| Index: build/common.gypi
|
| diff --git a/build/common.gypi b/build/common.gypi
|
| index fcf785793f122a2dcf4e44173a91272c1dbda4c2..6663455ac7af7d37dfce5f7e9ad94bbabd473a28 100644
|
| --- a/build/common.gypi
|
| +++ b/build/common.gypi
|
| @@ -345,14 +345,6 @@
|
| # for details.
|
| 'chromium_win_pch%': 0,
|
|
|
| - # iOS SDK and deployment target support. The iOS 5.0 SDK is actually
|
| - # what is required, but the value is left blank so when it is set in
|
| - # the project files it will be the "current" iOS SDK. Forcing 5.0
|
| - # even though it is "current" causes Xcode to spit out a warning for
|
| - # every single project file for not using the "current" SDK.
|
| - 'ios_sdk%': '',
|
| - 'ios_deployment_target%': '4.3',
|
| -
|
| # Set this to true when building with Clang.
|
| # See http://code.google.com/p/chromium/wiki/Clang for details.
|
| 'clang%': 0,
|
| @@ -648,8 +640,6 @@
|
| 'enable_extensions%': '<(enable_extensions)',
|
| 'enable_web_intents%': '<(enable_web_intents)',
|
| 'enable_web_intents_tag%': '<(enable_web_intents_tag)',
|
| - 'ios_sdk%': '<(ios_sdk)',
|
| - 'ios_deployment_target%': '<(ios_deployment_target)',
|
| 'enable_plugin_installation%': '<(enable_plugin_installation)',
|
| 'enable_protector_service%': '<(enable_protector_service)',
|
| 'enable_session_service%': '<(enable_session_service)',
|
| @@ -703,26 +693,6 @@
|
| # Linux-Mac cross compiler distcc farm.
|
| 'chromium_mac_pch%': 1,
|
|
|
| - # Mac OS X SDK and deployment target support.
|
| - # The SDK identifies the version of the system headers that will be used,
|
| - # and corresponds to the MAC_OS_X_VERSION_MAX_ALLOWED compile-time macro.
|
| - # "Maximum allowed" refers to the operating system version whose APIs are
|
| - # available in the headers.
|
| - # The deployment target identifies the minimum system version that the
|
| - # built products are expected to function on. It corresponds to the
|
| - # MAC_OS_X_VERSION_MIN_REQUIRED compile-time macro.
|
| - # To ensure these macros are available, #include <AvailabilityMacros.h>.
|
| - # Additional documentation on these macros is available at
|
| - # http://developer.apple.com/mac/library/technotes/tn2002/tn2064.html#SECTION3
|
| - # Chrome normally builds with the Mac OS X 10.6 SDK and sets the
|
| - # deployment target to 10.6. Other projects, such as O3D, may override
|
| - # these defaults. If the SDK is installed someplace that Xcode doesn't
|
| - # know about, set mac_sdk_path to the path to the SDK. If set to a
|
| - # non-empty string, mac_sdk_path will be used in preference to mac_sdk.
|
| - # mac_sdk gets its default value elsewhere in this file.
|
| - 'mac_sdk_path%': '',
|
| - 'mac_deployment_target%': '10.6',
|
| -
|
| # The default value for mac_strip in target_defaults. This cannot be
|
| # set there, per the comment about variable% in a target_defaults.
|
| 'mac_strip_release%': 1,
|
| @@ -994,6 +964,15 @@
|
| # sub-builds. This allows the Mac sub-build SDK in an iOS build to be
|
| # overridden from the command line the same way it is for a Mac build.
|
| 'mac_sdk%': '<!(python <(DEPTH)/build/mac/find_sdk.py 10.6)',
|
| +
|
| + # iOS SDK and deployment target support. The iOS 5.0 SDK is actually
|
| + # what is required, but the value is left blank so when it is set in
|
| + # the project files it will be the "current" iOS SDK. Forcing 5.0
|
| + # even though it is "current" causes Xcode to spit out a warning for
|
| + # every single project file for not using the "current" SDK.
|
| + 'ios_sdk%': '',
|
| + 'ios_sdk_path%': '',
|
| + 'ios_deployment_target%': '4.3',
|
| }],
|
| ['OS=="android"', {
|
| # Location of Android NDK.
