Index: content/renderer/media/renderer_gpu_video_decoder_factories.cc |
diff --git a/content/renderer/media/renderer_gpu_video_decoder_factories.cc b/content/renderer/media/renderer_gpu_video_decoder_factories.cc |
index 9ef68e89fa767622c7ce5050cbebedfffa133aaf..431b58719f6a4e0b7a997b44b7fcb563b1211ff5 100644 |
--- a/content/renderer/media/renderer_gpu_video_decoder_factories.cc |
+++ b/content/renderer/media/renderer_gpu_video_decoder_factories.cc |
@@ -175,22 +175,26 @@ void RendererGpuVideoDecoderFactories::AsyncReadPixels( |
gpu::gles2::GLES2Implementation* gles2 = context_->GetImplementation(); |
- gles2->ActiveTexture(GL_TEXTURE0); |
- gles2->BindTexture(texture_target, texture_id); |
- gles2->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
- gles2->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
- gles2->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
- gles2->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
+ GLuint tmp_texture; |
+ gles2->GenTextures(1, &tmp_texture); |
+ gles2->BindTexture(texture_target, tmp_texture); |
+ gles2->TexParameteri(texture_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
+ gles2->TexParameteri(texture_target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
+ gles2->TexParameteri(texture_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
+ gles2->TexParameteri(texture_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
+ context_->copyTextureCHROMIUM( |
+ texture_target, texture_id, tmp_texture, 0, GL_RGBA); |
GLuint fb; |
gles2->GenFramebuffers(1, &fb); |
gles2->BindFramebuffer(GL_FRAMEBUFFER, fb); |
gles2->FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
- texture_target, texture_id, 0); |
+ texture_target, tmp_texture, 0); |
gles2->PixelStorei(GL_PACK_ALIGNMENT, 4); |
- gles2->ReadPixels(0, 0, size.width(), size.height(), GL_RGBA, |
+ gles2->ReadPixels(0, 0, size.width(), size.height(), GL_BGRA_EXT, |
GL_UNSIGNED_BYTE, pixels); |
gles2->DeleteFramebuffers(1, &fb); |
+ gles2->DeleteTextures(1, &tmp_texture); |
DCHECK_EQ(gles2->GetError(), static_cast<GLenum>(GL_NO_ERROR)); |
waiter->Signal(); |
} |