| Index: cc/CCDamageTracker.cpp
|
| diff --git a/cc/CCDamageTracker.cpp b/cc/CCDamageTracker.cpp
|
| deleted file mode 100644
|
| index b98c8a1568bd62c49226e779b5170e57f3f6181e..0000000000000000000000000000000000000000
|
| --- a/cc/CCDamageTracker.cpp
|
| +++ /dev/null
|
| @@ -1,349 +0,0 @@
|
| -// Copyright 2011 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#include "config.h"
|
| -
|
| -#if USE(ACCELERATED_COMPOSITING)
|
| -
|
| -#include "CCDamageTracker.h"
|
| -
|
| -#include "CCLayerImpl.h"
|
| -#include "CCLayerTreeHostCommon.h"
|
| -#include "CCMathUtil.h"
|
| -#include "CCRenderSurface.h"
|
| -#include <public/WebFilterOperations.h>
|
| -
|
| -using WebKit::WebTransformationMatrix;
|
| -
|
| -namespace cc {
|
| -
|
| -scoped_ptr<CCDamageTracker> CCDamageTracker::create()
|
| -{
|
| - return scoped_ptr<CCDamageTracker>(new CCDamageTracker());
|
| -}
|
| -
|
| -CCDamageTracker::CCDamageTracker()
|
| - : m_forceFullDamageNextUpdate(false),
|
| - m_currentRectHistory(new RectMap),
|
| - m_nextRectHistory(new RectMap)
|
| -{
|
| -}
|
| -
|
| -CCDamageTracker::~CCDamageTracker()
|
| -{
|
| -}
|
| -
|
| -static inline void expandRectWithFilters(FloatRect& rect, const WebKit::WebFilterOperations& filters)
|
| -{
|
| - int top, right, bottom, left;
|
| - filters.getOutsets(top, right, bottom, left);
|
| - rect.move(-left, -top);
|
| - rect.expand(left + right, top + bottom);
|
| -}
|
| -
|
| -static inline void expandDamageRectInsideRectWithFilters(FloatRect& damageRect, const FloatRect& preFilterRect, const WebKit::WebFilterOperations& filters)
|
| -{
|
| - FloatRect expandedDamageRect = damageRect;
|
| - expandRectWithFilters(expandedDamageRect, filters);
|
| - FloatRect filterRect = preFilterRect;
|
| - expandRectWithFilters(filterRect, filters);
|
| -
|
| - expandedDamageRect.intersect(filterRect);
|
| - damageRect.unite(expandedDamageRect);
|
| -}
|
| -
|
| -void CCDamageTracker::updateDamageTrackingState(const Vector<CCLayerImpl*>& layerList, int targetSurfaceLayerID, bool targetSurfacePropertyChangedOnlyFromDescendant, const IntRect& targetSurfaceContentRect, CCLayerImpl* targetSurfaceMaskLayer, const WebKit::WebFilterOperations& filters)
|
| -{
|
| - //
|
| - // This function computes the "damage rect" of a target surface, and updates the state
|
| - // that is used to correctly track damage across frames. The damage rect is the region
|
| - // of the surface that may have changed and needs to be redrawn. This can be used to
|
| - // scissor what is actually drawn, to save GPU computation and bandwidth.
|
| - //
|
| - // The surface's damage rect is computed as the union of all possible changes that
|
| - // have happened to the surface since the last frame was drawn. This includes:
|
| - // - any changes for existing layers/surfaces that contribute to the target surface
|
| - // - layers/surfaces that existed in the previous frame, but no longer exist.
|
| - //
|
| - // The basic algorithm for computing the damage region is as follows:
|
| - //
|
| - // 1. compute damage caused by changes in active/new layers
|
| - // for each layer in the layerList:
|
| - // if the layer is actually a renderSurface:
|
| - // add the surface's damage to our target surface.
|
| - // else
|
| - // add the layer's damage to the target surface.
