seems to be some bug, but refactoring should keep all bugs. |
| 181 // TODO(antrim): remove this, animations should actually be the same. |
| 182 virtual void CancelLockWithOtherAnimation(); |
| 183 |
| 184 // Returns true if we are within cancellable shutdown timeframe. |
| 185 virtual bool CanCancelShutdownAnimation(); |
| 186 |
| 187 // Cancels shutting down and reverts shutdown animation. |
| 188 virtual void CancelShutdownAnimation(); |
| 189 |
| 190 // Called when Chrome gets a request to display the lock screen. |
| 191 virtual void OnStartingLock(); |
| 192 |
| 193 // Displays the shutdown animation and requests shutdown when it's done. |
| 194 virtual void RequestShutdown(); |
| 195 |
| 196 protected: |
| 197 friend class test::PowerButtonControllerTest; |
| 198 |
| 199 bool IsLoggedInAsNonGuest() const; |
| 200 |
| 201 private: |
| 202 void RequestShutdownImpl(); |
| 203 |
| 204 // Starts lock timer. |
| 205 void StartLockTimer(); |
| 206 |
| 207 // Requests that the screen be locked and starts |lock_fail_timer_|. |
| 208 void OnLockTimeout(); |
| 209 |
| 210 // Reverts the pre-lock animation, reports the error. |
| 211 void OnLockFailTimeout(); |
| 212 |
| 213 // Starts timer for gap between lock and shutdown. |
| 214 void StartLockToShutdownTimer(); |
| 215 |
| 216 // Calls StartShutdownAnimation(). |
| 217 void OnLockToShutdownTimeout(); |
| 218 |
| 219 // Starts timer for undoable shutdown animation. |
| 220 void StartPreShutdownAnimationTimer(); |
| 221 |
| 222 // Calls RequestShutdownImpl(); |
| 223 void OnPreShutdownAnimationTimeout(); |
| 224 |
| 225 // Starts timer for final shutdown animation. |
| 226 void StartRealShutdownTimer(); |
| 227 |
| 228 // Requests that the machine be shut down. |
| 229 void OnRealShutdownTimeout(); |
| 230 |
| 231 // The current login status. |
| 232 user::LoginStatus login_status_; |
| 233 |
| 234 // Original login status from before we locked. LOGGED_IN_NONE if it's not |
| 235 // locked. |
| 236 user::LoginStatus unlocked_login_status_; |
| 237 |
| 238 // Are we in the process of shutting the machine down? |
| 239 bool shutting_down_; |
| 240 |
| 241 // Indicates whether controller should proceed to (cancellable) shutdown after |
| 242 // locking. |
| 243 bool shutdown_after_lock_; |
| 244 |
| 245 // Started when the user first presses the power button while in a |
| 246 // logged-in-as-a-non-guest-user, unlocked state. When it fires, we lock the |
| 247 // screen. |
| 248 base::OneShotTimer<SessionStateController> lock_timer_; |
| 249 |
| 250 // Started when we request that the screen be locked. When it fires, we |
| 251 // assume that our request got dropped. |
| 252 base::OneShotTimer<SessionStateController> lock_fail_timer_; |
| 253 |
| 254 // Started when the screen is locked while the power button is held. Adds a |
| 255 // delay between the appearance of the lock screen and the beginning of the |
| 256 // pre-shutdown animation. |
| 257 base::OneShotTimer<SessionStateController> lock_to_shutdown_timer_; |
| 258 |
| 259 // Started when we begin displaying the pre-shutdown animation. When it |
| 260 // fires, we start the shutdown animation and get ready to request shutdown. |
| 261 base::OneShotTimer<SessionStateController> pre_shutdown_timer_; |
| 262 |
| 263 // Started when we display the shutdown animation. When it fires, we actually |
| 264 // request shutdown. Gives the animation time to complete before Chrome, X, |
| 265 // etc. are shut down. |
| 266 base::OneShotTimer<SessionStateController> real_shutdown_timer_; |
| 267 |
| 268 scoped_ptr<internal::SessionStateAnimator> animator_; |
| 269 |
| 270 scoped_ptr<SessionStateControllerDelegate> delegate_; |
| 271 |
| 272 DISALLOW_COPY_AND_ASSIGN(SessionStateController); |
| 273 }; |
| 274 |
| 275 } // namespace ash |
| 276 |
| 277 #endif // ASH_WM_SESSION_STATE_CONTROLLER_H_ |
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