| Index: cc/CCDelegatedRendererLayerImpl.cpp
|
| diff --git a/cc/CCDelegatedRendererLayerImpl.cpp b/cc/CCDelegatedRendererLayerImpl.cpp
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| deleted file mode 100644
|
| index 02d569835fe8aaafb6ea89ada2c206aa0f277e4b..0000000000000000000000000000000000000000
|
| --- a/cc/CCDelegatedRendererLayerImpl.cpp
|
| +++ /dev/null
|
| @@ -1,185 +0,0 @@
|
| -// Copyright 2012 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#include "config.h"
|
| -
|
| -#include "CCDelegatedRendererLayerImpl.h"
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| -
|
| -#include "CCAppendQuadsData.h"
|
| -#include "CCQuadSink.h"
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| -#include "CCMathUtil.h"
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| -#include "CCRenderPassDrawQuad.h"
|
| -#include "CCRenderPassSink.h"
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| -
|
| -namespace cc {
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| -
|
| -CCDelegatedRendererLayerImpl::CCDelegatedRendererLayerImpl(int id)
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| - : CCLayerImpl(id)
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| -{
|
| -}
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| -
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| -CCDelegatedRendererLayerImpl::~CCDelegatedRendererLayerImpl()
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| -{
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| - clearRenderPasses();
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| -}
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| -
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| -bool CCDelegatedRendererLayerImpl::descendantDrawsContent()
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| -{
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| - // FIXME: This could possibly return false even though there are some
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| - // quads present as they could all be from a single layer (or set of
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| - // layers without children). If this happens, then make a test that
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| - // ensures the opacity is being changed on quads in the root RenderPass
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| - // when this layer doesn't own a RenderSurface.
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| - return !m_renderPassesInDrawOrder.isEmpty();
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| -}
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| -
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| -bool CCDelegatedRendererLayerImpl::hasContributingDelegatedRenderPasses() const
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| -{
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| - // The root RenderPass for the layer is merged with its target
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| - // RenderPass in each frame. So we only have extra RenderPasses
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| - // to merge when we have a non-root RenderPass present.
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| - return m_renderPassesInDrawOrder.size() > 1;
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| -}
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| -
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| -void CCDelegatedRendererLayerImpl::setRenderPasses(ScopedPtrVector<CCRenderPass>& renderPassesInDrawOrder)
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| -{
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| - FloatRect oldRootDamage;
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| - if (!m_renderPassesInDrawOrder.isEmpty())
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| - oldRootDamage = m_renderPassesInDrawOrder.last()->damageRect();
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| -
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| - clearRenderPasses();
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| -
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| - for (size_t i = 0; i < renderPassesInDrawOrder.size(); ++i) {
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| - m_renderPassesIndexById.insert(std::pair<CCRenderPass::Id, int>(renderPassesInDrawOrder[i]->id(), i));
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| - m_renderPassesInDrawOrder.append(renderPassesInDrawOrder.take(i));
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| - }
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| - renderPassesInDrawOrder.clear();
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| -
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| - if (!m_renderPassesInDrawOrder.isEmpty()) {
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| - FloatRect newRootDamage = m_renderPassesInDrawOrder.last()->damageRect();
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| - m_renderPassesInDrawOrder.last()->setDamageRect(unionRect(oldRootDamage, newRootDamage));
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| - }
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| -}
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| -
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| -void CCDelegatedRendererLayerImpl::clearRenderPasses()
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| -{
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| - // FIXME: Release the resources back to the nested compositor.
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| - m_renderPassesIndexById.clear();
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| - m_renderPassesInDrawOrder.clear();
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| -}
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| -
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| -void CCDelegatedRendererLayerImpl::didLoseContext()
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| -{
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| - clearRenderPasses();
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| -}
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| -
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| -static inline int indexToId(int index) { return index + 1; }
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| -static inline int idToIndex(int id) { return id - 1; }
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| -
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| -CCRenderPass::Id CCDelegatedRendererLayerImpl::firstContributingRenderPassId() const
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| -{
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| - return CCRenderPass::Id(id(), indexToId(0));
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| -}
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| -
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| -CCRenderPass::Id CCDelegatedRendererLayerImpl::nextContributingRenderPassId(CCRenderPass::Id previous) const
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| -{
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| - return CCRenderPass::Id(previous.layerId, previous.index + 1);
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| -}
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| -
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| -CCRenderPass::Id CCDelegatedRendererLayerImpl::convertDelegatedRenderPassId(CCRenderPass::Id delegatedRenderPassId) const
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| -{
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| - base::hash_map<CCRenderPass::Id, int>::const_iterator it = m_renderPassesIndexById.find(delegatedRenderPassId);
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| - ASSERT(it != m_renderPassesIndexById.end());
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| - unsigned delegatedRenderPassIndex = it->second;
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| - return CCRenderPass::Id(id(), indexToId(delegatedRenderPassIndex));
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| -}
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| -
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| -void CCDelegatedRendererLayerImpl::appendContributingRenderPasses(CCRenderPassSink& renderPassSink)
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| -{
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| - ASSERT(hasContributingDelegatedRenderPasses());
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| -
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| - for (size_t i = 0; i < m_renderPassesInDrawOrder.size() - 1; ++i) {
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| - CCRenderPass::Id outputRenderPassId = convertDelegatedRenderPassId(m_renderPassesInDrawOrder[i]->id());
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| -
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| - // Don't clash with the RenderPass we generate if we own a RenderSurface.