|
| - //
|
| - // 2. compute damage caused by the target surface's mask, if it exists.
|
| - //
|
| - // 3. compute damage caused by old layers/surfaces that no longer exist
|
| - // for each leftover layer:
|
| - // add the old layer/surface bounds to the target surface damage.
|
| - //
|
| - // 4. combine all partial damage rects to get the full damage rect.
|
| - //
|
| - // Additional important points:
|
| - //
|
| - // - This algorithm is implicitly recursive; it assumes that descendant surfaces have
|
| - // already computed their damage.
|
| - //
|
| - // - Changes to layers/surfaces indicate "damage" to the target surface; If a layer is
|
| - // not changed, it does NOT mean that the layer can skip drawing. All layers that
|
| - // overlap the damaged region still need to be drawn. For example, if a layer
|
| - // changed its opacity, then layers underneath must be re-drawn as well, even if
|
| - // they did not change.
|
| - //
|
| - // - If a layer/surface property changed, the old bounds and new bounds may overlap...
|
| - // i.e. some of the exposed region may not actually be exposing anything. But this
|
| - // does not artificially inflate the damage rect. If the layer changed, its entire
|
| - // old bounds would always need to be redrawn, regardless of how much it overlaps
|
| - // with the layer's new bounds, which also need to be entirely redrawn.
|
| - //
|
| - // - See comments in the rest of the code to see what exactly is considered a "change"
|
| - // in a layer/surface.
|
| - //
|
| - // - To correctly manage exposed rects, two RectMaps are maintained:
|
| - //
|
| - // 1. The "current" map contains all the layer bounds that contributed to the
|
| - // previous frame (even outside the previous damaged area). If a layer changes
|
| - // or does not exist anymore, those regions are then exposed and damage the
|
| - // target surface. As the algorithm progresses, entries are removed from the
|
| - // map until it has only leftover layers that no longer exist.
|
| - //
|
| - // 2. The "next" map starts out empty, and as the algorithm progresses, every
|
| - // layer/surface that contributes to the surface is added to the map.
|
| - //
|
| - // 3. After the damage rect is computed, the two maps are swapped, so that the
|
| - // damage tracker is ready for the next frame.
|
| - //
|
| -
|
| - // These functions cannot be bypassed with early-exits, even if we know what the
|
| - // damage will be for this frame, because we need to update the damage tracker state
|
| - // to correctly track the next frame.
|
| - FloatRect damageFromActiveLayers = trackDamageFromActiveLayers(layerList, targetSurfaceLayerID);
|
| - FloatRect damageFromSurfaceMask = trackDamageFromSurfaceMask(targetSurfaceMaskLayer);
|
| - FloatRect damageFromLeftoverRects = trackDamageFromLeftoverRects();
|
| -
|
| - FloatRect damageRectForThisUpdate;
|
| -
|
| - if (m_forceFullDamageNextUpdate || targetSurfacePropertyChangedOnlyFromDescendant) {
|
| - damageRectForThisUpdate = targetSurfaceContentRect;
|
| - m_forceFullDamageNextUpdate = false;
|
| - } else {
|
| - // FIXME: can we clamp this damage to the surface's content rect? (affects performance, but not correctness)
|
| - damageRectForThisUpdate = damageFromActiveLayers;
|
| - damageRectForThisUpdate.uniteIfNonZero(damageFromSurfaceMask);
|
| - damageRectForThisUpdate.uniteIfNonZero(damageFromLeftoverRects);
|
| -
|
| - if (filters.hasFilterThatMovesPixels())
|
| - expandRectWithFilters(damageRectForThisUpdate, filters);
|
| - }
|
| -
|
| - // Damage accumulates until we are notified that we actually did draw on that frame.
|
| - m_currentDamageRect.uniteIfNonZero(damageRectForThisUpdate);
|
| -
|
| - // The next history map becomes the current map for the next frame. Note this must
|
| - // happen every frame to correctly track changes, even if damage accumulates over
|
| - // multiple frames before actually being drawn.
