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Side by Side Diff: ash/wm/power_button_controller_unittest.cc

Issue 11091023: ash : Decouple power button controller and session state controller. (Closed) Base URL: http://git.chromium.org/chromium/src.git@master
Patch Set: Fix power button cancel behaviour + unittest Created 8 years, 2 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/wm/power_button_controller.h" 5 #include "ash/wm/power_button_controller.h"
6 #include "ash/wm/session_state_animator.h"
7 #include "ash/wm/session_state_controller.h"
6 8
7 #include "ash/shell.h" 9 #include "ash/shell.h"
8 #include "ash/test/ash_test_base.h" 10 #include "ash/test/ash_test_base.h"
11 #include "ash/test/test_shell_delegate.h"
9 #include "ash/wm/cursor_manager.h" 12 #include "ash/wm/cursor_manager.h"
10 #include "base/memory/scoped_ptr.h" 13 #include "base/memory/scoped_ptr.h"
11 #include "base/time.h" 14 #include "base/time.h"
12 #include "ui/aura/env.h" 15 #include "ui/aura/env.h"
13 #include "ui/aura/root_window.h" 16 #include "ui/aura/root_window.h"
14 #include "ui/aura/test/event_generator.h" 17 #include "ui/aura/test/event_generator.h"
15 #include "ui/gfx/rect.h" 18 #include "ui/gfx/rect.h"
16 #include "ui/gfx/size.h" 19 #include "ui/gfx/size.h"
17 20
18 namespace ash { 21 namespace ash {
19 namespace test { 22 namespace test {
20 namespace { 23 namespace {
21 bool cursor_visible() { 24 bool cursor_visible() {
22 return ash::Shell::GetInstance()->cursor_manager()->cursor_visible(); 25 return ash::Shell::GetInstance()->cursor_manager()->cursor_visible();
23 } 26 }
24 } 27 }
25 28
26 // Fake implementation of PowerButtonControllerDelegate that just logs requests 29 // Fake implementation of PowerButtonControllerDelegate that just logs requests
27 // to lock the screen and shut down the device. 30 // to lock the screen and shut down the device.
28 class TestPowerButtonControllerDelegate : public PowerButtonControllerDelegate { 31 class TestPowerButtonControllerDelegate :
32 public SessionStateControllerDelegate {
29 public: 33 public:
30 TestPowerButtonControllerDelegate() 34 TestPowerButtonControllerDelegate()
31 : num_lock_requests_(0), 35 : num_lock_requests_(0),
32 num_shutdown_requests_(0) {} 36 num_shutdown_requests_(0) {}
33 37
34 int num_lock_requests() const { return num_lock_requests_; } 38 int num_lock_requests() const { return num_lock_requests_; }
35 int num_shutdown_requests() const { return num_shutdown_requests_; } 39 int num_shutdown_requests() const { return num_shutdown_requests_; }
36 40
37 // PowerButtonControllerDelegate implementation. 41 // PowerButtonControllerDelegate implementation.
38 virtual void RequestLockScreen() OVERRIDE { 42 virtual void RequestLockScreen() OVERRIDE {
(...skipping 12 matching lines...) Expand all
51 55
52 class PowerButtonControllerTest : public AshTestBase { 56 class PowerButtonControllerTest : public AshTestBase {
53 public: 57 public:
54 PowerButtonControllerTest() : controller_(NULL), delegate_(NULL) {} 58 PowerButtonControllerTest() : controller_(NULL), delegate_(NULL) {}
55 virtual ~PowerButtonControllerTest() {} 59 virtual ~PowerButtonControllerTest() {}
56 60
57 void SetUp() OVERRIDE { 61 void SetUp() OVERRIDE {
58 AshTestBase::SetUp(); 62 AshTestBase::SetUp();
59 delegate_ = new TestPowerButtonControllerDelegate; 63 delegate_ = new TestPowerButtonControllerDelegate;
60 controller_ = Shell::GetInstance()->power_button_controller(); 64 controller_ = Shell::GetInstance()->power_button_controller();
61 controller_->set_delegate(delegate_); // transfers ownership 65 state_controller_ = Shell::GetInstance()->session_state_controller();
62 test_api_.reset(new PowerButtonController::TestApi(controller_)); 66 state_controller_->SetDelegate(delegate_); // transfers ownership
67 test_api_.reset(new SessionStateController::TestApi(state_controller_));
68 animator_api_.reset(
69 new internal::SessionStateAnimator::TestApi(state_controller_->
70 animator_.get()));
63 } 71 }
64 72
65 protected: 73 protected:
66 void GenerateMouseMoveEvent() { 74 void GenerateMouseMoveEvent() {
67 aura::test::EventGenerator generator( 75 aura::test::EventGenerator generator(
68 Shell::GetPrimaryRootWindow()); 76 Shell::GetPrimaryRootWindow());
69 generator.MoveMouseTo(10, 10); 77 generator.MoveMouseTo(10, 10);
70 } 78 }
71 79
80 int NumShutdownRequests() {
81 return delegate_->num_shutdown_requests() +
82 reinterpret_cast<TestShellDelegate*>(
83 ash::Shell::GetInstance()->delegate())->num_exit_requests();
84 }
85
72 PowerButtonController* controller_; // not owned 86 PowerButtonController* controller_; // not owned
87 SessionStateController* state_controller_; // not owned
73 TestPowerButtonControllerDelegate* delegate_; // not owned 88 TestPowerButtonControllerDelegate* delegate_; // not owned
74 scoped_ptr<PowerButtonController::TestApi> test_api_; 89
90 scoped_ptr<SessionStateController::TestApi> test_api_;
91 scoped_ptr<internal::SessionStateAnimator::TestApi> animator_api_;
75 92
76 private: 93 private:
77 DISALLOW_COPY_AND_ASSIGN(PowerButtonControllerTest); 94 DISALLOW_COPY_AND_ASSIGN(PowerButtonControllerTest);
78 }; 95 };
79 96
80 // Test the lock-to-shutdown flow for non-Chrome-OS hardware that doesn't 97 // Test the lock-to-shutdown flow for non-Chrome-OS hardware that doesn't
81 // correctly report power button releases. We should lock immediately the first 98 // correctly report power button releases. We should lock immediately the first
82 // time the button is pressed and shut down when it's pressed from the locked 99 // time the button is pressed and shut down when it's pressed from the locked
83 // state. 100 // state.
84 TEST_F(PowerButtonControllerTest, LegacyLockAndShutDown) { 101 TEST_F(PowerButtonControllerTest, LegacyLockAndShutDown) {
85 controller_->set_has_legacy_power_button_for_test(true); 102 controller_->set_has_legacy_power_button_for_test(true);
86 controller_->OnLoginStateChanged(user::LOGGED_IN_USER); 103 state_controller_->OnLoginStateChanged(user::LOGGED_IN_USER);
87 controller_->OnLockStateChanged(false); 104 state_controller_->OnLockStateChanged(false);
88 105
89 // We should request that the screen be locked immediately after seeing the 106 // We should request that the screen be locked immediately after seeing the
90 // power button get pressed. 107 // power button get pressed.
91 controller_->OnPowerButtonEvent(true, base::TimeTicks::Now()); 108 controller_->OnPowerButtonEvent(true, base::TimeTicks::Now());
92 EXPECT_TRUE( 109 EXPECT_TRUE(
93 test_api_->ContainersAreAnimated( 110 animator_api_->ContainersAreAnimated(
94 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, 111 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
95 internal::SessionStateAnimator::ANIMATION_SLOW_CLOSE)); 112 internal::SessionStateAnimator::ANIMATION_SLOW_CLOSE));
96 EXPECT_TRUE(test_api_->BlackLayerIsVisible()); 113 EXPECT_TRUE(animator_api_->BlackLayerIsVisible());
97 EXPECT_FALSE(test_api_->hide_black_layer_timer_is_running()); 114 EXPECT_FALSE(animator_api_->hide_black_layer_timer_is_running());
98 EXPECT_FALSE(test_api_->lock_timer_is_running()); 115 EXPECT_FALSE(test_api_->lock_timer_is_running());
99 EXPECT_EQ(1, delegate_->num_lock_requests()); 116 EXPECT_EQ(1, delegate_->num_lock_requests());
100 117
101 // Notify that we locked successfully. 118 // Notify that we locked successfully.