|
| @@ -1104,8 +1083,41 @@
|
| 'android_build_type%': '<(android_build_type)',
|
| }], # OS=="android"
|
| ['OS=="mac"', {
|
| + 'variables': {
|
| + # Mac OS X SDK and deployment target support. The SDK identifies
|
| + # the version of the system headers that will be used, and
|
| + # corresponds to the MAC_OS_X_VERSION_MAX_ALLOWED compile-time
|
| + # macro. "Maximum allowed" refers to the operating system version
|
| + # whose APIs are available in the headers. The deployment target
|
| + # identifies the minimum system version that the built products are
|
| + # expected to function on. It corresponds to the
|
| + # MAC_OS_X_VERSION_MIN_REQUIRED compile-time macro. To ensure these
|
| + # macros are available, #include <AvailabilityMacros.h>. Additional
|
| + # documentation on these macros is available at
|
| + # http://developer.apple.com/mac/library/technotes/tn2002/tn2064.html#SECTION3
|
| + # Chrome normally builds with the Mac OS X 10.6 SDK and sets the
|
| + # deployment target to 10.6. Other projects, such as O3D, may
|
| + # override these defaults.
|
| +
|
| + # Normally, mac_sdk_min is used to find an SDK that Xcode knows
|
| + # about that is at least the specified version. In official builds,
|
| + # the SDK must match mac_sdk_min exactly. If the SDK is installed
|
| + # someplace that Xcode doesn't know about, set mac_sdk_path to the
|
| + # path to the SDK; when set to a non-empty string, SDK detection
|
| + # based on mac_sdk_min will be bypassed entirely.
|
| + 'mac_sdk_min%': '10.6',
|
| + 'mac_sdk_path%': '',
|
| +
|
| + 'mac_deployment_target%': '10.6',
|
| + },
|
| +
|
| + 'mac_sdk_min': '<(mac_sdk_min)',
|
| + 'mac_sdk_path': '<(mac_sdk_path)',
|
| + 'mac_deployment_target': '<(mac_deployment_target)',
|
| +
|
| # Enable clang on mac by default!
|
| 'clang%': 1,
|
| +
|
| # Compile in Breakpad support by default so that it can be
|
| # tested, even if it is not enabled by default at runtime.
|
| 'mac_breakpad_compiled_in%': 1,
|
| @@ -1122,7 +1134,7 @@
|
| }],
|
|
|
| ['branding=="Chrome" and buildtype=="Official"', {
|
| - 'mac_sdk%': '<!(python <(DEPTH)/build/mac/find_sdk.py --verify 10.6)',
|
| + 'mac_sdk%': '<!(python <(DEPTH)/build/mac/find_sdk.py --verify <(mac_sdk_min) --sdk_path=<(mac_sdk_path))',
|
| # Enable uploading crash dumps.
|
| 'mac_breakpad_uploads%': 1,
|
| # Enable dumping symbols at build time for use by Mac Breakpad.
|
| @@ -1130,7 +1142,7 @@
|
| # Enable Keystone auto-update support.
|
| 'mac_keystone%': 1,
|
| }, { # else: branding!="Chrome" or buildtype!="Official"
|
| - 'mac_sdk%': '<!(python <(DEPTH)/build/mac/find_sdk.py 10.6)',
|
| + 'mac_sdk%': '<!(python <(DEPTH)/build/mac/find_sdk.py <(mac_sdk_min))',
|
| 'mac_breakpad_uploads%': 0,
|
| 'mac_breakpad%': 0,
|
| 'mac_keystone%': 0,
|
| @@ -3541,17 +3553,23 @@
|
| # setting sets the SDK on a project-wide basis. In order to get the
|
| # configured SDK to show properly in the Xcode UI, SDKROOT must be set
|
| # here at the project level.
|
| - ['mac_sdk_path==""', {
|
| + ['OS=="mac"', {
|
| 'conditions': [
|
| - ['OS=="mac"', {
|
| + ['mac_sdk_path==""', {
|
| 'SDKROOT': 'macosx<(mac_sdk)', # -isysroot
|
| + }, {
|
| + 'SDKROOT': '<(mac_sdk_path)', # -isysroot
|
| }],
|
| - ['OS=="ios"', {
|
| + ],
|
| + }],
|
| + ['OS=="ios"', {
|
| + 'conditions': [
|
| + ['ios_sdk_path==""', {
|
| 'SDKROOT': 'iphoneos<(ios_sdk)', # -isysroot
|
| + }, {
|
| + 'SDKROOT': '<(ios_sdk_path)', # -isysroot
|
| }],
|
| ],
|
| - }, { # else: mac_sdk_path!=""
|
| - 'SDKROOT': '<(mac_sdk_path)', # -isysroot
|
| }],
|
| ['OS=="ios"', {
|
| # Just build armv7 since iOS 4.3+ only supports armv7.
|
|
|