|
| - swap(m_currentRectHistory, m_nextRectHistory);
|
| -}
|
| -
|
| -FloatRect CCDamageTracker::removeRectFromCurrentFrame(int layerID, bool& layerIsNew)
|
| -{
|
| - layerIsNew = !m_currentRectHistory->contains(layerID);
|
| -
|
| - // take() will remove the entry from the map, or if not found, return a default (empty) rect.
|
| - return m_currentRectHistory->take(layerID);
|
| -}
|
| -
|
| -void CCDamageTracker::saveRectForNextFrame(int layerID, const FloatRect& targetSpaceRect)
|
| -{
|
| - // This layer should not yet exist in next frame's history.
|
| - ASSERT(layerID > 0);
|
| - ASSERT(m_nextRectHistory->find(layerID) == m_nextRectHistory->end());
|
| - m_nextRectHistory->set(layerID, targetSpaceRect);
|
| -}
|
| -
|
| -FloatRect CCDamageTracker::trackDamageFromActiveLayers(const Vector<CCLayerImpl*>& layerList, int targetSurfaceLayerID)
|
| -{
|
| - FloatRect damageRect = FloatRect();
|
| -
|
| - for (unsigned layerIndex = 0; layerIndex < layerList.size(); ++layerIndex) {
|
| - // Visit layers in back-to-front order.
|
| - CCLayerImpl* layer = layerList[layerIndex];
|
| -
|
| - if (CCLayerTreeHostCommon::renderSurfaceContributesToTarget<CCLayerImpl>(layer, targetSurfaceLayerID))
|
| - extendDamageForRenderSurface(layer, damageRect);
|
| - else
|
| - extendDamageForLayer(layer, damageRect);
|
| - }
|
| -
|
| - return damageRect;
|
| -}
|
| -
|
| -FloatRect CCDamageTracker::trackDamageFromSurfaceMask(CCLayerImpl* targetSurfaceMaskLayer)
|
| -{
|
| - FloatRect damageRect = FloatRect();
|
| -
|
| - if (!targetSurfaceMaskLayer)
|
| - return damageRect;
|
| -
|
| - // Currently, if there is any change to the mask, we choose to damage the entire
|
| - // surface. This could potentially be optimized later, but it is not expected to be a
|
| - // common case.
|
| - if (targetSurfaceMaskLayer->layerPropertyChanged() || !targetSurfaceMaskLayer->updateRect().isEmpty())
|
| - damageRect = FloatRect(FloatPoint::zero(), FloatSize(targetSurfaceMaskLayer->bounds()));
|
| -
|
| - return damageRect;
|
| -}
|
| -
|
| -FloatRect CCDamageTracker::trackDamageFromLeftoverRects()
|
| -{
|
| - // After computing damage for all active layers, any leftover items in the current
|
| - // rect history correspond to layers/surfaces that no longer exist. So, these regions
|
| - // are now exposed on the target surface.
|
| -
|
| - FloatRect damageRect = FloatRect();
|
| -
|
| - for (RectMap::iterator it = m_currentRectHistory->begin(); it != m_currentRectHistory->end(); ++it)
|
| -#if WTF_NEW_HASHMAP_ITERATORS_INTERFACE
|
| - damageRect.unite(it->value);
|
| -#else
|
| - damageRect.unite(it->second);
|
| -#endif
|
| -
|
| - m_currentRectHistory->clear();
|
| -
|
| - return damageRect;
|
| -}
|
| -
|
| -static bool layerNeedsToRedrawOntoItsTargetSurface(CCLayerImpl* layer)
|
| -{
|
| - // If the layer does NOT own a surface but has SurfacePropertyChanged,
|
| - // this means that its target surface is affected and needs to be redrawn.