102 controller_->OnStartingLock(); 119 state_controller_->OnStartingLock();
103 EXPECT_TRUE( 120 EXPECT_TRUE(
104 test_api_->ContainersAreAnimated( 121 animator_api_->ContainersAreAnimated(
105 internal::SessionStateAnimator::LAUNCHER, 122 internal::SessionStateAnimator::LAUNCHER,
106 internal::SessionStateAnimator::ANIMATION_HIDE)); 123 internal::SessionStateAnimator::ANIMATION_HIDE));
107 EXPECT_TRUE( 124 EXPECT_TRUE(
108 test_api_->ContainersAreAnimated( 125 animator_api_->ContainersAreAnimated(
109 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, 126 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
110 internal::SessionStateAnimator::ANIMATION_FAST_CLOSE)); 127 internal::SessionStateAnimator::ANIMATION_FAST_CLOSE));
111 EXPECT_TRUE( 128 EXPECT_TRUE(
112 test_api_->ContainersAreAnimated( 129 animator_api_->ContainersAreAnimated(
113 internal::SessionStateAnimator::LOCK_SCREEN_CONTAINERS, 130 internal::SessionStateAnimator::LOCK_SCREEN_CONTAINERS,
114 internal::SessionStateAnimator::ANIMATION_HIDE)); 131 internal::SessionStateAnimator::ANIMATION_HIDE));
115 132
116 // Notify that the lock window is visible. We should make it fade in. 133 // Notify that the lock window is visible. We should make it fade in.
117 controller_->OnLockStateChanged(true); 134 state_controller_->OnLockStateChanged(true);
118 EXPECT_TRUE( 135 EXPECT_TRUE(
119 test_api_->ContainersAreAnimated( 136 animator_api_->ContainersAreAnimated(
120 internal::SessionStateAnimator::kAllLockScreenContainersMask, 137 internal::SessionStateAnimator::kAllLockScreenContainersMask,
121 internal::SessionStateAnimator::ANIMATION_FADE_IN)); 138 internal::SessionStateAnimator::ANIMATION_FADE_IN));
122 139
123 // We shouldn't progress towards the shutdown state, however. 140 // We shouldn't progress towards the shutdown state, however.
124 EXPECT_FALSE(test_api_->lock_to_shutdown_timer_is_running()); 141 EXPECT_FALSE(test_api_->lock_to_shutdown_timer_is_running());
125 EXPECT_FALSE(test_api_->shutdown_timer_is_running()); 142 EXPECT_FALSE(test_api_->shutdown_timer_is_running());
126 controller_->OnPowerButtonEvent(false, base::TimeTicks::Now()); 143 controller_->OnPowerButtonEvent(false, base::TimeTicks::Now());
127 144
128 // Hold the button again and check that we start shutting down. 145 // Hold the button again and check that we start shutting down.
129 controller_->OnPowerButtonEvent(true, base::TimeTicks::Now()); 146 controller_->OnPowerButtonEvent(true, base::TimeTicks::Now());
130 EXPECT_EQ(0, delegate_->num_shutdown_requests()); 147 EXPECT_EQ(0, NumShutdownRequests());
131 148
132 // Previously we're checking that the all containers group was animated which 149 // Previously we're checking that the all containers group was animated which
133 // was in fact checking that 150 // was in fact checking that
134 // 1. All user session containers have transform (including wallpaper). 151 // 1. All user session containers have transform (including wallpaper).
135 // They're in this state after lock. 152 // They're in this state after lock.
136 // 2. Screen locker and related containers are in fact animating 153 // 2. Screen locker and related containers are in fact animating
137 // (as shutdown is in progress). 154 // (as shutdown is in progress).
138 // With http://crbug.com/144737 we no longer animate user session wallpaper 155 // With http://crbug.com/144737 we no longer animate user session wallpaper
139 // during lock so it makes sense only to check that screen lock and related 156 // during lock so it makes sense only to check that screen lock and related
140 // containers are animated during shutdown. 157 // containers are animated during shutdown.
141 EXPECT_TRUE( 158 EXPECT_TRUE(
142 test_api_->ContainersAreAnimated( 159 animator_api_->ContainersAreAnimated(
143 internal::SessionStateAnimator::kAllLockScreenContainersMask, 160 internal::SessionStateAnimator::kAllLockScreenContainersMask,
144 internal::SessionStateAnimator::ANIMATION_FAST_CLOSE)); 161 internal::SessionStateAnimator::ANIMATION_FAST_CLOSE));
145 // Make sure a mouse move event won't show the cursor. 162 // Make sure a mouse move event won't show the cursor.
146 GenerateMouseMoveEvent(); 163 GenerateMouseMoveEvent();
147 EXPECT_FALSE(cursor_visible()); 164 EXPECT_FALSE(cursor_visible());
148 EXPECT_TRUE(test_api_->real_shutdown_timer_is_running()); 165 EXPECT_TRUE(test_api_->real_shutdown_timer_is_running());
149 test_api_->trigger_real_shutdown_timeout(); 166 test_api_->trigger_real_shutdown_timeout();
150 EXPECT_EQ(1, delegate_->num_shutdown_requests()); 167 EXPECT_EQ(1, NumShutdownRequests());
151 } 168 }
152 169
153 // Test that we start shutting down immediately if the power button is pressed 170 // Test that we start shutting down immediately if the power button is pressed
154 // while we're not logged in on an unofficial system. 171 // while we're not logged in on an unofficial system.
155 TEST_F(PowerButtonControllerTest, LegacyNotLoggedIn) { 172 TEST_F(PowerButtonControllerTest, LegacyNotLoggedIn) {
156 controller_->set_has_legacy_power_button_for_test(true); 173 controller_->set_has_legacy_power_button_for_test(true);
157 controller_->OnLoginStateChanged(user::LOGGED_IN_NONE); 174 state_controller_->OnLoginStateChanged(user::LOGGED_IN_NONE);
158 controller_->OnLockStateChanged(false); 175 state_controller_->OnLockStateChanged(false);
159 controller_->OnPowerButtonEvent(true, base::TimeTicks::Now()); 176 controller_->OnPowerButtonEvent(true, base::TimeTicks::Now());
160 EXPECT_TRUE(test_api_->real_shutdown_timer_is_running()); 177 EXPECT_TRUE(test_api_->real_shutdown_timer_is_running());
161 } 178 }
162 179
163 // Test that we start shutting down immediately if the power button is pressed 180 // Test that we start shutting down immediately if the power button is pressed
164 // while we're logged in as a guest on an unofficial system. 181 // while we're logged in as a guest on an unofficial system.
165 TEST_F(PowerButtonControllerTest, LegacyGuest) { 182 TEST_F(PowerButtonControllerTest, LegacyGuest) {
166 controller_->set_has_legacy_power_button_for_test(true); 183 controller_->set_has_legacy_power_button_for_test(true);
167 controller_->OnLoginStateChanged(user::LOGGED_IN_GUEST); 184 state_controller_->OnLoginStateChanged(user::LOGGED_IN_GUEST);
168 controller_->OnLockStateChanged(false); 185 state_controller_->OnLockStateChanged(false);
169 controller_->OnPowerButtonEvent(true, base::TimeTicks::Now()); 186 controller_->OnPowerButtonEvent(true, base::TimeTicks::Now());
170 EXPECT_TRUE(test_api_->real_shutdown_timer_is_running()); 187 EXPECT_TRUE(test_api_->real_shutdown_timer_is_running());
171 } 188 }
172 189
173 // When we hold the power button while the user isn't logged in, we should shut 190 // When we hold the power button while the user isn't logged in, we should shut
174 // down the machine directly. 191 // down the machine directly.
175 TEST_F(PowerButtonControllerTest, ShutdownWhenNotLoggedIn) { 192 TEST_F(PowerButtonControllerTest, ShutdownWhenNotLoggedIn) {
176 controller_->set_has_legacy_power_button_for_test(false); 193 controller_->set_has_legacy_power_button_for_test(false);
177 controller_->OnLoginStateChanged(user::LOGGED_IN_NONE); 194 state_controller_->OnLoginStateChanged(user::LOGGED_IN_NONE);
178 controller_->OnLockStateChanged(false); 195 state_controller_->OnLockStateChanged(false);
179 EXPECT_FALSE(test_api_->BlackLayerIsVisible()); 196 EXPECT_FALSE(animator_api_->BlackLayerIsVisible());
180 197
181 // Press the power button and check that we start the shutdown timer. 198 // Press the power button and check that we start the shutdown timer.
