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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ui/aura/root_window.h" | 5 #include "ui/aura/root_window.h" |
| 6 | 6 |
| 7 #include <vector> | 7 #include <vector> |
| 8 | 8 |
| 9 #include "base/auto_reset.h" | 9 #include "base/auto_reset.h" |
| 10 #include "base/bind.h" | 10 #include "base/bind.h" |
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| 31 #include "ui/base/gestures/gesture_recognizer.h" | 31 #include "ui/base/gestures/gesture_recognizer.h" |
| 32 #include "ui/base/gestures/gesture_types.h" | 32 #include "ui/base/gestures/gesture_types.h" |
| 33 #include "ui/base/hit_test.h" | 33 #include "ui/base/hit_test.h" |
| 34 #include "ui/base/view_prop.h" | 34 #include "ui/base/view_prop.h" |
| 35 #include "ui/compositor/compositor.h" | 35 #include "ui/compositor/compositor.h" |
| 36 #include "ui/compositor/dip_util.h" | 36 #include "ui/compositor/dip_util.h" |
| 37 #include "ui/compositor/layer.h" | 37 #include "ui/compositor/layer.h" |
| 38 #include "ui/compositor/layer_animator.h" | 38 #include "ui/compositor/layer_animator.h" |
| 39 #include "ui/gfx/display.h" | 39 #include "ui/gfx/display.h" |
| 40 #include "ui/gfx/point3.h" | 40 #include "ui/gfx/point3.h" |
| 41 #include "ui/gfx/point_conversions.h" |
| 41 #include "ui/gfx/screen.h" | 42 #include "ui/gfx/screen.h" |
| 42 | 43 |
| 43 using std::vector; | 44 using std::vector; |
| 44 | 45 |
| 45 namespace aura { | 46 namespace aura { |
| 46 | 47 |
| 47 namespace { | 48 namespace { |
| 48 | 49 |
| 49 const char kRootWindowForAcceleratedWidget[] = | 50 const char kRootWindowForAcceleratedWidget[] = |
| 50 "__AURA_ROOT_WINDOW_ACCELERATED_WIDGET__"; | 51 "__AURA_ROOT_WINDOW_ACCELERATED_WIDGET__"; |
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| 380 } | 381 } |
| 381 | 382 |
| 382 void RootWindow::PostNativeEvent(const base::NativeEvent& native_event) { | 383 void RootWindow::PostNativeEvent(const base::NativeEvent& native_event) { |
| 383 #if !defined(OS_MACOSX) | 384 #if !defined(OS_MACOSX) |
| 384 host_->PostNativeEvent(native_event); | 385 host_->PostNativeEvent(native_event); |
| 385 #endif | 386 #endif |
| 386 } | 387 } |
| 387 | 388 |
| 388 void RootWindow::ConvertPointToNativeScreen(gfx::Point* point) const { | 389 void RootWindow::ConvertPointToNativeScreen(gfx::Point* point) const { |
| 389 // TODO(oshima): Take the root window's transform into account. | 390 // TODO(oshima): Take the root window's transform into account. |
| 390 *point = point->Scale(ui::GetDeviceScaleFactor(layer())); | 391 *point = gfx::ToFlooredPoint(point->Scale(ui::GetDeviceScaleFactor(layer()))); |
| 391 gfx::Point location = host_->GetLocationOnNativeScreen(); | 392 gfx::Point location = host_->GetLocationOnNativeScreen(); |
| 392 point->Offset(location.x(), location.y()); | 393 point->Offset(location.x(), location.y()); |
| 393 } | 394 } |
| 394 | 395 |
| 395 void RootWindow::ConvertPointFromNativeScreen(gfx::Point* point) const { | 396 void RootWindow::ConvertPointFromNativeScreen(gfx::Point* point) const { |
| 396 gfx::Point location = host_->GetLocationOnNativeScreen(); | 397 gfx::Point location = host_->GetLocationOnNativeScreen(); |
| 397 point->Offset(-location.x(), -location.y()); | 398 point->Offset(-location.x(), -location.y()); |
| 398 *point = point->Scale(1 / ui::GetDeviceScaleFactor(layer())); | 399 *point = gfx::ToFlooredPoint( |
| 400 point->Scale(1 / ui::GetDeviceScaleFactor(layer()))); |
| 399 } | 401 } |
| 400 | 402 |
| 401 void RootWindow::AdvanceQueuedTouchEvent(Window* window, bool processed) { | 403 void RootWindow::AdvanceQueuedTouchEvent(Window* window, bool processed) { |
| 402 scoped_ptr<ui::GestureRecognizer::Gestures> gestures; | 404 scoped_ptr<ui::GestureRecognizer::Gestures> gestures; |
| 403 gestures.reset(gesture_recognizer_->AdvanceTouchQueue(window, processed)); | 405 gestures.reset(gesture_recognizer_->AdvanceTouchQueue(window, processed)); |
| 404 ProcessGestures(gestures.get()); | 406 ProcessGestures(gestures.get()); |
| 405 } | 407 } |
| 406 | 408 |
| 407 void RootWindow::SetGestureRecognizerForTesting(ui::GestureRecognizer* gr) { | 409 void RootWindow::SetGestureRecognizerForTesting(ui::GestureRecognizer* gr) { |
| 408 gesture_recognizer_.reset(gr); | 410 gesture_recognizer_.reset(gr); |
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| 1068 void RootWindow::UnlockCompositor() { | 1070 void RootWindow::UnlockCompositor() { |
| 1069 DCHECK(compositor_lock_); | 1071 DCHECK(compositor_lock_); |
| 1070 compositor_lock_ = NULL; | 1072 compositor_lock_ = NULL; |
| 1071 if (draw_on_compositor_unlock_) { | 1073 if (draw_on_compositor_unlock_) { |
| 1072 draw_on_compositor_unlock_ = false; | 1074 draw_on_compositor_unlock_ = false; |
| 1073 ScheduleDraw(); | 1075 ScheduleDraw(); |
| 1074 } | 1076 } |
| 1075 } | 1077 } |
| 1076 | 1078 |
| 1077 } // namespace aura | 1079 } // namespace aura |
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