|
| - // However, if the layer DOES own a surface, then the SurfacePropertyChanged
|
| - // flag should not be used here, because that flag represents whether the
|
| - // layer's surface has changed.
|
| - if (layer->renderSurface())
|
| - return layer->layerPropertyChanged();
|
| - return layer->layerPropertyChanged() || layer->layerSurfacePropertyChanged();
|
| -}
|
| -
|
| -void CCDamageTracker::extendDamageForLayer(CCLayerImpl* layer, FloatRect& targetDamageRect)
|
| -{
|
| - // There are two ways that a layer can damage a region of the target surface:
|
| - // 1. Property change (e.g. opacity, position, transforms):
|
| - // - the entire region of the layer itself damages the surface.
|
| - // - the old layer region also damages the surface, because this region is now exposed.
|
| - // - note that in many cases the old and new layer rects may overlap, which is fine.
|
| - //
|
| - // 2. Repaint/update: If a region of the layer that was repainted/updated, that
|
| - // region damages the surface.
|
| - //
|
| - // Property changes take priority over update rects.
|
| - //
|
| - // This method is called when we want to consider how a layer contributes to its
|
| - // targetRenderSurface, even if that layer owns the targetRenderSurface itself.
|
| - // To consider how a layer's targetSurface contributes to the ancestorSurface,
|
| - // extendDamageForRenderSurface() must be called instead.
|
| -
|
| - bool layerIsNew = false;
|
| - FloatRect oldRectInTargetSpace = removeRectFromCurrentFrame(layer->id(), layerIsNew);
|
| -
|
| - FloatRect rectInTargetSpace = CCMathUtil::mapClippedRect(layer->drawTransform(), FloatRect(FloatPoint::zero(), layer->contentBounds()));
|
| - saveRectForNextFrame(layer->id(), rectInTargetSpace);
|
| -
|
| - if (layerIsNew || layerNeedsToRedrawOntoItsTargetSurface(layer)) {
|
| - // If a layer is new or has changed, then its entire layer rect affects the target surface.
|
| - targetDamageRect.uniteIfNonZero(rectInTargetSpace);
|
| -
|
| - // The layer's old region is now exposed on the target surface, too.
|
| - // Note oldRectInTargetSpace is already in target space.
|
| - targetDamageRect.uniteIfNonZero(oldRectInTargetSpace);
|
| - } else if (!layer->updateRect().isEmpty()) {
|
| - // If the layer properties havent changed, then the the target surface is only
|
| - // affected by the layer's update area, which could be empty.
|
| - FloatRect updateContentRect = layer->updateRect();
|
| - float widthScale = layer->contentBounds().width() / static_cast<float>(layer->bounds().width());
|
| - float heightScale = layer->contentBounds().height() / static_cast<float>(layer->bounds().height());
|
| - updateContentRect.scale(widthScale, heightScale);
|
| -
|
| - FloatRect updateRectInTargetSpace = CCMathUtil::mapClippedRect(layer->drawTransform(), updateContentRect);
|
| - targetDamageRect.uniteIfNonZero(updateRectInTargetSpace);
|
| - }
|
| -}
|
| -
|
| -void CCDamageTracker::extendDamageForRenderSurface(CCLayerImpl* layer, FloatRect& targetDamageRect)
|
| -{
|
| - // There are two ways a "descendant surface" can damage regions of the "target surface":
|
| - // 1. Property change:
|
| - // - a surface's geometry can change because of
|
| - // - changes to descendants (i.e. the subtree) that affect the surface's content rect
|
| - // - changes to ancestor layers that propagate their property changes to their entire subtree.
|
| - // - just like layers, both the old surface rect and new surface rect will
|
| - // damage the target surface in this case.
|
| - //
|
| - // 2. Damage rect: This surface may have been damaged by its own layerList as well, and that damage
|
| - // should propagate to the target surface.