182 controller_->OnPowerButtonEvent(true, base::TimeTicks::Now()); 199 controller_->OnPowerButtonEvent(true, base::TimeTicks::Now());
183 EXPECT_FALSE(test_api_->lock_timer_is_running()); 200 EXPECT_FALSE(test_api_->lock_timer_is_running());
184 EXPECT_TRUE(test_api_->shutdown_timer_is_running()); 201 EXPECT_TRUE(test_api_->shutdown_timer_is_running());
185 EXPECT_TRUE( 202 EXPECT_TRUE(
186 test_api_->ContainersAreAnimated( 203 animator_api_->ContainersAreAnimated(
187 internal::SessionStateAnimator::kAllContainersMask, 204 internal::SessionStateAnimator::kAllContainersMask,
188 internal::SessionStateAnimator::ANIMATION_SLOW_CLOSE)); 205 internal::SessionStateAnimator::ANIMATION_SLOW_CLOSE));
189 EXPECT_TRUE(test_api_->BlackLayerIsVisible()); 206 EXPECT_TRUE(animator_api_->BlackLayerIsVisible());
190 207
191 // Release the power button before the shutdown timer fires. 208 // Release the power button before the shutdown timer fires.
192 controller_->OnPowerButtonEvent(false, base::TimeTicks::Now()); 209 controller_->OnPowerButtonEvent(false, base::TimeTicks::Now());
193 EXPECT_FALSE(test_api_->shutdown_timer_is_running()); 210 EXPECT_FALSE(test_api_->shutdown_timer_is_running());
194 EXPECT_TRUE( 211 EXPECT_TRUE(
195 test_api_->ContainersAreAnimated( 212 animator_api_->ContainersAreAnimated(
196 internal::SessionStateAnimator::kAllContainersMask, 213 internal::SessionStateAnimator::kAllContainersMask,
197 internal::SessionStateAnimator::ANIMATION_UNDO_SLOW_CLOSE)); 214 internal::SessionStateAnimator::ANIMATION_UNDO_SLOW_CLOSE));
198 EXPECT_TRUE(test_api_->BlackLayerIsVisible()); 215 EXPECT_TRUE(animator_api_->BlackLayerIsVisible());
199 216
200 // We should re-hide the black layer after waiting long enough for 217 // We should re-hide the black layer after waiting long enough for
201 // the animation to finish. 218 // the animation to finish.
202 EXPECT_TRUE(test_api_->hide_black_layer_timer_is_running()); 219 EXPECT_TRUE(animator_api_->hide_black_layer_timer_is_running());
203 test_api_->TriggerHideBlackLayerTimeout(); 220 animator_api_->TriggerHideBlackLayerTimeout();
204 EXPECT_FALSE(test_api_->BlackLayerIsVisible()); 221 EXPECT_FALSE(animator_api_->BlackLayerIsVisible());
205 222
206 // Press the button again and make the shutdown timeout fire this time. 223 // Press the button again and make the shutdown timeout fire this time.
207 // Check that we start the timer for actually requesting the shutdown. 224 // Check that we start the timer for actually requesting the shutdown.
208 controller_->OnPowerButtonEvent(true, base::TimeTicks::Now()); 225 controller_->OnPowerButtonEvent(true, base::TimeTicks::Now());
209 EXPECT_TRUE(test_api_->shutdown_timer_is_running()); 226 EXPECT_TRUE(test_api_->shutdown_timer_is_running());
210 test_api_->trigger_shutdown_timeout(); 227 test_api_->trigger_shutdown_timeout();
211 EXPECT_TRUE(test_api_->real_shutdown_timer_is_running()); 228 EXPECT_TRUE(test_api_->real_shutdown_timer_is_running());
212 EXPECT_EQ(0, delegate_->num_shutdown_requests()); 229 EXPECT_EQ(0, NumShutdownRequests());
213 EXPECT_TRUE( 230 EXPECT_TRUE(
214 test_api_->ContainersAreAnimated( 231 animator_api_->ContainersAreAnimated(
215 internal::SessionStateAnimator::LAUNCHER | 232 internal::SessionStateAnimator::LAUNCHER |
216 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, 233 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
217 internal::SessionStateAnimator::ANIMATION_HIDE)); 234 internal::SessionStateAnimator::ANIMATION_HIDE));
218 EXPECT_TRUE( 235 EXPECT_TRUE(
219 test_api_->ContainersAreAnimated( 236 animator_api_->ContainersAreAnimated(
220 internal::SessionStateAnimator::kAllLockScreenContainersMask, 237 internal::SessionStateAnimator::kAllLockScreenContainersMask,
221 internal::SessionStateAnimator::ANIMATION_FAST_CLOSE)); 238 internal::SessionStateAnimator::ANIMATION_FAST_CLOSE));
222 239
223 // When the timout fires, we should request a shutdown. 240 // When the timout fires, we should request a shutdown.
224 test_api_->trigger_real_shutdown_timeout(); 241 test_api_->trigger_real_shutdown_timeout();
225 EXPECT_EQ(1, delegate_->num_shutdown_requests()); 242 EXPECT_EQ(1, NumShutdownRequests());
226 } 243 }
227 244
228 // Test that we lock the screen and deal with unlocking correctly. 245 // Test that we lock the screen and deal with unlocking correctly.
229 TEST_F(PowerButtonControllerTest, LockAndUnlock) { 246 TEST_F(PowerButtonControllerTest, LockAndUnlock) {
230 controller_->set_has_legacy_power_button_for_test(false); 247 controller_->set_has_legacy_power_button_for_test(false);
231 controller_->OnLoginStateChanged(user::LOGGED_IN_USER); 248 state_controller_->OnLoginStateChanged(user::LOGGED_IN_USER);
232 controller_->OnLockStateChanged(false); 249 state_controller_->OnLockStateChanged(false);
233 EXPECT_FALSE(test_api_->BlackLayerIsVisible()); 250 EXPECT_FALSE(animator_api_->BlackLayerIsVisible());
234 251
235 // We should initially be showing the screen locker containers, since they 252 // We should initially be showing the screen locker containers, since they
236 // also contain login-related windows that we want to show during the 253 // also contain login-related windows that we want to show during the
237 // logging-in animation. 254 // logging-in animation.
238 EXPECT_TRUE( 255 EXPECT_TRUE(
239 test_api_->ContainersAreAnimated( 256 animator_api_->ContainersAreAnimated(
240 internal::SessionStateAnimator::LOCK_SCREEN_CONTAINERS, 257 internal::SessionStateAnimator::LOCK_SCREEN_CONTAINERS,
241 internal::SessionStateAnimator::ANIMATION_RESTORE)); 258 internal::SessionStateAnimator::ANIMATION_RESTORE));
242 259
243 // Press the power button and check that the lock timer is started and that we 260 // Press the power button and check that the lock timer is started and that we
244 // start scaling the non-screen-locker containers. 261 // start scaling the non-screen-locker containers.
245 controller_->OnPowerButtonEvent(true, base::TimeTicks::Now()); 262 controller_->OnPowerButtonEvent(true, base::TimeTicks::Now());
246 EXPECT_TRUE(test_api_->lock_timer_is_running()); 263 EXPECT_TRUE(test_api_->lock_timer_is_running());
247 EXPECT_FALSE(test_api_->shutdown_timer_is_running()); 264 EXPECT_FALSE(test_api_->shutdown_timer_is_running());
248 EXPECT_TRUE( 265 EXPECT_TRUE(
249 test_api_->ContainersAreAnimated( 266 animator_api_->ContainersAreAnimated(
250 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, 267 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
251 internal::SessionStateAnimator::ANIMATION_SLOW_CLOSE)); 268 internal::SessionStateAnimator::ANIMATION_SLOW_CLOSE));
252 EXPECT_TRUE(test_api_->BlackLayerIsVisible()); 269 EXPECT_TRUE(animator_api_->BlackLayerIsVisible());
253 270
254 // Release the button before the lock timer fires. 271 // Release the button before the lock timer fires.
