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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ash/wm/window_util.h" | 5 #include "ash/wm/window_util.h" |
6 | 6 |
7 #include <vector> | 7 #include <vector> |
8 | 8 |
9 #include "ash/shell.h" | 9 #include "ash/shell.h" |
10 #include "ash/wm/activation_controller.h" | 10 #include "ash/wm/activation_controller.h" |
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93 } | 93 } |
94 | 94 |
95 void MinimizeWindow(aura::Window* window) { | 95 void MinimizeWindow(aura::Window* window) { |
96 window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MINIMIZED); | 96 window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MINIMIZED); |
97 } | 97 } |
98 | 98 |
99 void RestoreWindow(aura::Window* window) { | 99 void RestoreWindow(aura::Window* window) { |
100 window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_NORMAL); | 100 window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_NORMAL); |
101 } | 101 } |
102 | 102 |
| 103 void ToggleMaximizedWindow(aura::Window* window) { |
| 104 if (ash::wm::IsWindowMaximized(window)) |
| 105 ash::wm::RestoreWindow(window); |
| 106 else if (ash::wm::CanMaximizeWindow(window)) |
| 107 ash::wm::MaximizeWindow(window); |
| 108 } |
| 109 |
103 void CenterWindow(aura::Window* window) { | 110 void CenterWindow(aura::Window* window) { |
104 const gfx::Display display = gfx::Screen::GetDisplayNearestWindow(window); | 111 const gfx::Display display = gfx::Screen::GetDisplayNearestWindow(window); |
105 gfx::Rect center = display.work_area().Center(window->bounds().size()); | 112 gfx::Rect center = display.work_area().Center(window->bounds().size()); |
106 window->SetBounds(center); | 113 window->SetBounds(center); |
107 } | 114 } |
108 | 115 |
109 ui::Layer* RecreateWindowLayers(aura::Window* window, bool set_bounds) { | 116 ui::Layer* RecreateWindowLayers(aura::Window* window, bool set_bounds) { |
110 const gfx::Rect bounds = window->bounds(); | 117 const gfx::Rect bounds = window->bounds(); |
111 ui::Layer* old_layer = window->RecreateLayer(); | 118 ui::Layer* old_layer = window->RecreateLayer(); |
112 DCHECK(old_layer); | 119 DCHECK(old_layer); |
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127 it != children.end(); | 134 it != children.end(); |
128 ++it) { | 135 ++it) { |
129 ui::Layer* child = *it; | 136 ui::Layer* child = *it; |
130 DeepDeleteLayers(child); | 137 DeepDeleteLayers(child); |
131 } | 138 } |
132 delete layer; | 139 delete layer; |
133 } | 140 } |
134 | 141 |
135 } // namespace wm | 142 } // namespace wm |
136 } // namespace ash | 143 } // namespace ash |
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