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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ui/gfx/shadow_value.h" | 5 #include "ui/gfx/shadow_value.h" |
| 6 | 6 |
| 7 #include <algorithm> | 7 #include <algorithm> |
| 8 | 8 |
| 9 #include "base/stringprintf.h" | 9 #include "base/stringprintf.h" |
| 10 #include "ui/gfx/insets.h" | 10 #include "ui/gfx/insets.h" |
| 11 #include "ui/gfx/point_conversions.h" |
| 11 | 12 |
| 12 namespace gfx { | 13 namespace gfx { |
| 13 | 14 |
| 14 ShadowValue::ShadowValue() | 15 ShadowValue::ShadowValue() |
| 15 : blur_(0), | 16 : blur_(0), |
| 16 color_(0) { | 17 color_(0) { |
| 17 } | 18 } |
| 18 | 19 |
| 19 ShadowValue::ShadowValue(const gfx::Point& offset, | 20 ShadowValue::ShadowValue(const gfx::Point& offset, |
| 20 double blur, | 21 double blur, |
| 21 SkColor color) | 22 SkColor color) |
| 22 : offset_(offset), | 23 : offset_(offset), |
| 23 blur_(blur), | 24 blur_(blur), |
| 24 color_(color) { | 25 color_(color) { |
| 25 } | 26 } |
| 26 | 27 |
| 27 ShadowValue::~ShadowValue() { | 28 ShadowValue::~ShadowValue() { |
| 28 } | 29 } |
| 29 | 30 |
| 30 ShadowValue ShadowValue::Scale(float scale) const { | 31 ShadowValue ShadowValue::Scale(float scale) const { |
| 31 return ShadowValue(offset_.Scale(scale), blur_ * scale, color_); | 32 gfx::Point scaled_offset = gfx::ToFlooredPoint(offset_.Scale(scale)); |
| 33 return ShadowValue(scaled_offset, blur_ * scale, color_); |
| 32 } | 34 } |
| 33 | 35 |
| 34 std::string ShadowValue::ToString() const { | 36 std::string ShadowValue::ToString() const { |
| 35 return base::StringPrintf( | 37 return base::StringPrintf( |
| 36 "(%d,%d),%.2f,rgba(%d,%d,%d,%d)", | 38 "(%d,%d),%.2f,rgba(%d,%d,%d,%d)", |
| 37 offset_.x(), offset_.y(), | 39 offset_.x(), offset_.y(), |
| 38 blur_, | 40 blur_, |
| 39 SkColorGetR(color_), | 41 SkColorGetR(color_), |
| 40 SkColorGetG(color_), | 42 SkColorGetG(color_), |
| 41 SkColorGetB(color_), | 43 SkColorGetB(color_), |
| (...skipping 16 matching lines...) Expand all Loading... |
| 58 left = std::max(left, blur - shadow.x()); | 60 left = std::max(left, blur - shadow.x()); |
| 59 top = std::max(top, blur - shadow.y()); | 61 top = std::max(top, blur - shadow.y()); |
| 60 right = std::max(right, blur + shadow.x()); | 62 right = std::max(right, blur + shadow.x()); |
| 61 bottom = std::max(bottom, blur + shadow.y()); | 63 bottom = std::max(bottom, blur + shadow.y()); |
| 62 } | 64 } |
| 63 | 65 |
| 64 return Insets(-top, -left, -bottom, -right); | 66 return Insets(-top, -left, -bottom, -right); |
| 65 } | 67 } |
| 66 | 68 |
| 67 } // namespace gfx | 69 } // namespace gfx |
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