255 controller_->OnPowerButtonEvent(false, base::TimeTicks::Now()); 272 controller_->OnPowerButtonEvent(false, base::TimeTicks::Now());
256 EXPECT_FALSE(test_api_->lock_timer_is_running()); 273 EXPECT_FALSE(test_api_->lock_timer_is_running());
257 EXPECT_TRUE( 274 EXPECT_TRUE(
258 test_api_->ContainersAreAnimated( 275 animator_api_->ContainersAreAnimated(
259 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, 276 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
260 internal::SessionStateAnimator::ANIMATION_UNDO_SLOW_CLOSE)); 277 internal::SessionStateAnimator::ANIMATION_UNDO_SLOW_CLOSE));
261 EXPECT_TRUE(test_api_->BlackLayerIsVisible()); 278 EXPECT_TRUE(animator_api_->BlackLayerIsVisible());
262 EXPECT_TRUE(test_api_->hide_black_layer_timer_is_running()); 279 EXPECT_TRUE(animator_api_->hide_black_layer_timer_is_running());
263 test_api_->TriggerHideBlackLayerTimeout(); 280 animator_api_->TriggerHideBlackLayerTimeout();
264 EXPECT_FALSE(test_api_->BlackLayerIsVisible()); 281 EXPECT_FALSE(animator_api_->BlackLayerIsVisible());
265 282
266 // Press the button and fire the lock timer. We should request that the 283 // Press the button and fire the lock timer. We should request that the
267 // screen be locked, but we should still be in the slow-close animation. 284 // screen be locked, but we should still be in the slow-close animation.
268 controller_->OnPowerButtonEvent(true, base::TimeTicks::Now()); 285 controller_->OnPowerButtonEvent(true, base::TimeTicks::Now());
269 EXPECT_TRUE(test_api_->lock_timer_is_running()); 286 EXPECT_TRUE(test_api_->lock_timer_is_running());
270 EXPECT_EQ(0, delegate_->num_lock_requests()); 287 EXPECT_EQ(0, delegate_->num_lock_requests());
271 test_api_->trigger_lock_timeout(); 288 test_api_->trigger_lock_timeout();
272 EXPECT_EQ(1, delegate_->num_lock_requests()); 289 EXPECT_EQ(1, delegate_->num_lock_requests());
273 EXPECT_TRUE( 290 EXPECT_TRUE(
274 test_api_->ContainersAreAnimated( 291 animator_api_->ContainersAreAnimated(
275 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, 292 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
276 internal::SessionStateAnimator::ANIMATION_SLOW_CLOSE)); 293 internal::SessionStateAnimator::ANIMATION_SLOW_CLOSE));
277 EXPECT_TRUE(test_api_->BlackLayerIsVisible()); 294 EXPECT_TRUE(animator_api_->BlackLayerIsVisible());
278 295
279 // Notify that we locked successfully. 296 // Notify that we locked successfully.
280 controller_->OnStartingLock(); 297 state_controller_->OnStartingLock();
281 EXPECT_TRUE( 298 EXPECT_TRUE(
282 test_api_->ContainersAreAnimated( 299 animator_api_->ContainersAreAnimated(
283 internal::SessionStateAnimator::LAUNCHER, 300 internal::SessionStateAnimator::LAUNCHER,
284 internal::SessionStateAnimator::ANIMATION_HIDE)); 301 internal::SessionStateAnimator::ANIMATION_HIDE));
285 EXPECT_TRUE( 302 EXPECT_TRUE(
286 test_api_->ContainersAreAnimated( 303 animator_api_->ContainersAreAnimated(
287 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, 304 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
288 internal::SessionStateAnimator::ANIMATION_FAST_CLOSE)); 305 internal::SessionStateAnimator::ANIMATION_FAST_CLOSE));
289 EXPECT_TRUE( 306 EXPECT_TRUE(
290 test_api_->ContainersAreAnimated( 307 animator_api_->ContainersAreAnimated(
291 internal::SessionStateAnimator::LOCK_SCREEN_CONTAINERS, 308 internal::SessionStateAnimator::LOCK_SCREEN_CONTAINERS,
292 internal::SessionStateAnimator::ANIMATION_HIDE)); 309 internal::SessionStateAnimator::ANIMATION_HIDE));
293 310
294 // Notify that the lock window is visible. We should make it fade in. 311 // Notify that the lock window is visible. We should make it fade in.
295 controller_->OnLockStateChanged(true); 312 state_controller_->OnLockStateChanged(true);
296 EXPECT_TRUE( 313 EXPECT_TRUE(
297 test_api_->ContainersAreAnimated( 314 animator_api_->ContainersAreAnimated(
298 internal::SessionStateAnimator::kAllLockScreenContainersMask, 315 internal::SessionStateAnimator::kAllLockScreenContainersMask,
299 internal::SessionStateAnimator::ANIMATION_FADE_IN)); 316 internal::SessionStateAnimator::ANIMATION_FADE_IN));
300 317
301 // When we release the power button, the lock-to-shutdown timer should be 318 // When we release the power button, the lock-to-shutdown timer should be
302 // stopped. 319 // stopped.
303 EXPECT_TRUE(test_api_->lock_to_shutdown_timer_is_running()); 320 EXPECT_TRUE(test_api_->lock_to_shutdown_timer_is_running());
304 controller_->OnPowerButtonEvent(false, base::TimeTicks::Now()); 321 controller_->OnPowerButtonEvent(false, base::TimeTicks::Now());
305 EXPECT_FALSE(test_api_->lock_to_shutdown_timer_is_running()); 322 EXPECT_FALSE(test_api_->lock_to_shutdown_timer_is_running());
306 323
307 // Notify that the screen has been unlocked. We should show the 324 // Notify that the screen has been unlocked. We should show the
308 // non-screen-locker windows and hide the black layer. 325 // non-screen-locker windows and hide the black layer.
309 controller_->OnLockStateChanged(false); 326 state_controller_->OnLockStateChanged(false);
310 EXPECT_TRUE( 327 EXPECT_TRUE(
311 test_api_->ContainersAreAnimated( 328 animator_api_->ContainersAreAnimated(
312 internal::SessionStateAnimator::DESKTOP_BACKGROUND | 329 internal::SessionStateAnimator::DESKTOP_BACKGROUND |
313 internal::SessionStateAnimator::LAUNCHER | 330 internal::SessionStateAnimator::LAUNCHER |
314 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, 331 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
315 internal::SessionStateAnimator::ANIMATION_RESTORE)); 332 internal::SessionStateAnimator::ANIMATION_RESTORE));
316 EXPECT_FALSE(test_api_->BlackLayerIsVisible()); 333 EXPECT_FALSE(animator_api_->BlackLayerIsVisible());
317 } 334 }
318 335
319 // Hold the power button down from the unlocked state to eventual shutdown. 336 // Hold the power button down from the unlocked state to eventual shutdown.
320 TEST_F(PowerButtonControllerTest, LockToShutdown) { 337 TEST_F(PowerButtonControllerTest, LockToShutdown) {
321 controller_->set_has_legacy_power_button_for_test(false); 338 controller_->set_has_legacy_power_button_for_test(false);
322 controller_->OnLoginStateChanged(user::LOGGED_IN_USER); 339 state_controller_->OnLoginStateChanged(user::LOGGED_IN_USER);
323 controller_->OnLockStateChanged(false); 340 state_controller_->OnLockStateChanged(false);
324 341
325 // Hold the power button and lock the screen. 342 // Hold the power button and lock the screen.
326 controller_->OnPowerButtonEvent(true, base::TimeTicks::Now()); 343 controller_->OnPowerButtonEvent(true, base::TimeTicks::Now());
327 EXPECT_TRUE(test_api_->lock_timer_is_running()); 344 EXPECT_TRUE(test_api_->lock_timer_is_running());
328 test_api_->trigger_lock_timeout(); 345 test_api_->trigger_lock_timeout();
329 controller_->OnStartingLock(); 346 state_controller_->OnStartingLock();
330 controller_->OnLockStateChanged(true); 347 state_controller_->OnLockStateChanged(true);
331 EXPECT_TRUE(test_api_->BlackLayerIsVisible()); 348 EXPECT_TRUE(animator_api_->BlackLayerIsVisible());
332 349
333 // When the lock-to-shutdown timeout fires, we should start the shutdown 350 // When the lock-to-shutdown timeout fires, we should start the shutdown
334 // timer. 351 // timer.