|
| - //
|
| -
|
| - CCRenderSurface* renderSurface = layer->renderSurface();
|
| -
|
| - bool surfaceIsNew = false;
|
| - FloatRect oldSurfaceRect = removeRectFromCurrentFrame(layer->id(), surfaceIsNew);
|
| -
|
| - FloatRect surfaceRectInTargetSpace = renderSurface->drawableContentRect(); // already includes replica if it exists.
|
| - saveRectForNextFrame(layer->id(), surfaceRectInTargetSpace);
|
| -
|
| - FloatRect damageRectInLocalSpace;
|
| - if (surfaceIsNew || renderSurface->surfacePropertyChanged() || layer->layerSurfacePropertyChanged()) {
|
| - // The entire surface contributes damage.
|
| - damageRectInLocalSpace = renderSurface->contentRect();
|
| -
|
| - // The surface's old region is now exposed on the target surface, too.
|
| - targetDamageRect.uniteIfNonZero(oldSurfaceRect);
|
| - } else {
|
| - // Only the surface's damageRect will damage the target surface.
|
| - damageRectInLocalSpace = renderSurface->damageTracker()->currentDamageRect();
|
| - }
|
| -
|
| - // If there was damage, transform it to target space, and possibly contribute its reflection if needed.
|
| - if (!damageRectInLocalSpace.isEmpty()) {
|
| - const WebTransformationMatrix& drawTransform = renderSurface->drawTransform();
|
| - FloatRect damageRectInTargetSpace = CCMathUtil::mapClippedRect(drawTransform, damageRectInLocalSpace);
|
| - targetDamageRect.uniteIfNonZero(damageRectInTargetSpace);
|
| -
|
| - if (layer->replicaLayer()) {
|
| - const WebTransformationMatrix& replicaDrawTransform = renderSurface->replicaDrawTransform();
|
| - targetDamageRect.uniteIfNonZero(CCMathUtil::mapClippedRect(replicaDrawTransform, damageRectInLocalSpace));
|
| - }
|
| - }
|
| -
|
| - // If there was damage on the replica's mask, then the target surface receives that damage as well.
|
| - if (layer->replicaLayer() && layer->replicaLayer()->maskLayer()) {
|
| - CCLayerImpl* replicaMaskLayer = layer->replicaLayer()->maskLayer();
|
| -
|
| - bool replicaIsNew = false;
|
| - removeRectFromCurrentFrame(replicaMaskLayer->id(), replicaIsNew);
|
| -
|
| - const WebTransformationMatrix& replicaDrawTransform = renderSurface->replicaDrawTransform();
|
| - FloatRect replicaMaskLayerRect = CCMathUtil::mapClippedRect(replicaDrawTransform, FloatRect(FloatPoint::zero(), FloatSize(replicaMaskLayer->bounds().width(), replicaMaskLayer->bounds().height())));
|
| - saveRectForNextFrame(replicaMaskLayer->id(), replicaMaskLayerRect);
|
| -
|
| - // In the current implementation, a change in the replica mask damages the entire replica region.
|
| - if (replicaIsNew || replicaMaskLayer->layerPropertyChanged() || !replicaMaskLayer->updateRect().isEmpty())
|
| - targetDamageRect.uniteIfNonZero(replicaMaskLayerRect);
|
| - }
|
| -
|
| - // If the layer has a background filter, this may cause pixels in our surface to be expanded, so we will need to expand any damage
|
| - // at or below this layer. We expand the damage from this layer too, as we need to readback those pixels from the surface with only
|
| - // the contents of layers below this one in them. This means we need to redraw any pixels in the surface being used for the blur in
|
| - // this layer this frame.
|
| - if (layer->backgroundFilters().hasFilterThatMovesPixels())
|
| - expandDamageRectInsideRectWithFilters(targetDamageRect, surfaceRectInTargetSpace, layer->backgroundFilters());
|
| -}
|
| -
|
| -} // namespace cc
|
| -
|
| -#endif // USE(ACCELERATED_COMPOSITING)
|
|
|