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| - ASSERT(outputRenderPassId.index > 0);
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| -
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| - renderPassSink.appendRenderPass(m_renderPassesInDrawOrder[i]->copy(outputRenderPassId));
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| - }
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| -}
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| -
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| -void CCDelegatedRendererLayerImpl::appendQuads(CCQuadSink& quadSink, CCAppendQuadsData& appendQuadsData)
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| -{
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| - if (m_renderPassesInDrawOrder.isEmpty())
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| - return;
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| -
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| - CCRenderPass::Id targetRenderPassId = appendQuadsData.renderPassId;
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| -
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| - // If the index of the renderPassId is 0, then it is a renderPass generated for a layer
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| - // in this compositor, not the delegated renderer. Then we want to merge our root renderPass with
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| - // the target renderPass. Otherwise, it is some renderPass which we added from the delegated
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| - // renderer.
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| - bool shouldMergeRootRenderPassWithTarget = !targetRenderPassId.index;
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| - if (shouldMergeRootRenderPassWithTarget) {
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| - // Verify that the renderPass we are appending to is created our renderTarget.
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| - ASSERT(targetRenderPassId.layerId == renderTarget()->id());
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| -
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| - CCRenderPass* rootDelegatedRenderPass = m_renderPassesInDrawOrder.last();
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| - appendRenderPassQuads(quadSink, appendQuadsData, rootDelegatedRenderPass);
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| - } else {
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| - // Verify that the renderPass we are appending to was created by us.
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| - ASSERT(targetRenderPassId.layerId == id());
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| -
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| - int renderPassIndex = idToIndex(targetRenderPassId.index);
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| - CCRenderPass* delegatedRenderPass = m_renderPassesInDrawOrder[renderPassIndex];
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| - appendRenderPassQuads(quadSink, appendQuadsData, delegatedRenderPass);
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| - }
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| -}
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| -
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| -void CCDelegatedRendererLayerImpl::appendRenderPassQuads(CCQuadSink& quadSink, CCAppendQuadsData& appendQuadsData, CCRenderPass* delegatedRenderPass) const
|
| -{
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| - const CCSharedQuadState* currentSharedQuadState = 0;
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| - CCSharedQuadState* copiedSharedQuadState = 0;
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| - for (size_t i = 0; i < delegatedRenderPass->quadList().size(); ++i) {
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| - CCDrawQuad* quad = delegatedRenderPass->quadList()[i];
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| -
|
| - if (quad->sharedQuadState() != currentSharedQuadState) {
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| - currentSharedQuadState = quad->sharedQuadState();
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| - copiedSharedQuadState = quadSink.useSharedQuadState(currentSharedQuadState->copy());
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| - bool targetIsFromDelegatedRendererLayer = appendQuadsData.renderPassId.layerId == id();
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| - if (!targetIsFromDelegatedRendererLayer) {
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| - // Should be the root render pass.
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| - ASSERT(delegatedRenderPass == m_renderPassesInDrawOrder.last());
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| - // This layer must be drawing to a renderTarget other than itself.
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| - ASSERT(renderTarget() != this);
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| -
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| - copiedSharedQuadState->clippedRectInTarget = CCMathUtil::mapClippedRect(drawTransform(), copiedSharedQuadState->clippedRectInTarget);
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| - copiedSharedQuadState->quadTransform = copiedSharedQuadState->quadTransform * drawTransform();
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| - copiedSharedQuadState->opacity *= drawOpacity();
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| - }
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| - }
|
| - ASSERT(copiedSharedQuadState);
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| -
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| - scoped_ptr<CCDrawQuad> copyQuad;
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| - if (quad->material() != CCDrawQuad::RenderPass)
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| - copyQuad = quad->copy(copiedSharedQuadState);
|
| - else {
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| - CCRenderPass::Id contributingDelegatedRenderPassId = CCRenderPassDrawQuad::materialCast(quad)->renderPassId();
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| - CCRenderPass::Id contributingRenderPassId = convertDelegatedRenderPassId(contributingDelegatedRenderPassId);
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| - ASSERT(contributingRenderPassId != appendQuadsData.renderPassId);
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| -
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| - copyQuad = CCRenderPassDrawQuad::materialCast(quad)->copy(copiedSharedQuadState, contributingRenderPassId).PassAs<CCDrawQuad>();
|
| - }
|
| - ASSERT(copyQuad.get());
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| -
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| - quadSink.append(copyQuad.Pass(), appendQuadsData);
|
| - }
|
| -}
|
| -
|
| -const char* CCDelegatedRendererLayerImpl::layerTypeAsString() const
|
| -{
|
| - return "DelegatedRendererLayer";
|
| -}
|
| -
|
| -}
|
|
|