335 EXPECT_TRUE(test_api_->lock_to_shutdown_timer_is_running()); 352 EXPECT_TRUE(test_api_->lock_to_shutdown_timer_is_running());
336 test_api_->trigger_lock_to_shutdown_timeout(); 353 test_api_->trigger_lock_to_shutdown_timeout();
337 EXPECT_TRUE(test_api_->shutdown_timer_is_running()); 354 EXPECT_TRUE(test_api_->shutdown_timer_is_running());
338 EXPECT_TRUE( 355 EXPECT_TRUE(
339 test_api_->ContainersAreAnimated( 356 animator_api_->ContainersAreAnimated(
340 internal::SessionStateAnimator::kAllContainersMask, 357 internal::SessionStateAnimator::kAllContainersMask,
341 internal::SessionStateAnimator::ANIMATION_SLOW_CLOSE)); 358 internal::SessionStateAnimator::ANIMATION_SLOW_CLOSE));
342 359
343 // Fire the shutdown timeout and check that we request shutdown. 360 // Fire the shutdown timeout and check that we request shutdown.
344 test_api_->trigger_shutdown_timeout(); 361 test_api_->trigger_shutdown_timeout();
345 EXPECT_TRUE(test_api_->real_shutdown_timer_is_running()); 362 EXPECT_TRUE(test_api_->real_shutdown_timer_is_running());
346 EXPECT_EQ(0, delegate_->num_shutdown_requests()); 363 EXPECT_EQ(0, NumShutdownRequests());
347 test_api_->trigger_real_shutdown_timeout(); 364 test_api_->trigger_real_shutdown_timeout();
348 EXPECT_EQ(1, delegate_->num_shutdown_requests()); 365 EXPECT_EQ(1, NumShutdownRequests());
349 EXPECT_TRUE(test_api_->BlackLayerIsVisible()); 366 EXPECT_TRUE(animator_api_->BlackLayerIsVisible());
367 }
368
369
370 // Hold the power button down from the unlocked state to eventual shutdown,
371 // then release the button while system does locking.
372 TEST_F(PowerButtonControllerTest, CancelLockToShutdown) {
373 controller_->set_has_legacy_power_button_for_test(false);
374
375 state_controller_->OnLoginStateChanged(user::LOGGED_IN_USER);
376 state_controller_->OnLockStateChanged(false);
377
378 // Hold the power button and lock the screen.
379 controller_->OnPowerButtonEvent(true, base::TimeTicks::Now());
380 EXPECT_TRUE(test_api_->lock_timer_is_running());
381 test_api_->trigger_lock_timeout();
382 state_controller_->OnStartingLock();
383
384 // Power button is released while system attempts to lock.
385 controller_->OnPowerButtonEvent(false, base::TimeTicks::Now());
386 state_controller_->OnLockStateChanged(true);
387
388 EXPECT_FALSE(state_controller_->ShutdownRequested());
389 EXPECT_FALSE(test_api_->lock_to_shutdown_timer_is_running());
390 EXPECT_FALSE(test_api_->shutdown_timer_is_running());
350 } 391 }
351 392
352 // Test that we handle the case where lock requests are ignored. 393 // Test that we handle the case where lock requests are ignored.
353 TEST_F(PowerButtonControllerTest, LockFail) { 394 TEST_F(PowerButtonControllerTest, LockFail) {
354 // We require animations to have a duration for this test. 395 // We require animations to have a duration for this test.
355 ui::LayerAnimator::set_disable_animations_for_test(false); 396 ui::LayerAnimator::set_disable_animations_for_test(false);
356 397
357 controller_->set_has_legacy_power_button_for_test(false); 398 controller_->set_has_legacy_power_button_for_test(false);
358 controller_->OnLoginStateChanged(user::LOGGED_IN_USER); 399 state_controller_->OnLoginStateChanged(user::LOGGED_IN_USER);
359 controller_->OnLockStateChanged(false); 400 state_controller_->OnLockStateChanged(false);
360 401
361 // Hold the power button and lock the screen. 402 // Hold the power button and lock the screen.
362 controller_->OnPowerButtonEvent(true, base::TimeTicks::Now()); 403 controller_->OnPowerButtonEvent(true, base::TimeTicks::Now());
363 EXPECT_TRUE(test_api_->lock_timer_is_running()); 404 EXPECT_TRUE(test_api_->lock_timer_is_running());
364 EXPECT_TRUE( 405 EXPECT_TRUE(
365 test_api_->ContainersAreAnimated( 406 animator_api_->ContainersAreAnimated(
366 internal::SessionStateAnimator::DESKTOP_BACKGROUND | 407 internal::SessionStateAnimator::DESKTOP_BACKGROUND |
367 internal::SessionStateAnimator::LAUNCHER | 408 internal::SessionStateAnimator::LAUNCHER |
368 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, 409 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
369 internal::SessionStateAnimator::ANIMATION_RESTORE)); 410 internal::SessionStateAnimator::ANIMATION_RESTORE));
370 EXPECT_TRUE(test_api_->BlackLayerIsVisible()); 411 EXPECT_TRUE(animator_api_->BlackLayerIsVisible());
371 test_api_->trigger_lock_timeout(); 412 test_api_->trigger_lock_timeout();
372 EXPECT_EQ(1, delegate_->num_lock_requests()); 413 EXPECT_EQ(1, delegate_->num_lock_requests());
373 EXPECT_TRUE(test_api_->lock_fail_timer_is_running()); 414 EXPECT_TRUE(test_api_->lock_fail_timer_is_running());
374 415
375 // We shouldn't start the lock-to-shutdown timer until the screen has actually 416 // We shouldn't start the lock-to-shutdown timer until the screen has actually
376 // been locked. 417 // been locked.
377 EXPECT_FALSE(test_api_->lock_to_shutdown_timer_is_running()); 418 EXPECT_FALSE(test_api_->lock_to_shutdown_timer_is_running());
378 419
379 // Act as if the request timed out. We should restore the windows. 420 // Act as if the request timed out. We should restore the windows.
380 test_api_->trigger_lock_fail_timeout(); 421 test_api_->trigger_lock_fail_timeout();
381 EXPECT_TRUE( 422 EXPECT_TRUE(
382 test_api_->ContainersAreAnimated( 423 animator_api_->ContainersAreAnimated(
383 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, 424 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
384 internal::SessionStateAnimator::ANIMATION_RESTORE)); 425 internal::SessionStateAnimator::ANIMATION_RESTORE));
385 EXPECT_FALSE(test_api_->BlackLayerIsVisible()); 426 EXPECT_FALSE(animator_api_->BlackLayerIsVisible());
386 } 427 }
387 428
388 // Test that we start the timer to hide the black layer when the power 429 // Test that we start the timer to hide the black layer when the power
389 // button is released, but that we cancel the timer if the button is pressed 430 // button is released, but that we cancel the timer if the button is pressed
390 // again before the timer has fired. 431 // again before the timer has fired.
391 TEST_F(PowerButtonControllerTest, CancelHideBackground) { 432 TEST_F(PowerButtonControllerTest, CancelHideBackground) {
392 controller_->set_has_legacy_power_button_for_test(false); 433 controller_->set_has_legacy_power_button_for_test(false);
393 controller_->OnLoginStateChanged(user::LOGGED_IN_NONE); 434 state_controller_->OnLoginStateChanged(user::LOGGED_IN_NONE);
394 controller_->OnLockStateChanged(false); 435 state_controller_->OnLockStateChanged(false);
395 436
396 controller_->OnPowerButtonEvent(true, base::TimeTicks::Now()); 437 controller_->OnPowerButtonEvent(true, base::TimeTicks::Now());
397 controller_->OnPowerButtonEvent(false, base::TimeTicks::Now()); 438 controller_->OnPowerButtonEvent(false, base::TimeTicks::Now());
398 EXPECT_TRUE(test_api_->hide_black_layer_timer_is_running()); 439 EXPECT_TRUE(animator_api_->hide_black_layer_timer_is_running());
399 440
400 // We should cancel the timer if we get another button-down event. 441 // We should cancel the timer if we get another button-down event.
401 controller_->OnPowerButtonEvent(true, base::TimeTicks::Now()); 442 controller_->OnPowerButtonEvent(true, base::TimeTicks::Now());
402 EXPECT_FALSE(test_api_->hide_black_layer_timer_is_running()); 443 EXPECT_FALSE(animator_api_->hide_black_layer_timer_is_running());
403 } 444 }
404 445
405 // Test the basic operation of the lock button. 446 // Test the basic operation of the lock button.
406 TEST_F(PowerButtonControllerTest, LockButtonBasic) { 447 TEST_F(PowerButtonControllerTest, LockButtonBasic) {
407 controller_->set_has_legacy_power_button_for_test(false); 448 controller_->set_has_legacy_power_button_for_test(false);
408 // The lock button shouldn't do anything if we aren't logged in. 449 // The lock button shouldn't do anything if we aren't logged in.
409 controller_->OnLoginStateChanged(user::LOGGED_IN_NONE); 450 state_controller_->OnLoginStateChanged(user::LOGGED_IN_NONE);
410 controller_->OnLockStateChanged(false); 451 state_controller_->OnLockStateChanged(false);
411 controller_->OnLockButtonEvent(true, base::TimeTicks::Now()); 452 controller_->OnLockButtonEvent(true, base::TimeTicks::Now());
412 EXPECT_FALSE(test_api_->lock_timer_is_running()); 453 EXPECT_FALSE(test_api_->lock_timer_is_running());
413 controller_->OnLockButtonEvent(false, base::TimeTicks::Now()); 454 controller_->OnLockButtonEvent(false, base::TimeTicks::Now());
414 EXPECT_EQ(0, delegate_->num_lock_requests()); 455 EXPECT_EQ(0, delegate_->num_lock_requests());
415 456
416 // Ditto for when we're logged in as a guest. 457 // Ditto for when we're logged in as a guest.
417 controller_->OnLoginStateChanged(user::LOGGED_IN_GUEST); 458 state_controller_->OnLoginStateChanged(user::LOGGED_IN_GUEST);
418 controller_->OnLockButtonEvent(true, base::TimeTicks::Now()); 459 controller_->OnLockButtonEvent(true, base::TimeTicks::Now());
419 EXPECT_FALSE(test_api_->lock_timer_is_running()); 460 EXPECT_FALSE(test_api_->lock_timer_is_running());
420 controller_->OnLockButtonEvent(false, base::TimeTicks::Now()); 461 controller_->OnLockButtonEvent(false, base::TimeTicks::Now());
421 EXPECT_EQ(0, delegate_->num_lock_requests()); 462 EXPECT_EQ(0, delegate_->num_lock_requests());
422 463
423 // If we're logged in as a regular user, we should start the lock timer and 464 // If we're logged in as a regular user, we should start the lock timer and
424 // the pre-lock animation. 465 // the pre-lock animation.
425 controller_->OnLoginStateChanged(user::LOGGED_IN_USER); 466 state_controller_->OnLoginStateChanged(user::LOGGED_IN_USER);
426 controller_->OnLockButtonEvent(true, base::TimeTicks::Now()); 467 controller_->OnLockButtonEvent(true, base::TimeTicks::Now());
427 EXPECT_TRUE(test_api_->lock_timer_is_running()); 468 EXPECT_TRUE(test_api_->lock_timer_is_running());
428 EXPECT_TRUE( 469 EXPECT_TRUE(
429 test_api_->ContainersAreAnimated( 470 animator_api_->ContainersAreAnimated(
430 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, 471 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
431 internal::SessionStateAnimator::ANIMATION_SLOW_CLOSE)); 472 internal::SessionStateAnimator::ANIMATION_SLOW_CLOSE));
432 EXPECT_TRUE(test_api_->BlackLayerIsVisible()); 473 EXPECT_TRUE(animator_api_->BlackLayerIsVisible());
433 474
434 // If the button is released immediately, we shouldn't lock the screen. 475 // If the button is released immediately, we shouldn't lock the screen.
435 controller_->OnLockButtonEvent(false, base::TimeTicks::Now()); 476 controller_->OnLockButtonEvent(false, base::TimeTicks::Now());
436 EXPECT_FALSE(test_api_->lock_timer_is_running()); 477 EXPECT_FALSE(test_api_->lock_timer_is_running());
437 EXPECT_TRUE( 478 EXPECT_TRUE(
438 test_api_->ContainersAreAnimated( 479 animator_api_->ContainersAreAnimated(
439 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, 480 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
440 internal::SessionStateAnimator::ANIMATION_UNDO_SLOW_CLOSE)); 481 internal::SessionStateAnimator::ANIMATION_UNDO_SLOW_CLOSE));
441 EXPECT_TRUE(test_api_->BlackLayerIsVisible()); 482 EXPECT_TRUE(animator_api_->BlackLayerIsVisible());
442 EXPECT_TRUE(test_api_->hide_black_layer_timer_is_running()); 483 EXPECT_TRUE(animator_api_->hide_black_layer_timer_is_running());
443 test_api_->TriggerHideBlackLayerTimeout(); 484 animator_api_->TriggerHideBlackLayerTimeout();
444 EXPECT_FALSE(test_api_->BlackLayerIsVisible()); 485 EXPECT_FALSE(animator_api_->BlackLayerIsVisible());
445 EXPECT_EQ(0, delegate_->num_lock_requests()); 486 EXPECT_EQ(0, delegate_->num_lock_requests());
446 487
447 // Press the button again and let the lock timeout fire. We should request 488 // Press the button again and let the lock timeout fire. We should request
448 // that the screen be locked. 489 // that the screen be locked.
449 controller_->OnLockButtonEvent(true, base::TimeTicks::Now()); 490 controller_->OnLockButtonEvent(true, base::TimeTicks::Now());
450 EXPECT_TRUE(test_api_->lock_timer_is_running()); 491 EXPECT_TRUE(test_api_->lock_timer_is_running());
451 test_api_->trigger_lock_timeout(); 492 test_api_->trigger_lock_timeout();
452 EXPECT_EQ(1, delegate_->num_lock_requests()); 493 EXPECT_EQ(1, delegate_->num_lock_requests());
453 494
454 // Pressing the lock button while we have a pending lock request shouldn't do 495 // Pressing the lock button while we have a pending lock request shouldn't do
455 // anything. 496 // anything.
456 controller_->OnLockButtonEvent(false, base::TimeTicks::Now()); 497 controller_->OnLockButtonEvent(false, base::TimeTicks::Now());
457 controller_->OnLockButtonEvent(true, base::TimeTicks::Now()); 498 controller_->OnLockButtonEvent(true, base::TimeTicks::Now());
458 EXPECT_FALSE(test_api_->lock_timer_is_running()); 499 EXPECT_FALSE(test_api_->lock_timer_is_running());
459 controller_->OnLockButtonEvent(false, base::TimeTicks::Now()); 500 controller_->OnLockButtonEvent(false, base::TimeTicks::Now());
460 501
461 // Pressing the button also shouldn't do anything after the screen is locked. 502 // Pressing the button also shouldn't do anything after the screen is locked.
462 controller_->OnStartingLock(); 503 state_controller_->OnStartingLock();
463 controller_->OnLockStateChanged(true); 504 state_controller_->OnLockStateChanged(true);
464 controller_->OnLockButtonEvent(true, base::TimeTicks::Now()); 505 controller_->OnLockButtonEvent(true, base::TimeTicks::Now());
465 EXPECT_FALSE(test_api_->lock_timer_is_running()); 506 EXPECT_FALSE(test_api_->lock_timer_is_running());
466 controller_->OnLockButtonEvent(false, base::TimeTicks::Now()); 507 controller_->OnLockButtonEvent(false, base::TimeTicks::Now());
467 } 508 }
468 509
469 // Test that the power button takes priority over the lock button. 510 // Test that the power button takes priority over the lock button.
470 TEST_F(PowerButtonControllerTest, PowerButtonPreemptsLockButton) { 511 TEST_F(PowerButtonControllerTest, PowerButtonPreemptsLockButton) {
471 controller_->set_has_legacy_power_button_for_test(false); 512 controller_->set_has_legacy_power_button_for_test(false);
472 controller_->OnLoginStateChanged(user::LOGGED_IN_USER); 513 state_controller_->OnLoginStateChanged(user::LOGGED_IN_USER);
473 controller_->OnLockStateChanged(false); 514 state_controller_->OnLockStateChanged(false);
474 515
475 // While the lock button is down, hold the power button. 516 // While the lock button is down, hold the power button.
476 controller_->OnLockButtonEvent(true, base::TimeTicks::Now()); 517 controller_->OnLockButtonEvent(true, base::TimeTicks::Now());
477 EXPECT_TRUE(test_api_->lock_timer_is_running()); 518 EXPECT_TRUE(test_api_->lock_timer_is_running());
478 controller_->OnPowerButtonEvent(true, base::TimeTicks::Now()); 519 controller_->OnPowerButtonEvent(true, base::TimeTicks::Now());
479 EXPECT_TRUE(test_api_->lock_timer_is_running()); 520 EXPECT_TRUE(test_api_->lock_timer_is_running());
480 521
481 // The lock timer shouldn't be stopped when the lock button is released. 522 // The lock timer shouldn't be stopped when the lock button is released.
482 controller_->OnLockButtonEvent(false, base::TimeTicks::Now()); 523 controller_->OnLockButtonEvent(false, base::TimeTicks::Now());
483 EXPECT_TRUE(test_api_->lock_timer_is_running()); 524 EXPECT_TRUE(test_api_->lock_timer_is_running());
(...skipping 10 matching lines...) Expand all
494 controller_->OnPowerButtonEvent(false, base::TimeTicks::Now()); 535 controller_->OnPowerButtonEvent(false, base::TimeTicks::Now());
495 EXPECT_FALSE(test_api_->lock_timer_is_running()); 536 EXPECT_FALSE(test_api_->lock_timer_is_running());
496 controller_->OnLockButtonEvent(false, base::TimeTicks::Now()); 537 controller_->OnLockButtonEvent(false, base::TimeTicks::Now());
497 EXPECT_FALSE(test_api_->lock_timer_is_running()); 538 EXPECT_FALSE(test_api_->lock_timer_is_running());
498 } 539 }
499 540
500 // When the screen is locked without going through the usual power-button 541 // When the screen is locked without going through the usual power-button
501 // slow-close path (e.g. via the wrench menu), test that we still show the 542 // slow-close path (e.g. via the wrench menu), test that we still show the
502 // fast-close animation and display the black layer. 543 // fast-close animation and display the black layer.
503 TEST_F(PowerButtonControllerTest, LockWithoutButton) { 544 TEST_F(PowerButtonControllerTest, LockWithoutButton) {
504 controller_->OnLoginStateChanged(user::LOGGED_IN_USER); 545 state_controller_->OnLoginStateChanged(user::LOGGED_IN_USER);
505 controller_->OnStartingLock(); 546 state_controller_->OnStartingLock();
506 EXPECT_TRUE( 547 EXPECT_TRUE(
507 test_api_->ContainersAreAnimated( 548 animator_api_->ContainersAreAnimated(
508 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, 549 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
509 internal::SessionStateAnimator::ANIMATION_FAST_CLOSE)); 550 internal::SessionStateAnimator::ANIMATION_FAST_CLOSE));
510 EXPECT_TRUE(test_api_->BlackLayerIsVisible()); 551 EXPECT_TRUE(animator_api_->BlackLayerIsVisible());
511 } 552 }
512 553
513 // When we hear that the process is exiting but we haven't had a chance to 554 // When we hear that the process is exiting but we haven't had a chance to
514 // display an animation, we should just blank the screen. 555 // display an animation, we should just blank the screen.
515 TEST_F(PowerButtonControllerTest, ShutdownWithoutButton) { 556 TEST_F(PowerButtonControllerTest, ShutdownWithoutButton) {
516 controller_->OnLoginStateChanged(user::LOGGED_IN_USER); 557 state_controller_->OnLoginStateChanged(user::LOGGED_IN_USER);
517 controller_->OnAppTerminating(); 558 state_controller_->OnAppTerminating();
518 EXPECT_TRUE( 559 EXPECT_TRUE(
519 test_api_->ContainersAreAnimated( 560 animator_api_->ContainersAreAnimated(
520 internal::SessionStateAnimator::kAllContainersMask, 561 internal::SessionStateAnimator::kAllContainersMask,
521 internal::SessionStateAnimator::ANIMATION_HIDE)); 562 internal::SessionStateAnimator::ANIMATION_HIDE));
522 EXPECT_TRUE(test_api_->BlackLayerIsVisible()); 563 EXPECT_TRUE(animator_api_->BlackLayerIsVisible());
523 GenerateMouseMoveEvent(); 564 GenerateMouseMoveEvent();
524 EXPECT_FALSE(cursor_visible()); 565 EXPECT_FALSE(cursor_visible());
525 } 566 }
526 567
527 // Test that we display the fast-close animation and shut down when we get an 568 // Test that we display the fast-close animation and shut down when we get an
528 // outside request to shut down (e.g. from the login or lock screen). 569 // outside request to shut down (e.g. from the login or lock screen).
529 TEST_F(PowerButtonControllerTest, RequestShutdownFromLoginScreen) { 570 TEST_F(PowerButtonControllerTest, RequestShutdownFromLoginScreen) {
530 controller_->OnLoginStateChanged(user::LOGGED_IN_NONE); 571 state_controller_->OnLoginStateChanged(user::LOGGED_IN_NONE);
531 controller_->RequestShutdown(); 572 state_controller_->RequestShutdown();
532 EXPECT_TRUE( 573 EXPECT_TRUE(
533 test_api_->ContainersAreAnimated( 574 animator_api_->ContainersAreAnimated(
534 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, 575 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
535 internal::SessionStateAnimator::ANIMATION_HIDE)); 576 internal::SessionStateAnimator::ANIMATION_HIDE));
536 EXPECT_TRUE( 577 EXPECT_TRUE(
537 test_api_->ContainersAreAnimated( 578 animator_api_->ContainersAreAnimated(
538 internal::SessionStateAnimator::kAllLockScreenContainersMask, 579 internal::SessionStateAnimator::kAllLockScreenContainersMask,
539 internal::SessionStateAnimator::ANIMATION_FAST_CLOSE)); 580 internal::SessionStateAnimator::ANIMATION_FAST_CLOSE));
540 EXPECT_TRUE(test_api_->BlackLayerIsVisible()); 581 EXPECT_TRUE(animator_api_->BlackLayerIsVisible());
541 GenerateMouseMoveEvent(); 582 GenerateMouseMoveEvent();
542 EXPECT_FALSE(cursor_visible()); 583 EXPECT_FALSE(cursor_visible());
543 584
544 EXPECT_EQ(0, delegate_->num_shutdown_requests()); 585 EXPECT_EQ(0, NumShutdownRequests());
545 EXPECT_TRUE(test_api_->real_shutdown_timer_is_running()); 586 EXPECT_TRUE(test_api_->real_shutdown_timer_is_running());
546 test_api_->trigger_real_shutdown_timeout(); 587 test_api_->trigger_real_shutdown_timeout();
547 EXPECT_EQ(1, delegate_->num_shutdown_requests()); 588 EXPECT_EQ(1, NumShutdownRequests());
548 } 589 }
549 590
550 TEST_F(PowerButtonControllerTest, RequestShutdownFromLockScreen) { 591 TEST_F(PowerButtonControllerTest, RequestShutdownFromLockScreen) {
551 controller_->OnLoginStateChanged(user::LOGGED_IN_USER); 592 state_controller_->OnLoginStateChanged(user::LOGGED_IN_USER);
552 controller_->OnLockStateChanged(true); 593 state_controller_->OnLockStateChanged(true);
553 controller_->RequestShutdown(); 594 state_controller_->RequestShutdown();
554 EXPECT_TRUE( 595 EXPECT_TRUE(
555 test_api_->ContainersAreAnimated( 596 animator_api_->ContainersAreAnimated(
556 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS, 597 internal::SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
557 internal::SessionStateAnimator::ANIMATION_HIDE)); 598 internal::SessionStateAnimator::ANIMATION_HIDE));
558 EXPECT_TRUE( 599 EXPECT_TRUE(
559 test_api_->ContainersAreAnimated( 600 animator_api_->ContainersAreAnimated(
560 internal::SessionStateAnimator::kAllLockScreenContainersMask, 601 internal::SessionStateAnimator::kAllLockScreenContainersMask,
561 internal::SessionStateAnimator::ANIMATION_FAST_CLOSE)); 602 internal::SessionStateAnimator::ANIMATION_FAST_CLOSE));
562 EXPECT_TRUE(test_api_->BlackLayerIsVisible()); 603 EXPECT_TRUE(animator_api_->BlackLayerIsVisible());
563 GenerateMouseMoveEvent(); 604 GenerateMouseMoveEvent();
564 EXPECT_FALSE(cursor_visible()); 605 EXPECT_FALSE(cursor_visible());
565 606
566 EXPECT_EQ(0, delegate_->num_shutdown_requests()); 607 EXPECT_EQ(0, NumShutdownRequests());
567 EXPECT_TRUE(test_api_->real_shutdown_timer_is_running()); 608 EXPECT_TRUE(test_api_->real_shutdown_timer_is_running());
568 test_api_->trigger_real_shutdown_timeout(); 609 test_api_->trigger_real_shutdown_timeout();
569 EXPECT_EQ(1, delegate_->num_shutdown_requests()); 610 EXPECT_EQ(1, NumShutdownRequests());
570 } 611 }
571 612
572 TEST_F(PowerButtonControllerTest, RequestAndCancelShutdownFromLockScreen) { 613 TEST_F(PowerButtonControllerTest, RequestAndCancelShutdownFromLockScreen) {
573 controller_->OnLoginStateChanged(user::LOGGED_IN_USER); 614 state_controller_->OnLoginStateChanged(user::LOGGED_IN_USER);
574 controller_->OnLockStateChanged(true); 615 state_controller_->OnLockStateChanged(true);
575 616
576 // Press the power button and check that we start the shutdown timer. 617 // Press the power button and check that we start the shutdown timer.
577 controller_->OnPowerButtonEvent(true, base::TimeTicks::Now()); 618 controller_->OnPowerButtonEvent(true, base::TimeTicks::Now());
578 EXPECT_FALSE(test_api_->lock_timer_is_running()); 619 EXPECT_FALSE(test_api_->lock_timer_is_running());
579 EXPECT_TRUE(test_api_->shutdown_timer_is_running()); 620 EXPECT_TRUE(test_api_->shutdown_timer_is_running());
580 EXPECT_TRUE( 621 EXPECT_TRUE(
581 test_api_->ContainersAreAnimated( 622 animator_api_->ContainersAreAnimated(
582 internal::SessionStateAnimator::kAllContainersMask, 623 internal::SessionStateAnimator::kAllContainersMask,
583 internal::SessionStateAnimator::ANIMATION_SLOW_CLOSE)); 624 internal::SessionStateAnimator::ANIMATION_SLOW_CLOSE));
584 EXPECT_TRUE(test_api_->BlackLayerIsVisible()); 625 EXPECT_TRUE(animator_api_->BlackLayerIsVisible());
585 626
586 // Release the power button before the shutdown timer fires. 627 // Release the power button before the shutdown timer fires.
587 controller_->OnPowerButtonEvent(false, base::TimeTicks::Now()); 628 controller_->OnPowerButtonEvent(false, base::TimeTicks::Now());
588 EXPECT_FALSE(test_api_->shutdown_timer_is_running()); 629 EXPECT_FALSE(test_api_->shutdown_timer_is_running());
589 EXPECT_TRUE( 630 EXPECT_TRUE(
590 test_api_->ContainersAreAnimated( 631 animator_api_->ContainersAreAnimated(
591 internal::SessionStateAnimator::kAllLockScreenContainersMask, 632 internal::SessionStateAnimator::kAllLockScreenContainersMask,
592 internal::SessionStateAnimator::ANIMATION_UNDO_SLOW_CLOSE)); 633 internal::SessionStateAnimator::ANIMATION_UNDO_SLOW_CLOSE));
593 EXPECT_TRUE( 634 EXPECT_TRUE(
594 test_api_->ContainersAreAnimated( 635 animator_api_->ContainersAreAnimated(
595 internal::SessionStateAnimator::DESKTOP_BACKGROUND, 636 internal::SessionStateAnimator::DESKTOP_BACKGROUND,
596 internal::SessionStateAnimator::ANIMATION_RESTORE)); 637 internal::SessionStateAnimator::ANIMATION_RESTORE));
597 EXPECT_TRUE(test_api_->BlackLayerIsVisible()); 638 EXPECT_TRUE(animator_api_->BlackLayerIsVisible());
598 } 639 }
599 640
600 // Test that the black layer is resized in response to root window resizes. 641 // Test that the black layer is resized in response to root window resizes.
601 TEST_F(PowerButtonControllerTest, ResizeBlackLayer) { 642 TEST_F(PowerButtonControllerTest, ResizeBlackLayer) {
602 controller_->OnPowerButtonEvent(true, base::TimeTicks::Now()); 643 controller_->OnPowerButtonEvent(true, base::TimeTicks::Now());
603 EXPECT_EQ(Shell::GetPrimaryRootWindow()->bounds().ToString(), 644 EXPECT_EQ(Shell::GetPrimaryRootWindow()->bounds().ToString(),
604 test_api_->GetBlackLayerBounds().ToString()); 645 animator_api_->GetBlackLayerBounds().ToString());
605 646
606 const gfx::Size kNewSize(400, 300); 647 const gfx::Size kNewSize(400, 300);
607 Shell::GetPrimaryRootWindow()->SetHostSize(kNewSize); 648 Shell::GetPrimaryRootWindow()->SetHostSize(kNewSize);
608 EXPECT_EQ(gfx::Rect(kNewSize).ToString(), 649 EXPECT_EQ(gfx::Rect(kNewSize).ToString(),
609 test_api_->GetBlackLayerBounds().ToString()); 650 animator_api_->GetBlackLayerBounds().ToString());
610 } 651 }
611 652
612 // Test that we ignore power button presses when the screen is turned off. 653 // Test that we ignore power button presses when the screen is turned off.
613 TEST_F(PowerButtonControllerTest, IgnorePowerButtonIfScreenIsOff) { 654 TEST_F(PowerButtonControllerTest, IgnorePowerButtonIfScreenIsOff) {
614 controller_->OnLoginStateChanged(user::LOGGED_IN_USER); 655 state_controller_->OnLoginStateChanged(user::LOGGED_IN_USER);
615 656
616 // When the screen brightness is at 0%, we shouldn't do anything in response 657 // When the screen brightness is at 0%, we shouldn't do anything in response
617 // to power button presses. 658 // to power button presses.
618 controller_->OnScreenBrightnessChanged(0.0); 659 controller_->OnScreenBrightnessChanged(0.0);
619 controller_->OnPowerButtonEvent(true, base::TimeTicks::Now()); 660 controller_->OnPowerButtonEvent(true, base::TimeTicks::Now());
620 EXPECT_FALSE(test_api_->lock_timer_is_running()); 661 EXPECT_FALSE(test_api_->lock_timer_is_running());
621 662
622 // After increasing the brightness to 10%, we should start the timer like 663 // After increasing the brightness to 10%, we should start the timer like
623 // usual. 664 // usual.
624 controller_->OnScreenBrightnessChanged(10.0); 665 controller_->OnScreenBrightnessChanged(10.0);
625 controller_->OnPowerButtonEvent(true, base::TimeTicks::Now()); 666 controller_->OnPowerButtonEvent(true, base::TimeTicks::Now());
626 EXPECT_TRUE(test_api_->lock_timer_is_running()); 667 EXPECT_TRUE(test_api_->lock_timer_is_running());
627 } 668 }
628 669
629 } // namespace test 670 } // namespace test
630 } // namespace ash 671 } // namespace ash
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